d944bc51b8
minor pep8 edits
2011-04-10 12:16:55 +00:00
ecf2c3afd6
Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around.
2011-04-06 15:18:15 +00:00
374c7c2a7b
update for changes in rna api
2011-03-14 01:38:56 +00:00
aaecbff7de
minor change to platform checks
2011-03-11 01:25:23 +00:00
6e152ce9e0
pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate.
2011-03-04 04:39:13 +00:00
9675e883a2
Added : Option to replace material properties with custom pov code from text data blocks
2011-03-01 11:55:55 +00:00
45c0679c7d
API change
2011-02-26 11:17:07 +00:00
9d2ee8055a
fix for [ #26148 ] Anomaly in bvh import
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zero length bones had their tail offset in the wrong direction.
2011-02-21 00:11:50 +00:00
d890d19a9e
pep8 style warning corrections.
2011-02-16 02:26:15 +00:00
7df77158d8
Version 0.0.8
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API: 34650
fix: x-offset in one mapping of Alphamap was inverted
2011-02-08 11:42:20 +00:00
1046b16ae4
create output dir if it doesnt exist and use native path separator.
2011-02-08 10:52:32 +00:00
79f0394d64
Fix: UV mapping offset in y inverted.
2011-02-07 13:37:16 +00:00
696b0366f5
update for changes in mathutuils.
2011-02-05 07:08:34 +00:00
0a18240d88
Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet))
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Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
2011-01-31 14:24:01 +00:00
338ac1e5b5
Fixed rendering of animation. The scene updates before it's exporting.
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Some minor pep8 fixes.
2011-01-31 11:35:40 +00:00
14a62bc703
Added more UI controls for Depth of Field
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Cleaned up Media and photons UI layouts
2011-01-31 01:29:37 +00:00
814f0bebc3
Photons and transparency improvements
2011-01-26 11:10:53 +00:00
cd36f92c78
Optimized export to OS Tempfiles.
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The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
2011-01-24 11:44:01 +00:00
6399af49ad
Speedup for writing on export (vertices, vertex index, vertex colors, vertex normals, UV coords)
2011-01-23 21:40:51 +00:00
3a02375d7b
Added file options for export.
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Usage: Deactivate "OS Tempfile" to see the new options.
Some UI and code cleanup.
2011-01-23 20:39:02 +00:00
d4c6ab8db3
Attempt at border render. Hope it's ok
2011-01-22 14:15:08 +00:00
5b308e0209
Fixed Campbell's noticed strange code: a useless or statement
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and made clearer clamping for Front and back diffuse.
2011-01-22 08:40:26 +00:00
ca49ad6c19
conform to blender convention, "" for strings, '' for enum id's only.
2011-01-22 06:09:36 +00:00
50e45d93a7
povray script now passes the pep8 checker.
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noticed some strange code, added XXX FIXME.
2011-01-22 05:43:40 +00:00
ca638c3d55
- add support for curves/surfaces/text again.
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- metaballs with no supported elements would give an error. no they are skipped.
2011-01-22 04:48:15 +00:00
34ff563dbe
Fix to allow 32 bits blender with 64 bits pov and vice versa
2011-01-21 18:24:07 +00:00
3bbbe213de
Added some more parameter for Anti Aliasing
2011-01-21 17:52:36 +00:00
9db505f189
Fixed: Background gradient to work with empty texture slots.
2011-01-20 13:56:20 +00:00
2f3d871758
Add custom Anti-Aliasing pannel. Removed the default one.
2011-01-19 23:51:37 +00:00
9544a1aa64
Fix exported numbers of materials per object
2011-01-19 19:30:30 +00:00
a33eaf80bf
increased the Delay much more (now 1.5s).
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Lower Delay will rise errors when rendering big images.
My system Win7 64 (slow HD) reports following error on lower Delay:
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Reached EOF while decoding PNG
Cannot open input file
Cannot create backend data
Unknown fileformat
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Maybe Delay should be bound to the imagesize. Or is there a better solution to wait for povray to finish the writing?
2011-01-19 14:53:30 +00:00
6fc3f7d09b
Declare only required materials
2011-01-19 14:33:45 +00:00
504e5fd2ed
Minor change in _cleanup and increased DELAY
2011-01-19 13:05:32 +00:00
a27aea0118
Comments for METAS (Blobs) only if METAS are in the scene
2011-01-19 12:47:01 +00:00
b33047a352
Export only materials which have at least one or more users
2011-01-19 00:15:22 +00:00
e8719da283
fixed MetaBall (Blobs) Export
2011-01-18 23:29:17 +00:00
0e0629da3c
Ignore curves on export
2011-01-18 22:35:32 +00:00
321c31b6f9
Fix for indentation bug in uv indices
2011-01-18 22:10:29 +00:00
67e425a4db
use slicing in more places.
2011-01-18 21:51:54 +00:00
b4fb668148
Speedup3: replaced tuple[uv] with uv[:]
2011-01-18 21:33:02 +00:00
a41694e525
Speedup2: Replaced tuple(uv.uv1) with uv.uv1[:] (and similar)
2011-01-18 21:26:24 +00:00
4dc7b473d9
Speedup1: Storing faces in me_faces
2011-01-18 21:18:27 +00:00
3eb5527630
Fix for exporting meshes with smooth and flat faces in one Mesh.
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Thanks Campbell
2011-01-18 20:51:15 +00:00
aaa6c431e2
Minor change in formatting pov file
2011-01-18 20:02:26 +00:00
84c40946e4
correct bad spelling; 'indicies' --> 'indices'
2011-01-18 01:58:49 +00:00
26bc430239
Changed texture scale factor to a better match. Not perfect yet, since user still has to correct scaling by offset.
2011-01-17 21:00:59 +00:00
6afae5b4ca
Unified the spelling of POV-Ray (official spelling)
2011-01-16 17:35:41 +00:00
107935b572
Commented out a forbidden scene property change. There might be others. We need to find a proper way to translate blender properties to pov ones that are different but achieve the same purpose
2011-01-15 23:50:10 +00:00
c799e2bcf5
- mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile()
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- Automatic indentation in Pov file
- Added "command line switch". (Option to set some command line parameter)
2011-01-15 17:19:20 +00:00
76a268b5a0
By Constantin Rahn:
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-POV file formatting improvement with UI option and function to handle all tabs/spaces indentation (big clean up)
-use of quote characters made more consistent.
2011-01-15 13:15:05 +00:00