75d99d9b02
change comparisons with None
2013-09-03 21:58:25 +00:00
e3469ffd06
*Fixed one bug with multi-materials bearing custom pov code
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*Commented out a property that was not yet implemented in exporter
*Added frame number export for hand made pov animation
Thanks to a patch made by Markku Myllymäki
2013-08-31 13:35:28 +00:00
bd05496077
Fixed Photons bug caused by enum property mistaken for boolean.
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Changed default Subsurface scattering scale translation
2013-06-23 01:04:39 +00:00
8a0e2f9d94
*Fixed a bug with POV replacement code introduced with latest addition of colored spec.
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*changed default values for the folowing properties to be more useful in most scenes:
- radio_low_error_factor
- fake_caustics_power
- importance_value
2013-06-04 11:55:10 +00:00
f9f9415035
added: Colored Specular Highlights (the only supported uvmaps channels that can work with this feature are alpha and bump, due to POV syntax limitations)
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not fixed: vertex colors support broken since BMesh.
2013-04-07 16:49:27 +00:00
1e46cc597d
Added Hair Child Support
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note: rendersteps seem closer to BI with power of 3 rather than 2 as said in the UI Py tooltip.
2013-02-08 15:03:51 +00:00
5473041112
Fixed:
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-better hairDiameter when using clumps
-use_renderEmitter property should now work.
2013-01-19 11:03:13 +00:00
81ab88ef9a
simplify povray binary checking, split it out into its own function. on windows check for 64bit then 32bit, assuming if 64bit is installed that the system is capable of running it.
2013-01-14 11:26:30 +00:00
e57d3fab9d
add userprefs for povray binary location.
2013-01-14 10:54:57 +00:00
f02b630d52
minor style cleanup to povray export and fix for UI, setting booleans now expects 0/1 only.
2013-01-14 10:22:23 +00:00
f6a6f380e3
Fix for own stupid error in r4138...
2013-01-06 13:13:52 +00:00
43b6396c1c
Fix [ #33759 ] Can't use UV image export UV_layout error
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Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)
2013-01-04 16:37:47 +00:00
a82bcb38c4
style cleanup: pep8
2012-10-08 20:50:06 +00:00
1a507bbdc1
Fix encoding error (please be carful with this - even though using non-ascii chars in code/comments is not a good idea, my bad). Thanks Irie Shinsuke for the report!
2012-10-02 05:13:54 +00:00
e55581d1ed
First try at hair particles support.
2012-10-01 21:43:44 +00:00
7f1754c791
Spellfixes: colour -> color
2012-07-04 12:20:09 +00:00
dc06c93004
Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop)
2012-06-22 01:27:58 +00:00
4b1c9bfcdf
style cleanup: pep8
2012-04-03 02:27:35 +00:00
c1d81a0412
minor pep8 edits
2012-03-08 19:11:52 +00:00
275077f867
Scattering color was getting multiplied twice, resulting in less accurate presets.
2012-02-27 14:12:38 +00:00
556c86726b
Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)
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and corrected typo in wiki link.
2012-02-26 18:02:32 +00:00
ecb4e9687f
update for changes in matrix being column major now
2011-12-31 04:31:00 +00:00
ac42e26c9d
Fix #29368 : export uv layout fails after recent image settings changes.
2011-11-23 14:40:23 +00:00
0dd0453c73
update for changes in render image settings
2011-11-22 08:21:31 +00:00
85d2d6b710
fix for error exporting game runtime to non utf8 path.
2011-10-15 05:53:23 +00:00
cc14230c58
fix for povray with faces using invalid material index values
2011-10-13 05:43:45 +00:00
1a21899fac
use library argument for bpy_extras.io_utils.path_reference(...)
2011-10-11 04:44:52 +00:00
ad8251bfdd
update to povray export
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- use library paths for images.
- remove path searching code for images, if image paths are incorrect users should deal with this.
- rename splitHyphen --> string_strip_hyphen
2011-10-11 04:12:13 +00:00
c185634806
fix for x3d export and some minor pep8 edits
2011-09-26 15:44:10 +00:00
ba6f7678a6
Another tiny tweak to area lights and API update (jitter > use_jitter)
2011-09-25 22:03:35 +00:00
8bcdc221d9
rectangular area lights had wrong coordinates (probably achievable with proper matrix but swapping and negating axis seems ok for now)
2011-09-19 21:47:16 +00:00
bce60d6601
Changed Default for Depth Of Field to False
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Fixed a type error for dimensions of rectangular area lights
2011-09-17 21:51:19 +00:00
04cb99b42b
replace tricky unicode chars for basic ascii.
2011-09-05 02:04:07 +00:00
2135f8806c
use sets rather then tuples for if checks, python optimizes this case.
2011-08-08 05:23:00 +00:00
48c9da843c
swap vector multiplication order, also some style changes
2011-07-25 08:48:58 +00:00
488e1da935
cleanup
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- remove/comment unused variables
- remove unused imports
- fixed some bugs using incorrect variables
2011-07-10 22:57:27 +00:00
3dbeaddc3c
pep8 compliance
2011-06-21 17:18:40 +00:00
c53c90b915
Fixed a minor bug with SSS property
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Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
2011-06-05 14:50:13 +00:00
486d375395
Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material…
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Coded in collaboration with MauriciusRay.
2011-06-05 07:56:28 +00:00
300d949d54
Another fix by mont29: a bug preventing some scenes to render was due to an indentation error.
2011-05-20 08:38:20 +00:00
e17e7188dd
replace own path functions with pythons, use dict lookup for extensions.
2011-05-20 01:29:09 +00:00
298e81cc75
Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip)
2011-05-10 17:48:00 +00:00
8b00f675b5
Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces…
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Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-09 18:29:08 +00:00
99bd6d5079
Fixed a bug with Fresnel diffuse shader
2011-05-07 18:58:04 +00:00
a90a6e1405
minor pep8 edits
2011-05-03 02:22:58 +00:00
fec52cff8d
*Added a progress report in Blender render window, under Linux
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*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-30 12:19:15 +00:00
e6117798b6
Improved input precision for chromatic dispersion for more accurate caustics
2011-04-29 17:39:04 +00:00
49cb3894dc
Added support for world texture brightness (intensity) to better tweak HDR lighting.
2011-04-29 14:27:35 +00:00
8dc8d57607
Added Linux Binary detection thanks to Bela Mihalik's patch.
2011-04-24 13:03:31 +00:00
284c3e58c5
Fixed a bug that left some of the potential hyphens in user names that POV-Ray then wouldn't accept
2011-04-16 17:15:39 +00:00