Commit Graph

222 Commits

Author SHA1 Message Date
e55581d1ed First try at hair particles support. 2012-10-01 21:43:44 +00:00
7f1754c791 Spellfixes: colour -> color 2012-07-04 12:20:09 +00:00
dc06c93004 Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop) 2012-06-22 01:27:58 +00:00
4b1c9bfcdf style cleanup: pep8 2012-04-03 02:27:35 +00:00
c1d81a0412 minor pep8 edits 2012-03-08 19:11:52 +00:00
275077f867 Scattering color was getting multiplied twice, resulting in less accurate presets. 2012-02-27 14:12:38 +00:00
556c86726b Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)
and corrected typo in wiki link.
2012-02-26 18:02:32 +00:00
ecb4e9687f update for changes in matrix being column major now 2011-12-31 04:31:00 +00:00
ac42e26c9d Fix #29368: export uv layout fails after recent image settings changes. 2011-11-23 14:40:23 +00:00
0dd0453c73 update for changes in render image settings 2011-11-22 08:21:31 +00:00
85d2d6b710 fix for error exporting game runtime to non utf8 path. 2011-10-15 05:53:23 +00:00
cc14230c58 fix for povray with faces using invalid material index values 2011-10-13 05:43:45 +00:00
1a21899fac use library argument for bpy_extras.io_utils.path_reference(...) 2011-10-11 04:44:52 +00:00
ad8251bfdd update to povray export
- use library paths for images.
- remove path searching code for images, if image paths are incorrect users should deal with this.
- rename splitHyphen --> string_strip_hyphen
2011-10-11 04:12:13 +00:00
c185634806 fix for x3d export and some minor pep8 edits 2011-09-26 15:44:10 +00:00
ba6f7678a6 Another tiny tweak to area lights and API update (jitter > use_jitter) 2011-09-25 22:03:35 +00:00
8bcdc221d9 rectangular area lights had wrong coordinates (probably achievable with proper matrix but swapping and negating axis seems ok for now) 2011-09-19 21:47:16 +00:00
bce60d6601 Changed Default for Depth Of Field to False
Fixed a type error for dimensions of rectangular area lights
2011-09-17 21:51:19 +00:00
04cb99b42b replace tricky unicode chars for basic ascii. 2011-09-05 02:04:07 +00:00
2135f8806c use sets rather then tuples for if checks, python optimizes this case. 2011-08-08 05:23:00 +00:00
48c9da843c swap vector multiplication order, also some style changes 2011-07-25 08:48:58 +00:00
488e1da935 cleanup
- remove/comment unused variables
- remove unused imports
- fixed some bugs using incorrect variables
2011-07-10 22:57:27 +00:00
3dbeaddc3c pep8 compliance 2011-06-21 17:18:40 +00:00
c53c90b915 Fixed a minor bug with SSS property
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
2011-06-05 14:50:13 +00:00
486d375395 Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material…
Coded in collaboration with MauriciusRay.
2011-06-05 07:56:28 +00:00
300d949d54 Another fix by mont29: a bug preventing some scenes to render was due to an indentation error. 2011-05-20 08:38:20 +00:00
e17e7188dd replace own path functions with pythons, use dict lookup for extensions. 2011-05-20 01:29:09 +00:00
298e81cc75 Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip) 2011-05-10 17:48:00 +00:00
8b00f675b5 Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces…
Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-09 18:29:08 +00:00
99bd6d5079 Fixed a bug with Fresnel diffuse shader 2011-05-07 18:58:04 +00:00
a90a6e1405 minor pep8 edits 2011-05-03 02:22:58 +00:00
fec52cff8d *Added a progress report in Blender render window, under Linux
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-30 12:19:15 +00:00
e6117798b6 Improved input precision for chromatic dispersion for more accurate caustics 2011-04-29 17:39:04 +00:00
49cb3894dc Added support for world texture brightness (intensity) to better tweak HDR lighting. 2011-04-29 14:27:35 +00:00
8dc8d57607 Added Linux Binary detection thanks to Bela Mihalik's patch. 2011-04-24 13:03:31 +00:00
284c3e58c5 Fixed a bug that left some of the potential hyphens in user names that POV-Ray then wouldn't accept 2011-04-16 17:15:39 +00:00
d944bc51b8 minor pep8 edits 2011-04-10 12:16:55 +00:00
ecf2c3afd6 Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around. 2011-04-06 15:18:15 +00:00
374c7c2a7b update for changes in rna api 2011-03-14 01:38:56 +00:00
aaecbff7de minor change to platform checks 2011-03-11 01:25:23 +00:00
6e152ce9e0 pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate. 2011-03-04 04:39:13 +00:00
9675e883a2 Added : Option to replace material properties with custom pov code from text data blocks 2011-03-01 11:55:55 +00:00
45c0679c7d API change 2011-02-26 11:17:07 +00:00
9d2ee8055a fix for [#26148] Anomaly in bvh import
zero length bones had their tail offset in the wrong direction.
2011-02-21 00:11:50 +00:00
d890d19a9e pep8 style warning corrections. 2011-02-16 02:26:15 +00:00
7df77158d8 Version 0.0.8
API: 34650
fix: x-offset in one mapping of Alphamap was inverted
2011-02-08 11:42:20 +00:00
1046b16ae4 create output dir if it doesnt exist and use native path separator. 2011-02-08 10:52:32 +00:00
79f0394d64 Fix: UV mapping offset in y inverted. 2011-02-07 13:37:16 +00:00
696b0366f5 update for changes in mathutuils. 2011-02-05 07:08:34 +00:00
0a18240d88 Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet))
Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
2011-01-31 14:24:01 +00:00