Commit Graph

682 Commits

Author SHA1 Message Date
14a62bc703 Added more UI controls for Depth of Field
Cleaned up Media and photons UI layouts
2011-01-31 01:29:37 +00:00
4b94ad3733 New 3b path feature added. 2011-01-30 13:39:30 +00:00
43217b1297 More standardization for align and nav scripts 2011-01-30 11:29:13 +00:00
eee52871f8 Attempting to standardize some of the locations and fixing up descriptions in bl_info 2011-01-30 11:17:29 +00:00
5d573c25fd Fixed button error. 2011-01-30 03:54:08 +00:00
c7232394dd AnimAll: Users got a bit confused on how to use Shape animation. This should help 2011-01-30 00:56:12 +00:00
9e2c0ef6c4 deleting repeated addon (old version) 2011-01-29 12:29:42 +00:00
94ea5cfe5e Fixed color pickers 2011-01-29 10:18:25 +00:00
94ae959098 RotoBezier: changing name of Bevel to Radius 2011-01-28 02:25:40 +00:00
29f665aeed AnimAll: updated API version, script version, tracker and wiki URLs,
removed warning
2011-01-27 17:37:02 +00:00
42a45649bd AnimAll: check if there is an active shapekey when inserting a SK keyframe 2011-01-27 01:07:04 +00:00
8d59f3d0e5 AnimAll addon is finally feature complete. Thanks to Aligorith's latest
additions to the RNA system I've added support for ShapeKey layer
animation both in Mesh and Lattice objects. This allows to animate
points inside a ShapeKey layer, which is inline with the rest of the
animation system, ie: will work with modifiers and other SKs (even
other animated SKs). For this reason Ive also removed support for direct
point animation
2011-01-26 23:44:10 +00:00
52b486fe28 info updated. 2011-01-26 16:46:20 +00:00
598efacca1 More cleaning. Remove author info. 2011-01-26 16:30:14 +00:00
f38bdc5c1a cleaning up 2011-01-26 16:25:38 +00:00
10ad28fcf0 remove boiler plate add-object code and use python module as add_torus uses.
there are some known issues with this but much easier to fix bugs in the one place.
2011-01-26 15:14:04 +00:00
489bf0ee72 Fix the error if no object is active. 2011-01-26 15:04:57 +00:00
a9fa6efcde patch [#25632] Get rid of obsolete magic edit property
from Lawrence D'Oliveiro (ldo)
2011-01-26 14:59:57 +00:00
9700b00900 patch [#25632] Get rid of obsolete magic edit property
from Lawrence D'Oliveiro (ldo)
for add_mesh_pipe_joint.py only.

Also use blender module for adding objects.
2011-01-26 14:58:43 +00:00
c808d3fc35 patch [#25632] Get rid of obsolete magic edit property
only for the 3d function surface.
2011-01-26 14:43:56 +00:00
814f0bebc3 Photons and transparency improvements 2011-01-26 11:10:53 +00:00
3ead9e602a delete texture button wasen't enabled. 2011-01-25 16:25:10 +00:00
cb0358462c Delete textures works correctly with texture folder. 2011-01-25 16:21:32 +00:00
6b76a8c1f2 Now you can export textures to other folder 2011-01-25 16:13:46 +00:00
b6cedfd646 patch [#25703] io_scene_x3d update for commit 34386
fix from iliciss Muhgue (filiciss)
2011-01-25 13:31:25 +00:00
8c872148d0 patch [#25616] fix for changed vertex group assignment API
from Lawrence D'Oliveiro (ldo)
2011-01-25 12:48:10 +00:00
fe16455af2 Fixed gears script vertex group assignment thanks to patch #25616 2011-01-25 09:31:29 +00:00
c11459a563 fix [#25791] Copy Attributes?\191Copy Vertex Weights Subfunction?\191Doesn?\191t Work\nfrom Lawrence D'Oliveiro (ldo) 2011-01-25 09:13:06 +00:00
5a3a573b95 fix [#25616] fix for changed vertex group assignment API
from Lawrence D'Oliveiro (ldo)
2011-01-25 07:53:58 +00:00
059a219f56 After latest commit the buttons of the script didn't show right. 2011-01-25 05:52:41 +00:00
bfd9e342e4 minor change: Typing 2011-01-24 19:28:20 +00:00
2275bac468 changes Operator names for new, stricter checking. 2011-01-24 13:19:05 +00:00
52efcbc744 fix [#25753] Byte-compile errors in some Python scripts 2011-01-24 12:03:15 +00:00
cd36f92c78 Optimized export to OS Tempfiles.
The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
2011-01-24 11:44:01 +00:00
b473917eb2 update operator names from svn. 2011-01-24 08:22:49 +00:00
78b8dbd86e use stricter operator name, based on recent updates. 2011-01-24 07:57:56 +00:00
6399af49ad Speedup for writing on export (vertices, vertex index, vertex colors, vertex normals, UV coords) 2011-01-23 21:40:51 +00:00
3a02375d7b Added file options for export.
Usage: Deactivate "OS Tempfile" to see the new options.
Some UI and code cleanup.
2011-01-23 20:39:02 +00:00
e069b00331 add accessor function to private variable, direct access was giving an error. 2011-01-23 13:06:39 +00:00
ebab2f3277 write predictable material order. 2011-01-23 12:48:31 +00:00
d326b12f40 write materials in a alphabetical order 2011-01-23 08:57:54 +00:00
6dbb21f4c0 patch from Steven Batchelor to add support for loc/rot/scale constraint limits. 2011-01-23 07:34:53 +00:00
d4c6ab8db3 Attempt at border render. Hope it's ok 2011-01-22 14:15:08 +00:00
0a2db96982 write \n even on windows so files can be compared between windows and linux (for testing).
most editors (besides notepad) will open these files without trouble.
2011-01-22 10:03:37 +00:00
5b308e0209 Fixed Campbell's noticed strange code: a useless or statement
and made clearer clamping for Front and back diffuse.
2011-01-22 08:40:26 +00:00
ca49ad6c19 conform to blender convention, "" for strings, '' for enum id's only. 2011-01-22 06:09:36 +00:00
50e45d93a7 povray script now passes the pep8 checker.
noticed some strange code, added XXX FIXME.
2011-01-22 05:43:40 +00:00
ca638c3d55 - add support for curves/surfaces/text again.
- metaballs with no supported elements would give an error. no they are skipped.
2011-01-22 04:48:15 +00:00
34ff563dbe Fix to allow 32 bits blender with 64 bits pov and vice versa 2011-01-21 18:24:07 +00:00
3bbbe213de Added some more parameter for Anti Aliasing 2011-01-21 17:52:36 +00:00