Commit Graph

236 Commits

Author SHA1 Message Date
d944bc51b8 minor pep8 edits 2011-04-10 12:16:55 +00:00
ecf2c3afd6 Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around. 2011-04-06 15:18:15 +00:00
374c7c2a7b update for changes in rna api 2011-03-14 01:38:56 +00:00
aaecbff7de minor change to platform checks 2011-03-11 01:25:23 +00:00
6e152ce9e0 pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate. 2011-03-04 04:39:13 +00:00
9675e883a2 Added : Option to replace material properties with custom pov code from text data blocks 2011-03-01 11:55:55 +00:00
45c0679c7d API change 2011-02-26 11:17:07 +00:00
9d2ee8055a fix for [#26148] Anomaly in bvh import
zero length bones had their tail offset in the wrong direction.
2011-02-21 00:11:50 +00:00
d890d19a9e pep8 style warning corrections. 2011-02-16 02:26:15 +00:00
7df77158d8 Version 0.0.8
API: 34650
fix: x-offset in one mapping of Alphamap was inverted
2011-02-08 11:42:20 +00:00
1046b16ae4 create output dir if it doesnt exist and use native path separator. 2011-02-08 10:52:32 +00:00
79f0394d64 Fix: UV mapping offset in y inverted. 2011-02-07 13:37:16 +00:00
696b0366f5 update for changes in mathutuils. 2011-02-05 07:08:34 +00:00
0a18240d88 Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet))
Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
2011-01-31 14:24:01 +00:00
338ac1e5b5 Fixed rendering of animation. The scene updates before it's exporting.
Some minor pep8 fixes.
2011-01-31 11:35:40 +00:00
14a62bc703 Added more UI controls for Depth of Field
Cleaned up Media and photons UI layouts
2011-01-31 01:29:37 +00:00
814f0bebc3 Photons and transparency improvements 2011-01-26 11:10:53 +00:00
cd36f92c78 Optimized export to OS Tempfiles.
The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
2011-01-24 11:44:01 +00:00
6399af49ad Speedup for writing on export (vertices, vertex index, vertex colors, vertex normals, UV coords) 2011-01-23 21:40:51 +00:00
3a02375d7b Added file options for export.
Usage: Deactivate "OS Tempfile" to see the new options.
Some UI and code cleanup.
2011-01-23 20:39:02 +00:00
d4c6ab8db3 Attempt at border render. Hope it's ok 2011-01-22 14:15:08 +00:00
5b308e0209 Fixed Campbell's noticed strange code: a useless or statement
and made clearer clamping for Front and back diffuse.
2011-01-22 08:40:26 +00:00
ca49ad6c19 conform to blender convention, "" for strings, '' for enum id's only. 2011-01-22 06:09:36 +00:00
50e45d93a7 povray script now passes the pep8 checker.
noticed some strange code, added XXX FIXME.
2011-01-22 05:43:40 +00:00
ca638c3d55 - add support for curves/surfaces/text again.
- metaballs with no supported elements would give an error. no they are skipped.
2011-01-22 04:48:15 +00:00
34ff563dbe Fix to allow 32 bits blender with 64 bits pov and vice versa 2011-01-21 18:24:07 +00:00
3bbbe213de Added some more parameter for Anti Aliasing 2011-01-21 17:52:36 +00:00
9db505f189 Fixed: Background gradient to work with empty texture slots. 2011-01-20 13:56:20 +00:00
2f3d871758 Add custom Anti-Aliasing pannel. Removed the default one. 2011-01-19 23:51:37 +00:00
9544a1aa64 Fix exported numbers of materials per object 2011-01-19 19:30:30 +00:00
a33eaf80bf increased the Delay much more (now 1.5s).
Lower Delay will rise errors when rendering big images. 
My system Win7 64 (slow HD) reports following error on lower Delay: 
---
Reached EOF while decoding PNG
Cannot open input file
Cannot create backend data
Unknown fileformat
---

Maybe Delay should be bound to the imagesize. Or is there a better solution to wait for povray to finish the writing?
2011-01-19 14:53:30 +00:00
6fc3f7d09b Declare only required materials 2011-01-19 14:33:45 +00:00
504e5fd2ed Minor change in _cleanup and increased DELAY 2011-01-19 13:05:32 +00:00
a27aea0118 Comments for METAS (Blobs) only if METAS are in the scene 2011-01-19 12:47:01 +00:00
b33047a352 Export only materials which have at least one or more users 2011-01-19 00:15:22 +00:00
e8719da283 fixed MetaBall (Blobs) Export 2011-01-18 23:29:17 +00:00
0e0629da3c Ignore curves on export 2011-01-18 22:35:32 +00:00
321c31b6f9 Fix for indentation bug in uv indices 2011-01-18 22:10:29 +00:00
67e425a4db use slicing in more places. 2011-01-18 21:51:54 +00:00
b4fb668148 Speedup3: replaced tuple[uv] with uv[:] 2011-01-18 21:33:02 +00:00
a41694e525 Speedup2: Replaced tuple(uv.uv1) with uv.uv1[:] (and similar) 2011-01-18 21:26:24 +00:00
4dc7b473d9 Speedup1: Storing faces in me_faces 2011-01-18 21:18:27 +00:00
3eb5527630 Fix for exporting meshes with smooth and flat faces in one Mesh.
Thanks Campbell
2011-01-18 20:51:15 +00:00
aaa6c431e2 Minor change in formatting pov file 2011-01-18 20:02:26 +00:00
84c40946e4 correct bad spelling; 'indicies' --> 'indices' 2011-01-18 01:58:49 +00:00
26bc430239 Changed texture scale factor to a better match. Not perfect yet, since user still has to correct scaling by offset. 2011-01-17 21:00:59 +00:00
6afae5b4ca Unified the spelling of POV-Ray (official spelling) 2011-01-16 17:35:41 +00:00
107935b572 Commented out a forbidden scene property change. There might be others. We need to find a proper way to translate blender properties to pov ones that are different but achieve the same purpose 2011-01-15 23:50:10 +00:00
c799e2bcf5 - mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile()
- Automatic indentation in Pov file
- Added "command line switch". (Option to set some command line parameter)
2011-01-15 17:19:20 +00:00
76a268b5a0 By Constantin Rahn:
-POV file formatting improvement with UI option and function to handle all tabs/spaces indentation (big clean up)
-use of quote characters made more consistent.
2011-01-15 13:15:05 +00:00