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Tests: Compositor: add UI test case for undo
Support the compositor in UI tests and add an undo test case involving a compositing node tree. Pull Request: https://projects.blender.org/blender/blender/pulls/140595
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@ -1356,6 +1356,7 @@ if(WITH_UI_TESTS)
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test_workspace.sanity_check_sculpting
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test_workspace.sanity_check_vfx
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test_workspace.sanity_check_video_editing
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test_undo.compositor_make_group
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test_undo.text_editor_edit_mode_mix
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test_undo.text_editor_simple
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test_undo.view3d_edit_mode_multi_window
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@ -288,6 +288,39 @@ def text_editor_edit_mode_mix():
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t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8 * 4)
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t.assertEqual(text.as_string(), "AABBCC")
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# -----------------------------------------------------------------------------
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# Node Editor
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def _compositor_startup_area(e):
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"""
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Set up the compositor node editor
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"""
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yield e.shift.f3(2) # Compositor
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# yield e.ctrl.alt.space() # Full-screen.
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def compositor_make_group():
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import bpy
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e, t = _test_vars(window := _test_window())
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yield from _compositor_startup_area(e)
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# Create a node tree with multiple nodes and select all nodes.
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# TODO: Node tree should be created through the UI
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node_group = bpy.data.node_groups.new(name="comp ntree", type="CompositorNodeTree")
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window.scene.compositing_node_group = node_group
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yield from _call_menu(e, "Add -> Color -> Alpha Convert")
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yield e.ret() # Confirm adding node.
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yield from _call_menu(e, "Add -> Filter -> Filter")
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yield e.ret()
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yield e.a() # Select all.
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t.assertEqual(len(window.scene.compositing_node_group.nodes), 2)
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yield e.ctrl.g() # Make group.
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t.assertEqual(len(window.scene.compositing_node_group.nodes), 1)
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yield e.ctrl.z()
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t.assertEqual(len(window.scene.compositing_node_group.nodes), 2)
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yield e.ctrl.z(5) # Revert to original state
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# -----------------------------------------------------------------------------
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# 3D View
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