Commit Graph

236 Commits

Author SHA1 Message Date
75d99d9b02 change comparisons with None 2013-09-03 21:58:25 +00:00
e3469ffd06 *Fixed one bug with multi-materials bearing custom pov code
*Commented out a property that was not yet implemented in exporter
*Added frame number export for hand made pov animation
Thanks to a patch made by Markku Myllymäki
2013-08-31 13:35:28 +00:00
bd05496077 Fixed Photons bug caused by enum property mistaken for boolean.
Changed default Subsurface scattering scale translation
2013-06-23 01:04:39 +00:00
8a0e2f9d94 *Fixed a bug with POV replacement code introduced with latest addition of colored spec.
*changed default values for the folowing properties to be more useful in most scenes:
- radio_low_error_factor
- fake_caustics_power
- importance_value
2013-06-04 11:55:10 +00:00
f9f9415035 added: Colored Specular Highlights (the only supported uvmaps channels that can work with this feature are alpha and bump, due to POV syntax limitations)
not fixed: vertex colors support broken since BMesh.
2013-04-07 16:49:27 +00:00
1e46cc597d Added Hair Child Support
note: rendersteps seem closer to BI with power of 3 rather than 2 as said in the UI Py tooltip.
2013-02-08 15:03:51 +00:00
5473041112 Fixed:
-better hairDiameter when using clumps
-use_renderEmitter property should now work.
2013-01-19 11:03:13 +00:00
81ab88ef9a simplify povray binary checking, split it out into its own function. on windows check for 64bit then 32bit, assuming if 64bit is installed that the system is capable of running it. 2013-01-14 11:26:30 +00:00
e57d3fab9d add userprefs for povray binary location. 2013-01-14 10:54:57 +00:00
f02b630d52 minor style cleanup to povray export and fix for UI, setting booleans now expects 0/1 only. 2013-01-14 10:22:23 +00:00
f6a6f380e3 Fix for own stupid error in r4138... 2013-01-06 13:13:52 +00:00
43b6396c1c Fix [#33759] Can't use UV image export UV_layout error
Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)
2013-01-04 16:37:47 +00:00
a82bcb38c4 style cleanup: pep8 2012-10-08 20:50:06 +00:00
1a507bbdc1 Fix encoding error (please be carful with this - even though using non-ascii chars in code/comments is not a good idea, my bad). Thanks Irie Shinsuke for the report! 2012-10-02 05:13:54 +00:00
e55581d1ed First try at hair particles support. 2012-10-01 21:43:44 +00:00
7f1754c791 Spellfixes: colour -> color 2012-07-04 12:20:09 +00:00
dc06c93004 Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop) 2012-06-22 01:27:58 +00:00
4b1c9bfcdf style cleanup: pep8 2012-04-03 02:27:35 +00:00
c1d81a0412 minor pep8 edits 2012-03-08 19:11:52 +00:00
275077f867 Scattering color was getting multiplied twice, resulting in less accurate presets. 2012-02-27 14:12:38 +00:00
556c86726b Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)
and corrected typo in wiki link.
2012-02-26 18:02:32 +00:00
ecb4e9687f update for changes in matrix being column major now 2011-12-31 04:31:00 +00:00
ac42e26c9d Fix #29368: export uv layout fails after recent image settings changes. 2011-11-23 14:40:23 +00:00
0dd0453c73 update for changes in render image settings 2011-11-22 08:21:31 +00:00
85d2d6b710 fix for error exporting game runtime to non utf8 path. 2011-10-15 05:53:23 +00:00
cc14230c58 fix for povray with faces using invalid material index values 2011-10-13 05:43:45 +00:00
1a21899fac use library argument for bpy_extras.io_utils.path_reference(...) 2011-10-11 04:44:52 +00:00
ad8251bfdd update to povray export
- use library paths for images.
- remove path searching code for images, if image paths are incorrect users should deal with this.
- rename splitHyphen --> string_strip_hyphen
2011-10-11 04:12:13 +00:00
c185634806 fix for x3d export and some minor pep8 edits 2011-09-26 15:44:10 +00:00
ba6f7678a6 Another tiny tweak to area lights and API update (jitter > use_jitter) 2011-09-25 22:03:35 +00:00
8bcdc221d9 rectangular area lights had wrong coordinates (probably achievable with proper matrix but swapping and negating axis seems ok for now) 2011-09-19 21:47:16 +00:00
bce60d6601 Changed Default for Depth Of Field to False
Fixed a type error for dimensions of rectangular area lights
2011-09-17 21:51:19 +00:00
04cb99b42b replace tricky unicode chars for basic ascii. 2011-09-05 02:04:07 +00:00
2135f8806c use sets rather then tuples for if checks, python optimizes this case. 2011-08-08 05:23:00 +00:00
48c9da843c swap vector multiplication order, also some style changes 2011-07-25 08:48:58 +00:00
488e1da935 cleanup
- remove/comment unused variables
- remove unused imports
- fixed some bugs using incorrect variables
2011-07-10 22:57:27 +00:00
3dbeaddc3c pep8 compliance 2011-06-21 17:18:40 +00:00
c53c90b915 Fixed a minor bug with SSS property
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
2011-06-05 14:50:13 +00:00
486d375395 Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material…
Coded in collaboration with MauriciusRay.
2011-06-05 07:56:28 +00:00
300d949d54 Another fix by mont29: a bug preventing some scenes to render was due to an indentation error. 2011-05-20 08:38:20 +00:00
e17e7188dd replace own path functions with pythons, use dict lookup for extensions. 2011-05-20 01:29:09 +00:00
298e81cc75 Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip) 2011-05-10 17:48:00 +00:00
8b00f675b5 Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces…
Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-09 18:29:08 +00:00
99bd6d5079 Fixed a bug with Fresnel diffuse shader 2011-05-07 18:58:04 +00:00
a90a6e1405 minor pep8 edits 2011-05-03 02:22:58 +00:00
fec52cff8d *Added a progress report in Blender render window, under Linux
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-30 12:19:15 +00:00
e6117798b6 Improved input precision for chromatic dispersion for more accurate caustics 2011-04-29 17:39:04 +00:00
49cb3894dc Added support for world texture brightness (intensity) to better tweak HDR lighting. 2011-04-29 14:27:35 +00:00
8dc8d57607 Added Linux Binary detection thanks to Bela Mihalik's patch. 2011-04-24 13:03:31 +00:00
284c3e58c5 Fixed a bug that left some of the potential hyphens in user names that POV-Ray then wouldn't accept 2011-04-16 17:15:39 +00:00