mirror of
https://github.com/blender/blender-addons.git
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894 lines
33 KiB
Python
894 lines
33 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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# Use some of the existing buttons.
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from bl_ui import properties_render
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properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
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properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
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# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
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properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER')
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properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
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del properties_render
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# Use only a subset of the world panels
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from bl_ui import properties_world
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properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
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properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
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properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
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properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
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del properties_world
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# Example of wrapping every class 'as is'
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from bl_ui import properties_material
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for member in dir(properties_material):
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subclass = getattr(properties_material, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_material
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from bl_ui import properties_data_mesh
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for member in dir(properties_data_mesh):
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subclass = getattr(properties_data_mesh, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_data_mesh
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from bl_ui import properties_texture
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from bl_ui.properties_texture import context_tex_datablock
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for member in dir(properties_texture):
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subclass = getattr(properties_texture, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_texture
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from bl_ui import properties_data_camera
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for member in dir(properties_data_camera):
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subclass = getattr(properties_data_camera, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_data_camera
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from bl_ui import properties_data_lamp
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for member in dir(properties_data_lamp):
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subclass = getattr(properties_data_lamp, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_data_lamp
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from bl_ui import properties_particle as properties_particle
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for member in dir(properties_particle): # add all "particle" panels from blender
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subclass = getattr(properties_particle, member)
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try:
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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except:
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pass
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del properties_particle
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class RenderButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
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class MaterialButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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mat = context.material
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rd = context.scene.render
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return mat and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
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class TextureButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "texture"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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tex = context.texture
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rd = context.scene.render
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return tex and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
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# class TextureTypePanel(TextureButtonsPanel):
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# @classmethod
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# def poll(cls, context):
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# tex = context.texture
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# engine = context.scene.render.engine
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# return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
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class ObjectButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "object"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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obj = context.object
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rd = context.scene.render
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return obj and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
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class CameraDataButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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cam = context.camera
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rd = context.scene.render
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return cam and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
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class WorldButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "world"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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wld = context.world
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rd = context.scene.render
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return wld and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
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class TextButtonsPanel():
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bl_space_type = 'TEXT_EDITOR'
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bl_region_type = 'UI'
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bl_label = "POV-Ray"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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text = context.space_data
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rd = context.scene.render
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return text and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
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class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):
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bl_label = "Export Settings"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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self.layout.label(icon='CONSOLE')
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.active = (scene.pov.max_trace_level != 0)
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split = layout.split()
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col = split.column()
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col.label(text="Command line switches:")
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col.prop(scene.pov, "command_line_switches", text="")
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split = layout.split()
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split.prop(scene.pov, "tempfiles_enable", text="OS Tempfiles")
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split.prop(scene.pov, "pov_editor", text="POV Editor")
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if not scene.pov.tempfiles_enable:
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split.prop(scene.pov, "deletefiles_enable", text="Delete files")
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if not scene.pov.tempfiles_enable:
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col = layout.column()
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col.prop(scene.pov, "scene_name", text="Name")
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col.prop(scene.pov, "scene_path", text="Path to files")
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#col.prop(scene.pov, "scene_path", text="Path to POV-file")
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#col.prop(scene.pov, "renderimage_path", text="Path to image")
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split = layout.split()
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split.prop(scene.pov, "indentation_character", text="Indent")
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if scene.pov.indentation_character == 'SPACE':
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split.prop(scene.pov, "indentation_spaces", text="Spaces")
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row = layout.row()
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row.prop(scene.pov, "comments_enable", text="Comments")
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row.prop(scene.pov, "list_lf_enable", text="Line breaks in lists")
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class RENDER_PT_povray_render_settings(RenderButtonsPanel, bpy.types.Panel):
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bl_label = "Render Settings"
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bl_icon = 'SETTINGS'
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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self.layout.label(icon='SETTINGS')
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.active = (scene.pov.max_trace_level != 0)
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col = layout.column()
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col.label(text="Global Settings:")
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col.prop(scene.pov, "max_trace_level", text="Ray Depth")
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col.label(text="Global Photons:")
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col.prop(scene.pov, "photon_max_trace_level", text="Photon Depth")
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split = layout.split()
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col = split.column()
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col.prop(scene.pov, "photon_spacing", text="Spacing")
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col.prop(scene.pov, "photon_gather_min")
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col = split.column()
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col.prop(scene.pov, "photon_adc_bailout", text="Photon ADC")
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col.prop(scene.pov, "photon_gather_max")
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class RENDER_PT_povray_antialias(RenderButtonsPanel, bpy.types.Panel):
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bl_label = "Anti-Aliasing"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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scene = context.scene
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if scene.pov.antialias_enable:
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self.layout.prop(scene.pov, "antialias_enable", text="", icon='ANTIALIASED')
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else:
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self.layout.prop(scene.pov, "antialias_enable", text="", icon='ALIASED')
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.active = scene.pov.antialias_enable
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row = layout.row()
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row.prop(scene.pov, "antialias_method", text="")
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row.prop(scene.pov, "jitter_enable", text="Jitter")
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split = layout.split()
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col = split.column()
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col.prop(scene.pov, "antialias_depth", text="AA Depth")
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sub = split.column()
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sub.prop(scene.pov, "jitter_amount", text="Jitter Amount")
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if scene.pov.jitter_enable:
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sub.enabled = True
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else:
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sub.enabled = False
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row = layout.row()
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row.prop(scene.pov, "antialias_threshold", text="AA Threshold")
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row.prop(scene.pov, "antialias_gamma", text="AA Gamma")
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class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
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bl_label = "Radiosity"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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scene = context.scene
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if scene.pov.radio_enable:
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self.layout.prop(scene.pov, "radio_enable", text="", icon='RADIO')
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else:
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self.layout.prop(scene.pov, "radio_enable", text="", icon='RADIOBUT_OFF')
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.active = scene.pov.radio_enable
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split = layout.split()
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col = split.column()
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col.prop(scene.pov, "radio_count", text="Rays")
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col.prop(scene.pov, "radio_recursion_limit", text="Recursions")
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split.prop(scene.pov, "radio_error_bound", text="Error Bound")
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layout.prop(scene.pov, "radio_display_advanced")
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if scene.pov.radio_display_advanced:
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split = layout.split()
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col = split.column()
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col.prop(scene.pov, "radio_adc_bailout", slider=True)
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col.prop(scene.pov, "radio_gray_threshold", slider=True)
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col.prop(scene.pov, "radio_low_error_factor", slider=True)
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col.prop(scene.pov, "radio_pretrace_start", slider=True)
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col = split.column()
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col.prop(scene.pov, "radio_brightness")
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col.prop(scene.pov, "radio_minimum_reuse", text="Min Reuse")
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col.prop(scene.pov, "radio_nearest_count")
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col.prop(scene.pov, "radio_pretrace_end", slider=True)
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split = layout.split()
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col = split.column()
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col.label(text="Estimation Influence:")
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col.prop(scene.pov, "radio_media")
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col.prop(scene.pov, "radio_normal")
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split.prop(scene.pov, "radio_always_sample")
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class RENDER_PT_povray_media(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Atmosphere Media"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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scene = context.scene
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self.layout.prop(scene.pov, "media_enable", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.active = scene.pov.media_enable
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row = layout.row()
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row.prop(scene.pov, "media_samples", text="Samples")
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row.prop(scene.pov, "media_color", text="")
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##class RENDER_PT_povray_baking(RenderButtonsPanel, bpy.types.Panel):
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## bl_label = "Baking"
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## COMPAT_ENGINES = {'POVRAY_RENDER'}
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##
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## def draw_header(self, context):
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## scene = context.scene
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##
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## self.layout.prop(scene.pov, "baking_enable", text="")
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##
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## def draw(self, context):
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## layout = self.layout
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##
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## scene = context.scene
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## rd = scene.render
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##
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## layout.active = scene.pov.baking_enable
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class MATERIAL_PT_povray_mirrorIOR(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "IOR Mirror"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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scene = context.material
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self.layout.prop(scene.pov, "mirror_use_IOR", text="")
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def draw(self, context):
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layout = self.layout
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mat = context.material
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layout.active = mat.pov.mirror_use_IOR
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if mat.pov.mirror_use_IOR:
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col = layout.column()
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col.alignment = 'CENTER'
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col.label(text="The current Raytrace ")
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col.label(text="Transparency IOR is: " + str(mat.raytrace_transparency.ior))
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class MATERIAL_PT_povray_metallic(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "metallic Mirror"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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scene = context.material
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self.layout.prop(scene.pov, "mirror_metallic", text="")
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def draw(self, context):
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layout = self.layout
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mat = context.material
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layout.active = mat.pov.mirror_metallic
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class MATERIAL_PT_povray_fade_color(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Interior Fade Color"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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mat = context.material
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self.layout.prop(mat.pov, "interior_fade_color", text="")
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def draw(self, context):
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# layout = self.layout
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# mat = context.material
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# layout.active = mat.pov.interior_fade_color
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pass
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class MATERIAL_PT_povray_conserve_energy(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "conserve energy"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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mat = context.material
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self.layout.prop(mat.pov, "conserve_energy", text="")
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def draw(self, context):
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layout = self.layout
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mat = context.material
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layout.active = mat.pov.conserve_energy
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class MATERIAL_PT_povray_iridescence(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "iridescence"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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mat = context.material
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self.layout.prop(mat.pov, "irid_enable", text="")
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def draw(self, context):
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layout = self.layout
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mat = context.material
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layout.active = mat.pov.irid_enable
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if mat.pov.irid_enable:
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col = layout.column()
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col.prop(mat.pov, "irid_amount", slider=True)
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col.prop(mat.pov, "irid_thickness", slider=True)
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col.prop(mat.pov, "irid_turbulence", slider=True)
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class MATERIAL_PT_povray_caustics(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Caustics"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw_header(self, context):
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mat = context.material
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self.layout.prop(mat.pov, "caustics_enable", text="")
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def draw(self, context):
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|
|
|
layout = self.layout
|
|
|
|
mat = context.material
|
|
layout.active = mat.pov.caustics_enable
|
|
|
|
if mat.pov.caustics_enable:
|
|
col = layout.column()
|
|
col.prop(mat.pov, "refraction_type")
|
|
|
|
if mat.pov.refraction_type == "1":
|
|
col.prop(mat.pov, "fake_caustics_power", slider=True)
|
|
elif mat.pov.refraction_type == "2":
|
|
col.prop(mat.pov, "photons_dispersion", slider=True)
|
|
col.prop(mat.pov, "photons_dispersion_samples", slider=True)
|
|
col.prop(mat.pov, "photons_reflection")
|
|
|
|
if mat.pov.refraction_type == "0" and not mat.pov.photons_reflection:
|
|
col = layout.column()
|
|
col.alignment = 'CENTER'
|
|
col.label(text="Caustics override is on, ")
|
|
col.label(text="but you didn't chose any !")
|
|
|
|
|
|
class MATERIAL_PT_povray_replacement_text(MaterialButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Custom POV Code"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mat = context.material
|
|
|
|
col = layout.column()
|
|
col.label(text="Replace properties with:")
|
|
col.prop(mat.pov, "replacement_text", text="")
|
|
|
|
class TEXTURE_PT_povray_type(TextureButtonsPanel, bpy.types.Panel):
|
|
bl_label = "POV-ray Textures"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
bl_options = {'HIDE_HEADER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="POV:")
|
|
split.prop(tex.pov, "tex_pattern_type", text="")
|
|
|
|
class TEXTURE_PT_povray_preview(TextureButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Preview"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
bl_options = {'HIDE_HEADER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
engine = context.scene.render.engine
|
|
if not hasattr(context, "texture_slot"):
|
|
return False
|
|
tex=context.texture
|
|
mat=context.material
|
|
return (tex and (tex.pov.tex_pattern_type != 'emulator') and (engine in cls.COMPAT_ENGINES))
|
|
|
|
def draw(self, context):
|
|
tex = context.texture
|
|
slot = getattr(context, "texture_slot", None)
|
|
idblock = context_tex_datablock(context)
|
|
layout = self.layout
|
|
# if idblock:
|
|
# layout.template_preview(tex, parent=idblock, slot=slot)
|
|
if tex.pov.tex_pattern_type != 'emulator':
|
|
layout.operator("tex.preview_update")
|
|
else:
|
|
layout.template_preview(tex, slot=slot)
|
|
|
|
|
|
class TEXTURE_PT_povray_parameters(TextureButtonsPanel, bpy.types.Panel):
|
|
bl_label = "POV-ray Pattern Options"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
def draw(self, context):
|
|
mat = context.material
|
|
layout = self.layout
|
|
tex = context.texture
|
|
align=True
|
|
if tex is not None and tex.pov.tex_pattern_type != 'emulator':
|
|
if tex.pov.tex_pattern_type == 'agate':
|
|
layout.prop(tex.pov, "modifier_turbulence", text="Agate Turbulence")
|
|
if tex.pov.tex_pattern_type in {'spiral1', 'spiral2'}:
|
|
layout.prop(tex.pov, "modifier_numbers", text="Number of arms")
|
|
if tex.pov.tex_pattern_type == 'tiling':
|
|
layout.prop(tex.pov, "modifier_numbers", text="Pattern number")
|
|
if tex.pov.tex_pattern_type == 'magnet':
|
|
layout.prop(tex.pov, "magnet_style", text="Magnet style")
|
|
if tex.pov.tex_pattern_type == 'quilted':
|
|
row = layout.row(align=align)
|
|
row.prop(tex.pov, "modifier_control0", text="Control0")
|
|
row.prop(tex.pov, "modifier_control1", text="Control1")
|
|
if tex.pov.tex_pattern_type == 'brick':
|
|
col = layout.column(align=align)
|
|
row = col.row()
|
|
row.prop(tex.pov, "brick_size_x", text="Brick size X")
|
|
row.prop(tex.pov, "brick_size_y", text="Brick size Y")
|
|
row=col.row()
|
|
row.prop(tex.pov, "brick_size_z", text="Brick size Z")
|
|
row.prop(tex.pov, "brick_mortar", text="Brick mortar")
|
|
if tex.pov.tex_pattern_type in {'julia','mandel','magnet'}:
|
|
col = layout.column(align=align)
|
|
if tex.pov.tex_pattern_type == 'julia':
|
|
row = col.row()
|
|
row.prop(tex.pov, "julia_complex_1", text="Complex 1")
|
|
row.prop(tex.pov, "julia_complex_2", text="Complex 2")
|
|
if tex.pov.tex_pattern_type == 'magnet' and tex.pov.magnet_style == 'julia':
|
|
row = col.row()
|
|
row.prop(tex.pov, "julia_complex_1", text="Complex 1")
|
|
row.prop(tex.pov, "julia_complex_2", text="Complex 2")
|
|
row=col.row()
|
|
if tex.pov.tex_pattern_type in {'julia','mandel'}:
|
|
row.prop(tex.pov, "f_exponent", text="Exponent")
|
|
if tex.pov.tex_pattern_type == 'magnet':
|
|
row.prop(tex.pov, "magnet_type", text="Type")
|
|
row.prop(tex.pov, "f_iter", text="Iterations")
|
|
row=col.row()
|
|
row.prop(tex.pov, "f_ior", text="Interior")
|
|
row.prop(tex.pov, "f_ior_fac", text="Factor I")
|
|
row=col.row()
|
|
row.prop(tex.pov, "f_eor", text="Exterior")
|
|
row.prop(tex.pov, "f_eor_fac", text="Factor E")
|
|
if tex.pov.tex_pattern_type == 'gradient':
|
|
layout.label(text="Gradient orientation:")
|
|
column_flow = layout.column_flow(columns=3, align=True)
|
|
column_flow.prop(tex.pov, "grad_orient_x", text="X")
|
|
column_flow.prop(tex.pov, "grad_orient_y", text="Y")
|
|
column_flow.prop(tex.pov, "grad_orient_z", text="Z")
|
|
if tex.pov.tex_pattern_type == 'pavement':
|
|
layout.prop(tex.pov, "pave_sides", text="Pavement:number of sides")
|
|
col = layout.column(align=align)
|
|
column_flow = col.column_flow(columns=3, align=True)
|
|
column_flow.prop(tex.pov, "pave_tiles", text="Tiles")
|
|
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 6:
|
|
column_flow.prop(tex.pov, "pave_pat_35", text="Pattern")
|
|
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 5:
|
|
column_flow.prop(tex.pov, "pave_pat_22", text="Pattern")
|
|
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 5:
|
|
column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
|
|
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 6:
|
|
column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
|
|
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 4:
|
|
column_flow.prop(tex.pov, "pave_pat_7", text="Pattern")
|
|
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 4:
|
|
column_flow.prop(tex.pov, "pave_pat_5", text="Pattern")
|
|
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 5:
|
|
column_flow.prop(tex.pov, "pave_pat_4", text="Pattern")
|
|
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 3:
|
|
column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
|
|
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 4:
|
|
column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
|
|
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 3:
|
|
column_flow.prop(tex.pov, "pave_pat_2", text="Pattern")
|
|
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 6:
|
|
column_flow.label(text="!!! 5 tiles!")
|
|
column_flow.prop(tex.pov, "pave_form", text="Form")
|
|
if tex.pov.tex_pattern_type == 'function':
|
|
layout.prop(tex.pov, "func_list", text="Functions")
|
|
if tex.pov.tex_pattern_type == 'function' and tex.pov.func_list != "NONE":
|
|
func = None
|
|
if tex.pov.func_list in {"f_noise3d", "f_ph", "f_r", "f_th"}:
|
|
func = 0
|
|
if tex.pov.func_list in {"f_comma","f_crossed_trough","f_cubic_saddle",
|
|
"f_cushion","f_devils_curve","f_enneper","f_glob",
|
|
"f_heart","f_hex_x","f_hex_y","f_hunt_surface",
|
|
"f_klein_bottle","f_kummer_surface_v1",
|
|
"f_lemniscate_of_gerono","f_mitre","f_nodal_cubic",
|
|
"f_noise_generator","f_odd","f_paraboloid","f_pillow",
|
|
"f_piriform","f_quantum","f_quartic_paraboloid",
|
|
"f_quartic_saddle","f_sphere","f_steiners_roman",
|
|
"f_torus_gumdrop","f_umbrella"}:
|
|
func = 1
|
|
if tex.pov.func_list in {"f_bicorn","f_bifolia","f_boy_surface","f_superellipsoid","f_torus"}:
|
|
func = 2
|
|
if tex.pov.func_list in {"f_ellipsoid","f_folium_surface","f_hyperbolic_torus",
|
|
"f_kampyle_of_eudoxus","f_parabolic_torus",
|
|
"f_quartic_cylinder","f_torus2"}:
|
|
func = 3
|
|
if tex.pov.func_list in {"f_blob2","f_cross_ellipsoids","f_flange_cover",
|
|
"f_isect_ellipsoids","f_kummer_surface_v2","f_ovals_of_cassini",
|
|
"f_rounded_box","f_spikes_2d","f_strophoid"}:
|
|
func = 4
|
|
if tex.pov.func_list in {"f_algbr_cyl1","f_algbr_cyl2","f_algbr_cyl3","f_algbr_cyl4",
|
|
"f_blob","f_mesh1","f_poly4","f_spikes"}:
|
|
func = 5
|
|
if tex.pov.func_list in {"f_devils_curve_2d","f_dupin_cyclid","f_folium_surface_2d",
|
|
"f_hetero_mf","f_kampyle_of_eudoxus_2d","f_lemniscate_of_gerono_2d",
|
|
"f_polytubes","f_ridge","f_ridged_mf","f_spiral","f_witch_of_agnesi"}:
|
|
func = 6
|
|
if tex.pov.func_list in {"f_helix1","f_helix2","f_piriform_2d","f_strophoid_2d"}:
|
|
func = 7
|
|
if tex.pov.func_list == "f_helical_torus":
|
|
func = 8
|
|
column_flow = layout.column_flow(columns=3, align=True)
|
|
column_flow.label(text="X")
|
|
column_flow.prop(tex.pov, "func_plus_x", text="")
|
|
column_flow.prop(tex.pov, "func_x", text="Value")
|
|
column_flow = layout.column_flow(columns=3, align=True)
|
|
column_flow.label(text="Y")
|
|
column_flow.prop(tex.pov, "func_plus_y", text="")
|
|
column_flow.prop(tex.pov, "func_y", text="Value")
|
|
column_flow = layout.column_flow(columns=3, align=True)
|
|
column_flow.label(text="Z")
|
|
column_flow.prop(tex.pov, "func_plus_z", text="")
|
|
column_flow.prop(tex.pov, "func_z", text="Value")
|
|
row=layout.row(align=align)
|
|
if func > 0:
|
|
row.prop(tex.pov, "func_P0", text="P0")
|
|
if func > 1:
|
|
row.prop(tex.pov, "func_P1", text="P1")
|
|
row=layout.row(align=align)
|
|
if func > 2:
|
|
row.prop(tex.pov, "func_P2", text="P2")
|
|
if func > 3:
|
|
row.prop(tex.pov, "func_P3", text="P3")
|
|
row=layout.row(align=align)
|
|
if func > 4:
|
|
row.prop(tex.pov, "func_P4", text="P4")
|
|
if func > 5:
|
|
row.prop(tex.pov, "func_P5", text="P5")
|
|
row=layout.row(align=align)
|
|
if func > 6:
|
|
row.prop(tex.pov, "func_P6", text="P6")
|
|
if func > 7:
|
|
row.prop(tex.pov, "func_P7", text="P7")
|
|
row=layout.row(align=align)
|
|
row.prop(tex.pov, "func_P8", text="P8")
|
|
row.prop(tex.pov, "func_P9", text="P9")
|
|
###################################################End Patterns############################
|
|
|
|
|
|
layout.prop(tex.pov, "warp_types", text="Warp types") #warp
|
|
if tex.pov.warp_types == "TOROIDAL":
|
|
layout.prop(tex.pov, "warp_tor_major_radius", text="Major radius")
|
|
if tex.pov.warp_types not in {"CUBIC","NONE"}:
|
|
layout.prop(tex.pov, "warp_orientation", text="Warp orientation")
|
|
col = layout.column(align=align)
|
|
row = col.row()
|
|
row.prop(tex.pov, "warp_dist_exp", text="Distance exponent")
|
|
row = col.row()
|
|
row.prop(tex.pov, "modifier_frequency", text="Frequency")
|
|
row.prop(tex.pov, "modifier_phase", text="Phase")
|
|
|
|
row=layout.row()
|
|
|
|
row.label(text="Offset:")
|
|
row.label(text="Scale:")
|
|
row.label(text="Rotate:")
|
|
col=layout.column(align=align)
|
|
row=col.row()
|
|
row.prop(tex.pov, "tex_mov_x", text="X")
|
|
row.prop(tex.pov, "tex_scale_x", text="X")
|
|
row.prop(tex.pov, "tex_rot_x", text="X")
|
|
row=col.row()
|
|
row.prop(tex.pov, "tex_mov_y", text="Y")
|
|
row.prop(tex.pov, "tex_scale_y", text="Y")
|
|
row.prop(tex.pov, "tex_rot_y", text="Y")
|
|
row=col.row()
|
|
row.prop(tex.pov, "tex_mov_z", text="Z")
|
|
row.prop(tex.pov, "tex_scale_z", text="Z")
|
|
row.prop(tex.pov, "tex_rot_z", text="Z")
|
|
row=layout.row()
|
|
|
|
row.label(text="Turbulence:")
|
|
col=layout.column(align=align)
|
|
row=col.row()
|
|
row.prop(tex.pov, "warp_turbulence_x", text="X")
|
|
row.prop(tex.pov, "modifier_octaves", text="Octaves")
|
|
row=col.row()
|
|
row.prop(tex.pov, "warp_turbulence_y", text="Y")
|
|
row.prop(tex.pov, "modifier_lambda", text="Lambda")
|
|
row=col.row()
|
|
row.prop(tex.pov, "warp_turbulence_z", text="Z")
|
|
row.prop(tex.pov, "modifier_omega", text="Omega")
|
|
|
|
class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Image Gamma"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
tex = context.texture
|
|
|
|
self.layout.prop(tex.pov, "tex_gamma_enable", text="", icon='SEQ_LUMA_WAVEFORM')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
layout.active = tex.pov.tex_gamma_enable
|
|
layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
|
|
|
|
#commented out below UI for texture only custom code inside exported material:
|
|
# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, bpy.types.Panel):
|
|
# bl_label = "Custom POV Code"
|
|
# COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
# def draw(self, context):
|
|
# layout = self.layout
|
|
|
|
# tex = context.texture
|
|
|
|
# col = layout.column()
|
|
# col.label(text="Replace properties with:")
|
|
# col.prop(tex.pov, "replacement_text", text="")
|
|
|
|
|
|
class OBJECT_PT_povray_obj_importance(ObjectButtonsPanel, bpy.types.Panel):
|
|
bl_label = "POV-Ray"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
obj = context.object
|
|
|
|
col = layout.column()
|
|
col.label(text="Radiosity:")
|
|
col.prop(obj.pov, "importance_value", text="Importance")
|
|
col.label(text="Photons:")
|
|
col.prop(obj.pov, "collect_photons", text="Receive Photon Caustics")
|
|
if obj.pov.collect_photons:
|
|
col.prop(obj.pov, "spacing_multiplier", text="Photons Spacing Multiplier")
|
|
|
|
|
|
class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Custom POV Code"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
obj = context.object
|
|
|
|
col = layout.column()
|
|
col.label(text="Replace properties with:")
|
|
col.prop(obj.pov, "replacement_text", text="")
|
|
|
|
|
|
class CAMERA_PT_povray_cam_dof(CameraDataButtonsPanel, bpy.types.Panel):
|
|
bl_label = "POV-Ray Depth Of Field"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
cam = context.camera
|
|
|
|
self.layout.prop(cam.pov, "dof_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
cam = context.camera
|
|
|
|
layout.active = cam.pov.dof_enable
|
|
|
|
layout.prop(cam.pov, "dof_aperture")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(cam.pov, "dof_samples_min")
|
|
col.prop(cam.pov, "dof_variance")
|
|
|
|
col = split.column()
|
|
col.prop(cam.pov, "dof_samples_max")
|
|
col.prop(cam.pov, "dof_confidence")
|
|
|
|
|
|
class CAMERA_PT_povray_replacement_text(CameraDataButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Custom POV Code"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
cam = context.camera
|
|
|
|
col = layout.column()
|
|
col.label(text="Replace properties with:")
|
|
col.prop(cam.pov, "replacement_text", text="")
|
|
|
|
|
|
class TEXT_PT_povray_custom_code(TextButtonsPanel, bpy.types.Panel):
|
|
bl_label = "P.O.V-Ray"
|
|
COMPAT_ENGINES = {'POVRAY_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
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text = context.space_data.text
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if text:
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layout.prop(text.pov, "custom_code", text="Add as POV code")
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