mirror of
https://github.com/blender/blender-addons.git
synced 2025-08-16 15:35:05 +00:00
Freestyle SVG Exporter: extract color from individual strokes
This commit adds an option to use the color of the first or final vertex of a stroke as the color of the extracted SVG path. This setting can be found in `Render Layers > Freestyle Line Style SVG Export`.
This commit is contained in:
@ -123,6 +123,10 @@ def render_width(scene):
|
||||
return int(scene.render.resolution_x * scene.render.resolution_percentage / 100)
|
||||
|
||||
|
||||
def format_rgb(color):
|
||||
return 'rgb({}, {}, {})'.format(*(int(v * 255) for v in color))
|
||||
|
||||
|
||||
# stores the state of the render, used to differ between animation and single frame renders.
|
||||
class RenderState:
|
||||
|
||||
@ -176,10 +180,15 @@ class SVGExporterLinesetPanel(bpy.types.Panel):
|
||||
row = layout.row()
|
||||
column = row.column()
|
||||
column.prop(linestyle, 'use_export_strokes')
|
||||
|
||||
column = row.column()
|
||||
column.active = svg.object_fill
|
||||
column.prop(linestyle, 'use_export_fills')
|
||||
|
||||
row = layout.row()
|
||||
row.prop(linestyle, "stroke_color_mode", expand=True)
|
||||
|
||||
|
||||
class SVGExport(bpy.types.PropertyGroup):
|
||||
"""Implements the properties for the SVG exporter"""
|
||||
bl_idname = "RENDER_PT_svg_export"
|
||||
@ -307,7 +316,7 @@ def write_animation(filepath, frame_begin, fps):
|
||||
# - StrokeShaders - #
|
||||
class SVGPathShader(StrokeShader):
|
||||
"""Stroke Shader for writing stroke data to a .svg file."""
|
||||
def __init__(self, name, style, filepath, res_y, split_at_invisible, frame_current):
|
||||
def __init__(self, name, style, filepath, res_y, split_at_invisible, stroke_color_mode, frame_current):
|
||||
StrokeShader.__init__(self)
|
||||
# attribute 'name' of 'StrokeShader' objects is not writable, so _name is used
|
||||
self._name = name
|
||||
@ -316,11 +325,12 @@ class SVGPathShader(StrokeShader):
|
||||
self.frame_current = frame_current
|
||||
self.elements = []
|
||||
self.split_at_invisible = split_at_invisible
|
||||
# put style attributes into a single svg path definition
|
||||
self.path = '\n<path ' + "".join('{}="{}" '.format(k, v) for k, v in style.items()) + 'd=" M '
|
||||
self.stroke_color_mode = stroke_color_mode # BASE | FIRST | LAST
|
||||
self.style = style
|
||||
|
||||
|
||||
@classmethod
|
||||
def from_lineset(cls, lineset, filepath, res_y, split_at_invisible, frame_current, *, name=""):
|
||||
def from_lineset(cls, lineset, filepath, res_y, split_at_invisible, use_stroke_color, frame_current, *, name=""):
|
||||
"""Builds a SVGPathShader using data from the given lineset"""
|
||||
name = name or lineset.name
|
||||
linestyle = lineset.linestyle
|
||||
@ -331,19 +341,35 @@ class SVGPathShader(StrokeShader):
|
||||
'stroke-width': linestyle.thickness,
|
||||
'stroke-linecap': linestyle.caps.lower(),
|
||||
'stroke-opacity': linestyle.alpha,
|
||||
'stroke': 'rgb({}, {}, {})'.format(*(int(c * 255) for c in linestyle.color)),
|
||||
'stroke': format_rgb(linestyle.color),
|
||||
'stroke-linejoin': svg.line_join_type.lower(),
|
||||
}
|
||||
# get dashed line pattern (if specified)
|
||||
if linestyle.use_dashed_line:
|
||||
style['stroke-dasharray'] = ",".join(str(elem) for elem in get_dashed_pattern(linestyle))
|
||||
# return instance
|
||||
return cls(name, style, filepath, res_y, split_at_invisible, frame_current)
|
||||
return cls(name, style, filepath, res_y, split_at_invisible, use_stroke_color, frame_current)
|
||||
|
||||
|
||||
@staticmethod
|
||||
def pathgen(stroke, path, height, split_at_invisible, f=lambda v: not v.attribute.visible):
|
||||
def pathgen(stroke, style, height, split_at_invisible, stroke_color_mode, f=lambda v: not v.attribute.visible):
|
||||
"""Generator that creates SVG paths (as strings) from the current stroke """
|
||||
if len(stroke) <= 1:
|
||||
return ""
|
||||
|
||||
if stroke_color_mode != 'BASE':
|
||||
# try to use the color of the first or last vertex
|
||||
try:
|
||||
index = 0 if stroke_color_mode == 'FIRST' else -1
|
||||
color = format_rgb(stroke[index].attribute.color)
|
||||
style["stroke"] = color
|
||||
except (ValueError, IndexError):
|
||||
# default is linestyle base color
|
||||
pass
|
||||
|
||||
# put style attributes into a single svg path definition
|
||||
path = '\n<path ' + "".join('{}="{}" '.format(k, v) for k, v in style.items()) + 'd=" M '
|
||||
|
||||
it = iter(stroke)
|
||||
# start first path
|
||||
yield path
|
||||
@ -365,9 +391,9 @@ class SVGPathShader(StrokeShader):
|
||||
yield '" />'
|
||||
|
||||
def shade(self, stroke):
|
||||
stroke_to_paths = "".join(self.pathgen(stroke, self.path, self.h, self.split_at_invisible)).split("\n")
|
||||
# convert to actual XML, check to prevent empty paths
|
||||
self.elements.extend(et.XML(elem) for elem in stroke_to_paths if len(elem.strip()) > len(self.path))
|
||||
stroke_to_paths = "".join(self.pathgen(stroke, self.style, self.h, self.split_at_invisible, self.stroke_color_mode)).split("\n")
|
||||
# convert to actual XML. Empty strokes are empty strings; they are ignored.
|
||||
self.elements.extend(et.XML(elem) for elem in stroke_to_paths if elem) # if len(elem.strip()) > len(self.path))
|
||||
|
||||
def write(self):
|
||||
"""Write SVG data tree to file """
|
||||
@ -567,9 +593,10 @@ class SVGPathShaderCallback(ParameterEditorCallback):
|
||||
return []
|
||||
|
||||
split = scene.svg_export.split_at_invisible
|
||||
stroke_color_mode = lineset.linestyle.stroke_color_mode
|
||||
cls.shader = SVGPathShader.from_lineset(
|
||||
lineset, create_path(scene),
|
||||
render_height(scene), split, scene.frame_current, name=layer.name + '_' + lineset.name)
|
||||
render_height(scene), split, stroke_color_mode, scene.frame_current, name=layer.name + '_' + lineset.name)
|
||||
return [cls.shader]
|
||||
|
||||
@classmethod
|
||||
@ -656,6 +683,15 @@ def register():
|
||||
description="Export strokes for this Line Style",
|
||||
default=True,
|
||||
)
|
||||
linestyle.stroke_color_mode = EnumProperty(
|
||||
name="Stroke Color Mode",
|
||||
items=(
|
||||
('BASE', "Base Color", "Use the linestyle's base color", 0),
|
||||
('FIRST', "First Vertex", "Use the color of a stroke's first vertex", 1),
|
||||
('FINAL', "Final Vertex", "Use the color of a stroke's final vertex", 2),
|
||||
),
|
||||
default='BASE',
|
||||
)
|
||||
linestyle.use_export_fills = BoolProperty(
|
||||
name="Export Fills",
|
||||
description="Export fills for this Line Style",
|
||||
|
Reference in New Issue
Block a user