e55581d1ed
First try at hair particles support.
2012-10-01 21:43:44 +00:00
7f1754c791
Spellfixes: colour -> color
2012-07-04 12:20:09 +00:00
dc06c93004
Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop)
2012-06-22 01:27:58 +00:00
4b1c9bfcdf
style cleanup: pep8
2012-04-03 02:27:35 +00:00
c1d81a0412
minor pep8 edits
2012-03-08 19:11:52 +00:00
275077f867
Scattering color was getting multiplied twice, resulting in less accurate presets.
2012-02-27 14:12:38 +00:00
556c86726b
Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)
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and corrected typo in wiki link.
2012-02-26 18:02:32 +00:00
ecb4e9687f
update for changes in matrix being column major now
2011-12-31 04:31:00 +00:00
ac42e26c9d
Fix #29368 : export uv layout fails after recent image settings changes.
2011-11-23 14:40:23 +00:00
0dd0453c73
update for changes in render image settings
2011-11-22 08:21:31 +00:00
85d2d6b710
fix for error exporting game runtime to non utf8 path.
2011-10-15 05:53:23 +00:00
cc14230c58
fix for povray with faces using invalid material index values
2011-10-13 05:43:45 +00:00
1a21899fac
use library argument for bpy_extras.io_utils.path_reference(...)
2011-10-11 04:44:52 +00:00
ad8251bfdd
update to povray export
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- use library paths for images.
- remove path searching code for images, if image paths are incorrect users should deal with this.
- rename splitHyphen --> string_strip_hyphen
2011-10-11 04:12:13 +00:00
c185634806
fix for x3d export and some minor pep8 edits
2011-09-26 15:44:10 +00:00
ba6f7678a6
Another tiny tweak to area lights and API update (jitter > use_jitter)
2011-09-25 22:03:35 +00:00
8bcdc221d9
rectangular area lights had wrong coordinates (probably achievable with proper matrix but swapping and negating axis seems ok for now)
2011-09-19 21:47:16 +00:00
bce60d6601
Changed Default for Depth Of Field to False
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Fixed a type error for dimensions of rectangular area lights
2011-09-17 21:51:19 +00:00
04cb99b42b
replace tricky unicode chars for basic ascii.
2011-09-05 02:04:07 +00:00
2135f8806c
use sets rather then tuples for if checks, python optimizes this case.
2011-08-08 05:23:00 +00:00
48c9da843c
swap vector multiplication order, also some style changes
2011-07-25 08:48:58 +00:00
488e1da935
cleanup
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- remove/comment unused variables
- remove unused imports
- fixed some bugs using incorrect variables
2011-07-10 22:57:27 +00:00
3dbeaddc3c
pep8 compliance
2011-06-21 17:18:40 +00:00
c53c90b915
Fixed a minor bug with SSS property
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Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
2011-06-05 14:50:13 +00:00
486d375395
Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material…
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Coded in collaboration with MauriciusRay.
2011-06-05 07:56:28 +00:00
300d949d54
Another fix by mont29: a bug preventing some scenes to render was due to an indentation error.
2011-05-20 08:38:20 +00:00
e17e7188dd
replace own path functions with pythons, use dict lookup for extensions.
2011-05-20 01:29:09 +00:00
298e81cc75
Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip)
2011-05-10 17:48:00 +00:00
8b00f675b5
Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces…
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Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
2011-05-09 18:29:08 +00:00
99bd6d5079
Fixed a bug with Fresnel diffuse shader
2011-05-07 18:58:04 +00:00
a90a6e1405
minor pep8 edits
2011-05-03 02:22:58 +00:00
fec52cff8d
*Added a progress report in Blender render window, under Linux
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*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
2011-04-30 12:19:15 +00:00
e6117798b6
Improved input precision for chromatic dispersion for more accurate caustics
2011-04-29 17:39:04 +00:00
49cb3894dc
Added support for world texture brightness (intensity) to better tweak HDR lighting.
2011-04-29 14:27:35 +00:00
8dc8d57607
Added Linux Binary detection thanks to Bela Mihalik's patch.
2011-04-24 13:03:31 +00:00
284c3e58c5
Fixed a bug that left some of the potential hyphens in user names that POV-Ray then wouldn't accept
2011-04-16 17:15:39 +00:00
d944bc51b8
minor pep8 edits
2011-04-10 12:16:55 +00:00
ecf2c3afd6
Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around.
2011-04-06 15:18:15 +00:00
374c7c2a7b
update for changes in rna api
2011-03-14 01:38:56 +00:00
aaecbff7de
minor change to platform checks
2011-03-11 01:25:23 +00:00
6e152ce9e0
pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate.
2011-03-04 04:39:13 +00:00
9675e883a2
Added : Option to replace material properties with custom pov code from text data blocks
2011-03-01 11:55:55 +00:00
45c0679c7d
API change
2011-02-26 11:17:07 +00:00
9d2ee8055a
fix for [ #26148 ] Anomaly in bvh import
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zero length bones had their tail offset in the wrong direction.
2011-02-21 00:11:50 +00:00
d890d19a9e
pep8 style warning corrections.
2011-02-16 02:26:15 +00:00
7df77158d8
Version 0.0.8
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API: 34650
fix: x-offset in one mapping of Alphamap was inverted
2011-02-08 11:42:20 +00:00
1046b16ae4
create output dir if it doesnt exist and use native path separator.
2011-02-08 10:52:32 +00:00
79f0394d64
Fix: UV mapping offset in y inverted.
2011-02-07 13:37:16 +00:00
696b0366f5
update for changes in mathutuils.
2011-02-05 07:08:34 +00:00
0a18240d88
Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet))
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Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
2011-01-31 14:24:01 +00:00