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Fix #105096: Material Utilities: Clean Material Slots fails to remove unused slots
The code was removing material slots while iterating through them which is generally a bad idea, and it stopped working as the addon expected in Blender 3.0+. The slots are now removed by counting how many slots there are and then removing that number of slots. Pull Request: https://projects.blender.org/blender/blender-addons/pulls/105098
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@ -20,7 +20,7 @@
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bl_info = {
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"name": "Material Utilities",
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"author": "MichaleW, ChrisHinde",
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"version": (2, 2, 1),
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"version": (2, 2, 2),
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"blender": (3, 0, 0),
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"location": "View3D > Shift + Q key",
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"description": "Menu of material tools (assign, select..) in the 3D View",
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@ -16,7 +16,7 @@ def mu_assign_material_slots(object, material_list):
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active_object = bpy.context.active_object
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bpy.context.view_layer.objects.active = object
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for s in object.material_slots:
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for _ in range(len(object.material_slots)):
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bpy.ops.object.material_slot_remove()
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# re-add them and assign material
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