mirror of
https://github.com/blender/blender-addons.git
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4724 lines
161 KiB
Python
4724 lines
161 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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"""User interface for the POV tools"""
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import bpy
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import sys # really import here and in render.py?
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import os # really import here and in render.py?
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import addon_utils
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from time import sleep
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from os.path import isfile
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from bpy.app.handlers import persistent
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from bl_operators.presets import AddPresetBase
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from bpy.utils import register_class, unregister_class
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from bpy.types import (
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Operator,
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Menu,
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UIList,
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Panel,
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Brush,
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Material,
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Light,
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World,
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ParticleSettings,
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FreestyleLineStyle,
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)
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# Example of wrapping every class 'as is'
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from bl_ui import properties_output
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for member in dir(properties_output):
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subclass = getattr(properties_output, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_output
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from bl_ui import properties_freestyle
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for member in dir(properties_freestyle):
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subclass = getattr(properties_freestyle, member)
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try:
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if not (subclass.bl_space_type == 'PROPERTIES'
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and subclass.bl_context == "render"):
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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#subclass.bl_parent_id = "RENDER_PT_POV_filter"
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except:
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pass
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del properties_freestyle
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from bl_ui import properties_view_layer
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for member in dir(properties_view_layer):
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subclass = getattr(properties_view_layer, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_view_layer
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# Use some of the existing buttons.
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from bl_ui import properties_render
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# DEPRECATED#properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
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# DEPRECATED#properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
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# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
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# TORECREATE##DEPRECATED#properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER')
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# DEPRECATED#properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
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del properties_render
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# Use only a subset of the world panels
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from bl_ui import properties_world
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# TORECREATE##DEPRECATED#properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
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properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
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# TORECREATE##DEPRECATED#properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
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# TORECREATE##DEPRECATED#properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
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del properties_world
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# Example of wrapping every class 'as is'
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from bl_ui import properties_texture
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from bl_ui.properties_texture import context_tex_datablock
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from bl_ui.properties_texture import texture_filter_common
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for member in dir(properties_texture):
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subclass = getattr(properties_texture, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_texture
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# Physics Main wrapping every class 'as is'
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from bl_ui import properties_physics_common
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for member in dir(properties_physics_common):
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subclass = getattr(properties_physics_common, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_common
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# Physics Rigid Bodies wrapping every class 'as is'
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from bl_ui import properties_physics_rigidbody
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for member in dir(properties_physics_rigidbody):
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subclass = getattr(properties_physics_rigidbody, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_rigidbody
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# Physics Rigid Body Constraint wrapping every class 'as is'
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from bl_ui import properties_physics_rigidbody_constraint
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for member in dir(properties_physics_rigidbody_constraint):
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subclass = getattr(properties_physics_rigidbody_constraint, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_rigidbody_constraint
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# Physics Smoke wrapping every class 'as is'
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from bl_ui import properties_physics_fluid
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for member in dir(properties_physics_fluid):
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subclass = getattr(properties_physics_fluid, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_fluid
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# Physics softbody wrapping every class 'as is'
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from bl_ui import properties_physics_softbody
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for member in dir(properties_physics_softbody):
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subclass = getattr(properties_physics_softbody, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_softbody
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# Physics Fluid wrapping every class 'as is'
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from bl_ui import properties_physics_fluid
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for member in dir(properties_physics_fluid):
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subclass = getattr(properties_physics_fluid, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_fluid
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# Physics Field wrapping every class 'as is'
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from bl_ui import properties_physics_field
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for member in dir(properties_physics_field):
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subclass = getattr(properties_physics_field, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_field
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# Physics Cloth wrapping every class 'as is'
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from bl_ui import properties_physics_cloth
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for member in dir(properties_physics_cloth):
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subclass = getattr(properties_physics_cloth, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_cloth
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# Physics Dynamic Paint wrapping every class 'as is'
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from bl_ui import properties_physics_dynamicpaint
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for member in dir(properties_physics_dynamicpaint):
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subclass = getattr(properties_physics_dynamicpaint, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_physics_dynamicpaint
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# Example of wrapping every class 'as is'
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from bl_ui import properties_data_modifier
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for member in dir(properties_data_modifier):
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subclass = getattr(properties_data_modifier, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_data_modifier
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# Example of wrapping every class 'as is' except some
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from bl_ui import properties_material
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for member in dir(properties_material):
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subclass = getattr(properties_material, member)
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try:
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# mat=bpy.context.active_object.active_material
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# if (mat and mat.pov.type == "SURFACE"
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# and not (mat.pov.material_use_nodes or mat.use_nodes)):
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# and (engine in cls.COMPAT_ENGINES)) if subclasses were sorted
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_material
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from bl_ui import properties_data_camera
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for member in dir(properties_data_camera):
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subclass = getattr(properties_data_camera, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_data_camera
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from bl_ui import properties_particle as properties_particle
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for member in dir(
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properties_particle
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): # add all "particle" panels from blender
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subclass = getattr(properties_particle, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_particle
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#Use some delay?
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#https://blenderartists.org/t/restrictdata-object-has-no-attribute-scenes-how-to-avoid-it/579885/4
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############# POV-Centric WORSPACE #############
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@persistent
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def povCentricWorkspace(dummy):
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"""Set up a POV centric Workspace if addon was left activate from previous session
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This would bring a ’_RestrictData’ error because UI needs to be fully loaded before
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workspace changes so registering this function in bpy.app.handlers is needed.
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By default handlers are freed when loading new files, but here we want the handler
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to stay running across multiple files as part of this add-on. That is why the the
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bpy.app.handlers.persistent decorator is used (@persistent) above.
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"""
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#bpy.context.scene.render.engine = 'POVRAY_RENDER'
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wsp = bpy.data.workspaces.get('Scripting')
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context = bpy.context
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if wsp is not None:
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new_wsp = bpy.ops.workspace.duplicate({'workspace': wsp})
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bpy.data.workspaces['Scripting.001'].name='POV'
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# Already done it would seem, but explicitly make this workspaces the active one
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context.window.workspace = bpy.data.workspaces['POV']
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pov_screen = bpy.data.workspaces['POV'].screens[0]
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pov_workspace = pov_screen.areas
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override = bpy.context.copy()
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for area in pov_workspace:
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if area.type == 'VIEW_3D':
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for region in [r for r in area.regions if r.type == 'WINDOW']:
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for space in area.spaces:
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if space.type == 'VIEW_3D':
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#override['screen'] = pov_screen
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override['area'] = area
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override['region']= region
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#bpy.data.workspaces['POV'].screens[0].areas[6].spaces[0].width = 333 # Read only, how do we set ?
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#This has a glitch:
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#bpy.ops.screen.area_move(override, x=(area.x + area.width), y=(area.y + 5), delta=100)
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#bpy.ops.screen.area_move(override, x=(area.x + 5), y=area.y, delta=-100)
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bpy.ops.screen.space_type_set_or_cycle(override, space_type = 'TEXT_EDITOR')
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#bpy.ops.screen.region_scale(override)
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#bpy.ops.screen.region_scale()
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break
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elif area.type == 'CONSOLE':
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for region in [r for r in area.regions if r.type == 'WINDOW']:
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for space in area.spaces:
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if space.type == 'CONSOLE':
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#override['screen'] = pov_screen
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override['area'] = area
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override['region']= region
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bpy.ops.screen.space_type_set_or_cycle(override, space_type = 'INFO')
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break
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elif area.type == 'INFO':
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for region in [r for r in area.regions if r.type == 'WINDOW']:
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for space in area.spaces:
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if space.type == 'INFO':
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#override['screen'] = pov_screen
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override['area'] = area
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override['region']= region
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bpy.ops.screen.space_type_set_or_cycle(override, space_type = 'CONSOLE')
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break
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elif area.type == 'TEXT_EDITOR':
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for region in [r for r in area.regions if r.type == 'WINDOW']:
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for space in area.spaces:
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if space.type == 'TEXT_EDITOR':
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#override['screen'] = pov_screen
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override['area'] = area
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override['region']= region
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#bpy.ops.screen.space_type_set_or_cycle(space_type='VIEW_3D')
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#space.type = 'VIEW_3D'
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bpy.ops.screen.space_type_set_or_cycle(override, space_type = 'VIEW_3D')
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#bpy.ops.screen.area_join(override, cursor=(area.x, area.y + area.height))
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break
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if area.type == 'VIEW_3D':
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for region in [r for r in area.regions if r.type == 'WINDOW']:
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for space in area.spaces:
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if space.type == 'VIEW_3D':
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#override['screen'] = pov_screen
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override['area'] = area
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override['region']= region
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bpy.ops.screen.region_quadview(override)
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space.region_3d.view_perspective = 'CAMERA'
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#bpy.ops.screen.space_type_set_or_cycle(override, space_type = 'TEXT_EDITOR')
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#bpy.ops.screen.region_quadview(override)
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bpy.data.workspaces.update()
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# Already outliners but invert both types
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pov_workspace[1].spaces[0].display_mode = 'LIBRARIES'
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pov_workspace[3].spaces[0].display_mode = 'VIEW_LAYER'
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'''
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for window in bpy.context.window_manager.windows:
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for area in [a for a in window.screen.areas if a.type == 'VIEW_3D']:
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for region in [r for r in area.regions if r.type == 'WINDOW']:
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context_override = {
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'window': window,
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'screen': window.screen,
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'area': area,
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'region': region,
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'space_data': area.spaces.active,
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'scene': bpy.context.scene
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}
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bpy.ops.view3d.camera_to_view(context_override)
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'''
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else:
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print("default 'Scripting' workspace needed for POV centric Workspace")
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class WORLD_MT_POV_presets(Menu):
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bl_label = "World Presets"
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preset_subdir = "pov/world"
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preset_operator = "script.execute_preset"
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draw = bpy.types.Menu.draw_preset
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class WORLD_OT_POV_add_preset(AddPresetBase, Operator):
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"""Add a World Preset"""
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bl_idname = "object.world_preset_add"
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bl_label = "Add World Preset"
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preset_menu = "WORLD_MT_POV_presets"
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# variable used for all preset values
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preset_defines = ["scene = bpy.context.scene"]
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# properties to store in the preset
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preset_values = [
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"scene.world.use_sky_blend",
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"scene.world.horizon_color",
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"scene.world.zenith_color",
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"scene.world.ambient_color",
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"scene.world.mist_settings.use_mist",
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"scene.world.mist_settings.intensity",
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"scene.world.mist_settings.depth",
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"scene.world.mist_settings.start",
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"scene.pov.media_enable",
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"scene.pov.media_scattering_type",
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"scene.pov.media_samples",
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"scene.pov.media_diffusion_scale",
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"scene.pov.media_diffusion_color",
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"scene.pov.media_absorption_scale",
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"scene.pov.media_absorption_color",
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"scene.pov.media_eccentricity",
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]
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# where to store the preset
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preset_subdir = "pov/world"
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def check_material(mat):
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if mat is not None:
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if mat.use_nodes:
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if (
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not mat.node_tree
|
||
): # FORMERLY : #mat.active_node_material is not None:
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return True
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return False
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return True
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return False
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def simple_material(mat):
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"""Test if a material uses nodes"""
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if (mat is not None) and (not mat.use_nodes):
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return True
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return False
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def check_add_mesh_extra_objects():
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"""Test if Add mesh extra objects addon is activated
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||
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This addon is currently used to generate the proxy for POV parametric
|
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surface which is almost the same priciple as its Math xyz surface
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"""
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if "add_mesh_extra_objects" in bpy.context.preferences.addons.keys():
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return True
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return False
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||
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def check_render_freestyle_svg():
|
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"""Test if Freestyle SVG Exporter addon is activated
|
||
|
||
This addon is currently used to generate the SVG lines file
|
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when Freestyle is enabled alongside POV
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"""
|
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if "render_freestyle_svg" in bpy.context.preferences.addons.keys():
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return True
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return False
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def locate_docpath():
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"""POV can be installed with some include files.
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||
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Get their path as defined in user preferences or registry keys for
|
||
the user to be able to invoke them."""
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addon_prefs = bpy.context.preferences.addons[__package__].preferences
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# Use the system preference if its set.
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||
pov_documents = addon_prefs.docpath_povray
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if pov_documents:
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if os.path.exists(pov_documents):
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return pov_documents
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else:
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print(
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||
"User Preferences path to povray documents %r NOT FOUND, checking $PATH"
|
||
% pov_documents
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)
|
||
|
||
# Windows Only
|
||
if sys.platform[:3] == "win":
|
||
import winreg
|
||
|
||
try:
|
||
win_reg_key = winreg.OpenKey(
|
||
winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows"
|
||
)
|
||
win_docpath = winreg.QueryValueEx(win_reg_key, "DocPath")[0]
|
||
pov_documents = os.path.join(win_docpath, "Insert Menu")
|
||
if os.path.exists(pov_documents):
|
||
return pov_documents
|
||
except FileNotFoundError:
|
||
return ""
|
||
# search the path all os's
|
||
pov_documents_default = "include"
|
||
|
||
os_path_ls = os.getenv("PATH").split(':') + [""]
|
||
|
||
for dir_name in os_path_ls:
|
||
pov_documents = os.path.join(dir_name, pov_documents_default)
|
||
if os.path.exists(pov_documents):
|
||
return pov_documents
|
||
return ""
|
||
|
||
|
||
def pov_context_tex_datablock(context):
|
||
"""Texture context type recreated as deprecated in blender 2.8"""
|
||
|
||
idblock = context.brush
|
||
if idblock and context.scene.texture_context == 'OTHER':
|
||
return idblock
|
||
|
||
# idblock = bpy.context.active_object.active_material
|
||
idblock = context.view_layer.objects.active.active_material
|
||
if idblock and context.scene.texture_context == 'MATERIAL':
|
||
return idblock
|
||
|
||
idblock = context.scene.world
|
||
if idblock and context.scene.texture_context == 'WORLD':
|
||
return idblock
|
||
|
||
idblock = context.light
|
||
if idblock and context.scene.texture_context == 'LIGHT':
|
||
return idblock
|
||
|
||
if context.particle_system and context.scene.texture_context == 'PARTICLES':
|
||
idblock = context.particle_system.settings
|
||
|
||
return idblock
|
||
|
||
idblock = context.line_style
|
||
if idblock and context.scene.texture_context == 'LINESTYLE':
|
||
return idblock
|
||
|
||
|
||
class RenderButtonsPanel:
|
||
"""Use this class to define buttons from the render tab of
|
||
properties window."""
|
||
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
bl_context = "render"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
rd = context.scene.render
|
||
return rd.engine in cls.COMPAT_ENGINES
|
||
|
||
|
||
class ModifierButtonsPanel:
|
||
"""Use this class to define buttons from the modifier tab of
|
||
properties window."""
|
||
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
bl_context = "modifier"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
mods = context.object.modifiers
|
||
rd = context.scene.render
|
||
return mods and (rd.engine in cls.COMPAT_ENGINES)
|
||
|
||
|
||
class MaterialButtonsPanel:
|
||
"""Use this class to define buttons from the material tab of
|
||
properties window."""
|
||
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
bl_context = "material"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
mat = context.material
|
||
rd = context.scene.render
|
||
return mat and (rd.engine in cls.COMPAT_ENGINES)
|
||
|
||
|
||
class TextureButtonsPanel:
|
||
"""Use this class to define buttons from the texture tab of
|
||
properties window."""
|
||
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
bl_context = "texture"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
tex = context.texture
|
||
rd = context.scene.render
|
||
return tex and (rd.engine in cls.COMPAT_ENGINES)
|
||
|
||
|
||
# class TextureTypePanel(TextureButtonsPanel):
|
||
|
||
# @classmethod
|
||
# def poll(cls, context):
|
||
# tex = context.texture
|
||
# engine = context.scene.render.engine
|
||
# return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
|
||
|
||
|
||
class ObjectButtonsPanel:
|
||
"""Use this class to define buttons from the object tab of
|
||
properties window."""
|
||
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
bl_context = "object"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
obj = context.object
|
||
rd = context.scene.render
|
||
return obj and (rd.engine in cls.COMPAT_ENGINES)
|
||
|
||
|
||
class CameraDataButtonsPanel:
|
||
"""Use this class to define buttons from the camera data tab of
|
||
properties window."""
|
||
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
bl_context = "data"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
cam = context.camera
|
||
rd = context.scene.render
|
||
return cam and (rd.engine in cls.COMPAT_ENGINES)
|
||
|
||
|
||
class WorldButtonsPanel:
|
||
"""Use this class to define buttons from the world tab of
|
||
properties window."""
|
||
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
bl_context = "world"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
wld = context.world
|
||
rd = context.scene.render
|
||
return wld and (rd.engine in cls.COMPAT_ENGINES)
|
||
|
||
|
||
class TextButtonsPanel:
|
||
"""Use this class to define buttons from the side tab of
|
||
text window."""
|
||
|
||
bl_space_type = 'TEXT_EDITOR'
|
||
bl_region_type = 'UI'
|
||
bl_label = "POV-Ray"
|
||
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
text = context.space_data
|
||
rd = context.scene.render
|
||
return text and (rd.engine in cls.COMPAT_ENGINES)
|
||
|
||
|
||
from bl_ui import properties_data_mesh
|
||
|
||
# These panels are kept
|
||
properties_data_mesh.DATA_PT_custom_props_mesh.COMPAT_ENGINES.add(
|
||
'POVRAY_RENDER'
|
||
)
|
||
properties_data_mesh.DATA_PT_context_mesh.COMPAT_ENGINES.add('POVRAY_RENDER')
|
||
|
||
## make some native panels contextual to some object variable
|
||
## by recreating custom panels inheriting their properties
|
||
|
||
|
||
class PovDataButtonsPanel(properties_data_mesh.MeshButtonsPanel):
|
||
"""Use this class to define buttons from the edit data tab of
|
||
properties window."""
|
||
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
POV_OBJECT_TYPES = {
|
||
'PLANE',
|
||
'BOX',
|
||
'SPHERE',
|
||
'CYLINDER',
|
||
'CONE',
|
||
'TORUS',
|
||
'BLOB',
|
||
'ISOSURFACE',
|
||
'SUPERELLIPSOID',
|
||
'SUPERTORUS',
|
||
'HEIGHT_FIELD',
|
||
'PARAMETRIC',
|
||
'POLYCIRCLE',
|
||
}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
# We use our parent class poll func too, avoids to re-define too much things...
|
||
return (
|
||
super(PovDataButtonsPanel, cls).poll(context)
|
||
and obj
|
||
and obj.pov.object_as not in cls.POV_OBJECT_TYPES
|
||
)
|
||
|
||
|
||
# We cannot inherit from RNA classes (like e.g. properties_data_mesh.DATA_PT_vertex_groups).
|
||
# Complex py/bpy/rna interactions (with metaclass and all) simply do not allow it to work.
|
||
# So we simply have to explicitly copy here the interesting bits. ;)
|
||
class DATA_PT_POV_normals(PovDataButtonsPanel, Panel):
|
||
bl_label = properties_data_mesh.DATA_PT_normals.bl_label
|
||
|
||
draw = properties_data_mesh.DATA_PT_normals.draw
|
||
|
||
|
||
class DATA_PT_POV_texture_space(PovDataButtonsPanel, Panel):
|
||
bl_label = properties_data_mesh.DATA_PT_texture_space.bl_label
|
||
bl_options = properties_data_mesh.DATA_PT_texture_space.bl_options
|
||
|
||
draw = properties_data_mesh.DATA_PT_texture_space.draw
|
||
|
||
|
||
class DATA_PT_POV_vertex_groups(PovDataButtonsPanel, Panel):
|
||
bl_label = properties_data_mesh.DATA_PT_vertex_groups.bl_label
|
||
|
||
draw = properties_data_mesh.DATA_PT_vertex_groups.draw
|
||
|
||
|
||
class DATA_PT_POV_shape_keys(PovDataButtonsPanel, Panel):
|
||
bl_label = properties_data_mesh.DATA_PT_shape_keys.bl_label
|
||
|
||
draw = properties_data_mesh.DATA_PT_shape_keys.draw
|
||
|
||
|
||
class DATA_PT_POV_uv_texture(PovDataButtonsPanel, Panel):
|
||
bl_label = properties_data_mesh.DATA_PT_uv_texture.bl_label
|
||
|
||
draw = properties_data_mesh.DATA_PT_uv_texture.draw
|
||
|
||
|
||
class DATA_PT_POV_vertex_colors(PovDataButtonsPanel, Panel):
|
||
bl_label = properties_data_mesh.DATA_PT_vertex_colors.bl_label
|
||
|
||
draw = properties_data_mesh.DATA_PT_vertex_colors.draw
|
||
|
||
|
||
class DATA_PT_POV_customdata(PovDataButtonsPanel, Panel):
|
||
bl_label = properties_data_mesh.DATA_PT_customdata.bl_label
|
||
bl_options = properties_data_mesh.DATA_PT_customdata.bl_options
|
||
draw = properties_data_mesh.DATA_PT_customdata.draw
|
||
|
||
|
||
del properties_data_mesh
|
||
|
||
|
||
################################################################################
|
||
# from bl_ui import properties_data_light
|
||
# for member in dir(properties_data_light):
|
||
# subclass = getattr(properties_data_light, member)
|
||
# try:
|
||
# subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
|
||
# except:
|
||
# pass
|
||
# del properties_data_light
|
||
#########################LIGHTS################################
|
||
|
||
from bl_ui import properties_data_light
|
||
|
||
# These panels are kept
|
||
properties_data_light.DATA_PT_custom_props_light.COMPAT_ENGINES.add(
|
||
'POVRAY_RENDER'
|
||
)
|
||
properties_data_light.DATA_PT_context_light.COMPAT_ENGINES.add('POVRAY_RENDER')
|
||
|
||
## make some native panels contextual to some object variable
|
||
## by recreating custom panels inheriting their properties
|
||
class PovLampButtonsPanel(properties_data_light.DataButtonsPanel):
|
||
"""Use this class to define buttons from the light data tab of
|
||
properties window."""
|
||
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
POV_OBJECT_TYPES = {'RAINBOW'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
# We use our parent class poll func too, avoids to re-define too much things...
|
||
return (
|
||
super(PovLampButtonsPanel, cls).poll(context)
|
||
and obj
|
||
and obj.pov.object_as not in cls.POV_OBJECT_TYPES
|
||
)
|
||
|
||
|
||
# We cannot inherit from RNA classes (like e.g. properties_data_mesh.DATA_PT_vertex_groups).
|
||
# Complex py/bpy/rna interactions (with metaclass and all) simply do not allow it to work.
|
||
# So we simply have to explicitly copy here the interesting bits. ;)
|
||
|
||
|
||
class LIGHT_PT_POV_preview(PovLampButtonsPanel, Panel):
|
||
bl_label = properties_data_light.DATA_PT_preview.bl_label
|
||
|
||
draw = properties_data_light.DATA_PT_preview.draw
|
||
|
||
|
||
class LIGHT_PT_POV_light(PovLampButtonsPanel, Panel):
|
||
bl_label = properties_data_light.DATA_PT_light.bl_label
|
||
|
||
draw = properties_data_light.DATA_PT_light.draw
|
||
|
||
|
||
class LIGHT_MT_POV_presets(Menu):
|
||
"""Use this class to define preset menu for pov lights."""
|
||
|
||
bl_label = "Lamp Presets"
|
||
preset_subdir = "pov/light"
|
||
preset_operator = "script.execute_preset"
|
||
draw = bpy.types.Menu.draw_preset
|
||
|
||
|
||
class LIGHT_OT_POV_add_preset(AddPresetBase, Operator):
|
||
"""Use this class to define pov world buttons."""
|
||
|
||
'''Add a Light Preset'''
|
||
bl_idname = "object.light_preset_add"
|
||
bl_label = "Add Light Preset"
|
||
preset_menu = "LIGHT_MT_POV_presets"
|
||
|
||
# variable used for all preset values
|
||
preset_defines = ["lightdata = bpy.context.object.data"]
|
||
|
||
# properties to store in the preset
|
||
preset_values = ["lightdata.type", "lightdata.color"]
|
||
|
||
# where to store the preset
|
||
preset_subdir = "pov/light"
|
||
|
||
|
||
# Draw into the existing light panel
|
||
def light_panel_func(self, context):
|
||
layout = self.layout
|
||
|
||
row = layout.row(align=True)
|
||
row.menu(LIGHT_MT_POV_presets.__name__, text=LIGHT_MT_POV_presets.bl_label)
|
||
row.operator(LIGHT_OT_POV_add_preset.bl_idname, text="", icon='ADD')
|
||
row.operator(
|
||
LIGHT_OT_POV_add_preset.bl_idname, text="", icon='REMOVE'
|
||
).remove_active = True
|
||
|
||
|
||
'''#TORECREATE##DEPRECATED#
|
||
class LIGHT_PT_POV_sunsky(PovLampButtonsPanel, Panel):
|
||
bl_label = properties_data_light.DATA_PT_sunsky.bl_label
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
lamp = context.light
|
||
engine = context.scene.render.engine
|
||
return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
|
||
|
||
draw = properties_data_light.DATA_PT_sunsky.draw
|
||
|
||
'''
|
||
|
||
|
||
class LIGHT_PT_POV_shadow(PovLampButtonsPanel, Panel):
|
||
bl_label = "Shadow"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
lamp = context.lamp
|
||
engine = context.scene.render.engine
|
||
return lamp and (engine in cls.COMPAT_ENGINES)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
lamp = context.lamp
|
||
|
||
layout.row().prop(lamp, "shadow_method", expand=True)
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
sub = col.column()
|
||
sub.prop(lamp, "spot_size", text="Size")
|
||
sub.prop(lamp, "spot_blend", text="Blend", slider=True)
|
||
col.prop(lamp, "use_square")
|
||
col.prop(lamp, "show_cone")
|
||
|
||
col = split.column()
|
||
|
||
col.active = (
|
||
lamp.shadow_method != 'BUFFER_SHADOW'
|
||
or lamp.shadow_buffer_type != 'DEEP'
|
||
)
|
||
col.prop(lamp, "use_halo")
|
||
sub = col.column(align=True)
|
||
sub.active = lamp.use_halo
|
||
sub.prop(lamp, "halo_intensity", text="Intensity")
|
||
if lamp.shadow_method == 'BUFFER_SHADOW':
|
||
sub.prop(lamp, "halo_step", text="Step")
|
||
if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA':
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="Form factor sampling:")
|
||
|
||
sub = col.row(align=True)
|
||
|
||
if lamp.shape == 'SQUARE':
|
||
sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
|
||
elif lamp.shape == 'RECTANGLE':
|
||
sub.prop(lamp.pov, "shadow_ray_samples_x", text="Samples X")
|
||
sub.prop(lamp.pov, "shadow_ray_samples_y", text="Samples Y")
|
||
|
||
if lamp.shadow_method != 'NOSHADOW':
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(lamp, "shadow_color", text="")
|
||
|
||
col = split.column()
|
||
col.prop(lamp, "use_shadow_layer", text="This Layer Only")
|
||
col.prop(lamp, "use_only_shadow")
|
||
|
||
if lamp.shadow_method == 'RAY_SHADOW':
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="Sampling:")
|
||
|
||
if lamp.type in {'POINT', 'SUN', 'SPOT'}:
|
||
sub = col.row()
|
||
|
||
sub.prop(lamp, "shadow_ray_samples", text="Samples")
|
||
sub.prop(lamp, "shadow_soft_size", text="Soft Size")
|
||
|
||
elif lamp.type == 'AREA':
|
||
sub = col.row(align=True)
|
||
|
||
if lamp.shape == 'SQUARE':
|
||
sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
|
||
elif lamp.shape == 'RECTANGLE':
|
||
sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
|
||
sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
|
||
|
||
|
||
'''
|
||
if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA':
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="Form factor sampling:")
|
||
|
||
sub = col.row(align=True)
|
||
|
||
if lamp.shape == 'SQUARE':
|
||
sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
|
||
elif lamp.shape == 'RECTANGLE':
|
||
sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
|
||
sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
|
||
|
||
if lamp.shadow_method != 'NOSHADOW':
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(lamp, "shadow_color", text="")
|
||
|
||
col = split.column()
|
||
col.prop(lamp, "use_shadow_layer", text="This Layer Only")
|
||
col.prop(lamp, "use_only_shadow")
|
||
|
||
if lamp.shadow_method == 'RAY_SHADOW':
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="Sampling:")
|
||
|
||
if lamp.type in {'POINT', 'SUN', 'SPOT'}:
|
||
sub = col.row()
|
||
|
||
sub.prop(lamp, "shadow_ray_samples", text="Samples")
|
||
sub.prop(lamp, "shadow_soft_size", text="Soft Size")
|
||
|
||
elif lamp.type == 'AREA':
|
||
sub = col.row(align=True)
|
||
|
||
if lamp.shape == 'SQUARE':
|
||
sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
|
||
elif lamp.shape == 'RECTANGLE':
|
||
sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
|
||
sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
|
||
|
||
col.row().prop(lamp, "shadow_ray_sample_method", expand=True)
|
||
|
||
if lamp.shadow_ray_sample_method == 'ADAPTIVE_QMC':
|
||
layout.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
|
||
|
||
if lamp.type == 'AREA' and lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
|
||
row = layout.row()
|
||
row.prop(lamp, "use_umbra")
|
||
row.prop(lamp, "use_dither")
|
||
row.prop(lamp, "use_jitter")
|
||
|
||
elif lamp.shadow_method == 'BUFFER_SHADOW':
|
||
col = layout.column()
|
||
col.label(text="Buffer Type:")
|
||
col.row().prop(lamp, "shadow_buffer_type", expand=True)
|
||
|
||
if lamp.shadow_buffer_type in {'REGULAR', 'HALFWAY', 'DEEP'}:
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="Filter Type:")
|
||
col.prop(lamp, "shadow_filter_type", text="")
|
||
sub = col.column(align=True)
|
||
sub.prop(lamp, "shadow_buffer_soft", text="Soft")
|
||
sub.prop(lamp, "shadow_buffer_bias", text="Bias")
|
||
|
||
col = split.column()
|
||
col.label(text="Sample Buffers:")
|
||
col.prop(lamp, "shadow_sample_buffers", text="")
|
||
sub = col.column(align=True)
|
||
sub.prop(lamp, "shadow_buffer_size", text="Size")
|
||
sub.prop(lamp, "shadow_buffer_samples", text="Samples")
|
||
if lamp.shadow_buffer_type == 'DEEP':
|
||
col.prop(lamp, "compression_threshold")
|
||
|
||
elif lamp.shadow_buffer_type == 'IRREGULAR':
|
||
layout.prop(lamp, "shadow_buffer_bias", text="Bias")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(lamp, "use_auto_clip_start", text="Autoclip Start")
|
||
sub = col.column()
|
||
sub.active = not lamp.use_auto_clip_start
|
||
sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
|
||
|
||
col = split.column()
|
||
col.prop(lamp, "use_auto_clip_end", text="Autoclip End")
|
||
sub = col.column()
|
||
sub.active = not lamp.use_auto_clip_end
|
||
sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
|
||
'''
|
||
|
||
|
||
class LIGHT_PT_POV_area(PovLampButtonsPanel, Panel):
|
||
bl_label = properties_data_light.DATA_PT_area.bl_label
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
lamp = context.light
|
||
engine = context.scene.render.engine
|
||
return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
|
||
|
||
draw = properties_data_light.DATA_PT_area.draw
|
||
|
||
|
||
class LIGHT_PT_POV_spot(PovLampButtonsPanel, Panel):
|
||
bl_label = properties_data_light.DATA_PT_spot.bl_label
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
lamp = context.light
|
||
engine = context.scene.render.engine
|
||
return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
|
||
|
||
draw = properties_data_light.DATA_PT_spot.draw
|
||
|
||
|
||
class LIGHT_PT_POV_falloff_curve(PovLampButtonsPanel, Panel):
|
||
bl_label = properties_data_light.DATA_PT_falloff_curve.bl_label
|
||
bl_options = properties_data_light.DATA_PT_falloff_curve.bl_options
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
lamp = context.light
|
||
engine = context.scene.render.engine
|
||
|
||
return (
|
||
lamp
|
||
and lamp.type in {'POINT', 'SPOT'}
|
||
and lamp.falloff_type == 'CUSTOM_CURVE'
|
||
) and (engine in cls.COMPAT_ENGINES)
|
||
|
||
draw = properties_data_light.DATA_PT_falloff_curve.draw
|
||
|
||
|
||
class OBJECT_PT_POV_rainbow(PovLampButtonsPanel, Panel):
|
||
"""Use this class to define buttons from the rainbow panel of
|
||
properties window. inheriting lamp buttons panel class"""
|
||
|
||
bl_label = "POV-Ray Rainbow"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'RAINBOW'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'RAINBOW':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(
|
||
text="Rainbow projection angle: " + str(obj.data.spot_size)
|
||
)
|
||
col.label(text="Rainbow width: " + str(obj.data.spot_blend))
|
||
col.label(
|
||
text="Rainbow distance: "
|
||
+ str(obj.data.shadow_buffer_clip_start)
|
||
)
|
||
col.label(text="Rainbow arc angle: " + str(obj.pov.arc_angle))
|
||
col.label(
|
||
text="Rainbow falloff angle: " + str(obj.pov.falloff_angle)
|
||
)
|
||
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.cone_update", text="Update", icon="MESH_CONE"
|
||
)
|
||
|
||
# col.label(text="Parameters:")
|
||
col.prop(obj.data, "spot_size", text="Rainbow Projection Angle")
|
||
col.prop(obj.data, "spot_blend", text="Rainbow width")
|
||
col.prop(
|
||
obj.data,
|
||
"shadow_buffer_clip_start",
|
||
text="Visibility distance",
|
||
)
|
||
col.prop(obj.pov, "arc_angle")
|
||
col.prop(obj.pov, "falloff_angle")
|
||
|
||
|
||
del properties_data_light
|
||
###############################################################################
|
||
|
||
|
||
class WORLD_PT_POV_world(WorldButtonsPanel, Panel):
|
||
"""Use this class to define pov world buttons."""
|
||
|
||
bl_label = "World"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
world = context.world.pov
|
||
|
||
row = layout.row(align=True)
|
||
row.menu(
|
||
WORLD_MT_POV_presets.__name__, text=WORLD_MT_POV_presets.bl_label
|
||
)
|
||
row.operator(WORLD_OT_POV_add_preset.bl_idname, text="", icon='ADD')
|
||
row.operator(
|
||
WORLD_OT_POV_add_preset.bl_idname, text="", icon='REMOVE'
|
||
).remove_active = True
|
||
|
||
row = layout.row()
|
||
row.prop(world, "use_sky_paper")
|
||
row.prop(world, "use_sky_blend")
|
||
row.prop(world, "use_sky_real")
|
||
|
||
row = layout.row()
|
||
row.column().prop(world, "horizon_color")
|
||
col = row.column()
|
||
col.prop(world, "zenith_color")
|
||
col.active = world.use_sky_blend
|
||
row.column().prop(world, "ambient_color")
|
||
|
||
# row = layout.row()
|
||
# row.prop(world, "exposure") #Re-implement later as a light multiplier
|
||
# row.prop(world, "color_range")
|
||
|
||
|
||
class WORLD_PT_POV_mist(WorldButtonsPanel, Panel):
|
||
"""Use this class to define pov mist buttons."""
|
||
|
||
bl_label = "Mist"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
world = context.world
|
||
|
||
self.layout.prop(world.mist_settings, "use_mist", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
world = context.world
|
||
|
||
layout.active = world.mist_settings.use_mist
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(world.mist_settings, "intensity")
|
||
col.prop(world.mist_settings, "start")
|
||
|
||
col = split.column()
|
||
col.prop(world.mist_settings, "depth")
|
||
col.prop(world.mist_settings, "height")
|
||
|
||
layout.prop(world.mist_settings, "falloff")
|
||
|
||
|
||
class RENDER_PT_POV_export_settings(RenderButtonsPanel, Panel):
|
||
"""Use this class to define pov ini settingss buttons."""
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
bl_label = "Auto Start"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
scene = context.scene
|
||
if scene.pov.tempfiles_enable:
|
||
self.layout.prop(
|
||
scene.pov, "tempfiles_enable", text="", icon='AUTO'
|
||
)
|
||
else:
|
||
self.layout.prop(
|
||
scene.pov, "tempfiles_enable", text="", icon='CONSOLE'
|
||
)
|
||
|
||
def draw(self, context):
|
||
|
||
layout = self.layout
|
||
|
||
scene = context.scene
|
||
|
||
layout.active = scene.pov.max_trace_level != 0
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="Command line switches:")
|
||
col.prop(scene.pov, "command_line_switches", text="")
|
||
split = layout.split()
|
||
|
||
#layout.active = not scene.pov.tempfiles_enable
|
||
if not scene.pov.tempfiles_enable:
|
||
split.prop(scene.pov, "deletefiles_enable", text="Delete files")
|
||
split.prop(scene.pov, "pov_editor", text="POV Editor")
|
||
|
||
col = layout.column()
|
||
col.prop(scene.pov, "scene_name", text="Name")
|
||
col.prop(scene.pov, "scene_path", text="Path to files")
|
||
# col.prop(scene.pov, "scene_path", text="Path to POV-file")
|
||
# col.prop(scene.pov, "renderimage_path", text="Path to image")
|
||
|
||
split = layout.split()
|
||
split.prop(scene.pov, "indentation_character", text="Indent")
|
||
if scene.pov.indentation_character == 'SPACE':
|
||
split.prop(scene.pov, "indentation_spaces", text="Spaces")
|
||
|
||
row = layout.row()
|
||
row.prop(scene.pov, "comments_enable", text="Comments")
|
||
row.prop(scene.pov, "list_lf_enable", text="Line breaks in lists")
|
||
|
||
|
||
class RENDER_PT_POV_render_settings(RenderButtonsPanel, Panel):
|
||
"""Use this class to define pov render settings buttons."""
|
||
|
||
bl_label = "Global Settings"
|
||
bl_icon = 'SETTINGS'
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
scene = context.scene
|
||
if scene.pov.global_settings_advanced:
|
||
self.layout.prop(
|
||
scene.pov, "global_settings_advanced", text="", icon='SETTINGS'
|
||
)
|
||
else:
|
||
self.layout.prop(
|
||
scene.pov,
|
||
"global_settings_advanced",
|
||
text="",
|
||
icon='PREFERENCES',
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
scene = context.scene
|
||
rd = context.scene.render
|
||
# layout.active = (scene.pov.max_trace_level != 0)
|
||
|
||
if sys.platform[:3] != "win":
|
||
layout.prop(
|
||
scene.pov, "sdl_window_enable", text="POV-Ray SDL Window"
|
||
)
|
||
|
||
col = layout.column()
|
||
col.label(text="Main Path Tracing:")
|
||
col.prop(scene.pov, "max_trace_level", text="Ray Depth")
|
||
align = True
|
||
layout.active = scene.pov.global_settings_advanced
|
||
# Deprecated (autodetected in pov3.8):
|
||
# layout.prop(scene.pov, "charset")
|
||
row = layout.row(align=align)
|
||
row.prop(scene.pov, "adc_bailout")
|
||
row = layout.row(align=align)
|
||
row.prop(scene.pov, "ambient_light")
|
||
row = layout.row(align=align)
|
||
row.prop(scene.pov, "irid_wavelength")
|
||
row = layout.row(align=align)
|
||
row.prop(scene.pov, "max_intersections")
|
||
row = layout.row(align=align)
|
||
row.prop(scene.pov, "number_of_waves")
|
||
row = layout.row(align=align)
|
||
row.prop(scene.pov, "noise_generator")
|
||
|
||
split = layout.split()
|
||
split.label(text="Shading:")
|
||
split = layout.split()
|
||
|
||
row = split.row(align=align)
|
||
row.prop(scene.pov, "use_shadows")
|
||
row.prop(scene.pov, "alpha_mode")
|
||
|
||
|
||
class RENDER_PT_POV_photons(RenderButtonsPanel, Panel):
|
||
"""Use this class to define pov photons buttons."""
|
||
|
||
bl_label = "Photons"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
# def draw_header(self, context):
|
||
# self.layout.label(icon='SETTINGS')
|
||
|
||
def draw_header(self, context):
|
||
scene = context.scene
|
||
if scene.pov.photon_enable:
|
||
self.layout.prop(
|
||
scene.pov, "photon_enable", text="", icon='PMARKER_ACT'
|
||
)
|
||
else:
|
||
self.layout.prop(
|
||
scene.pov, "photon_enable", text="", icon='PMARKER'
|
||
)
|
||
|
||
def draw(self, context):
|
||
scene = context.scene
|
||
layout = self.layout
|
||
layout.active = scene.pov.photon_enable
|
||
col = layout.column()
|
||
# col.label(text="Global Photons:")
|
||
col.prop(scene.pov, "photon_max_trace_level", text="Photon Depth")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(scene.pov, "photon_spacing", text="Spacing")
|
||
col.prop(scene.pov, "photon_gather_min")
|
||
|
||
col = split.column()
|
||
col.prop(scene.pov, "photon_adc_bailout", text="Photon ADC")
|
||
col.prop(scene.pov, "photon_gather_max")
|
||
|
||
box = layout.box()
|
||
box.label(text='Photon Map File:')
|
||
row = box.row()
|
||
row.prop(scene.pov, "photon_map_file_save_load", expand=True)
|
||
if scene.pov.photon_map_file_save_load in {'save'}:
|
||
box.prop(scene.pov, "photon_map_dir")
|
||
box.prop(scene.pov, "photon_map_filename")
|
||
if scene.pov.photon_map_file_save_load in {'load'}:
|
||
box.prop(scene.pov, "photon_map_file")
|
||
# end main photons
|
||
|
||
|
||
class RENDER_PT_POV_antialias(RenderButtonsPanel, Panel):
|
||
"""Use this class to define pov antialiasing buttons."""
|
||
|
||
bl_label = "Anti-Aliasing"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
prefs = bpy.context.preferences.addons[__package__].preferences
|
||
scene = context.scene
|
||
if (
|
||
prefs.branch_feature_set_povray != 'uberpov'
|
||
and scene.pov.antialias_method == '2'
|
||
):
|
||
self.layout.prop(
|
||
scene.pov, "antialias_enable", text="", icon='ERROR'
|
||
)
|
||
elif scene.pov.antialias_enable:
|
||
self.layout.prop(
|
||
scene.pov, "antialias_enable", text="", icon='ANTIALIASED'
|
||
)
|
||
else:
|
||
self.layout.prop(
|
||
scene.pov, "antialias_enable", text="", icon='ALIASED'
|
||
)
|
||
|
||
def draw(self, context):
|
||
prefs = bpy.context.preferences.addons[__package__].preferences
|
||
layout = self.layout
|
||
scene = context.scene
|
||
|
||
layout.active = scene.pov.antialias_enable
|
||
|
||
row = layout.row()
|
||
row.prop(scene.pov, "antialias_method", text="")
|
||
|
||
if (
|
||
prefs.branch_feature_set_povray != 'uberpov'
|
||
and scene.pov.antialias_method == '2'
|
||
):
|
||
col = layout.column()
|
||
col.alignment = 'CENTER'
|
||
col.label(text="Stochastic Anti Aliasing is")
|
||
col.label(text="Only Available with UberPOV")
|
||
col.label(text="Feature Set in User Preferences.")
|
||
col.label(text="Using Type 2 (recursive) instead")
|
||
else:
|
||
row.prop(scene.pov, "jitter_enable", text="Jitter")
|
||
|
||
split = layout.split()
|
||
col = split.column()
|
||
col.prop(scene.pov, "antialias_depth", text="AA Depth")
|
||
sub = split.column()
|
||
sub.prop(scene.pov, "jitter_amount", text="Jitter Amount")
|
||
if scene.pov.jitter_enable:
|
||
sub.enabled = True
|
||
else:
|
||
sub.enabled = False
|
||
|
||
row = layout.row()
|
||
row.prop(scene.pov, "antialias_threshold", text="AA Threshold")
|
||
row.prop(scene.pov, "antialias_gamma", text="AA Gamma")
|
||
|
||
if prefs.branch_feature_set_povray == 'uberpov':
|
||
row = layout.row()
|
||
row.prop(
|
||
scene.pov, "antialias_confidence", text="AA Confidence"
|
||
)
|
||
if scene.pov.antialias_method == '2':
|
||
row.enabled = True
|
||
else:
|
||
row.enabled = False
|
||
|
||
|
||
class RENDER_PT_POV_radiosity(RenderButtonsPanel, Panel):
|
||
"""Use this class to define pov radiosity buttons."""
|
||
|
||
bl_label = "Diffuse Radiosity"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
scene = context.scene
|
||
if scene.pov.radio_enable:
|
||
self.layout.prop(
|
||
scene.pov,
|
||
"radio_enable",
|
||
text="",
|
||
icon='OUTLINER_OB_LIGHTPROBE',
|
||
)
|
||
else:
|
||
self.layout.prop(
|
||
scene.pov, "radio_enable", text="", icon='LIGHTPROBE_CUBEMAP'
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
scene = context.scene
|
||
|
||
layout.active = scene.pov.radio_enable
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(scene.pov, "radio_count", text="Rays")
|
||
col.prop(scene.pov, "radio_recursion_limit", text="Recursions")
|
||
|
||
split.prop(scene.pov, "radio_error_bound", text="Error Bound")
|
||
|
||
layout.prop(scene.pov, "radio_display_advanced")
|
||
|
||
if scene.pov.radio_display_advanced:
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(scene.pov, "radio_adc_bailout", slider=True)
|
||
col.prop(scene.pov, "radio_minimum_reuse", text="Min Reuse")
|
||
col.prop(scene.pov, "radio_gray_threshold", slider=True)
|
||
col.prop(scene.pov, "radio_pretrace_start", slider=True)
|
||
col.prop(scene.pov, "radio_low_error_factor", slider=True)
|
||
|
||
col = split.column()
|
||
col.prop(scene.pov, "radio_brightness")
|
||
col.prop(scene.pov, "radio_maximum_reuse", text="Max Reuse")
|
||
col.prop(scene.pov, "radio_nearest_count")
|
||
col.prop(scene.pov, "radio_pretrace_end", slider=True)
|
||
|
||
col = layout.column()
|
||
col.label(text="Estimation Influence:")
|
||
col.prop(scene.pov, "radio_always_sample")
|
||
col.prop(scene.pov, "radio_normal")
|
||
col.prop(scene.pov, "radio_media")
|
||
col.prop(scene.pov, "radio_subsurface")
|
||
|
||
|
||
class POV_RADIOSITY_MT_presets(Menu):
|
||
"""Use this class to define pov radiosity presets menu."""
|
||
|
||
bl_label = "Radiosity Presets"
|
||
preset_subdir = "pov/radiosity"
|
||
preset_operator = "script.execute_preset"
|
||
draw = bpy.types.Menu.draw_preset
|
||
|
||
|
||
class RENDER_OT_POV_radiosity_add_preset(AddPresetBase, Operator):
|
||
"""Use this class to define pov radiosity add presets button."""
|
||
|
||
'''Add a Radiosity Preset'''
|
||
bl_idname = "scene.radiosity_preset_add"
|
||
bl_label = "Add Radiosity Preset"
|
||
preset_menu = "POV_RADIOSITY_MT_presets"
|
||
|
||
# variable used for all preset values
|
||
preset_defines = ["scene = bpy.context.scene"]
|
||
|
||
# properties to store in the preset
|
||
preset_values = [
|
||
"scene.pov.radio_display_advanced",
|
||
"scene.pov.radio_adc_bailout",
|
||
"scene.pov.radio_always_sample",
|
||
"scene.pov.radio_brightness",
|
||
"scene.pov.radio_count",
|
||
"scene.pov.radio_error_bound",
|
||
"scene.pov.radio_gray_threshold",
|
||
"scene.pov.radio_low_error_factor",
|
||
"scene.pov.radio_media",
|
||
"scene.pov.radio_subsurface",
|
||
"scene.pov.radio_minimum_reuse",
|
||
"scene.pov.radio_maximum_reuse",
|
||
"scene.pov.radio_nearest_count",
|
||
"scene.pov.radio_normal",
|
||
"scene.pov.radio_recursion_limit",
|
||
"scene.pov.radio_pretrace_start",
|
||
"scene.pov.radio_pretrace_end",
|
||
]
|
||
|
||
# where to store the preset
|
||
preset_subdir = "pov/radiosity"
|
||
|
||
|
||
# Draw into an existing panel
|
||
def rad_panel_func(self, context):
|
||
layout = self.layout
|
||
|
||
row = layout.row(align=True)
|
||
row.menu(
|
||
POV_RADIOSITY_MT_presets.__name__,
|
||
text=POV_RADIOSITY_MT_presets.bl_label,
|
||
)
|
||
row.operator(
|
||
RENDER_OT_POV_radiosity_add_preset.bl_idname, text="", icon='ADD'
|
||
)
|
||
row.operator(
|
||
RENDER_OT_POV_radiosity_add_preset.bl_idname, text="", icon='REMOVE'
|
||
).remove_active = True
|
||
|
||
|
||
class RENDER_PT_POV_media(WorldButtonsPanel, Panel):
|
||
"""Use this class to define a pov global atmospheric media buttons."""
|
||
|
||
bl_label = "Atmosphere Media"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
scene = context.scene
|
||
|
||
self.layout.prop(scene.pov, "media_enable", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
scene = context.scene
|
||
|
||
layout.active = scene.pov.media_enable
|
||
|
||
col = layout.column()
|
||
col.prop(scene.pov, "media_scattering_type", text="")
|
||
col = layout.column()
|
||
col.prop(scene.pov, "media_samples", text="Samples")
|
||
split = layout.split()
|
||
col = split.column(align=True)
|
||
col.label(text="Scattering:")
|
||
col.prop(scene.pov, "media_diffusion_scale")
|
||
col.prop(scene.pov, "media_diffusion_color", text="")
|
||
col = split.column(align=True)
|
||
col.label(text="Absorption:")
|
||
col.prop(scene.pov, "media_absorption_scale")
|
||
col.prop(scene.pov, "media_absorption_color", text="")
|
||
if scene.pov.media_scattering_type == '5':
|
||
col = layout.column()
|
||
col.prop(scene.pov, "media_eccentricity", text="Eccentricity")
|
||
|
||
|
||
##class RENDER_PT_povray_baking(RenderButtonsPanel, Panel):
|
||
## bl_label = "Baking"
|
||
## COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
##
|
||
## def draw_header(self, context):
|
||
## scene = context.scene
|
||
##
|
||
## self.layout.prop(scene.pov, "baking_enable", text="")
|
||
##
|
||
## def draw(self, context):
|
||
## layout = self.layout
|
||
##
|
||
## scene = context.scene
|
||
## rd = scene.render
|
||
##
|
||
## layout.active = scene.pov.baking_enable
|
||
|
||
|
||
class MODIFIERS_PT_POV_modifiers(ModifierButtonsPanel, Panel):
|
||
"""Use this class to define pov modifier buttons. (For booleans)"""
|
||
|
||
bl_label = "POV-Ray"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
# def draw_header(self, context):
|
||
# scene = context.scene
|
||
# self.layout.prop(scene.pov, "boolean_mod", text="")
|
||
|
||
def draw(self, context):
|
||
scene = context.scene
|
||
layout = self.layout
|
||
ob = context.object
|
||
mod = ob.modifiers
|
||
col = layout.column()
|
||
# Find Boolean Modifiers for displaying CSG option
|
||
onceCSG = 0
|
||
for mod in ob.modifiers:
|
||
if onceCSG == 0:
|
||
if mod:
|
||
if mod.type == 'BOOLEAN':
|
||
col.prop(ob.pov, "boolean_mod")
|
||
onceCSG = 1
|
||
|
||
if ob.pov.boolean_mod == "POV":
|
||
split = layout.split()
|
||
col = layout.column()
|
||
# Inside Vector for CSG
|
||
col.prop(ob.pov, "inside_vector")
|
||
|
||
|
||
class MATERIAL_MT_POV_sss_presets(Menu):
|
||
"""Use this class to define pov sss preset menu."""
|
||
|
||
bl_label = "SSS Presets"
|
||
preset_subdir = "pov/material/sss"
|
||
preset_operator = "script.execute_preset"
|
||
draw = bpy.types.Menu.draw_preset
|
||
|
||
|
||
class MATERIAL_OT_POV_sss_add_preset(AddPresetBase, Operator):
|
||
"""Add an SSS Preset"""
|
||
|
||
bl_idname = "material.sss_preset_add"
|
||
bl_label = "Add SSS Preset"
|
||
preset_menu = "MATERIAL_MT_POV_sss_presets"
|
||
|
||
# variable used for all preset values
|
||
preset_defines = ["material = bpy.context.material"]
|
||
|
||
# properties to store in the preset
|
||
preset_values = [
|
||
"material.pov_subsurface_scattering.radius",
|
||
"material.pov_subsurface_scattering.color",
|
||
]
|
||
|
||
# where to store the preset
|
||
preset_subdir = "pov/material/sss"
|
||
|
||
|
||
class MATERIAL_PT_POV_sss(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define pov sss buttons panel."""
|
||
|
||
bl_label = "Subsurface Scattering"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
mat = context.material
|
||
engine = context.scene.render.engine
|
||
return (
|
||
check_material(mat)
|
||
and (mat.pov.type in {'SURFACE', 'WIRE'})
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw_header(self, context):
|
||
mat = context.material # FORMERLY : #active_node_mat(context.material)
|
||
sss = mat.pov_subsurface_scattering
|
||
|
||
self.layout.active = not mat.pov.use_shadeless
|
||
self.layout.prop(sss, "use", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
mat = context.material # FORMERLY : #active_node_mat(context.material)
|
||
sss = mat.pov_subsurface_scattering
|
||
|
||
layout.active = (sss.use) and (not mat.pov.use_shadeless)
|
||
|
||
row = layout.row().split()
|
||
sub = row.row(align=True).split(align=True, factor=0.75)
|
||
sub.menu(
|
||
MATERIAL_MT_POV_sss_presets.__name__,
|
||
text=MATERIAL_MT_POV_sss_presets.bl_label,
|
||
)
|
||
sub.operator(
|
||
MATERIAL_OT_POV_sss_add_preset.bl_idname, text="", icon='ADD'
|
||
)
|
||
sub.operator(
|
||
MATERIAL_OT_POV_sss_add_preset.bl_idname, text="", icon='REMOVE'
|
||
).remove_active = True
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(sss, "ior")
|
||
col.prop(sss, "scale")
|
||
col.prop(sss, "color", text="")
|
||
col.prop(sss, "radius", text="RGB Radius", expand=True)
|
||
|
||
col = split.column()
|
||
sub = col.column(align=True)
|
||
sub.label(text="Blend:")
|
||
sub.prop(sss, "color_factor", text="Color")
|
||
sub.prop(sss, "texture_factor", text="Texture")
|
||
sub.label(text="Scattering Weight:")
|
||
sub.prop(sss, "front")
|
||
sub.prop(sss, "back")
|
||
col.separator()
|
||
col.prop(sss, "error_threshold", text="Error")
|
||
|
||
|
||
class MATERIAL_PT_POV_activate_node(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define an activate pov nodes button."""
|
||
|
||
bl_label = "Activate Node Settings"
|
||
bl_context = "material"
|
||
bl_options = {'HIDE_HEADER'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
mat = context.material
|
||
ob = context.object
|
||
return (
|
||
mat
|
||
and mat.pov.type == "SURFACE"
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
and not (mat.pov.material_use_nodes or mat.use_nodes)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
# layout.operator("pov.material_use_nodes", icon='SOUND')#'NODETREE')
|
||
# the above replaced with a context hook below:
|
||
layout.operator(
|
||
"WM_OT_context_toggle", text="Use POV-Ray Nodes", icon='NODETREE'
|
||
).data_path = "material.pov.material_use_nodes"
|
||
|
||
|
||
class MATERIAL_PT_POV_active_node(MaterialButtonsPanel, Panel):
|
||
"""Use this class to show pov active node properties buttons."""
|
||
|
||
bl_label = "Active Node Settings"
|
||
bl_context = "material"
|
||
bl_options = {'HIDE_HEADER'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
mat = context.material
|
||
ob = context.object
|
||
return (
|
||
mat
|
||
and mat.pov.type == "SURFACE"
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
and mat.pov.material_use_nodes
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
mat = context.material
|
||
node_tree = mat.node_tree
|
||
if node_tree:
|
||
node = node_tree.nodes.active
|
||
if mat.use_nodes:
|
||
if node:
|
||
layout.prop(mat.pov, "material_active_node")
|
||
if node.bl_idname == "PovrayMaterialNode":
|
||
layout.context_pointer_set("node", node)
|
||
if hasattr(node, "draw_buttons_ext"):
|
||
node.draw_buttons_ext(context, layout)
|
||
elif hasattr(node, "draw_buttons"):
|
||
node.draw_buttons(context, layout)
|
||
value_inputs = [
|
||
socket
|
||
for socket in node.inputs
|
||
if socket.enabled and not socket.is_linked
|
||
]
|
||
if value_inputs:
|
||
layout.separator()
|
||
layout.label(text="Inputs:")
|
||
for socket in value_inputs:
|
||
row = layout.row()
|
||
socket.draw(context, row, node, socket.name)
|
||
else:
|
||
layout.context_pointer_set("node", node)
|
||
if hasattr(node, "draw_buttons_ext"):
|
||
node.draw_buttons_ext(context, layout)
|
||
elif hasattr(node, "draw_buttons"):
|
||
node.draw_buttons(context, layout)
|
||
value_inputs = [
|
||
socket
|
||
for socket in node.inputs
|
||
if socket.enabled and not socket.is_linked
|
||
]
|
||
if value_inputs:
|
||
layout.separator()
|
||
layout.label(text="Inputs:")
|
||
for socket in value_inputs:
|
||
row = layout.row()
|
||
socket.draw(context, row, node, socket.name)
|
||
else:
|
||
layout.label(text="No active nodes!")
|
||
|
||
class MATERIAL_PT_POV_specular(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define standard material specularity (highlights) buttons."""
|
||
|
||
bl_label = "Specular"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
mat = context.material
|
||
engine = context.scene.render.engine
|
||
return (
|
||
check_material(mat)
|
||
and (mat.pov.type in {'SURFACE', 'WIRE'})
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
mat = context.material.pov
|
||
|
||
layout.active = (not mat.use_shadeless)
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(mat, "specular_color", text="")
|
||
col.prop(mat, "specular_intensity", text="Intensity")
|
||
|
||
col = split.column()
|
||
col.prop(mat, "specular_shader", text="")
|
||
col.prop(mat, "use_specular_ramp", text="Ramp")
|
||
|
||
col = layout.column()
|
||
if mat.specular_shader in {'COOKTORR', 'PHONG'}:
|
||
col.prop(mat, "specular_hardness", text="Hardness")
|
||
elif mat.specular_shader == 'BLINN':
|
||
row = col.row()
|
||
row.prop(mat, "specular_hardness", text="Hardness")
|
||
row.prop(mat, "specular_ior", text="IOR")
|
||
elif mat.specular_shader == 'WARDISO':
|
||
col.prop(mat, "specular_slope", text="Slope")
|
||
elif mat.specular_shader == 'TOON':
|
||
row = col.row()
|
||
row.prop(mat, "specular_toon_size", text="Size")
|
||
row.prop(mat, "specular_toon_smooth", text="Smooth")
|
||
|
||
if mat.use_specular_ramp:
|
||
layout.separator()
|
||
layout.template_color_ramp(mat, "specular_ramp", expand=True)
|
||
layout.separator()
|
||
|
||
row = layout.row()
|
||
row.prop(mat, "specular_ramp_input", text="Input")
|
||
row.prop(mat, "specular_ramp_blend", text="Blend")
|
||
|
||
layout.prop(mat, "specular_ramp_factor", text="Factor")
|
||
|
||
class MATERIAL_PT_POV_mirror(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define standard material reflectivity (mirror) buttons."""
|
||
|
||
bl_label = "Mirror"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
bl_idname = "MATERIAL_PT_POV_raytrace_mirror"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
mat = context.material
|
||
engine = context.scene.render.engine
|
||
return (
|
||
check_material(mat)
|
||
and (mat.pov.type in {'SURFACE', 'WIRE'})
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw_header(self, context):
|
||
mat = context.material
|
||
raym = mat.pov_raytrace_mirror
|
||
|
||
self.layout.prop(raym, "use", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
mat = (
|
||
context.material
|
||
) # Formerly : #mat = active_node_mat(context.material)
|
||
raym = mat.pov_raytrace_mirror
|
||
|
||
layout.active = raym.use
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(raym, "reflect_factor")
|
||
col.prop(raym, "mirror_color", text="")
|
||
|
||
col = split.column()
|
||
col.prop(raym, "fresnel")
|
||
sub = col.column()
|
||
sub.active = raym.fresnel > 0.0
|
||
sub.prop(raym, "fresnel_factor", text="Blend")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.separator()
|
||
col.prop(raym, "depth")
|
||
col.prop(raym, "distance", text="Max Dist")
|
||
col.separator()
|
||
sub = col.split(factor=0.4)
|
||
sub.active = raym.distance > 0.0
|
||
sub.label(text="Fade To:")
|
||
sub.prop(raym, "fade_to", text="")
|
||
|
||
col = split.column()
|
||
col.label(text="Gloss:")
|
||
col.prop(raym, "gloss_factor", text="Amount")
|
||
sub = col.column()
|
||
sub.active = raym.gloss_factor < 1.0
|
||
sub.prop(raym, "gloss_threshold", text="Threshold")
|
||
sub.prop(raym, "gloss_samples", text="Noise")
|
||
sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
|
||
|
||
|
||
class MATERIAL_PT_POV_transp(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define pov material transparency (alpha) buttons."""
|
||
|
||
bl_label = "Transparency"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
mat = context.material
|
||
engine = context.scene.render.engine
|
||
return (
|
||
check_material(mat)
|
||
and (mat.pov.type in {'SURFACE', 'WIRE'})
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw_header(self, context):
|
||
mat = context.material
|
||
|
||
if simple_material(mat):
|
||
self.layout.prop(mat.pov, "use_transparency", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
base_mat = context.material
|
||
mat = context.material # FORMERLY active_node_mat(context.material)
|
||
rayt = mat.pov_raytrace_transparency
|
||
|
||
if simple_material(base_mat):
|
||
row = layout.row()
|
||
row.active = mat.pov.use_transparency
|
||
row.prop(mat.pov, "transparency_method", expand=True)
|
||
|
||
split = layout.split()
|
||
split.active = base_mat.pov.use_transparency
|
||
|
||
col = split.column()
|
||
col.prop(mat.pov, "alpha")
|
||
row = col.row()
|
||
row.active = (base_mat.pov.transparency_method != 'MASK') and (
|
||
not mat.pov.use_shadeless
|
||
)
|
||
row.prop(mat.pov, "specular_alpha", text="Specular")
|
||
|
||
col = split.column()
|
||
col.active = not mat.pov.use_shadeless
|
||
col.prop(rayt, "fresnel")
|
||
sub = col.column()
|
||
sub.active = rayt.fresnel > 0.0
|
||
sub.prop(rayt, "fresnel_factor", text="Blend")
|
||
|
||
if base_mat.pov.transparency_method == 'RAYTRACE':
|
||
layout.separator()
|
||
split = layout.split()
|
||
split.active = base_mat.pov.use_transparency
|
||
|
||
col = split.column()
|
||
col.prop(rayt, "ior")
|
||
col.prop(rayt, "filter")
|
||
col.prop(rayt, "falloff")
|
||
col.prop(rayt, "depth_max")
|
||
col.prop(rayt, "depth")
|
||
|
||
col = split.column()
|
||
col.label(text="Gloss:")
|
||
col.prop(rayt, "gloss_factor", text="Amount")
|
||
sub = col.column()
|
||
sub.active = rayt.gloss_factor < 1.0
|
||
sub.prop(rayt, "gloss_threshold", text="Threshold")
|
||
sub.prop(rayt, "gloss_samples", text="Samples")
|
||
|
||
|
||
class MATERIAL_PT_POV_reflection(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define more pov specific reflectivity buttons."""
|
||
|
||
bl_label = "POV-Ray Reflection"
|
||
bl_parent_id = "MATERIAL_PT_POV_raytrace_mirror"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
mat = context.material
|
||
ob = context.object
|
||
return (
|
||
mat
|
||
and mat.pov.type == "SURFACE"
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
and not (mat.pov.material_use_nodes or mat.use_nodes)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
mat = context.material
|
||
col = layout.column()
|
||
col.prop(mat.pov, "irid_enable")
|
||
if mat.pov.irid_enable:
|
||
col = layout.column()
|
||
col.prop(mat.pov, "irid_amount", slider=True)
|
||
col.prop(mat.pov, "irid_thickness", slider=True)
|
||
col.prop(mat.pov, "irid_turbulence", slider=True)
|
||
col.prop(mat.pov, "conserve_energy")
|
||
col2 = col.split().column()
|
||
|
||
if not mat.pov_raytrace_mirror.use:
|
||
col2.label(text="Please Check Mirror settings :")
|
||
col2.active = mat.pov_raytrace_mirror.use
|
||
col2.prop(mat.pov, "mirror_use_IOR")
|
||
if mat.pov.mirror_use_IOR:
|
||
col2.alignment = 'CENTER'
|
||
col2.label(text="The current Raytrace ")
|
||
col2.label(text="Transparency IOR is: " + str(mat.pov.ior))
|
||
col2.prop(mat.pov, "mirror_metallic")
|
||
|
||
|
||
'''
|
||
#group some native Blender (SSS) and POV (Fade)settings under such a parent panel?
|
||
class MATERIAL_PT_POV_interior(MaterialButtonsPanel, Panel):
|
||
bl_label = "POV-Ray Interior"
|
||
bl_idname = "material.pov_interior"
|
||
#bl_parent_id = "material.absorption"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
mat=context.material
|
||
ob = context.object
|
||
return mat and mat.pov.type == "SURFACE" and (engine in cls.COMPAT_ENGINES) and not (mat.pov.material_use_nodes or mat.use_nodes)
|
||
|
||
|
||
def draw_header(self, context):
|
||
mat = context.material
|
||
'''
|
||
|
||
|
||
class MATERIAL_PT_POV_fade_color(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define pov fading (absorption) color buttons."""
|
||
|
||
bl_label = "POV-Ray Absorption"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_parent_id = "material.pov_interior"
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
mat = context.material
|
||
ob = context.object
|
||
return (
|
||
mat
|
||
and mat.pov.type == "SURFACE"
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
and not (mat.pov.material_use_nodes or mat.use_nodes)
|
||
)
|
||
|
||
def draw_header(self, context):
|
||
mat = context.material
|
||
|
||
self.layout.prop(mat.pov, "interior_fade_color", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
mat = context.material
|
||
# layout.active = mat.pov.interior_fade_color
|
||
if mat.pov.interior_fade_color != (0.0, 0.0, 0.0):
|
||
layout.label(text="Raytrace transparency")
|
||
layout.label(text="depth max Limit needs")
|
||
layout.label(text="to be non zero to fade")
|
||
|
||
pass
|
||
|
||
|
||
class MATERIAL_PT_POV_caustics(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define pov caustics buttons."""
|
||
|
||
bl_label = "Caustics"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
mat = context.material
|
||
ob = context.object
|
||
return (
|
||
mat
|
||
and mat.pov.type == "SURFACE"
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
and not (mat.pov.material_use_nodes or mat.use_nodes)
|
||
)
|
||
|
||
def draw_header(self, context):
|
||
mat = context.material
|
||
if mat.pov.caustics_enable:
|
||
self.layout.prop(
|
||
mat.pov, "caustics_enable", text="", icon="PMARKER_SEL"
|
||
)
|
||
else:
|
||
self.layout.prop(
|
||
mat.pov, "caustics_enable", text="", icon="PMARKER"
|
||
)
|
||
|
||
def draw(self, context):
|
||
|
||
layout = self.layout
|
||
|
||
mat = context.material
|
||
layout.active = mat.pov.caustics_enable
|
||
col = layout.column()
|
||
if mat.pov.caustics_enable:
|
||
col.prop(mat.pov, "refraction_caustics")
|
||
if mat.pov.refraction_caustics:
|
||
|
||
col.prop(mat.pov, "refraction_type", text="")
|
||
|
||
if mat.pov.refraction_type == "1":
|
||
col.prop(mat.pov, "fake_caustics_power", slider=True)
|
||
elif mat.pov.refraction_type == "2":
|
||
col.prop(mat.pov, "photons_dispersion", slider=True)
|
||
col.prop(mat.pov, "photons_dispersion_samples", slider=True)
|
||
col.prop(mat.pov, "photons_reflection")
|
||
|
||
if (
|
||
not mat.pov.refraction_caustics
|
||
and not mat.pov.photons_reflection
|
||
):
|
||
col = layout.column()
|
||
col.alignment = 'CENTER'
|
||
col.label(text="Caustics override is on, ")
|
||
col.label(text="but you didn't chose any !")
|
||
|
||
|
||
class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define Blender strand antialiasing buttons."""
|
||
|
||
bl_label = "Strand"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
mat = context.material
|
||
engine = context.scene.render.engine
|
||
return (
|
||
mat
|
||
and (mat.pov.type in {'SURFACE', 'WIRE', 'HALO'})
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
mat = context.material # don't use node material
|
||
tan = mat.strand
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
sub = col.column(align=True)
|
||
sub.label(text="Size:")
|
||
sub.prop(tan, "root_size", text="Root")
|
||
sub.prop(tan, "tip_size", text="Tip")
|
||
sub.prop(tan, "size_min", text="Minimum")
|
||
sub.prop(tan, "use_blender_units")
|
||
sub = col.column()
|
||
sub.active = not mat.pov.use_shadeless
|
||
sub.prop(tan, "use_tangent_shading")
|
||
col.prop(tan, "shape")
|
||
|
||
col = split.column()
|
||
col.label(text="Shading:")
|
||
col.prop(tan, "width_fade")
|
||
ob = context.object
|
||
if ob and ob.type == 'MESH':
|
||
col.prop_search(
|
||
tan, "uv_layer", ob.data, "tessface_uv_textures", text=""
|
||
)
|
||
else:
|
||
col.prop(tan, "uv_layer", text="")
|
||
col.separator()
|
||
sub = col.column()
|
||
sub.active = not mat.pov.use_shadeless
|
||
sub.label(text="Surface diffuse:")
|
||
sub = col.column()
|
||
sub.prop(tan, "blend_distance", text="Distance")
|
||
|
||
|
||
class MATERIAL_PT_POV_replacement_text(MaterialButtonsPanel, Panel):
|
||
"""Use this class to define pov custom code declared name field."""
|
||
|
||
bl_label = "Custom POV Code"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
mat = context.material
|
||
|
||
col = layout.column()
|
||
col.label(text="Replace properties with:")
|
||
col.prop(mat.pov, "replacement_text", text="")
|
||
|
||
|
||
class TEXTURE_MT_POV_specials(Menu):
|
||
"""Use this class to define pov texture slot operations buttons."""
|
||
|
||
bl_label = "Texture Specials"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
layout.operator("texture.slot_copy", icon='COPYDOWN')
|
||
layout.operator("texture.slot_paste", icon='PASTEDOWN')
|
||
|
||
|
||
class WORLD_TEXTURE_SLOTS_UL_POV_layerlist(UIList):
|
||
"""Use this class to show pov texture slots list.""" # XXX Not used yet
|
||
|
||
index: bpy.props.IntProperty(name='index')
|
||
def draw_item(
|
||
self, context, layout, data, item, icon, active_data, active_propname
|
||
):
|
||
world = context.scene.world # .pov
|
||
active_data = world.pov
|
||
# tex = context.texture #may be needed later?
|
||
|
||
# We could write some code to decide which icon to use here...
|
||
custom_icon = 'TEXTURE'
|
||
|
||
ob = data
|
||
slot = item
|
||
# ma = slot.name
|
||
# draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
|
||
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||
# You should always start your row layout by a label (icon + text), or a non-embossed text field,
|
||
# this will also make the row easily selectable in the list! The later also enables ctrl-click rename.
|
||
# We use icon_value of label, as our given icon is an integer value, not an enum ID.
|
||
# Note "data" names should never be translated!
|
||
if slot:
|
||
layout.prop(
|
||
item, "texture", text="", emboss=False, icon='TEXTURE'
|
||
)
|
||
else:
|
||
layout.label(text="New", translate=False, icon_value=icon)
|
||
# 'GRID' layout type should be as compact as possible (typically a single icon!).
|
||
elif self.layout_type in {'GRID'}:
|
||
layout.alignment = 'CENTER'
|
||
layout.label(text="", icon_value=icon)
|
||
|
||
|
||
class MATERIAL_TEXTURE_SLOTS_UL_POV_layerlist(UIList):
|
||
"""Use this class to show pov texture slots list."""
|
||
|
||
# texture_slots:
|
||
index: bpy.props.IntProperty(name='index')
|
||
# foo = random prop
|
||
def draw_item(
|
||
self, context, layout, data, item, icon, active_data, active_propname
|
||
):
|
||
ob = data
|
||
slot = item
|
||
# ma = slot.name
|
||
# draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
|
||
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||
# You should always start your row layout by a label (icon + text), or a non-embossed text field,
|
||
# this will also make the row easily selectable in the list! The later also enables ctrl-click rename.
|
||
# We use icon_value of label, as our given icon is an integer value, not an enum ID.
|
||
# Note "data" names should never be translated!
|
||
if slot:
|
||
layout.prop(
|
||
item, "texture", text="", emboss=False, icon='TEXTURE'
|
||
)
|
||
else:
|
||
layout.label(text="New", translate=False, icon_value=icon)
|
||
# 'GRID' layout type should be as compact as possible (typically a single icon!).
|
||
elif self.layout_type in {'GRID'}:
|
||
layout.alignment = 'CENTER'
|
||
layout.label(text="", icon_value=icon)
|
||
|
||
# Rewrite an existing class to modify.
|
||
# register but not unregistered because
|
||
# the modified parts concern only POVRAY_RENDER
|
||
class TEXTURE_PT_context(TextureButtonsPanel, Panel):
|
||
bl_label = ""
|
||
bl_context = "texture"
|
||
bl_options = {'HIDE_HEADER'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
return (
|
||
(context.scene.texture_context
|
||
not in('MATERIAL','WORLD','LIGHT','PARTICLES','LINESTYLE')
|
||
or context.scene.render.engine != 'POVRAY_RENDER')
|
||
)
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
tex = context.texture
|
||
space = context.space_data
|
||
pin_id = space.pin_id
|
||
use_pin_id = space.use_pin_id
|
||
user = context.texture_user
|
||
|
||
col = layout.column()
|
||
|
||
if not (use_pin_id and isinstance(pin_id, bpy.types.Texture)):
|
||
pin_id = None
|
||
|
||
if not pin_id:
|
||
col.template_texture_user()
|
||
|
||
if user or pin_id:
|
||
col.separator()
|
||
|
||
if pin_id:
|
||
col.template_ID(space, "pin_id")
|
||
else:
|
||
propname = context.texture_user_property.identifier
|
||
col.template_ID(user, propname, new="texture.new")
|
||
|
||
if tex:
|
||
col.separator()
|
||
|
||
split = col.split(factor=0.2)
|
||
split.label(text="Type")
|
||
split.prop(tex, "type", text="")
|
||
|
||
class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
|
||
"""Use this class to show pov texture context buttons."""
|
||
|
||
bl_label = ""
|
||
bl_options = {'HIDE_HEADER'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
return engine in cls.COMPAT_ENGINES
|
||
# if not (hasattr(context, "pov_texture_slot") or hasattr(context, "texture_node")):
|
||
# return False
|
||
return (
|
||
context.material
|
||
or context.scene.world
|
||
or context.light
|
||
or context.texture
|
||
or context.line_style
|
||
or context.particle_system
|
||
or isinstance(context.space_data.pin_id, ParticleSettings)
|
||
or context.texture_user
|
||
) and (engine in cls.COMPAT_ENGINES)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
scene = context.scene
|
||
mat = context.view_layer.objects.active.active_material
|
||
wld = context.scene.world
|
||
|
||
layout.prop(scene, "texture_context", expand=True)
|
||
if scene.texture_context == 'MATERIAL' and mat is not None:
|
||
|
||
row = layout.row()
|
||
row.template_list(
|
||
"MATERIAL_TEXTURE_SLOTS_UL_POV_layerlist",
|
||
"",
|
||
mat,
|
||
"pov_texture_slots",
|
||
mat.pov,
|
||
"active_texture_index",
|
||
rows=2,
|
||
maxrows=16,
|
||
type="DEFAULT"
|
||
)
|
||
col = row.column(align=True)
|
||
col.operator("pov.textureslotadd", icon='ADD', text='')
|
||
col.operator("pov.textureslotremove", icon='REMOVE', text='')
|
||
#todo: recreate for pov_texture_slots?
|
||
#col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
|
||
#col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
|
||
col.separator()
|
||
|
||
if mat.pov_texture_slots:
|
||
index = mat.pov.active_texture_index
|
||
slot = mat.pov_texture_slots[index]
|
||
povtex = slot.texture#slot.name
|
||
tex = bpy.data.textures[povtex]
|
||
col.prop(tex, 'use_fake_user', text='')
|
||
#layout.label(text='Linked Texture data browser:')
|
||
propname = slot.texture_search
|
||
# if slot.texture was a pointer to texture data rather than just a name string:
|
||
# layout.template_ID(povtex, "texture", new="texture.new")
|
||
|
||
layout.prop_search(
|
||
slot, 'texture_search', bpy.data, 'textures', text='', icon='TEXTURE'
|
||
)
|
||
try:
|
||
bpy.context.tool_settings.image_paint.brush.texture = bpy.data.textures[slot.texture_search]
|
||
bpy.context.tool_settings.image_paint.brush.mask_texture = bpy.data.textures[slot.texture_search]
|
||
except KeyError:
|
||
# texture not hand-linked by user
|
||
pass
|
||
|
||
if tex:
|
||
layout.separator()
|
||
split = layout.split(factor=0.2)
|
||
split.label(text="Type")
|
||
split.prop(tex, "type", text="")
|
||
|
||
# else:
|
||
# for i in range(18): # length of material texture slots
|
||
# mat.pov_texture_slots.add()
|
||
elif scene.texture_context == 'WORLD' and wld is not None:
|
||
|
||
row = layout.row()
|
||
row.template_list(
|
||
"WORLD_TEXTURE_SLOTS_UL_POV_layerlist",
|
||
"",
|
||
wld,
|
||
"pov_texture_slots",
|
||
wld.pov,
|
||
"active_texture_index",
|
||
rows=2,
|
||
maxrows=16,
|
||
type="DEFAULT"
|
||
)
|
||
col = row.column(align=True)
|
||
col.operator("pov.textureslotadd", icon='ADD', text='')
|
||
col.operator("pov.textureslotremove", icon='REMOVE', text='')
|
||
|
||
#todo: recreate for pov_texture_slots?
|
||
#col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
|
||
#col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
|
||
col.separator()
|
||
|
||
if wld.pov_texture_slots:
|
||
index = wld.pov.active_texture_index
|
||
slot = wld.pov_texture_slots[index]
|
||
povtex = slot.texture#slot.name
|
||
tex = bpy.data.textures[povtex]
|
||
col.prop(tex, 'use_fake_user', text='')
|
||
#layout.label(text='Linked Texture data browser:')
|
||
propname = slot.texture_search
|
||
# if slot.texture was a pointer to texture data rather than just a name string:
|
||
# layout.template_ID(povtex, "texture", new="texture.new")
|
||
|
||
layout.prop_search(
|
||
slot, 'texture_search', bpy.data, 'textures', text='', icon='TEXTURE'
|
||
)
|
||
try:
|
||
bpy.context.tool_settings.image_paint.brush.texture = bpy.data.textures[slot.texture_search]
|
||
bpy.context.tool_settings.image_paint.brush.mask_texture = bpy.data.textures[slot.texture_search]
|
||
except KeyError:
|
||
# texture not hand-linked by user
|
||
pass
|
||
|
||
if tex:
|
||
layout.separator()
|
||
split = layout.split(factor=0.2)
|
||
split.label(text="Type")
|
||
split.prop(tex, "type", text="")
|
||
|
||
# Commented out below is a reminder of what existed in Blender Internal
|
||
# attributes need to be recreated
|
||
'''
|
||
slot = getattr(context, "texture_slot", None)
|
||
node = getattr(context, "texture_node", None)
|
||
space = context.space_data
|
||
|
||
#attempt at replacing removed space_data
|
||
mtl = getattr(context, "material", None)
|
||
if mtl != None:
|
||
spacedependant = mtl
|
||
wld = getattr(context, "world", None)
|
||
if wld != None:
|
||
spacedependant = wld
|
||
lgt = getattr(context, "light", None)
|
||
if lgt != None:
|
||
spacedependant = lgt
|
||
|
||
|
||
#idblock = context.particle_system.settings
|
||
|
||
tex = getattr(context, "texture", None)
|
||
if tex != None:
|
||
spacedependant = tex
|
||
|
||
|
||
|
||
scene = context.scene
|
||
idblock = scene.pov#pov_context_tex_datablock(context)
|
||
pin_id = space.pin_id
|
||
|
||
#spacedependant.use_limited_texture_context = True
|
||
|
||
if space.use_pin_id and not isinstance(pin_id, Texture):
|
||
idblock = id_tex_datablock(pin_id)
|
||
pin_id = None
|
||
|
||
if not space.use_pin_id:
|
||
layout.row().prop(spacedependant, "texture_context", expand=True)
|
||
pin_id = None
|
||
|
||
if spacedependant.texture_context == 'OTHER':
|
||
if not pin_id:
|
||
layout.template_texture_user()
|
||
user = context.texture_user
|
||
if user or pin_id:
|
||
layout.separator()
|
||
|
||
row = layout.row()
|
||
|
||
if pin_id:
|
||
row.template_ID(space, "pin_id")
|
||
else:
|
||
propname = context.texture_user_property.identifier
|
||
row.template_ID(user, propname, new="texture.new")
|
||
|
||
if tex:
|
||
split = layout.split(factor=0.2)
|
||
if tex.use_nodes:
|
||
if slot:
|
||
split.label(text="Output:")
|
||
split.prop(slot, "output_node", text="")
|
||
else:
|
||
split.label(text="Type:")
|
||
split.prop(tex, "type", text="")
|
||
return
|
||
|
||
tex_collection = (pin_id is None) and (node is None) and (spacedependant.texture_context not in ('LINESTYLE','OTHER'))
|
||
|
||
if tex_collection:
|
||
|
||
pov = getattr(context, "pov", None)
|
||
active_texture_index = getattr(spacedependant, "active_texture_index", None)
|
||
print (pov)
|
||
print(idblock)
|
||
print(active_texture_index)
|
||
row = layout.row()
|
||
|
||
row.template_list("TEXTURE_UL_texslots", "", idblock, "texture_slots",
|
||
idblock, "active_texture_index", rows=2, maxrows=16, type="DEFAULT")
|
||
|
||
# row.template_list("WORLD_TEXTURE_SLOTS_UL_List", "texture_slots", world,
|
||
# world.texture_slots, world, "active_texture_index", rows=2)
|
||
|
||
col = row.column(align=True)
|
||
col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
|
||
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
|
||
col.menu("TEXTURE_MT_POV_specials", icon='DOWNARROW_HLT', text="")
|
||
|
||
if tex_collection:
|
||
layout.template_ID(idblock, "active_texture", new="texture.new")
|
||
elif node:
|
||
layout.template_ID(node, "texture", new="texture.new")
|
||
elif idblock:
|
||
layout.template_ID(idblock, "texture", new="texture.new")
|
||
|
||
if pin_id:
|
||
layout.template_ID(space, "pin_id")
|
||
|
||
if tex:
|
||
split = layout.split(factor=0.2)
|
||
if tex.use_nodes:
|
||
if slot:
|
||
split.label(text="Output:")
|
||
split.prop(slot, "output_node", text="")
|
||
else:
|
||
split.label(text="Type:")
|
||
'''
|
||
|
||
|
||
class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
|
||
"""Use this class to show pov color ramps."""
|
||
|
||
bl_label = "Colors"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
tex = context.texture
|
||
|
||
layout.prop(tex, "use_color_ramp", text="Ramp")
|
||
if tex.use_color_ramp:
|
||
layout.template_color_ramp(tex, "color_ramp", expand=True)
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="RGB Multiply:")
|
||
sub = col.column(align=True)
|
||
sub.prop(tex, "factor_red", text="R")
|
||
sub.prop(tex, "factor_green", text="G")
|
||
sub.prop(tex, "factor_blue", text="B")
|
||
|
||
col = split.column()
|
||
col.label(text="Adjust:")
|
||
col.prop(tex, "intensity")
|
||
col.prop(tex, "contrast")
|
||
col.prop(tex, "saturation")
|
||
|
||
col = layout.column()
|
||
col.prop(tex, "use_clamp", text="Clamp")
|
||
|
||
|
||
# Texture Slot Panels #
|
||
|
||
|
||
class TEXTURE_OT_POV_texture_slot_add(Operator):
|
||
"""Use this class for the add texture slot button."""
|
||
|
||
bl_idname = "pov.textureslotadd"
|
||
bl_label = "Add"
|
||
bl_description = "Add texture_slot"
|
||
bl_options = {'REGISTER', 'UNDO'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def execute(self, context):
|
||
idblock = pov_context_tex_datablock(context)
|
||
tex = bpy.data.textures.new(name='Texture', type='IMAGE')
|
||
#tex.use_fake_user = True
|
||
#mat = context.view_layer.objects.active.active_material
|
||
slot = idblock.pov_texture_slots.add()
|
||
slot.name = tex.name
|
||
slot.texture = tex.name
|
||
slot.texture_search = tex.name
|
||
# Switch paint brush and paint brush mask
|
||
# to this texture so settings remain contextual
|
||
bpy.context.tool_settings.image_paint.brush.texture = tex
|
||
bpy.context.tool_settings.image_paint.brush.mask_texture = tex
|
||
idblock.pov.active_texture_index = (len(idblock.pov_texture_slots)-1)
|
||
|
||
#for area in bpy.context.screen.areas:
|
||
#if area.type in ['PROPERTIES']:
|
||
#area.tag_redraw()
|
||
|
||
|
||
return {'FINISHED'}
|
||
|
||
|
||
class TEXTURE_OT_POV_texture_slot_remove(Operator):
|
||
"""Use this class for the remove texture slot button."""
|
||
|
||
bl_idname = "pov.textureslotremove"
|
||
bl_label = "Remove"
|
||
bl_description = "Remove texture_slot"
|
||
bl_options = {'REGISTER', 'UNDO'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def execute(self, context):
|
||
idblock = pov_context_tex_datablock(context)
|
||
#mat = context.view_layer.objects.active.active_material
|
||
tex_slot = idblock.pov_texture_slots.remove(idblock.pov.active_texture_index)
|
||
if idblock.pov.active_texture_index > 0:
|
||
idblock.pov.active_texture_index -= 1
|
||
try:
|
||
tex = idblock.pov_texture_slots[idblock.pov.active_texture_index].texture
|
||
except IndexError:
|
||
# No more slots
|
||
return {'FINISHED'}
|
||
# Switch paint brush to previous texture so settings remain contextual
|
||
# if 'tex' in locals(): # Would test is the tex variable is assigned / exists
|
||
bpy.context.tool_settings.image_paint.brush.texture = bpy.data.textures[tex]
|
||
bpy.context.tool_settings.image_paint.brush.mask_texture = bpy.data.textures[tex]
|
||
|
||
return {'FINISHED'}
|
||
|
||
class TextureSlotPanel(TextureButtonsPanel):
|
||
"""Use this class to show pov texture slots panel."""
|
||
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
if not hasattr(context, "pov_texture_slot"):
|
||
return False
|
||
|
||
engine = context.scene.render.engine
|
||
return TextureButtonsPanel.poll(cls, context) and (
|
||
engine in cls.COMPAT_ENGINES
|
||
)
|
||
|
||
|
||
class TEXTURE_PT_POV_type(TextureButtonsPanel, Panel):
|
||
"""Use this class to define pov texture type buttons."""
|
||
|
||
bl_label = "POV Textures"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
bl_options = {'HIDE_HEADER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
world = context.world
|
||
tex = context.texture
|
||
|
||
split = layout.split(factor=0.2)
|
||
split.label(text="Pattern")
|
||
split.prop(tex.pov, "tex_pattern_type", text="")
|
||
|
||
# row = layout.row()
|
||
# row.template_list("WORLD_TEXTURE_SLOTS_UL_List", "texture_slots", world,
|
||
# world.texture_slots, world, "active_texture_index")
|
||
|
||
|
||
class TEXTURE_PT_POV_preview(TextureButtonsPanel, Panel):
|
||
"""Use this class to define pov texture preview panel."""
|
||
|
||
bl_label = "Preview"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
bl_options = {'HIDE_HEADER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
if not hasattr(context, "pov_texture_slot"):
|
||
return False
|
||
tex = context.texture
|
||
mat = bpy.context.active_object.active_material
|
||
return (
|
||
tex
|
||
and (tex.pov.tex_pattern_type != 'emulator')
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
tex = context.texture
|
||
slot = getattr(context, "pov_texture_slot", None)
|
||
idblock = pov_context_tex_datablock(context)
|
||
layout = self.layout
|
||
# if idblock:
|
||
# layout.template_preview(tex, parent=idblock, slot=slot)
|
||
if tex.pov.tex_pattern_type != 'emulator':
|
||
layout.operator("tex.preview_update")
|
||
else:
|
||
layout.template_preview(tex, slot=slot)
|
||
|
||
|
||
class TEXTURE_PT_POV_parameters(TextureButtonsPanel, Panel):
|
||
"""Use this class to define pov texture pattern buttons."""
|
||
|
||
bl_label = "POV Pattern Options"
|
||
bl_options = {'HIDE_HEADER'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
mat = bpy.context.active_object.active_material
|
||
layout = self.layout
|
||
tex = context.texture
|
||
align = True
|
||
if tex is not None and tex.pov.tex_pattern_type != 'emulator':
|
||
if tex.pov.tex_pattern_type == 'agate':
|
||
layout.prop(
|
||
tex.pov, "modifier_turbulence", text="Agate Turbulence"
|
||
)
|
||
if tex.pov.tex_pattern_type in {'spiral1', 'spiral2'}:
|
||
layout.prop(tex.pov, "modifier_numbers", text="Number of arms")
|
||
if tex.pov.tex_pattern_type == 'tiling':
|
||
layout.prop(tex.pov, "modifier_numbers", text="Pattern number")
|
||
if tex.pov.tex_pattern_type == 'magnet':
|
||
layout.prop(tex.pov, "magnet_style", text="Magnet style")
|
||
if tex.pov.tex_pattern_type == 'quilted':
|
||
row = layout.row(align=align)
|
||
row.prop(tex.pov, "modifier_control0", text="Control0")
|
||
row.prop(tex.pov, "modifier_control1", text="Control1")
|
||
if tex.pov.tex_pattern_type == 'brick':
|
||
col = layout.column(align=align)
|
||
row = col.row()
|
||
row.prop(tex.pov, "brick_size_x", text="Brick size X")
|
||
row.prop(tex.pov, "brick_size_y", text="Brick size Y")
|
||
row = col.row()
|
||
row.prop(tex.pov, "brick_size_z", text="Brick size Z")
|
||
row.prop(tex.pov, "brick_mortar", text="Brick mortar")
|
||
if tex.pov.tex_pattern_type in {'julia', 'mandel', 'magnet'}:
|
||
col = layout.column(align=align)
|
||
if tex.pov.tex_pattern_type == 'julia':
|
||
row = col.row()
|
||
row.prop(tex.pov, "julia_complex_1", text="Complex 1")
|
||
row.prop(tex.pov, "julia_complex_2", text="Complex 2")
|
||
if (
|
||
tex.pov.tex_pattern_type == 'magnet'
|
||
and tex.pov.magnet_style == 'julia'
|
||
):
|
||
row = col.row()
|
||
row.prop(tex.pov, "julia_complex_1", text="Complex 1")
|
||
row.prop(tex.pov, "julia_complex_2", text="Complex 2")
|
||
row = col.row()
|
||
if tex.pov.tex_pattern_type in {'julia', 'mandel'}:
|
||
row.prop(tex.pov, "f_exponent", text="Exponent")
|
||
if tex.pov.tex_pattern_type == 'magnet':
|
||
row.prop(tex.pov, "magnet_type", text="Type")
|
||
row.prop(tex.pov, "f_iter", text="Iterations")
|
||
row = col.row()
|
||
row.prop(tex.pov, "f_ior", text="Interior")
|
||
row.prop(tex.pov, "f_ior_fac", text="Factor I")
|
||
row = col.row()
|
||
row.prop(tex.pov, "f_eor", text="Exterior")
|
||
row.prop(tex.pov, "f_eor_fac", text="Factor E")
|
||
if tex.pov.tex_pattern_type == 'gradient':
|
||
layout.label(text="Gradient orientation:")
|
||
column_flow = layout.column_flow(columns=3, align=True)
|
||
column_flow.prop(tex.pov, "grad_orient_x", text="X")
|
||
column_flow.prop(tex.pov, "grad_orient_y", text="Y")
|
||
column_flow.prop(tex.pov, "grad_orient_z", text="Z")
|
||
if tex.pov.tex_pattern_type == 'pavement':
|
||
layout.prop(
|
||
tex.pov, "pave_sides", text="Pavement:number of sides"
|
||
)
|
||
col = layout.column(align=align)
|
||
column_flow = col.column_flow(columns=3, align=True)
|
||
column_flow.prop(tex.pov, "pave_tiles", text="Tiles")
|
||
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 6:
|
||
column_flow.prop(tex.pov, "pave_pat_35", text="Pattern")
|
||
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 5:
|
||
column_flow.prop(tex.pov, "pave_pat_22", text="Pattern")
|
||
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 5:
|
||
column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
|
||
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 6:
|
||
column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
|
||
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 4:
|
||
column_flow.prop(tex.pov, "pave_pat_7", text="Pattern")
|
||
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 4:
|
||
column_flow.prop(tex.pov, "pave_pat_5", text="Pattern")
|
||
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 5:
|
||
column_flow.prop(tex.pov, "pave_pat_4", text="Pattern")
|
||
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 3:
|
||
column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
|
||
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 4:
|
||
column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
|
||
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 3:
|
||
column_flow.prop(tex.pov, "pave_pat_2", text="Pattern")
|
||
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 6:
|
||
column_flow.label(text="!!! 5 tiles!")
|
||
column_flow.prop(tex.pov, "pave_form", text="Form")
|
||
if tex.pov.tex_pattern_type == 'function':
|
||
layout.prop(tex.pov, "func_list", text="Functions")
|
||
if (
|
||
tex.pov.tex_pattern_type == 'function'
|
||
and tex.pov.func_list != "NONE"
|
||
):
|
||
func = None
|
||
if tex.pov.func_list in {"f_noise3d", "f_ph", "f_r", "f_th"}:
|
||
func = 0
|
||
if tex.pov.func_list in {
|
||
"f_comma",
|
||
"f_crossed_trough",
|
||
"f_cubic_saddle",
|
||
"f_cushion",
|
||
"f_devils_curve",
|
||
"f_enneper",
|
||
"f_glob",
|
||
"f_heart",
|
||
"f_hex_x",
|
||
"f_hex_y",
|
||
"f_hunt_surface",
|
||
"f_klein_bottle",
|
||
"f_kummer_surface_v1",
|
||
"f_lemniscate_of_gerono",
|
||
"f_mitre",
|
||
"f_nodal_cubic",
|
||
"f_noise_generator",
|
||
"f_odd",
|
||
"f_paraboloid",
|
||
"f_pillow",
|
||
"f_piriform",
|
||
"f_quantum",
|
||
"f_quartic_paraboloid",
|
||
"f_quartic_saddle",
|
||
"f_sphere",
|
||
"f_steiners_roman",
|
||
"f_torus_gumdrop",
|
||
"f_umbrella",
|
||
}:
|
||
func = 1
|
||
if tex.pov.func_list in {
|
||
"f_bicorn",
|
||
"f_bifolia",
|
||
"f_boy_surface",
|
||
"f_superellipsoid",
|
||
"f_torus",
|
||
}:
|
||
func = 2
|
||
if tex.pov.func_list in {
|
||
"f_ellipsoid",
|
||
"f_folium_surface",
|
||
"f_hyperbolic_torus",
|
||
"f_kampyle_of_eudoxus",
|
||
"f_parabolic_torus",
|
||
"f_quartic_cylinder",
|
||
"f_torus2",
|
||
}:
|
||
func = 3
|
||
if tex.pov.func_list in {
|
||
"f_blob2",
|
||
"f_cross_ellipsoids",
|
||
"f_flange_cover",
|
||
"f_isect_ellipsoids",
|
||
"f_kummer_surface_v2",
|
||
"f_ovals_of_cassini",
|
||
"f_rounded_box",
|
||
"f_spikes_2d",
|
||
"f_strophoid",
|
||
}:
|
||
func = 4
|
||
if tex.pov.func_list in {
|
||
"f_algbr_cyl1",
|
||
"f_algbr_cyl2",
|
||
"f_algbr_cyl3",
|
||
"f_algbr_cyl4",
|
||
"f_blob",
|
||
"f_mesh1",
|
||
"f_poly4",
|
||
"f_spikes",
|
||
}:
|
||
func = 5
|
||
if tex.pov.func_list in {
|
||
"f_devils_curve_2d",
|
||
"f_dupin_cyclid",
|
||
"f_folium_surface_2d",
|
||
"f_hetero_mf",
|
||
"f_kampyle_of_eudoxus_2d",
|
||
"f_lemniscate_of_gerono_2d",
|
||
"f_polytubes",
|
||
"f_ridge",
|
||
"f_ridged_mf",
|
||
"f_spiral",
|
||
"f_witch_of_agnesi",
|
||
}:
|
||
func = 6
|
||
if tex.pov.func_list in {
|
||
"f_helix1",
|
||
"f_helix2",
|
||
"f_piriform_2d",
|
||
"f_strophoid_2d",
|
||
}:
|
||
func = 7
|
||
if tex.pov.func_list == "f_helical_torus":
|
||
func = 8
|
||
column_flow = layout.column_flow(columns=3, align=True)
|
||
column_flow.label(text="X")
|
||
column_flow.prop(tex.pov, "func_plus_x", text="")
|
||
column_flow.prop(tex.pov, "func_x", text="Value")
|
||
column_flow = layout.column_flow(columns=3, align=True)
|
||
column_flow.label(text="Y")
|
||
column_flow.prop(tex.pov, "func_plus_y", text="")
|
||
column_flow.prop(tex.pov, "func_y", text="Value")
|
||
column_flow = layout.column_flow(columns=3, align=True)
|
||
column_flow.label(text="Z")
|
||
column_flow.prop(tex.pov, "func_plus_z", text="")
|
||
column_flow.prop(tex.pov, "func_z", text="Value")
|
||
row = layout.row(align=align)
|
||
if func > 0:
|
||
row.prop(tex.pov, "func_P0", text="P0")
|
||
if func > 1:
|
||
row.prop(tex.pov, "func_P1", text="P1")
|
||
row = layout.row(align=align)
|
||
if func > 2:
|
||
row.prop(tex.pov, "func_P2", text="P2")
|
||
if func > 3:
|
||
row.prop(tex.pov, "func_P3", text="P3")
|
||
row = layout.row(align=align)
|
||
if func > 4:
|
||
row.prop(tex.pov, "func_P4", text="P4")
|
||
if func > 5:
|
||
row.prop(tex.pov, "func_P5", text="P5")
|
||
row = layout.row(align=align)
|
||
if func > 6:
|
||
row.prop(tex.pov, "func_P6", text="P6")
|
||
if func > 7:
|
||
row.prop(tex.pov, "func_P7", text="P7")
|
||
row = layout.row(align=align)
|
||
row.prop(tex.pov, "func_P8", text="P8")
|
||
row.prop(tex.pov, "func_P9", text="P9")
|
||
###################################################End Patterns############################
|
||
|
||
layout.prop(tex.pov, "warp_types", text="Warp types") # warp
|
||
if tex.pov.warp_types == "TOROIDAL":
|
||
layout.prop(
|
||
tex.pov, "warp_tor_major_radius", text="Major radius"
|
||
)
|
||
if tex.pov.warp_types not in {"CUBIC", "NONE"}:
|
||
layout.prop(
|
||
tex.pov, "warp_orientation", text="Warp orientation"
|
||
)
|
||
col = layout.column(align=align)
|
||
row = col.row()
|
||
row.prop(tex.pov, "warp_dist_exp", text="Distance exponent")
|
||
row = col.row()
|
||
row.prop(tex.pov, "modifier_frequency", text="Frequency")
|
||
row.prop(tex.pov, "modifier_phase", text="Phase")
|
||
|
||
row = layout.row()
|
||
|
||
row.label(text="Offset:")
|
||
row.label(text="Scale:")
|
||
row.label(text="Rotate:")
|
||
col = layout.column(align=align)
|
||
row = col.row()
|
||
row.prop(tex.pov, "tex_mov_x", text="X")
|
||
row.prop(tex.pov, "tex_scale_x", text="X")
|
||
row.prop(tex.pov, "tex_rot_x", text="X")
|
||
row = col.row()
|
||
row.prop(tex.pov, "tex_mov_y", text="Y")
|
||
row.prop(tex.pov, "tex_scale_y", text="Y")
|
||
row.prop(tex.pov, "tex_rot_y", text="Y")
|
||
row = col.row()
|
||
row.prop(tex.pov, "tex_mov_z", text="Z")
|
||
row.prop(tex.pov, "tex_scale_z", text="Z")
|
||
row.prop(tex.pov, "tex_rot_z", text="Z")
|
||
row = layout.row()
|
||
|
||
row.label(text="Turbulence:")
|
||
col = layout.column(align=align)
|
||
row = col.row()
|
||
row.prop(tex.pov, "warp_turbulence_x", text="X")
|
||
row.prop(tex.pov, "modifier_octaves", text="Octaves")
|
||
row = col.row()
|
||
row.prop(tex.pov, "warp_turbulence_y", text="Y")
|
||
row.prop(tex.pov, "modifier_lambda", text="Lambda")
|
||
row = col.row()
|
||
row.prop(tex.pov, "warp_turbulence_z", text="Z")
|
||
row.prop(tex.pov, "modifier_omega", text="Omega")
|
||
|
||
class TEXTURE_PT_POV_mapping(TextureSlotPanel, Panel):
|
||
"""Use this class to define POV texture mapping buttons"""
|
||
bl_label = "Mapping"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
idblock = pov_context_tex_datablock(context)
|
||
if isinstance(idblock, Brush) and not context.sculpt_object:
|
||
return False
|
||
|
||
if not getattr(context, "texture_slot", None):
|
||
return False
|
||
|
||
engine = context.scene.render.engine
|
||
return (engine in cls.COMPAT_ENGINES)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
idblock = pov_context_tex_datablock(context)
|
||
|
||
#tex = context.texture_slot
|
||
tex = mat.pov_texture_slots[
|
||
mat.active_texture_index
|
||
]
|
||
if not isinstance(idblock, Brush):
|
||
split = layout.split(percentage=0.3)
|
||
col = split.column()
|
||
col.label(text="Coordinates:")
|
||
col = split.column()
|
||
col.prop(tex, "texture_coords", text="")
|
||
|
||
if tex.texture_coords == 'ORCO':
|
||
"""
|
||
ob = context.object
|
||
if ob and ob.type == 'MESH':
|
||
split = layout.split(percentage=0.3)
|
||
split.label(text="Mesh:")
|
||
split.prop(ob.data, "texco_mesh", text="")
|
||
"""
|
||
elif tex.texture_coords == 'UV':
|
||
split = layout.split(percentage=0.3)
|
||
split.label(text="Map:")
|
||
ob = context.object
|
||
if ob and ob.type == 'MESH':
|
||
split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="")
|
||
else:
|
||
split.prop(tex, "uv_layer", text="")
|
||
|
||
elif tex.texture_coords == 'OBJECT':
|
||
split = layout.split(percentage=0.3)
|
||
split.label(text="Object:")
|
||
split.prop(tex, "object", text="")
|
||
|
||
elif tex.texture_coords == 'ALONG_STROKE':
|
||
split = layout.split(percentage=0.3)
|
||
split.label(text="Use Tips:")
|
||
split.prop(tex, "use_tips", text="")
|
||
|
||
if isinstance(idblock, Brush):
|
||
if context.sculpt_object or context.image_paint_object:
|
||
brush_texture_settings(layout, idblock, context.sculpt_object)
|
||
else:
|
||
if isinstance(idblock, FreestyleLineStyle):
|
||
split = layout.split(percentage=0.3)
|
||
split.label(text="Projection:")
|
||
split.prop(tex, "mapping", text="")
|
||
|
||
split = layout.split(percentage=0.3)
|
||
split.separator()
|
||
row = split.row()
|
||
row.prop(tex, "mapping_x", text="")
|
||
row.prop(tex, "mapping_y", text="")
|
||
row.prop(tex, "mapping_z", text="")
|
||
|
||
elif isinstance(idblock, Material):
|
||
split = layout.split(percentage=0.3)
|
||
split.label(text="Projection:")
|
||
split.prop(tex, "mapping", text="")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
if tex.texture_coords in {'ORCO', 'UV'}:
|
||
col.prop(tex, "use_from_dupli")
|
||
if (idblock.type == 'VOLUME' and tex.texture_coords == 'ORCO'):
|
||
col.prop(tex, "use_map_to_bounds")
|
||
elif tex.texture_coords == 'OBJECT':
|
||
col.prop(tex, "use_from_original")
|
||
if (idblock.type == 'VOLUME'):
|
||
col.prop(tex, "use_map_to_bounds")
|
||
else:
|
||
col.label()
|
||
|
||
col = split.column()
|
||
row = col.row()
|
||
row.prop(tex, "mapping_x", text="")
|
||
row.prop(tex, "mapping_y", text="")
|
||
row.prop(tex, "mapping_z", text="")
|
||
|
||
row = layout.row()
|
||
row.column().prop(tex, "offset")
|
||
row.column().prop(tex, "scale")
|
||
|
||
class TEXTURE_PT_POV_influence(TextureSlotPanel, Panel):
|
||
"""Use this class to define pov texture influence buttons."""
|
||
|
||
bl_label = "Influence"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
bl_space_type = 'PROPERTIES'
|
||
bl_region_type = 'WINDOW'
|
||
#bl_context = 'texture'
|
||
@classmethod
|
||
def poll(cls, context):
|
||
idblock = pov_context_tex_datablock(context)
|
||
if (
|
||
# isinstance(idblock, Brush) and # Brush used for everything since 2.8
|
||
context.scene.texture_context == 'OTHER'
|
||
): # XXX replace by isinstance(idblock, bpy.types.Brush) and ...
|
||
return False
|
||
|
||
# Specify below also for pov_world_texture_slots, lights etc.
|
||
# to display for various types of slots but only when any
|
||
if not getattr(idblock, "pov_texture_slots", None):
|
||
return False
|
||
|
||
engine = context.scene.render.engine
|
||
return engine in cls.COMPAT_ENGINES
|
||
|
||
def draw(self, context):
|
||
|
||
layout = self.layout
|
||
|
||
idblock = pov_context_tex_datablock(context)
|
||
# tex = context.pov_texture_slot
|
||
#mat = bpy.context.active_object.active_material
|
||
texslot = idblock.pov_texture_slots[
|
||
idblock.pov.active_texture_index
|
||
] # bpy.data.textures[mat.active_texture_index]
|
||
tex = bpy.data.textures[
|
||
idblock.pov_texture_slots[idblock.pov.active_texture_index].texture
|
||
]
|
||
|
||
def factor_but(layout, toggle, factor, name):
|
||
row = layout.row(align=True)
|
||
row.prop(texslot, toggle, text="")
|
||
sub = row.row(align=True)
|
||
sub.active = getattr(texslot, toggle)
|
||
sub.prop(texslot, factor, text=name, slider=True)
|
||
return sub # XXX, temp. use_map_normal needs to override.
|
||
|
||
if isinstance(idblock, Material):
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
if idblock.pov.type in {'SURFACE', 'WIRE'}:
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="Diffuse:")
|
||
factor_but(
|
||
col, "use_map_diffuse", "diffuse_factor", "Intensity"
|
||
)
|
||
factor_but(
|
||
col,
|
||
"use_map_color_diffuse",
|
||
"diffuse_color_factor",
|
||
"Color",
|
||
)
|
||
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
|
||
factor_but(
|
||
col,
|
||
"use_map_translucency",
|
||
"translucency_factor",
|
||
"Translucency",
|
||
)
|
||
|
||
col.label(text="Specular:")
|
||
factor_but(
|
||
col, "use_map_specular", "specular_factor", "Intensity"
|
||
)
|
||
factor_but(
|
||
col, "use_map_color_spec", "specular_color_factor", "Color"
|
||
)
|
||
factor_but(
|
||
col, "use_map_hardness", "hardness_factor", "Hardness"
|
||
)
|
||
|
||
col = split.column()
|
||
col.label(text="Shading:")
|
||
factor_but(col, "use_map_ambient", "ambient_factor", "Ambient")
|
||
factor_but(col, "use_map_emit", "emit_factor", "Emit")
|
||
factor_but(col, "use_map_mirror", "mirror_factor", "Mirror")
|
||
factor_but(col, "use_map_raymir", "raymir_factor", "Ray Mirror")
|
||
|
||
col.label(text="Geometry:")
|
||
# XXX replace 'or' when displacement is fixed to not rely on normal influence value.
|
||
sub_tmp = factor_but(
|
||
col, "use_map_normal", "normal_factor", "Normal"
|
||
)
|
||
sub_tmp.active = (
|
||
texslot.use_map_normal or texslot.use_map_displacement
|
||
)
|
||
# END XXX
|
||
|
||
factor_but(col, "use_map_warp", "warp_factor", "Warp")
|
||
factor_but(
|
||
col,
|
||
"use_map_displacement",
|
||
"displacement_factor",
|
||
"Displace",
|
||
)
|
||
|
||
# ~ sub = col.column()
|
||
# ~ sub.active = texslot.use_map_translucency or texslot.map_emit or texslot.map_alpha or texslot.map_raymir or texslot.map_hardness or texslot.map_ambient or texslot.map_specularity or texslot.map_reflection or texslot.map_mirror
|
||
# ~ sub.prop(texslot, "default_value", text="Amount", slider=True)
|
||
elif idblock.pov.type == 'HALO':
|
||
layout.label(text="Halo:")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
factor_but(
|
||
col,
|
||
"use_map_color_diffuse",
|
||
"diffuse_color_factor",
|
||
"Color",
|
||
)
|
||
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
|
||
|
||
col = split.column()
|
||
factor_but(col, "use_map_raymir", "raymir_factor", "Size")
|
||
factor_but(
|
||
col, "use_map_hardness", "hardness_factor", "Hardness"
|
||
)
|
||
factor_but(
|
||
col, "use_map_translucency", "translucency_factor", "Add"
|
||
)
|
||
elif idblock.pov.type == 'VOLUME':
|
||
layout.label(text="Volume:")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
factor_but(col, "use_map_density", "density_factor", "Density")
|
||
factor_but(
|
||
col, "use_map_emission", "emission_factor", "Emission"
|
||
)
|
||
factor_but(
|
||
col, "use_map_scatter", "scattering_factor", "Scattering"
|
||
)
|
||
factor_but(
|
||
col, "use_map_reflect", "reflection_factor", "Reflection"
|
||
)
|
||
|
||
col = split.column()
|
||
col.label(text=" ")
|
||
factor_but(
|
||
col,
|
||
"use_map_color_emission",
|
||
"emission_color_factor",
|
||
"Emission Color",
|
||
)
|
||
factor_but(
|
||
col,
|
||
"use_map_color_transmission",
|
||
"transmission_color_factor",
|
||
"Transmission Color",
|
||
)
|
||
factor_but(
|
||
col,
|
||
"use_map_color_reflection",
|
||
"reflection_color_factor",
|
||
"Reflection Color",
|
||
)
|
||
|
||
layout.label(text="Geometry:")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
factor_but(col, "use_map_warp", "warp_factor", "Warp")
|
||
|
||
col = split.column()
|
||
factor_but(
|
||
col,
|
||
"use_map_displacement",
|
||
"displacement_factor",
|
||
"Displace",
|
||
)
|
||
|
||
elif isinstance(idblock, Light):
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
factor_but(col, "use_map_color", "color_factor", "Color")
|
||
|
||
col = split.column()
|
||
factor_but(col, "use_map_shadow", "shadow_factor", "Shadow")
|
||
|
||
elif isinstance(idblock, World):
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
factor_but(col, "use_map_blend", "blend_factor", "Blend")
|
||
factor_but(col, "use_map_horizon", "horizon_factor", "Horizon")
|
||
|
||
col = split.column()
|
||
factor_but(
|
||
col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up"
|
||
)
|
||
factor_but(
|
||
col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down"
|
||
)
|
||
elif isinstance(idblock, ParticleSettings):
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.label(text="General:")
|
||
factor_but(col, "use_map_time", "time_factor", "Time")
|
||
factor_but(col, "use_map_life", "life_factor", "Lifetime")
|
||
factor_but(col, "use_map_density", "density_factor", "Density")
|
||
factor_but(col, "use_map_size", "size_factor", "Size")
|
||
|
||
col = split.column()
|
||
col.label(text="Physics:")
|
||
factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
|
||
factor_but(col, "use_map_damp", "damp_factor", "Damp")
|
||
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
|
||
factor_but(col, "use_map_field", "field_factor", "Force Fields")
|
||
|
||
layout.label(text="Hair:")
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
factor_but(col, "use_map_length", "length_factor", "Length")
|
||
factor_but(col, "use_map_clump", "clump_factor", "Clump")
|
||
factor_but(col, "use_map_twist", "twist_factor", "Twist")
|
||
|
||
col = split.column()
|
||
factor_but(
|
||
col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude"
|
||
)
|
||
factor_but(
|
||
col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency"
|
||
)
|
||
factor_but(col, "use_map_rough", "rough_factor", "Rough")
|
||
|
||
elif isinstance(idblock, FreestyleLineStyle):
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
factor_but(
|
||
col, "use_map_color_diffuse", "diffuse_color_factor", "Color"
|
||
)
|
||
col = split.column()
|
||
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
|
||
|
||
layout.separator()
|
||
|
||
if not isinstance(idblock, ParticleSettings):
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
# col.prop(tex, "blend_type", text="Blend") #deprecated since 2.8
|
||
# col.prop(tex, "use_rgb_to_intensity") #deprecated since 2.8
|
||
# color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
|
||
# col.prop(tex, "color", text="") #deprecated since 2.8
|
||
|
||
col = split.column()
|
||
# col.prop(tex, "invert", text="Negative") #deprecated since 2.8
|
||
# col.prop(tex, "use_stencil") #deprecated since 2.8
|
||
|
||
# if isinstance(idblock, (Material, World)):
|
||
# col.prop(tex, "default_value", text="DVar", slider=True)
|
||
|
||
|
||
class TEXTURE_PT_POV_tex_gamma(TextureButtonsPanel, Panel):
|
||
"""Use this class to define pov texture gamma buttons."""
|
||
|
||
bl_label = "Image Gamma"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
tex = context.texture
|
||
|
||
self.layout.prop(
|
||
tex.pov, "tex_gamma_enable", text="", icon='SEQ_LUMA_WAVEFORM'
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
tex = context.texture
|
||
|
||
layout.active = tex.pov.tex_gamma_enable
|
||
layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
|
||
|
||
|
||
# commented out below UI for texture only custom code inside exported material:
|
||
# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, Panel):
|
||
# bl_label = "Custom POV Code"
|
||
# COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
# def draw(self, context):
|
||
# layout = self.layout
|
||
|
||
# tex = context.texture
|
||
|
||
# col = layout.column()
|
||
# col.label(text="Replace properties with:")
|
||
# col.prop(tex.pov, "replacement_text", text="")
|
||
|
||
|
||
class OBJECT_PT_POV_obj_parameters(ObjectButtonsPanel, Panel):
|
||
"""Use this class to define pov specific object level options buttons."""
|
||
|
||
bl_label = "POV"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
|
||
engine = context.scene.render.engine
|
||
return engine in cls.COMPAT_ENGINES
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column(align=True)
|
||
|
||
col.label(text="Radiosity:")
|
||
col.prop(obj.pov, "importance_value", text="Importance")
|
||
col.label(text="Photons:")
|
||
col.prop(obj.pov, "collect_photons", text="Receive Photon Caustics")
|
||
if obj.pov.collect_photons:
|
||
col.prop(
|
||
obj.pov, "spacing_multiplier", text="Photons Spacing Multiplier"
|
||
)
|
||
|
||
split = layout.split()
|
||
|
||
col = split.column()
|
||
col.prop(obj.pov, "hollow")
|
||
col.prop(obj.pov, "double_illuminate")
|
||
|
||
if obj.type == 'META' or obj.pov.curveshape == 'lathe':
|
||
# if obj.pov.curveshape == 'sor'
|
||
col.prop(obj.pov, "sturm")
|
||
col.prop(obj.pov, "no_shadow")
|
||
col.prop(obj.pov, "no_image")
|
||
col.prop(obj.pov, "no_reflection")
|
||
col.prop(obj.pov, "no_radiosity")
|
||
col.prop(obj.pov, "inverse")
|
||
col.prop(obj.pov, "hierarchy")
|
||
# col.prop(obj.pov,"boundorclip",text="Bound / Clip")
|
||
# if obj.pov.boundorclip != "none":
|
||
# col.prop_search(obj.pov,"boundorclipob",context.blend_data,"objects",text="Object")
|
||
# text = "Clipped by"
|
||
# if obj.pov.boundorclip == "clipped_by":
|
||
# text = "Bounded by"
|
||
# col.prop(obj.pov,"addboundorclip",text=text)
|
||
|
||
|
||
class OBJECT_PT_POV_obj_sphere(PovDataButtonsPanel, Panel):
|
||
"""Use this class to define pov sphere primitive parameters buttons."""
|
||
|
||
bl_label = "POV Sphere"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'SPHERE'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'SPHERE':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(text="Sphere radius: " + str(obj.pov.sphere_radius))
|
||
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.sphere_update", text="Update", icon="SHADING_RENDERED"
|
||
)
|
||
|
||
# col.label(text="Parameters:")
|
||
col.prop(obj.pov, "sphere_radius", text="Radius of Sphere")
|
||
|
||
|
||
class OBJECT_PT_POV_obj_cylinder(PovDataButtonsPanel, Panel):
|
||
"""Use this class to define pov cylinder primitive parameters buttons."""
|
||
|
||
bl_label = "POV Cylinder"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'CYLINDER'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'CYLINDER':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(
|
||
text="Cylinder radius: " + str(obj.pov.cylinder_radius)
|
||
)
|
||
col.label(
|
||
text="Cylinder cap location: "
|
||
+ str(obj.pov.cylinder_location_cap)
|
||
)
|
||
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.cylinder_update", text="Update", icon="MESH_CYLINDER"
|
||
)
|
||
|
||
# col.label(text="Parameters:")
|
||
col.prop(obj.pov, "cylinder_radius")
|
||
col.prop(obj.pov, "cylinder_location_cap")
|
||
|
||
|
||
class OBJECT_PT_POV_obj_cone(PovDataButtonsPanel, Panel):
|
||
"""Use this class to define pov cone primitive parameters buttons."""
|
||
|
||
bl_label = "POV Cone"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'CONE'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'CONE':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(
|
||
text="Cone base radius: " + str(obj.pov.cone_base_radius)
|
||
)
|
||
col.label(
|
||
text="Cone cap radius: " + str(obj.pov.cone_cap_radius)
|
||
)
|
||
col.label(
|
||
text="Cone proxy segments: " + str(obj.pov.cone_segments)
|
||
)
|
||
col.label(text="Cone height: " + str(obj.pov.cone_height))
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.cone_update", text="Update", icon="MESH_CONE"
|
||
)
|
||
|
||
# col.label(text="Parameters:")
|
||
col.prop(
|
||
obj.pov, "cone_base_radius", text="Radius of Cone Base"
|
||
)
|
||
col.prop(obj.pov, "cone_cap_radius", text="Radius of Cone Cap")
|
||
col.prop(
|
||
obj.pov, "cone_segments", text="Segmentation of Cone proxy"
|
||
)
|
||
col.prop(obj.pov, "cone_height", text="Height of the cone")
|
||
|
||
|
||
class OBJECT_PT_POV_obj_superellipsoid(PovDataButtonsPanel, Panel):
|
||
"""Use this class to define pov superellipsoid primitive parameters buttons."""
|
||
|
||
bl_label = "POV Superquadric ellipsoid"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'SUPERELLIPSOID'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'SUPERELLIPSOID':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(text="Radial segmentation: " + str(obj.pov.se_u))
|
||
col.label(text="Lateral segmentation: " + str(obj.pov.se_v))
|
||
col.label(text="Ring shape: " + str(obj.pov.se_n1))
|
||
col.label(text="Cross-section shape: " + str(obj.pov.se_n2))
|
||
col.label(text="Fill up and down: " + str(obj.pov.se_edit))
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.superellipsoid_update",
|
||
text="Update",
|
||
icon="MOD_SUBSURF",
|
||
)
|
||
|
||
# col.label(text="Parameters:")
|
||
col.prop(obj.pov, "se_u")
|
||
col.prop(obj.pov, "se_v")
|
||
col.prop(obj.pov, "se_n1")
|
||
col.prop(obj.pov, "se_n2")
|
||
col.prop(obj.pov, "se_edit")
|
||
|
||
|
||
class OBJECT_PT_POV_obj_torus(PovDataButtonsPanel, Panel):
|
||
"""Use this class to define pov torus primitive parameters buttons."""
|
||
|
||
bl_label = "POV Torus"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'TORUS'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'TORUS':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(
|
||
text="Torus major radius: "
|
||
+ str(obj.pov.torus_major_radius)
|
||
)
|
||
col.label(
|
||
text="Torus minor radius: "
|
||
+ str(obj.pov.torus_minor_radius)
|
||
)
|
||
col.label(
|
||
text="Torus major segments: "
|
||
+ str(obj.pov.torus_major_segments)
|
||
)
|
||
col.label(
|
||
text="Torus minor segments: "
|
||
+ str(obj.pov.torus_minor_segments)
|
||
)
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.torus_update", text="Update", icon="MESH_TORUS"
|
||
)
|
||
|
||
# col.label(text="Parameters:")
|
||
col.prop(obj.pov, "torus_major_radius")
|
||
col.prop(obj.pov, "torus_minor_radius")
|
||
col.prop(obj.pov, "torus_major_segments")
|
||
col.prop(obj.pov, "torus_minor_segments")
|
||
|
||
|
||
class OBJECT_PT_POV_obj_supertorus(PovDataButtonsPanel, Panel):
|
||
"""Use this class to define pov supertorus primitive parameters buttons."""
|
||
|
||
bl_label = "POV SuperTorus"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'SUPERTORUS'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'SUPERTORUS':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(
|
||
text="SuperTorus major radius: "
|
||
+ str(obj.pov.st_major_radius)
|
||
)
|
||
col.label(
|
||
text="SuperTorus minor radius: "
|
||
+ str(obj.pov.st_minor_radius)
|
||
)
|
||
col.label(
|
||
text="SuperTorus major segments: " + str(obj.pov.st_u)
|
||
)
|
||
col.label(
|
||
text="SuperTorus minor segments: " + str(obj.pov.st_v)
|
||
)
|
||
|
||
col.label(
|
||
text="SuperTorus Ring Manipulator: " + str(obj.pov.st_ring)
|
||
)
|
||
col.label(
|
||
text="SuperTorus Cross Manipulator: "
|
||
+ str(obj.pov.st_cross)
|
||
)
|
||
col.label(
|
||
text="SuperTorus Internal And External radii: "
|
||
+ str(obj.pov.st_ie)
|
||
)
|
||
|
||
col.label(
|
||
text="SuperTorus accuracy: " + str(ob.pov.st_accuracy)
|
||
)
|
||
col.label(
|
||
text="SuperTorus max gradient: "
|
||
+ str(ob.pov.st_max_gradient)
|
||
)
|
||
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.supertorus_update", text="Update", icon="MESH_TORUS"
|
||
)
|
||
|
||
# col.label(text="Parameters:")
|
||
col.prop(obj.pov, "st_major_radius")
|
||
col.prop(obj.pov, "st_minor_radius")
|
||
col.prop(obj.pov, "st_u")
|
||
col.prop(obj.pov, "st_v")
|
||
col.prop(obj.pov, "st_ring")
|
||
col.prop(obj.pov, "st_cross")
|
||
col.prop(obj.pov, "st_ie")
|
||
# col.prop(obj.pov, "st_edit") #?
|
||
col.prop(obj.pov, "st_accuracy")
|
||
col.prop(obj.pov, "st_max_gradient")
|
||
|
||
|
||
class OBJECT_PT_POV_obj_parametric(PovDataButtonsPanel, Panel):
|
||
"""Use this class to define pov parametric surface primitive parameters buttons."""
|
||
|
||
bl_label = "POV Parametric surface"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
# bl_options = {'HIDE_HEADER'}
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
obj = context.object
|
||
return (
|
||
obj
|
||
and obj.pov.object_as == 'PARAMETRIC'
|
||
and (engine in cls.COMPAT_ENGINES)
|
||
)
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
|
||
if obj.pov.object_as == 'PARAMETRIC':
|
||
if obj.pov.unlock_parameters == False:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Exported parameters below",
|
||
icon='LOCKED',
|
||
)
|
||
col.label(text="Minimum U: " + str(obj.pov.u_min))
|
||
col.label(text="Minimum V: " + str(obj.pov.v_min))
|
||
col.label(text="Maximum U: " + str(obj.pov.u_max))
|
||
col.label(text="Minimum V: " + str(obj.pov.v_min))
|
||
col.label(text="X Function: " + str(obj.pov.x_eq))
|
||
col.label(text="Y Function: " + str(obj.pov.y_eq))
|
||
col.label(text="Z Function: " + str(obj.pov.x_eq))
|
||
|
||
else:
|
||
col.prop(
|
||
obj.pov,
|
||
"unlock_parameters",
|
||
text="Edit exported parameters",
|
||
icon='UNLOCKED',
|
||
)
|
||
col.label(text="3D view proxy may get out of synch")
|
||
col.active = obj.pov.unlock_parameters
|
||
|
||
layout.operator(
|
||
"pov.parametric_update", text="Update", icon="SCRIPTPLUGINS"
|
||
)
|
||
|
||
col.prop(obj.pov, "u_min", text="Minimum U")
|
||
col.prop(obj.pov, "v_min", text="Minimum V")
|
||
col.prop(obj.pov, "u_max", text="Maximum U")
|
||
col.prop(obj.pov, "v_max", text="Minimum V")
|
||
col.prop(obj.pov, "x_eq", text="X Function")
|
||
col.prop(obj.pov, "y_eq", text="Y Function")
|
||
col.prop(obj.pov, "z_eq", text="Z Function")
|
||
|
||
|
||
class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, Panel):
|
||
"""Use this class to define pov object replacement field."""
|
||
|
||
bl_label = "Custom POV Code"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
obj = context.object
|
||
|
||
col = layout.column()
|
||
col.label(text="Replace properties with:")
|
||
col.prop(obj.pov, "replacement_text", text="")
|
||
|
||
|
||
###############################################################################
|
||
# Add Povray Objects
|
||
###############################################################################
|
||
|
||
|
||
class VIEW_MT_POV_primitives_add(Menu):
|
||
"""Define the primitives menu with presets"""
|
||
|
||
bl_idname = "VIEW_MT_POV_primitives_add"
|
||
bl_label = "Povray"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
engine = context.scene.render.engine
|
||
return engine == 'POVRAY_RENDER'
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
layout.operator_context = 'INVOKE_REGION_WIN'
|
||
layout.menu(
|
||
VIEW_MT_POV_Basic_Shapes.bl_idname, text="Primitives", icon="GROUP"
|
||
)
|
||
layout.menu(VIEW_MT_POV_import.bl_idname, text="Import", icon="IMPORT")
|
||
|
||
|
||
class VIEW_MT_POV_Basic_Shapes(Menu):
|
||
"""Use this class to sort simple primitives menu entries."""
|
||
|
||
bl_idname = "POVRAY_MT_basic_shape_tools"
|
||
bl_label = "Basic_shapes"
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
layout.operator_context = 'INVOKE_REGION_WIN'
|
||
layout.operator(
|
||
"pov.addplane", text="Infinite Plane", icon='MESH_PLANE'
|
||
)
|
||
layout.operator("pov.addbox", text="Box", icon='MESH_CUBE')
|
||
layout.operator("pov.addsphere", text="Sphere", icon='SHADING_RENDERED')
|
||
layout.operator(
|
||
"pov.addcylinder", text="Cylinder", icon="MESH_CYLINDER"
|
||
)
|
||
layout.operator("pov.cone_add", text="Cone", icon="MESH_CONE")
|
||
layout.operator("pov.addtorus", text="Torus", icon='MESH_TORUS')
|
||
layout.separator()
|
||
layout.operator("pov.addrainbow", text="Rainbow", icon="COLOR")
|
||
layout.operator("pov.addlathe", text="Lathe", icon='MOD_SCREW')
|
||
layout.operator("pov.addprism", text="Prism", icon='MOD_SOLIDIFY')
|
||
layout.operator(
|
||
"pov.addsuperellipsoid",
|
||
text="Superquadric Ellipsoid",
|
||
icon='MOD_SUBSURF',
|
||
)
|
||
layout.operator(
|
||
"pov.addheightfield", text="Height Field", icon="RNDCURVE"
|
||
)
|
||
layout.operator(
|
||
"pov.addspheresweep", text="Sphere Sweep", icon='FORCE_CURVE'
|
||
)
|
||
layout.separator()
|
||
layout.operator(
|
||
"pov.addblobsphere", text="Blob Sphere", icon='META_DATA'
|
||
)
|
||
layout.separator()
|
||
layout.label(text="Isosurfaces")
|
||
layout.operator(
|
||
"pov.addisosurfacebox", text="Isosurface Box", icon="META_CUBE"
|
||
)
|
||
layout.operator(
|
||
"pov.addisosurfacesphere",
|
||
text="Isosurface Sphere",
|
||
icon="META_BALL",
|
||
)
|
||
layout.operator(
|
||
"pov.addsupertorus", text="Supertorus", icon="SURFACE_NTORUS"
|
||
)
|
||
layout.separator()
|
||
layout.label(text="Macro based")
|
||
layout.operator(
|
||
"pov.addpolygontocircle",
|
||
text="Polygon To Circle Blending",
|
||
icon="MOD_CAST",
|
||
)
|
||
layout.operator("pov.addloft", text="Loft", icon="SURFACE_NSURFACE")
|
||
layout.separator()
|
||
# Warning if the Add Advanced Objects addon containing
|
||
# Add mesh extra objects is not enabled
|
||
if not check_add_mesh_extra_objects():
|
||
# col = box.column()
|
||
layout.label(
|
||
text="Please enable Add Mesh: Extra Objects addon", icon="INFO"
|
||
)
|
||
# layout.separator()
|
||
layout.operator(
|
||
"preferences.addon_show",
|
||
text="Go to Add Mesh: Extra Objects addon",
|
||
icon="PREFERENCES",
|
||
).module = "add_mesh_extra_objects"
|
||
|
||
# layout.separator()
|
||
return
|
||
else:
|
||
layout.operator(
|
||
"pov.addparametric", text="Parametric", icon='SCRIPTPLUGINS'
|
||
)
|
||
|
||
|
||
class VIEW_MT_POV_import(Menu):
|
||
"""Use this class for the import menu."""
|
||
|
||
bl_idname = "POVRAY_MT_import_tools"
|
||
bl_label = "Import"
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
layout.operator_context = 'INVOKE_REGION_WIN'
|
||
layout.operator("import_scene.pov", icon="FORCE_LENNARDJONES")
|
||
|
||
|
||
def menu_func_add(self, context):
|
||
engine = context.scene.render.engine
|
||
if engine == 'POVRAY_RENDER':
|
||
self.layout.menu("VIEW_MT_POV_primitives_add", icon="PLUGIN")
|
||
|
||
|
||
def menu_func_import(self, context):
|
||
engine = context.scene.render.engine
|
||
if engine == 'POVRAY_RENDER':
|
||
self.layout.operator("import_scene.pov", icon="FORCE_LENNARDJONES")
|
||
|
||
|
||
##############Nodes
|
||
|
||
# def find_node_input(node, name):
|
||
# for input in node.inputs:
|
||
# if input.name == name:
|
||
# return input
|
||
|
||
# def panel_node_draw(layout, id_data, output_type, input_name):
|
||
# if not id_data.use_nodes:
|
||
# #layout.operator("pov.material_use_nodes", icon='SOUND')#'NODETREE')
|
||
# #layout.operator("pov.use_shading_nodes", icon='NODETREE')
|
||
# layout.operator("WM_OT_context_toggle", icon='NODETREE').data_path = \
|
||
# "material.pov.material_use_nodes"
|
||
# return False
|
||
|
||
# ntree = id_data.node_tree
|
||
|
||
# node = find_node(id_data, output_type)
|
||
# if not node:
|
||
# layout.label(text="No output node")
|
||
# else:
|
||
# input = find_node_input(node, input_name)
|
||
# layout.template_node_view(ntree, node, input)
|
||
|
||
# return True
|
||
|
||
|
||
class NODE_MT_POV_map_create(Menu):
|
||
"""Create maps"""
|
||
|
||
bl_idname = "POVRAY_MT_node_map_create"
|
||
bl_label = "Create map"
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
layout.operator("node.map_create")
|
||
|
||
|
||
def menu_func_nodes(self, context):
|
||
ob = context.object
|
||
if hasattr(ob, 'active_material'):
|
||
mat = context.object.active_material
|
||
if mat and context.space_data.tree_type == 'ObjectNodeTree':
|
||
self.layout.prop(mat.pov, "material_use_nodes")
|
||
self.layout.menu(NODE_MT_POV_map_create.bl_idname)
|
||
self.layout.operator("wm.updatepreviewkey")
|
||
if (
|
||
hasattr(mat, 'active_texture')
|
||
and context.scene.render.engine == 'POVRAY_RENDER'
|
||
):
|
||
tex = mat.active_texture
|
||
if tex and context.space_data.tree_type == 'TextureNodeTree':
|
||
self.layout.prop(tex.pov, "texture_use_nodes")
|
||
|
||
|
||
###############################################################################
|
||
# Camera Povray Settings
|
||
###############################################################################
|
||
class CAMERA_PT_POV_cam_dof(CameraDataButtonsPanel, Panel):
|
||
"""Use this class for camera depth of field focal blur buttons."""
|
||
|
||
bl_label = "POV Aperture"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
bl_parent_id = "DATA_PT_camera_dof_aperture"
|
||
bl_options = {'HIDE_HEADER'}
|
||
# def draw_header(self, context):
|
||
# cam = context.camera
|
||
|
||
# self.layout.prop(cam.pov, "dof_enable", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
cam = context.camera
|
||
|
||
layout.active = cam.dof.use_dof
|
||
layout.use_property_split = True # Active single-column layout
|
||
|
||
flow = layout.grid_flow(
|
||
row_major=True,
|
||
columns=0,
|
||
even_columns=True,
|
||
even_rows=False,
|
||
align=False,
|
||
)
|
||
|
||
col = flow.column()
|
||
col.label(text="F-Stop value will export as")
|
||
col.label(
|
||
text="POV aperture : "
|
||
+ "%.3f" % (1 / cam.dof.aperture_fstop * 1000)
|
||
)
|
||
|
||
col = flow.column()
|
||
col.prop(cam.pov, "dof_samples_min")
|
||
col.prop(cam.pov, "dof_samples_max")
|
||
col.prop(cam.pov, "dof_variance")
|
||
col.prop(cam.pov, "dof_confidence")
|
||
|
||
|
||
class CAMERA_PT_POV_cam_nor(CameraDataButtonsPanel, Panel):
|
||
"""Use this class for camera normal perturbation buttons."""
|
||
|
||
bl_label = "POV Perturbation"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw_header(self, context):
|
||
cam = context.camera
|
||
|
||
self.layout.prop(cam.pov, "normal_enable", text="")
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
cam = context.camera
|
||
|
||
layout.active = cam.pov.normal_enable
|
||
|
||
layout.prop(cam.pov, "normal_patterns")
|
||
layout.prop(cam.pov, "cam_normal")
|
||
layout.prop(cam.pov, "turbulence")
|
||
layout.prop(cam.pov, "scale")
|
||
|
||
|
||
class CAMERA_PT_POV_replacement_text(CameraDataButtonsPanel, Panel):
|
||
"""Use this class for camera text replacement field."""
|
||
|
||
bl_label = "Custom POV Code"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
cam = context.camera
|
||
|
||
col = layout.column()
|
||
col.label(text="Replace properties with:")
|
||
col.prop(cam.pov, "replacement_text", text="")
|
||
|
||
|
||
###############################################################################
|
||
# Text Povray Settings
|
||
###############################################################################
|
||
|
||
|
||
class TEXT_OT_POV_insert(Operator):
|
||
"""Use this class to create blender text editor operator to insert pov snippets like other pov IDEs."""
|
||
|
||
bl_idname = "text.povray_insert"
|
||
bl_label = "Insert"
|
||
|
||
filepath: bpy.props.StringProperty(name="Filepath", subtype='FILE_PATH')
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
# context.area.type == 'TEXT_EDITOR'
|
||
return bpy.ops.text.insert.poll()
|
||
|
||
def execute(self, context):
|
||
if self.filepath and isfile(self.filepath):
|
||
file = open(self.filepath, "r")
|
||
bpy.ops.text.insert(text=file.read())
|
||
|
||
# places the cursor at the end without scrolling -.-
|
||
# context.space_data.text.write(file.read())
|
||
file.close()
|
||
return {'FINISHED'}
|
||
|
||
|
||
def validinsert(ext):
|
||
return ext in {".txt", ".inc", ".pov"}
|
||
|
||
|
||
class TEXT_MT_POV_insert(Menu):
|
||
"""Use this class to create a menu launcher in text editor for the TEXT_OT_POV_insert operator ."""
|
||
|
||
bl_label = "Insert"
|
||
bl_idname = "TEXT_MT_POV_insert"
|
||
|
||
def draw(self, context):
|
||
pov_documents = locate_docpath()
|
||
prop = self.layout.operator(
|
||
"wm.path_open", text="Open folder", icon='FILE_FOLDER'
|
||
)
|
||
prop.filepath = pov_documents
|
||
self.layout.separator()
|
||
|
||
list = []
|
||
for root, dirs, files in os.walk(pov_documents):
|
||
list.append(root)
|
||
print(list)
|
||
self.path_menu(
|
||
list,
|
||
"text.povray_insert",
|
||
# {"internal": True},
|
||
filter_ext=validinsert,
|
||
)
|
||
|
||
|
||
class TEXT_PT_POV_custom_code(TextButtonsPanel, Panel):
|
||
"""Use this class to create a panel in text editor for the user to decide if he renders text only or adds to 3d scene."""
|
||
|
||
bl_label = "POV"
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
def draw(self, context):
|
||
layout = self.layout
|
||
|
||
text = context.space_data.text
|
||
|
||
pov_documents = locate_docpath()
|
||
if not pov_documents:
|
||
layout.label(text="Please configure ", icon="INFO")
|
||
layout.label(text="default pov include path ")
|
||
layout.label(text="in addon preferences")
|
||
# layout.separator()
|
||
layout.operator(
|
||
"preferences.addon_show",
|
||
text="Go to Render: Persistence of Vision addon",
|
||
icon="PREFERENCES",
|
||
).module = "render_povray"
|
||
|
||
# layout.separator()
|
||
else:
|
||
# print(pov_documents)
|
||
layout.menu(TEXT_MT_POV_insert.bl_idname)
|
||
|
||
if text:
|
||
box = layout.box()
|
||
box.label(text='Source to render:', icon='RENDER_STILL')
|
||
row = box.row()
|
||
row.prop(text.pov, "custom_code", expand=True)
|
||
if text.pov.custom_code in {'3dview'}:
|
||
box.operator("render.render", icon='OUTLINER_DATA_ARMATURE')
|
||
if text.pov.custom_code in {'text'}:
|
||
rtext = bpy.context.space_data.text
|
||
box.operator("text.run", icon='ARMATURE_DATA')
|
||
# layout.prop(text.pov, "custom_code")
|
||
elif text.pov.custom_code in {'both'}:
|
||
box.operator("render.render", icon='POSE_HLT')
|
||
layout.label(text="Please specify declared", icon="INFO")
|
||
layout.label(text="items in properties ")
|
||
# layout.label(text="")
|
||
layout.label(text="replacement fields")
|
||
|
||
|
||
###############################################
|
||
# Text editor templates from header menu
|
||
|
||
|
||
class TEXT_MT_POV_templates(Menu):
|
||
"""Use this class to create a menu for the same pov templates scenes as other pov IDEs."""
|
||
|
||
bl_label = "POV"
|
||
|
||
# We list templates on file evaluation, we can assume they are static data,
|
||
# and better avoid running this on every draw call.
|
||
import os
|
||
|
||
template_paths = [os.path.join(os.path.dirname(__file__), "templates_pov")]
|
||
|
||
def draw(self, context):
|
||
self.path_menu(
|
||
self.template_paths, "text.open", props_default={"internal": True}
|
||
)
|
||
|
||
|
||
def menu_func_templates(self, context):
|
||
# Do not depend on POV being active renderer here...
|
||
self.layout.menu("TEXT_MT_POV_templates")
|
||
|
||
###############################################################################
|
||
# Freestyle
|
||
###############################################################################
|
||
#import addon_utils
|
||
#addon_utils.paths()[0]
|
||
#addon_utils.modules()
|
||
#mod.bl_info['name'] == 'Freestyle SVG Exporter':
|
||
bpy.utils.script_paths("addons")
|
||
#render_freestyle_svg = os.path.join(bpy.utils.script_paths("addons"), "render_freestyle_svg.py")
|
||
|
||
render_freestyle_svg = bpy.context.preferences.addons.get('render_freestyle_svg')
|
||
#mpath=addon_utils.paths()[0].render_freestyle_svg
|
||
#import mpath
|
||
#from mpath import render_freestyle_svg #= addon_utils.modules(['Freestyle SVG Exporter'])
|
||
#from scripts\\addons import render_freestyle_svg
|
||
if check_render_freestyle_svg():
|
||
'''
|
||
snippetsWIP
|
||
import myscript
|
||
import importlib
|
||
|
||
importlib.reload(myscript)
|
||
myscript.main()
|
||
'''
|
||
for member in dir(render_freestyle_svg):
|
||
subclass = getattr(render_freestyle_svg, member)
|
||
try:
|
||
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
|
||
if subclass.bl_idname == "RENDER_PT_SVGExporterPanel":
|
||
subclass.bl_parent_id = "RENDER_PT_POV_filter"
|
||
subclass.bl_options = {'HIDE_HEADER'}
|
||
#subclass.bl_order = 11
|
||
print(subclass.bl_info)
|
||
except:
|
||
pass
|
||
|
||
#del render_freestyle_svg.RENDER_PT_SVGExporterPanel.bl_parent_id
|
||
|
||
|
||
class RENDER_PT_POV_filter(RenderButtonsPanel, Panel):
|
||
"""Use this class to invoke stuff like Freestyle UI."""
|
||
|
||
bl_label = "Freestyle"
|
||
bl_options = {'DEFAULT_CLOSED'}
|
||
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
||
|
||
@classmethod
|
||
def poll(cls, context):
|
||
with_freestyle = bpy.app.build_options.freestyle
|
||
engine = context.scene.render.engine
|
||
return(with_freestyle and engine == 'POVRAY_RENDER')
|
||
def draw_header(self, context):
|
||
|
||
#scene = context.scene
|
||
rd = context.scene.render
|
||
layout = self.layout
|
||
|
||
if rd.use_freestyle:
|
||
layout.prop(
|
||
rd, "use_freestyle", text="", icon='LINE_DATA'
|
||
)
|
||
|
||
else:
|
||
layout.prop(
|
||
rd, "use_freestyle", text="", icon='OUTLINER_OB_IMAGE'
|
||
)
|
||
|
||
def draw(self, context):
|
||
rd = context.scene.render
|
||
layout = self.layout
|
||
layout.active = rd.use_freestyle
|
||
layout.use_property_split = True
|
||
layout.use_property_decorate = False # No animation.
|
||
flow = layout.grid_flow(
|
||
row_major=True,
|
||
columns=0,
|
||
even_columns=True,
|
||
even_rows=False,
|
||
align=True,
|
||
)
|
||
|
||
flow.prop(rd, "line_thickness_mode", expand=True)
|
||
|
||
if rd.line_thickness_mode == 'ABSOLUTE':
|
||
flow.prop(rd, "line_thickness")
|
||
|
||
# Warning if the Freestyle SVG Exporter addon is not enabled
|
||
if not check_render_freestyle_svg():
|
||
# col = box.column()
|
||
layout.label(
|
||
text="Please enable Freestyle SVG Exporter addon", icon="INFO"
|
||
)
|
||
# layout.separator()
|
||
layout.operator(
|
||
"preferences.addon_show",
|
||
text="Go to Render: Freestyle SVG Exporter addon",
|
||
icon="PREFERENCES",
|
||
).module = "render_freestyle_svg"
|
||
|
||
classes = (
|
||
WORLD_PT_POV_world,
|
||
WORLD_MT_POV_presets,
|
||
WORLD_OT_POV_add_preset,
|
||
WORLD_TEXTURE_SLOTS_UL_POV_layerlist,
|
||
#WORLD_TEXTURE_SLOTS_UL_List,
|
||
WORLD_PT_POV_mist,
|
||
# RenderButtonsPanel,
|
||
# ModifierButtonsPanel,
|
||
# MaterialButtonsPanel,
|
||
# TextureButtonsPanel,
|
||
# ObjectButtonsPanel,
|
||
# CameraDataButtonsPanel,
|
||
# WorldButtonsPanel,
|
||
# TextButtonsPanel,
|
||
# PovDataButtonsPanel,
|
||
DATA_PT_POV_normals,
|
||
DATA_PT_POV_texture_space,
|
||
DATA_PT_POV_vertex_groups,
|
||
DATA_PT_POV_shape_keys,
|
||
DATA_PT_POV_uv_texture,
|
||
DATA_PT_POV_vertex_colors,
|
||
DATA_PT_POV_customdata,
|
||
# PovLampButtonsPanel,
|
||
LIGHT_PT_POV_preview,
|
||
LIGHT_PT_POV_light,
|
||
LIGHT_MT_POV_presets,
|
||
LIGHT_OT_POV_add_preset,
|
||
OBJECT_PT_POV_rainbow,
|
||
RENDER_PT_POV_export_settings,
|
||
RENDER_PT_POV_render_settings,
|
||
RENDER_PT_POV_photons,
|
||
RENDER_PT_POV_antialias,
|
||
RENDER_PT_POV_radiosity,
|
||
RENDER_PT_POV_filter,
|
||
POV_RADIOSITY_MT_presets,
|
||
RENDER_OT_POV_radiosity_add_preset,
|
||
RENDER_PT_POV_media,
|
||
MODIFIERS_PT_POV_modifiers,
|
||
MATERIAL_PT_POV_sss,
|
||
MATERIAL_MT_POV_sss_presets,
|
||
MATERIAL_OT_POV_sss_add_preset,
|
||
MATERIAL_PT_strand,
|
||
MATERIAL_PT_POV_activate_node,
|
||
MATERIAL_PT_POV_active_node,
|
||
MATERIAL_PT_POV_specular,
|
||
MATERIAL_PT_POV_mirror,
|
||
MATERIAL_PT_POV_transp,
|
||
MATERIAL_PT_POV_reflection,
|
||
# MATERIAL_PT_POV_interior,
|
||
MATERIAL_PT_POV_fade_color,
|
||
MATERIAL_PT_POV_caustics,
|
||
MATERIAL_PT_POV_replacement_text,
|
||
TEXTURE_MT_POV_specials,
|
||
TEXTURE_PT_POV_context_texture,
|
||
TEXTURE_PT_POV_type,
|
||
TEXTURE_PT_POV_preview,
|
||
TEXTURE_PT_POV_parameters,
|
||
TEXTURE_PT_POV_tex_gamma,
|
||
OBJECT_PT_POV_obj_parameters,
|
||
OBJECT_PT_POV_obj_sphere,
|
||
OBJECT_PT_POV_obj_cylinder,
|
||
OBJECT_PT_POV_obj_cone,
|
||
OBJECT_PT_POV_obj_superellipsoid,
|
||
OBJECT_PT_POV_obj_torus,
|
||
OBJECT_PT_POV_obj_supertorus,
|
||
OBJECT_PT_POV_obj_parametric,
|
||
OBJECT_PT_povray_replacement_text,
|
||
VIEW_MT_POV_primitives_add,
|
||
VIEW_MT_POV_Basic_Shapes,
|
||
VIEW_MT_POV_import,
|
||
NODE_MT_POV_map_create,
|
||
CAMERA_PT_POV_cam_dof,
|
||
CAMERA_PT_POV_cam_nor,
|
||
CAMERA_PT_POV_replacement_text,
|
||
TEXT_OT_POV_insert,
|
||
TEXT_MT_POV_insert,
|
||
TEXT_PT_POV_custom_code,
|
||
TEXT_MT_POV_templates,
|
||
#TEXTURE_PT_POV_povray_texture_slots,
|
||
#TEXTURE_UL_POV_texture_slots,
|
||
MATERIAL_TEXTURE_SLOTS_UL_POV_layerlist,
|
||
TEXTURE_OT_POV_texture_slot_add,
|
||
TEXTURE_OT_POV_texture_slot_remove,
|
||
TEXTURE_PT_POV_influence,
|
||
TEXTURE_PT_POV_mapping,
|
||
)
|
||
|
||
|
||
def register():
|
||
# from bpy.utils import register_class
|
||
|
||
for cls in classes:
|
||
register_class(cls)
|
||
|
||
bpy.types.VIEW3D_MT_add.prepend(menu_func_add)
|
||
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
|
||
bpy.types.TEXT_MT_templates.append(menu_func_templates)
|
||
bpy.types.RENDER_PT_POV_radiosity.prepend(rad_panel_func)
|
||
bpy.types.LIGHT_PT_POV_light.prepend(light_panel_func)
|
||
# bpy.types.WORLD_PT_POV_world.prepend(world_panel_func)
|
||
# was used for parametric objects but made the other addon unreachable on
|
||
# unregister for other tools to use created a user action call instead
|
||
# addon_utils.enable("add_mesh_extra_objects", default_set=False, persistent=True)
|
||
# bpy.types.TEXTURE_PT_context_texture.prepend(TEXTURE_PT_POV_type)
|
||
|
||
if not povCentricWorkspace in bpy.app.handlers.load_post:
|
||
print("Adding POV wentric workspace on load handlers list")
|
||
bpy.app.handlers.load_post.append(povCentricWorkspace)
|
||
|
||
def unregister():
|
||
if povCentricWorkspace in bpy.app.handlers.load_post:
|
||
print("Removing POV wentric workspace from load handlers list")
|
||
bpy.app.handlers.load_post.remove(povCentricWorkspace)
|
||
|
||
|
||
# from bpy.utils import unregister_class
|
||
|
||
# bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_POV_type)
|
||
# addon_utils.disable("add_mesh_extra_objects", default_set=False)
|
||
# bpy.types.WORLD_PT_POV_world.remove(world_panel_func)
|
||
bpy.types.LIGHT_PT_POV_light.remove(light_panel_func)
|
||
bpy.types.RENDER_PT_POV_radiosity.remove(rad_panel_func)
|
||
bpy.types.TEXT_MT_templates.remove(menu_func_templates)
|
||
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
|
||
bpy.types.VIEW3D_MT_add.remove(menu_func_add)
|
||
|
||
for cls in reversed(classes):
|
||
if cls != TEXTURE_PT_context:
|
||
unregister_class(cls)
|