14a62bc703
Added more UI controls for Depth of Field
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Cleaned up Media and photons UI layouts
2011-01-31 01:29:37 +00:00
4b94ad3733
New 3b path feature added.
2011-01-30 13:39:30 +00:00
43217b1297
More standardization for align and nav scripts
2011-01-30 11:29:13 +00:00
eee52871f8
Attempting to standardize some of the locations and fixing up descriptions in bl_info
2011-01-30 11:17:29 +00:00
5d573c25fd
Fixed button error.
2011-01-30 03:54:08 +00:00
c7232394dd
AnimAll: Users got a bit confused on how to use Shape animation. This should help
2011-01-30 00:56:12 +00:00
9e2c0ef6c4
deleting repeated addon (old version)
2011-01-29 12:29:42 +00:00
94ea5cfe5e
Fixed color pickers
2011-01-29 10:18:25 +00:00
94ae959098
RotoBezier: changing name of Bevel to Radius
2011-01-28 02:25:40 +00:00
29f665aeed
AnimAll: updated API version, script version, tracker and wiki URLs,
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removed warning
2011-01-27 17:37:02 +00:00
42a45649bd
AnimAll: check if there is an active shapekey when inserting a SK keyframe
2011-01-27 01:07:04 +00:00
8d59f3d0e5
AnimAll addon is finally feature complete. Thanks to Aligorith's latest
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additions to the RNA system I've added support for ShapeKey layer
animation both in Mesh and Lattice objects. This allows to animate
points inside a ShapeKey layer, which is inline with the rest of the
animation system, ie: will work with modifiers and other SKs (even
other animated SKs). For this reason Ive also removed support for direct
point animation
2011-01-26 23:44:10 +00:00
52b486fe28
info updated.
2011-01-26 16:46:20 +00:00
598efacca1
More cleaning. Remove author info.
2011-01-26 16:30:14 +00:00
f38bdc5c1a
cleaning up
2011-01-26 16:25:38 +00:00
10ad28fcf0
remove boiler plate add-object code and use python module as add_torus uses.
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there are some known issues with this but much easier to fix bugs in the one place.
2011-01-26 15:14:04 +00:00
489bf0ee72
Fix the error if no object is active.
2011-01-26 15:04:57 +00:00
a9fa6efcde
patch [ #25632 ] Get rid of obsolete magic edit property
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from Lawrence D'Oliveiro (ldo)
2011-01-26 14:59:57 +00:00
9700b00900
patch [ #25632 ] Get rid of obsolete magic edit property
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from Lawrence D'Oliveiro (ldo)
for add_mesh_pipe_joint.py only.
Also use blender module for adding objects.
2011-01-26 14:58:43 +00:00
c808d3fc35
patch [ #25632 ] Get rid of obsolete magic edit property
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only for the 3d function surface.
2011-01-26 14:43:56 +00:00
814f0bebc3
Photons and transparency improvements
2011-01-26 11:10:53 +00:00
3ead9e602a
delete texture button wasen't enabled.
2011-01-25 16:25:10 +00:00
cb0358462c
Delete textures works correctly with texture folder.
2011-01-25 16:21:32 +00:00
6b76a8c1f2
Now you can export textures to other folder
2011-01-25 16:13:46 +00:00
b6cedfd646
patch [ #25703 ] io_scene_x3d update for commit 34386
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fix from iliciss Muhgue (filiciss)
2011-01-25 13:31:25 +00:00
8c872148d0
patch [ #25616 ] fix for changed vertex group assignment API
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from Lawrence D'Oliveiro (ldo)
2011-01-25 12:48:10 +00:00
fe16455af2
Fixed gears script vertex group assignment thanks to patch #25616
2011-01-25 09:31:29 +00:00
c11459a563
fix [ #25791 ] Copy Attributes?\191Copy Vertex Weights Subfunction?\191Doesn?\191t Work\nfrom Lawrence D'Oliveiro (ldo)
2011-01-25 09:13:06 +00:00
5a3a573b95
fix [ #25616 ] fix for changed vertex group assignment API
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from Lawrence D'Oliveiro (ldo)
2011-01-25 07:53:58 +00:00
059a219f56
After latest commit the buttons of the script didn't show right.
2011-01-25 05:52:41 +00:00
bfd9e342e4
minor change: Typing
2011-01-24 19:28:20 +00:00
2275bac468
changes Operator names for new, stricter checking.
2011-01-24 13:19:05 +00:00
52efcbc744
fix [ #25753 ] Byte-compile errors in some Python scripts
2011-01-24 12:03:15 +00:00
cd36f92c78
Optimized export to OS Tempfiles.
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The output to Tempfiles no longer exports comments, indentations or LFs (in lists).
New option in Export settings to deactivate LF (line brakes) in lists.
Fixed a material export for normal maps. Was exported two times.
Paths to images are now realpaths, no /../ in absolut paths.
2011-01-24 11:44:01 +00:00
b473917eb2
update operator names from svn.
2011-01-24 08:22:49 +00:00
78b8dbd86e
use stricter operator name, based on recent updates.
2011-01-24 07:57:56 +00:00
6399af49ad
Speedup for writing on export (vertices, vertex index, vertex colors, vertex normals, UV coords)
2011-01-23 21:40:51 +00:00
3a02375d7b
Added file options for export.
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Usage: Deactivate "OS Tempfile" to see the new options.
Some UI and code cleanup.
2011-01-23 20:39:02 +00:00
e069b00331
add accessor function to private variable, direct access was giving an error.
2011-01-23 13:06:39 +00:00
ebab2f3277
write predictable material order.
2011-01-23 12:48:31 +00:00
d326b12f40
write materials in a alphabetical order
2011-01-23 08:57:54 +00:00
6dbb21f4c0
patch from Steven Batchelor to add support for loc/rot/scale constraint limits.
2011-01-23 07:34:53 +00:00
d4c6ab8db3
Attempt at border render. Hope it's ok
2011-01-22 14:15:08 +00:00
0a2db96982
write \n even on windows so files can be compared between windows and linux (for testing).
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most editors (besides notepad) will open these files without trouble.
2011-01-22 10:03:37 +00:00
5b308e0209
Fixed Campbell's noticed strange code: a useless or statement
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and made clearer clamping for Front and back diffuse.
2011-01-22 08:40:26 +00:00
ca49ad6c19
conform to blender convention, "" for strings, '' for enum id's only.
2011-01-22 06:09:36 +00:00
50e45d93a7
povray script now passes the pep8 checker.
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noticed some strange code, added XXX FIXME.
2011-01-22 05:43:40 +00:00
ca638c3d55
- add support for curves/surfaces/text again.
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- metaballs with no supported elements would give an error. no they are skipped.
2011-01-22 04:48:15 +00:00
34ff563dbe
Fix to allow 32 bits blender with 64 bits pov and vice versa
2011-01-21 18:24:07 +00:00
3bbbe213de
Added some more parameter for Anti Aliasing
2011-01-21 17:52:36 +00:00