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Add two new main functions, that are quite related to each other: **Fix to Camera:** Also known as "bake to camera", this operator will ensure selected objects/bones remain static (relative to the camera) on unkeyed frames. This is done by generating new keys. These keys will be of type 'Generated' so that it remains clear which keys were manually created, and which were generated. This way the tool can be re-run to re-generate the keys. It operates on the scene frame range, or on the preview range if that is active. **Relative Copy-Paste:** The "Relative" panel has copy/paste buttons that work relative to some object. That object can also be chosen in the panel. If no object is chosen, the copy/paste will happen relative to the active scene camera.
1101 lines
40 KiB
Python
1101 lines
40 KiB
Python
# SPDX-FileCopyrightText: 2021-2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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Copy Global Transform
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Simple add-on for copying world-space transforms.
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It's called "global" to avoid confusion with the Blender World data-block.
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"""
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bl_info = {
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"name": "Copy Global Transform",
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"author": "Sybren A. Stüvel",
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"version": (3, 0),
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"blender": (4, 2, 0),
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"location": "N-panel in the 3D Viewport",
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"category": "Animation",
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"support": 'OFFICIAL',
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"doc_url": "{BLENDER_MANUAL_URL}/addons/animation/copy_global_transform.html",
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"tracker_url": "https://projects.blender.org/blender/blender-addons/issues",
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}
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import ast
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import abc
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import contextlib
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from typing import Iterable, Optional, Union, Any, TypeAlias, Iterator
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import bpy
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from bpy.types import Context, Object, Operator, Panel, PoseBone, UILayout, FCurve, Camera, FModifierStepped
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from mathutils import Matrix
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_axis_enum_items = [
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("x", "X", "", 1),
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("y", "Y", "", 2),
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("z", "Z", "", 3),
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]
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class AutoKeying:
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"""Auto-keying support.
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Based on Rigify code by Alexander Gavrilov.
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"""
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# Use AutoKeying.keytype() or Authkeying.options() context to change those.
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_keytype = 'KEYFRAME'
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_force_autokey = False # Allow use without the user activating auto-keying.
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_use_loc = True
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_use_rot = True
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_use_scale = True
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@classmethod
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@contextlib.contextmanager
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def keytype(cls, the_keytype: str) -> Iterator[None]:
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"""Context manager to set the key type that's inserted."""
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default_keytype = cls._keytype
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try:
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cls._keytype = the_keytype
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yield
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finally:
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cls._keytype = default_keytype
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@classmethod
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@contextlib.contextmanager
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def options(cls, *, keytype="", use_loc=True, use_rot=True, use_scale=True, force_autokey=False) -> Iterator[None]:
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"""Context manager to set various options."""
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default_keytype = cls._keytype
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default_use_loc = cls._use_loc
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default_use_rot = cls._use_rot
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default_use_scale = cls._use_scale
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default_force_autokey = cls._force_autokey
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try:
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cls._keytype = keytype
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cls._use_loc = use_loc
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cls._use_rot = use_rot
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cls._use_scale = use_scale
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cls._force_autokey = force_autokey
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yield
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finally:
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cls._keytype = default_keytype
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cls._use_loc = default_use_loc
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cls._use_rot = default_use_rot
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cls._use_scale = default_use_scale
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cls._force_autokey = default_force_autokey
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@classmethod
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def keying_options(cls, context: Context) -> set[str]:
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"""Retrieve the general keyframing options from user preferences."""
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prefs = context.preferences
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ts = context.scene.tool_settings
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options = set()
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if prefs.edit.use_visual_keying:
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options.add('INSERTKEY_VISUAL')
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if prefs.edit.use_keyframe_insert_needed:
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options.add('INSERTKEY_NEEDED')
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if ts.use_keyframe_cycle_aware:
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options.add('INSERTKEY_CYCLE_AWARE')
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return options
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@classmethod
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def autokeying_options(cls, context: Context) -> Optional[set[str]]:
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"""Retrieve the Auto Keyframe options, or None if disabled."""
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ts = context.scene.tool_settings
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if not (cls._force_autokey or ts.use_keyframe_insert_auto):
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return None
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if ts.use_keyframe_insert_keyingset:
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# No support for keying sets (yet).
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return None
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prefs = context.preferences
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options = cls.keying_options(context)
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if prefs.edit.use_keyframe_insert_available:
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options.add('INSERTKEY_AVAILABLE')
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if ts.auto_keying_mode == 'REPLACE_KEYS':
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options.add('INSERTKEY_REPLACE')
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return options
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@staticmethod
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def get_4d_rotlock(bone: PoseBone) -> Iterable[bool]:
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"Retrieve the lock status for 4D rotation."
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if bone.lock_rotations_4d:
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return [bone.lock_rotation_w, *bone.lock_rotation]
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else:
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return [all(bone.lock_rotation)] * 4
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@classmethod
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def keyframe_channels(
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cls,
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target: Union[Object, PoseBone],
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options: set[str],
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data_path: str,
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group: str,
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locks: Iterable[bool],
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) -> None:
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if all(locks):
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return
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if not any(locks):
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target.keyframe_insert(data_path, group=group, options=options, keytype=cls._keytype)
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return
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for index, lock in enumerate(locks):
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if lock:
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continue
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target.keyframe_insert(data_path, index=index, group=group, options=options, keytype=cls._keytype)
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@classmethod
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def key_transformation(
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cls,
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target: Union[Object, PoseBone],
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options: set[str],
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) -> None:
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"""Keyframe transformation properties, avoiding keying locked channels."""
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is_bone = isinstance(target, PoseBone)
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if is_bone:
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group = target.name
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else:
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group = "Object Transforms"
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def keyframe(data_path: str, locks: Iterable[bool]) -> None:
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try:
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cls.keyframe_channels(target, options, data_path, group, locks)
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except RuntimeError:
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# These are expected when "Insert Available" is turned on, and
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# these curves are not available.
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pass
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if cls._use_loc and not (is_bone and target.bone.use_connect):
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keyframe("location", target.lock_location)
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if cls._use_rot:
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if target.rotation_mode == 'QUATERNION':
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keyframe("rotation_quaternion", cls.get_4d_rotlock(target))
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elif target.rotation_mode == 'AXIS_ANGLE':
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keyframe("rotation_axis_angle", cls.get_4d_rotlock(target))
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else:
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keyframe("rotation_euler", target.lock_rotation)
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if cls._use_scale:
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keyframe("scale", target.lock_scale)
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@classmethod
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def autokey_transformation(cls, context: Context, target: Union[Object, PoseBone]) -> None:
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"""Auto-key transformation properties."""
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options = cls.autokeying_options(context)
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if options is None:
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return
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cls.key_transformation(target, options)
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def get_matrix(context: Context) -> Matrix:
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bone = context.active_pose_bone
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if bone:
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# Convert matrix to world space
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arm = context.active_object
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mat = arm.matrix_world @ bone.matrix
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else:
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mat = context.active_object.matrix_world
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return mat
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def set_matrix(context: Context, mat: Matrix) -> None:
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bone = context.active_pose_bone
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if bone:
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# Convert matrix to local space
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arm_eval = context.active_object.evaluated_get(context.view_layer.depsgraph)
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bone.matrix = arm_eval.matrix_world.inverted() @ mat
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AutoKeying.autokey_transformation(context, bone)
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else:
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context.active_object.matrix_world = mat
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AutoKeying.autokey_transformation(context, context.active_object)
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def _selected_keyframes(context: Context) -> list[float]:
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"""Return the list of frame numbers that have a selected key.
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Only keys on the active bone/object are considered.
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"""
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bone = context.active_pose_bone
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if bone:
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return _selected_keyframes_for_bone(context.active_object, bone)
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return _selected_keyframes_for_object(context.active_object)
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def _selected_keyframes_for_bone(object: Object, bone: PoseBone) -> list[float]:
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"""Return the list of frame numbers that have a selected key.
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Only keys on the given pose bone are considered.
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"""
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name = bpy.utils.escape_identifier(bone.name)
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return _selected_keyframes_in_action(object, f'pose.bones["{name}"].')
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def _selected_keyframes_for_object(object: Object) -> list[float]:
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"""Return the list of frame numbers that have a selected key.
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Only keys on the given object are considered.
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"""
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return _selected_keyframes_in_action(object, "")
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def _selected_keyframes_in_action(object: Object, rna_path_prefix: str) -> list[float]:
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"""Return the list of frame numbers that have a selected key.
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Only keys on the given object's Action on FCurves starting with rna_path_prefix are considered.
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"""
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action = object.animation_data and object.animation_data.action
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if action is None:
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return []
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keyframes = set()
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for fcurve in action.fcurves:
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if not fcurve.data_path.startswith(rna_path_prefix):
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continue
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for kp in fcurve.keyframe_points:
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if not kp.select_control_point:
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continue
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keyframes.add(kp.co.x)
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return sorted(keyframes)
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def _copy_matrix_to_clipboard(window_manager: bpy.types.WindowManager, matrix: Matrix) -> None:
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rows = [f" {tuple(row)!r}," for row in matrix]
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as_string = "\n".join(rows)
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window_manager.clipboard = f"Matrix((\n{as_string}\n))"
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class OBJECT_OT_copy_global_transform(Operator):
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bl_idname = "object.copy_global_transform"
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bl_label = "Copy Global Transform"
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bl_description = (
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"Copies the matrix of the currently active object or pose bone to the clipboard. Uses world-space matrices"
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)
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# This operator cannot be un-done because it manipulates data outside Blender.
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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return bool(context.active_pose_bone) or bool(context.active_object)
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def execute(self, context: Context) -> set[str]:
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mat = get_matrix(context)
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_copy_matrix_to_clipboard(context.window_manager, mat)
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return {'FINISHED'}
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def _get_relative_ob(context: Context) -> Optional[Object]:
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"""Get the 'relative' object.
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This is the object that's configured, or if that's empty, the active scene camera.
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"""
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rel_ob = context.scene.addon_copy_global_transform_relative_ob
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return rel_ob or context.scene.camera
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class OBJECT_OT_copy_relative_transform(Operator):
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bl_idname = "object.copy_relative_transform"
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bl_label = "Copy Relative Transform"
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bl_description = "Copies the matrix of the currently active object or pose bone to the clipboard. " \
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"Uses matrices relative to a specific object or the active scene camera"
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# This operator cannot be un-done because it manipulates data outside Blender.
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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rel_ob = _get_relative_ob(context)
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if not rel_ob:
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return False
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return bool(context.active_pose_bone) or bool(context.active_object)
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def execute(self, context: Context) -> set[str]:
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rel_ob = _get_relative_ob(context)
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mat = rel_ob.matrix_world.inverted() @ get_matrix(context)
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_copy_matrix_to_clipboard(context.window_manager, mat)
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return {'FINISHED'}
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class UnableToMirrorError(Exception):
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"""Raised when mirroring is enabled but no mirror object/bone is set."""
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class OBJECT_OT_paste_transform(Operator):
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bl_idname = "object.paste_transform"
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bl_label = "Paste Global Transform"
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bl_description = (
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"Pastes the matrix from the clipboard to the currently active pose bone or object. Uses world-space matrices"
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)
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bl_options = {'REGISTER', 'UNDO'}
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_method_items = [
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(
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'CURRENT',
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"Current Transform",
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"Paste onto the current values only, only manipulating the animation data if auto-keying is enabled",
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),
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(
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'EXISTING_KEYS',
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"Selected Keys",
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"Paste onto frames that have a selected key, potentially creating new keys on those frames",
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),
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(
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'BAKE',
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"Bake on Key Range",
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"Paste onto all frames between the first and last selected key, creating new keyframes if necessary",
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),
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]
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method: bpy.props.EnumProperty( # type: ignore
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items=_method_items,
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name="Paste Method",
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description="Update the current transform, selected keyframes, or even create new keys",
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)
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bake_step: bpy.props.IntProperty( # type: ignore
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name="Frame Step",
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description="Only used for baking. Step=1 creates a key on every frame, step=2 bakes on 2s, etc",
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min=1,
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soft_min=1,
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soft_max=5,
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)
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use_mirror: bpy.props.BoolProperty( # type: ignore
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name="Mirror Transform",
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description="When pasting, mirror the transform relative to a specific object or bone",
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default=False,
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)
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mirror_axis_loc: bpy.props.EnumProperty( # type: ignore
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items=_axis_enum_items,
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name="Location Axis",
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description="Coordinate axis used to mirror the location part of the transform",
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default='x',
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)
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mirror_axis_rot: bpy.props.EnumProperty( # type: ignore
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items=_axis_enum_items,
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name="Rotation Axis",
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description="Coordinate axis used to mirror the rotation part of the transform",
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default='z',
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)
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use_relative: bpy.props.BoolProperty( # type: ignore
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name="Use Relative Paste",
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description="When pasting, assume the pasted matrix is relative to another object (set in the user interface)",
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default=False,
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)
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@classmethod
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def poll(cls, context: Context) -> bool:
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if not context.active_pose_bone and not context.active_object:
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cls.poll_message_set("Select an object or pose bone")
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return False
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clipboard = context.window_manager.clipboard.strip()
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if not (clipboard.startswith("Matrix(") or clipboard.startswith("<Matrix 4x4")):
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cls.poll_message_set("Clipboard does not contain a valid matrix")
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return False
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return True
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@staticmethod
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def parse_print_m4(value: str) -> Optional[Matrix]:
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"""Parse output from Blender's print_m4() function.
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Expects four lines of space-separated floats.
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"""
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lines = value.strip().splitlines()
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if len(lines) != 4:
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return None
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floats = tuple(tuple(float(item) for item in line.split()) for line in lines)
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return Matrix(floats)
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@staticmethod
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def parse_repr_m4(value: str) -> Optional[Matrix]:
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"""Four lines of (a, b, c, d) floats."""
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lines = value.strip().splitlines()
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if len(lines) != 4:
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return None
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floats = tuple(tuple(float(item.strip()) for item in line.strip()[1:-1].split(',')) for line in lines)
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return Matrix(floats)
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def execute(self, context: Context) -> set[str]:
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clipboard = context.window_manager.clipboard.strip()
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if clipboard.startswith("Matrix"):
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mat = Matrix(ast.literal_eval(clipboard[6:]))
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elif clipboard.startswith("<Matrix 4x4"):
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mat = self.parse_repr_m4(clipboard[12:-1])
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else:
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mat = self.parse_print_m4(clipboard)
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if mat is None:
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self.report({'ERROR'}, "Clipboard does not contain a valid matrix")
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return {'CANCELLED'}
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try:
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mat = self._preprocess_matrix(context, mat)
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except UnableToMirrorError:
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self.report({'ERROR'}, "Unable to mirror, no mirror object/bone configured")
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return {'CANCELLED'}
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applicator = {
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'CURRENT': self._paste_current,
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'EXISTING_KEYS': self._paste_existing_keys,
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'BAKE': self._paste_bake,
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}[self.method]
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return applicator(context, mat)
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def _preprocess_matrix(self, context: Context, matrix: Matrix) -> Matrix:
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matrix = self._relative_to_world(context, matrix)
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if self.use_mirror:
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matrix = self._mirror_matrix(context, matrix)
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return matrix
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def _relative_to_world(self, context: Context, matrix: Matrix) -> Matrix:
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if not self.use_relative:
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return matrix
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rel_ob = _get_relative_ob(context)
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if not rel_ob:
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return matrix
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rel_ob_eval = rel_ob.evaluated_get(context.view_layer.depsgraph)
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return rel_ob_eval.matrix_world @ matrix
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def _mirror_matrix(self, context: Context, matrix: Matrix) -> Matrix:
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mirror_ob = context.scene.addon_copy_global_transform_mirror_ob
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mirror_bone = context.scene.addon_copy_global_transform_mirror_bone
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# No mirror object means "current armature object".
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ctx_ob = context.object
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if not mirror_ob and mirror_bone and ctx_ob and ctx_ob.type == 'ARMATURE':
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mirror_ob = ctx_ob
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if not mirror_ob:
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raise UnableToMirrorError()
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if mirror_ob.type == 'ARMATURE' and mirror_bone:
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return self._mirror_over_bone(matrix, mirror_ob, mirror_bone)
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return self._mirror_over_ob(matrix, mirror_ob)
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def _mirror_over_ob(self, matrix: Matrix, mirror_ob: bpy.types.Object) -> Matrix:
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mirror_matrix = mirror_ob.matrix_world
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return self._mirror_over_matrix(matrix, mirror_matrix)
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|
|
def _mirror_over_bone(self, matrix: Matrix, mirror_ob: bpy.types.Object, mirror_bone_name: str) -> Matrix:
|
|
bone = mirror_ob.pose.bones[mirror_bone_name]
|
|
mirror_matrix = mirror_ob.matrix_world @ bone.matrix
|
|
return self._mirror_over_matrix(matrix, mirror_matrix)
|
|
|
|
def _mirror_over_matrix(self, matrix: Matrix, mirror_matrix: Matrix) -> Matrix:
|
|
# Compute the matrix in the space of the mirror matrix:
|
|
mat_local = mirror_matrix.inverted() @ matrix
|
|
|
|
# Decompose the matrix, as we don't want to touch the scale. This
|
|
# operator should only mirror the translation and rotation components.
|
|
trans, rot_q, scale = mat_local.decompose()
|
|
|
|
# Mirror the translation component:
|
|
axis_index = ord(self.mirror_axis_loc) - ord('x')
|
|
trans[axis_index] *= -1
|
|
|
|
# Flip the rotation, and use a rotation order that applies the to-be-flipped axes first.
|
|
match self.mirror_axis_rot:
|
|
case 'x':
|
|
rot_e = rot_q.to_euler('XYZ')
|
|
rot_e.x *= -1 # Flip the requested rotation axis.
|
|
rot_e.y *= -1 # Also flip the bone roll.
|
|
case 'y':
|
|
rot_e = rot_q.to_euler('YZX')
|
|
rot_e.y *= -1 # Flip the requested rotation axis.
|
|
rot_e.z *= -1 # Also flip another axis? Not sure how to handle this one.
|
|
case 'z':
|
|
rot_e = rot_q.to_euler('ZYX')
|
|
rot_e.z *= -1 # Flip the requested rotation axis.
|
|
rot_e.y *= -1 # Also flip the bone roll.
|
|
|
|
# Recompose the local matrix:
|
|
mat_local = Matrix.LocRotScale(trans, rot_e, scale)
|
|
|
|
# Go back to world space:
|
|
mirrored_world = mirror_matrix @ mat_local
|
|
return mirrored_world
|
|
|
|
@staticmethod
|
|
def _paste_current(context: Context, matrix: Matrix) -> set[str]:
|
|
set_matrix(context, matrix)
|
|
return {'FINISHED'}
|
|
|
|
def _paste_existing_keys(self, context: Context, matrix: Matrix) -> set[str]:
|
|
if not context.scene.tool_settings.use_keyframe_insert_auto:
|
|
self.report({'ERROR'}, "This mode requires auto-keying to work properly")
|
|
return {'CANCELLED'}
|
|
|
|
frame_numbers = _selected_keyframes(context)
|
|
if not frame_numbers:
|
|
self.report({'WARNING'}, "No selected frames found")
|
|
return {'CANCELLED'}
|
|
|
|
self._paste_on_frames(context, frame_numbers, matrix)
|
|
return {'FINISHED'}
|
|
|
|
def _paste_bake(self, context: Context, matrix: Matrix) -> set[str]:
|
|
if not context.scene.tool_settings.use_keyframe_insert_auto:
|
|
self.report({'ERROR'}, "This mode requires auto-keying to work properly")
|
|
return {'CANCELLED'}
|
|
|
|
bake_step = max(1, self.bake_step)
|
|
# Put the clamped bake step back into RNA for the redo panel.
|
|
self.bake_step = bake_step
|
|
|
|
frame_start, frame_end = self._determine_bake_range(context)
|
|
frame_range = range(round(frame_start), round(frame_end) + bake_step, bake_step)
|
|
self._paste_on_frames(context, frame_range, matrix)
|
|
return {'FINISHED'}
|
|
|
|
def _determine_bake_range(self, context: Context) -> tuple[float, float]:
|
|
frame_numbers = _selected_keyframes(context)
|
|
if frame_numbers:
|
|
# Note that these could be the same frame, if len(frame_numbers) == 1:
|
|
return frame_numbers[0], frame_numbers[-1]
|
|
|
|
if context.scene.use_preview_range:
|
|
self.report({'INFO'}, "No selected keys, pasting over preview range")
|
|
return context.scene.frame_preview_start, context.scene.frame_preview_end
|
|
|
|
self.report({'INFO'}, "No selected keys, pasting over scene range")
|
|
return context.scene.frame_start, context.scene.frame_end
|
|
|
|
def _paste_on_frames(self, context: Context, frame_numbers: Iterable[float], matrix: Matrix) -> None:
|
|
current_frame = context.scene.frame_current_final
|
|
try:
|
|
for frame in frame_numbers:
|
|
context.scene.frame_set(int(frame), subframe=frame % 1.0)
|
|
set_matrix(context, matrix)
|
|
finally:
|
|
context.scene.frame_set(int(current_frame), subframe=current_frame % 1.0)
|
|
|
|
|
|
# Mapping from frame number to the dominant key type.
|
|
# GENERATED is the only recessive key type, others are dominant.
|
|
KeyInfo: TypeAlias = dict[float, str]
|
|
|
|
|
|
class Transformable(metaclass=abc.ABCMeta):
|
|
"""Interface for a bone or an object."""
|
|
|
|
def __init__(self) -> None:
|
|
self._key_info_cache: Optional[KeyInfo] = None
|
|
|
|
@abc.abstractmethod
|
|
def matrix_world(self) -> Matrix:
|
|
pass
|
|
|
|
@abc.abstractmethod
|
|
def set_matrix_world(self, context: Context, matrix: Matrix) -> None:
|
|
pass
|
|
|
|
@abc.abstractmethod
|
|
def _my_fcurves(self) -> Iterable[bpy.types.FCurve]:
|
|
pass
|
|
|
|
def key_info(self) -> KeyInfo:
|
|
if self._key_info_cache is not None:
|
|
return self._key_info_cache
|
|
|
|
keyinfo: KeyInfo = {}
|
|
for fcurve in self._my_fcurves():
|
|
for kp in fcurve.keyframe_points:
|
|
frame = kp.co.x
|
|
if kp.type == 'GENERATED' and frame in keyinfo:
|
|
# Don't bother overwriting other key types.
|
|
continue
|
|
keyinfo[frame] = kp.type
|
|
|
|
self._key_info_cache = keyinfo
|
|
return keyinfo
|
|
|
|
def remove_keys_of_type(self, key_type: str, *, frame_start=float("-inf"), frame_end=float("inf")) -> None:
|
|
self._key_info_cache = None
|
|
|
|
for fcurve in self._my_fcurves():
|
|
to_remove = [
|
|
kp for kp in fcurve.keyframe_points if kp.type == key_type and (frame_start <= kp.co.x <= frame_end)
|
|
]
|
|
for kp in reversed(to_remove):
|
|
fcurve.keyframe_points.remove(kp, fast=True)
|
|
fcurve.keyframe_points.handles_recalc()
|
|
|
|
|
|
class TransformableObject(Transformable):
|
|
object: Object
|
|
|
|
def __init__(self, object: Object) -> None:
|
|
super().__init__()
|
|
self.object = object
|
|
|
|
def matrix_world(self) -> Matrix:
|
|
return self.object.matrix_world
|
|
|
|
def set_matrix_world(self, context: Context, matrix: Matrix) -> None:
|
|
self.object.matrix_world = matrix
|
|
AutoKeying.autokey_transformation(context, self.object)
|
|
|
|
def __hash__(self) -> int:
|
|
return hash(self.object.as_pointer())
|
|
|
|
def _my_fcurves(self) -> Iterable[bpy.types.FCurve]:
|
|
action = self._action()
|
|
if not action:
|
|
return
|
|
yield from action.fcurves
|
|
|
|
def _action(self) -> Optional[bpy.types.Action]:
|
|
adt = self.object.animation_data
|
|
return adt and adt.action
|
|
|
|
|
|
class TransformableBone(Transformable):
|
|
arm_object: Object
|
|
pose_bone: PoseBone
|
|
|
|
def __init__(self, pose_bone: PoseBone) -> None:
|
|
super().__init__()
|
|
self.arm_object = pose_bone.id_data
|
|
self.pose_bone = pose_bone
|
|
|
|
def matrix_world(self) -> Matrix:
|
|
mat = self.arm_object.matrix_world @ self.pose_bone.matrix
|
|
return mat
|
|
|
|
def set_matrix_world(self, context: Context, matrix: Matrix) -> None:
|
|
# Convert matrix to armature-local space
|
|
arm_eval = self.arm_object.evaluated_get(context.view_layer.depsgraph)
|
|
self.pose_bone.matrix = arm_eval.matrix_world.inverted() @ matrix
|
|
AutoKeying.autokey_transformation(context, self.pose_bone)
|
|
|
|
def __hash__(self) -> int:
|
|
return hash(self.pose_bone.as_pointer())
|
|
|
|
def _my_fcurves(self) -> Iterable[bpy.types.FCurve]:
|
|
action = self._action()
|
|
if not action:
|
|
return
|
|
|
|
rna_prefix = f"{self.pose_bone.path_from_id()}."
|
|
for fcurve in action.fcurves:
|
|
if fcurve.data_path.startswith(rna_prefix):
|
|
yield fcurve
|
|
|
|
def _action(self) -> Optional[bpy.types.Action]:
|
|
adt = self.arm_object.animation_data
|
|
return adt and adt.action
|
|
|
|
|
|
class FixToCameraCommon:
|
|
"""Common functionality for the Fix To Scene Camera operator + its 'delete' button."""
|
|
|
|
keytype = 'GENERATED'
|
|
|
|
# Operator method stubs to avoid PyLance/MyPy errors:
|
|
@classmethod
|
|
def poll_message_set(cls, message: str) -> None:
|
|
raise NotImplementedError()
|
|
|
|
def report(self, level: set[str], message: str) -> None:
|
|
raise NotImplementedError()
|
|
|
|
# Implement in subclass:
|
|
def _execute(self, context: Context, transformables: list[Transformable]) -> None:
|
|
raise NotImplementedError()
|
|
|
|
@classmethod
|
|
def poll(cls, context: Context) -> bool:
|
|
if not context.active_pose_bone and not context.active_object:
|
|
cls.poll_message_set("Select an object or pose bone")
|
|
return False
|
|
if context.mode not in {'POSE', 'OBJECT'}:
|
|
cls.poll_message_set("Switch to Pose or Object mode")
|
|
return False
|
|
if not context.scene.camera:
|
|
cls.poll_message_set("The Scene needs a camera")
|
|
return False
|
|
return True
|
|
|
|
def execute(self, context: Context) -> set[str]:
|
|
match context.mode:
|
|
case 'OBJECT':
|
|
transformables = self._transformable_objects(context)
|
|
case 'POSE':
|
|
transformables = self._transformable_pbones(context)
|
|
case mode:
|
|
self.report({'ERROR'}, 'Unsupported mode: %r' % mode)
|
|
return {'CANCELLED'}
|
|
|
|
restore_frame = context.scene.frame_current
|
|
try:
|
|
self._execute(context, transformables)
|
|
finally:
|
|
context.scene.frame_set(restore_frame)
|
|
return {'FINISHED'}
|
|
|
|
def _transformable_objects(self, context: Context) -> list[Transformable]:
|
|
return [TransformableObject(object=ob) for ob in context.selected_editable_objects]
|
|
|
|
def _transformable_pbones(self, context: Context) -> list[Transformable]:
|
|
return [TransformableBone(pose_bone=bone) for bone in context.selected_pose_bones]
|
|
|
|
|
|
class OBJECT_OT_fix_to_camera(Operator, FixToCameraCommon):
|
|
bl_idname = "object.fix_to_camera"
|
|
bl_label = "Fix to Scene Camera"
|
|
bl_description = "Generate new keys to fix the selected object/bone to the camera on unkeyed frames"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
use_loc: bpy.props.BoolProperty( # type: ignore
|
|
name="Location",
|
|
description="Create Location keys when fixing to the scene camera",
|
|
default=True,
|
|
)
|
|
use_rot: bpy.props.BoolProperty( # type: ignore
|
|
name="Rotation",
|
|
description="Create Rotation keys when fixing to the scene camera",
|
|
default=True,
|
|
)
|
|
use_scale: bpy.props.BoolProperty( # type: ignore
|
|
name="Scale",
|
|
description="Create Scale keys when fixing to the scene camera",
|
|
default=True,
|
|
)
|
|
|
|
def _get_matrices(self, camera: Camera, transformables: list[Transformable]) -> dict[Transformable, Matrix]:
|
|
camera_mat_inv = camera.matrix_world.inverted()
|
|
return {t: camera_mat_inv @ t.matrix_world() for t in transformables}
|
|
|
|
def _execute(self, context: Context, transformables: list[Transformable]) -> None:
|
|
depsgraph = context.view_layer.depsgraph
|
|
scene = context.scene
|
|
|
|
scene.frame_set(scene.frame_start)
|
|
camera_eval = scene.camera.evaluated_get(depsgraph)
|
|
last_camera_name = scene.camera.name
|
|
matrices = self._get_matrices(camera_eval, transformables)
|
|
|
|
if scene.use_preview_range:
|
|
frame_start = scene.frame_preview_start
|
|
frame_end = scene.frame_preview_end
|
|
else:
|
|
frame_start = scene.frame_start
|
|
frame_end = scene.frame_end
|
|
|
|
with AutoKeying.options(
|
|
keytype=self.keytype,
|
|
use_loc=self.use_loc,
|
|
use_rot=self.use_rot,
|
|
use_scale=self.use_scale,
|
|
force_autokey=True,
|
|
):
|
|
for frame in range(frame_start, frame_end + scene.frame_step, scene.frame_step):
|
|
scene.frame_set(frame)
|
|
|
|
camera_eval = scene.camera.evaluated_get(depsgraph)
|
|
cam_matrix_world = camera_eval.matrix_world
|
|
camera_mat_inv = cam_matrix_world.inverted()
|
|
|
|
if scene.camera.name != last_camera_name:
|
|
# The scene camera changed, so the previous
|
|
# relative-to-camera matrices can no longer be used.
|
|
matrices = self._get_matrices(camera_eval, transformables)
|
|
last_camera_name = scene.camera.name
|
|
|
|
for t, camera_rel_matrix in matrices.items():
|
|
key_info = t.key_info()
|
|
key_type = key_info.get(frame, "")
|
|
if key_type not in {self.keytype, ""}:
|
|
# Manually set key, remember the current camera-relative matrix.
|
|
matrices[t] = camera_mat_inv @ t.matrix_world()
|
|
continue
|
|
|
|
# No key, or a generated one. Overwrite it with a new transform.
|
|
t.set_matrix_world(context, cam_matrix_world @ camera_rel_matrix)
|
|
|
|
|
|
class OBJECT_OT_delete_fix_to_camera_keys(Operator, FixToCameraCommon):
|
|
bl_idname = "object.delete_fix_to_camera_keys"
|
|
bl_label = "Delete Generated Keys"
|
|
bl_description = "Delete all keys that were generated by the 'Fix to Scene Camera' operator"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def _execute(self, context: Context, transformables: list[Transformable]) -> None:
|
|
scene = context.scene
|
|
if scene.use_preview_range:
|
|
frame_start = scene.frame_preview_start
|
|
frame_end = scene.frame_preview_end
|
|
else:
|
|
frame_start = scene.frame_start
|
|
frame_end = scene.frame_end
|
|
|
|
for t in transformables:
|
|
t.remove_keys_of_type(self.keytype, frame_start=frame_start, frame_end=frame_end)
|
|
|
|
|
|
class PanelMixin:
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Animation"
|
|
|
|
|
|
class VIEW3D_PT_copy_global_transform(PanelMixin, Panel):
|
|
bl_label = "Global Transform"
|
|
|
|
def draw(self, context: Context) -> None:
|
|
layout = self.layout
|
|
scene = context.scene
|
|
|
|
# No need to put "Global Transform" in the operator text, given that it's already in the panel title.
|
|
layout.operator("object.copy_global_transform", text="Copy", icon='COPYDOWN')
|
|
|
|
paste_col = layout.column(align=True)
|
|
|
|
paste_row = paste_col.row(align=True)
|
|
paste_props = paste_row.operator("object.paste_transform", text="Paste", icon='PASTEDOWN')
|
|
paste_props.method = 'CURRENT'
|
|
paste_props.use_mirror = False
|
|
paste_props = paste_row.operator("object.paste_transform", text="Mirrored", icon='PASTEFLIPDOWN')
|
|
paste_props.method = 'CURRENT'
|
|
paste_props.use_mirror = True
|
|
|
|
wants_autokey_col = paste_col.column(align=False)
|
|
has_autokey = scene.tool_settings.use_keyframe_insert_auto
|
|
wants_autokey_col.enabled = has_autokey
|
|
if not has_autokey:
|
|
wants_autokey_col.label(text="These require auto-key:")
|
|
|
|
paste_col = wants_autokey_col.column(align=True)
|
|
paste_col.operator(
|
|
"object.paste_transform",
|
|
text="Paste to Selected Keys",
|
|
icon='PASTEDOWN',
|
|
).method = 'EXISTING_KEYS'
|
|
paste_col.operator(
|
|
"object.paste_transform",
|
|
text="Paste and Bake",
|
|
icon='PASTEDOWN',
|
|
).method = 'BAKE'
|
|
|
|
|
|
class VIEW3D_PT_copy_global_transform_fix_to_camera(PanelMixin, Panel):
|
|
bl_label = "Fix to Camera"
|
|
bl_parent_id = "VIEW3D_PT_copy_global_transform"
|
|
|
|
def draw(self, context: Context) -> None:
|
|
layout = self.layout
|
|
scene = context.scene
|
|
|
|
# Fix to Scene Camera:
|
|
layout.use_property_split = True
|
|
props_box = layout.column(heading="Fix", align=True)
|
|
props_box.prop(scene, "addon_copy_global_transform_fix_cam_use_loc", text="Location")
|
|
props_box.prop(scene, "addon_copy_global_transform_fix_cam_use_rot", text="Rotation")
|
|
props_box.prop(scene, "addon_copy_global_transform_fix_cam_use_scale", text="Scale")
|
|
|
|
row = layout.row(align=True)
|
|
props = row.operator("object.fix_to_camera")
|
|
props.use_loc = scene.addon_copy_global_transform_fix_cam_use_loc
|
|
props.use_rot = scene.addon_copy_global_transform_fix_cam_use_rot
|
|
props.use_scale = scene.addon_copy_global_transform_fix_cam_use_scale
|
|
row.operator("object.delete_fix_to_camera_keys", text="", icon='TRASH')
|
|
|
|
|
|
class VIEW3D_PT_copy_global_transform_mirror(PanelMixin, Panel):
|
|
bl_label = "Mirror Options"
|
|
bl_parent_id = "VIEW3D_PT_copy_global_transform"
|
|
|
|
def draw(self, context: Context) -> None:
|
|
layout = self.layout
|
|
scene = context.scene
|
|
layout.prop(scene, 'addon_copy_global_transform_mirror_ob', text="Object")
|
|
|
|
mirror_ob = scene.addon_copy_global_transform_mirror_ob
|
|
if mirror_ob is None:
|
|
# No explicit mirror object means "the current armature", so then the bone name should be editable.
|
|
if context.object and context.object.type == 'ARMATURE':
|
|
self._bone_search(layout, scene, context.object)
|
|
else:
|
|
self._bone_entry(layout, scene)
|
|
elif mirror_ob.type == 'ARMATURE':
|
|
self._bone_search(layout, scene, mirror_ob)
|
|
|
|
def _bone_search(self, layout: UILayout, scene: bpy.types.Scene, armature_ob: bpy.types.Object) -> None:
|
|
"""Search within the bones of the given armature."""
|
|
assert armature_ob and armature_ob.type == 'ARMATURE'
|
|
|
|
layout.prop_search(
|
|
scene,
|
|
"addon_copy_global_transform_mirror_bone",
|
|
armature_ob.data,
|
|
"edit_bones" if armature_ob.mode == 'EDIT' else "bones",
|
|
text="Bone",
|
|
)
|
|
|
|
def _bone_entry(self, layout: UILayout, scene: bpy.types.Scene) -> None:
|
|
"""Allow manual entry of a bone name."""
|
|
layout.prop(scene, "addon_copy_global_transform_mirror_bone", text="Bone")
|
|
|
|
|
|
class VIEW3D_PT_copy_global_transform_relative(PanelMixin, Panel):
|
|
bl_label = "Relative"
|
|
bl_parent_id = "VIEW3D_PT_copy_global_transform"
|
|
|
|
def draw(self, context: Context) -> None:
|
|
layout = self.layout
|
|
scene = context.scene
|
|
|
|
# Copy/Paste relative to some object:
|
|
copy_paste_sub = layout.column(align=False)
|
|
has_relative_ob = bool(_get_relative_ob(context))
|
|
copy_paste_sub.label(text="Work Relative to some Object")
|
|
copy_paste_sub.prop(scene, 'addon_copy_global_transform_relative_ob', text="Object")
|
|
if not scene.addon_copy_global_transform_relative_ob:
|
|
copy_paste_sub.label(text="Using Active Scene Camera")
|
|
|
|
button_sub = copy_paste_sub.row(align=True)
|
|
button_sub.enabled = has_relative_ob
|
|
button_sub.operator("object.copy_relative_transform", text="Copy", icon='COPYDOWN')
|
|
|
|
paste_props = button_sub.operator("object.paste_transform", text="Paste", icon='PASTEDOWN')
|
|
paste_props.method = 'CURRENT'
|
|
paste_props.use_mirror = False
|
|
paste_props.use_relative = True
|
|
|
|
# It is unknown whether this combination of options is in any way
|
|
# sensible or usable, and of so, in which order the mirroring and
|
|
# relative'ing-to should happen. That's why, for now, it's disabled.
|
|
#
|
|
# paste_props = paste_row.operator("object.paste_transform", text="Mirrored", icon='PASTEFLIPDOWN')
|
|
# paste_props.method = 'CURRENT'
|
|
# paste_props.use_mirror = True
|
|
# paste_props.use_relative = True
|
|
|
|
|
|
# Messagebus subscription to monitor changes & refresh panels.
|
|
_msgbus_owner = object()
|
|
|
|
|
|
def _refresh_3d_panels():
|
|
refresh_area_types = {'VIEW_3D'}
|
|
for win in bpy.context.window_manager.windows:
|
|
for area in win.screen.areas:
|
|
if area.type not in refresh_area_types:
|
|
continue
|
|
area.tag_redraw()
|
|
|
|
|
|
classes = (
|
|
OBJECT_OT_copy_global_transform,
|
|
OBJECT_OT_copy_relative_transform,
|
|
OBJECT_OT_paste_transform,
|
|
OBJECT_OT_fix_to_camera,
|
|
OBJECT_OT_delete_fix_to_camera_keys,
|
|
VIEW3D_PT_copy_global_transform,
|
|
VIEW3D_PT_copy_global_transform_mirror,
|
|
VIEW3D_PT_copy_global_transform_fix_to_camera,
|
|
VIEW3D_PT_copy_global_transform_relative,
|
|
)
|
|
_register, _unregister = bpy.utils.register_classes_factory(classes)
|
|
|
|
|
|
def _register_message_bus() -> None:
|
|
bpy.msgbus.subscribe_rna(
|
|
key=(bpy.types.ToolSettings, "use_keyframe_insert_auto"),
|
|
owner=_msgbus_owner,
|
|
args=(),
|
|
notify=_refresh_3d_panels,
|
|
options={'PERSISTENT'},
|
|
)
|
|
|
|
|
|
def _unregister_message_bus() -> None:
|
|
bpy.msgbus.clear_by_owner(_msgbus_owner)
|
|
|
|
|
|
@bpy.app.handlers.persistent # type: ignore
|
|
def _on_blendfile_load_post(none: Any, other_none: Any) -> None:
|
|
# The parameters are required, but both are None.
|
|
_register_message_bus()
|
|
|
|
|
|
def register():
|
|
_register()
|
|
bpy.app.handlers.load_post.append(_on_blendfile_load_post)
|
|
|
|
# The mirror object & bone name are stored on the scene, and not on the
|
|
# operator. This makes it possible to set up the operator for use in a
|
|
# certain scene, while keeping hotkey assignments working as usual.
|
|
#
|
|
# The goal is to allow hotkeys for "copy", "paste", and "paste mirrored",
|
|
# while keeping the other choices in a more global place.
|
|
bpy.types.Scene.addon_copy_global_transform_mirror_ob = bpy.props.PointerProperty(
|
|
type=bpy.types.Object,
|
|
name="Mirror Object",
|
|
description="Object to mirror over. Leave empty and name a bone to always mirror "
|
|
"over that bone of the active armature",
|
|
)
|
|
bpy.types.Scene.addon_copy_global_transform_mirror_bone = bpy.props.StringProperty(
|
|
name="Mirror Bone",
|
|
description="Bone to use for the mirroring",
|
|
)
|
|
bpy.types.Scene.addon_copy_global_transform_relative_ob = bpy.props.PointerProperty(
|
|
type=bpy.types.Object,
|
|
name="Relative Object",
|
|
description="Object to which matrices are made relative",
|
|
)
|
|
|
|
bpy.types.Scene.addon_copy_global_transform_fix_cam_use_loc = bpy.props.BoolProperty(
|
|
name="Fix Camera: Use Location",
|
|
description="Create Location keys when fixing to the scene camera",
|
|
default=True,
|
|
options=set(), # Remove ANIMATABLE default option.
|
|
)
|
|
bpy.types.Scene.addon_copy_global_transform_fix_cam_use_rot = bpy.props.BoolProperty(
|
|
name="Fix Camera: Use Rotation",
|
|
description="Create Rotation keys when fixing to the scene camera",
|
|
default=True,
|
|
options=set(), # Remove ANIMATABLE default option.
|
|
)
|
|
bpy.types.Scene.addon_copy_global_transform_fix_cam_use_scale = bpy.props.BoolProperty(
|
|
name="Fix Camera: Use Scale",
|
|
description="Create Scale keys when fixing to the scene camera",
|
|
default=True,
|
|
options=set(), # Remove ANIMATABLE default option.
|
|
)
|
|
|
|
|
|
def unregister():
|
|
_unregister()
|
|
_unregister_message_bus()
|
|
bpy.app.handlers.load_post.remove(_on_blendfile_load_post)
|
|
|
|
del bpy.types.Scene.addon_copy_global_transform_mirror_ob
|
|
del bpy.types.Scene.addon_copy_global_transform_mirror_bone
|
|
del bpy.types.Scene.addon_copy_global_transform_relative_ob
|
|
|
|
del bpy.types.Scene.addon_copy_global_transform_fix_cam_use_loc
|
|
del bpy.types.Scene.addon_copy_global_transform_fix_cam_use_rot
|
|
del bpy.types.Scene.addon_copy_global_transform_fix_cam_use_scale
|