*Replaced by a message and easy menu for user to activate it himself to avoid conflicts with other scripts when deactivating POV would also deactivate extras.
*photon map save and load
*camera normal perturbation
*Depth Of Field focal point by object (from Blender native dof_object property)
*unchecked always sample from radiosity defaults
*some other interface tweaks
*added a conversion of all image paths to forward slashes, preferred by POV, sending less warning.
*repaired basic handling of packed textures
*rearranged Material UI
Added: Stochastic antialiasing for UberPOV
Added: Blurry Reflection for UberPOV
Improved: Defaults for AA and Depth of Field to a better quality/time
Improved: UV texture transforms more closely match BI and more functionalised
*Commented out a property that was not yet implemented in exporter
*Added frame number export for hand made pov animation
Thanks to a patch made by Markku Myllymäki
* You only have to do layout.prop if you want 1 property, no need for row then!
* Use col, row, sub as variable names, not colsub, rowsub, row2 etc please.
* Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
* Code cleaunp
Notes:
*Why do we have some empty panels with no actual content?
*Why is split used when there is only 1 column?
The Povray script has always been some kind of example for other exporters, the UI code need some more cleanup for sure!
The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
-POV file formatting improvement with UI option and function to handle all tabs/spaces indentation (big clean up)
-use of quote characters made more consistent.
-pov max trace level (ray depth)
-pov radiosity importance sampling
-Higher Radiosity samples count (allows Halton sampling)
-pov pretrace_start / pretrace_end
FIXED
-incomplete tooltip for pov low_error
-sky_sphere mapping options:
-world sky gradient to follow pov coordinate system
-Skysphere rotation made independant from camera
-generation of skysphere with image map and BlendSky will just consider the texture for now.
All issues reported here
http://projects.blender.org/tracker/?func=detail&atid=469&aid=23145&group_id=153
by Constantin Rahn, except Layer selective export, adding it to maydo list