Files
kernel_drivers_examples/apps/lcd_test.c
2017-06-19 12:29:47 +00:00

97 lines
2.3 KiB
C

#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#ifdef ANDROID_SYSTEM
#define DEFAULT_FB_DEVICE "/dev/graphics/fb0"
#else
#define DEFAULT_FB_DEVICE "/dev/fb0"
#endif
/*
* Usage:
* Android:
* # stop
* ./lcd_test
* # start
* Linux:
* ./lcd_test
*/
int main(int argc, char *argv[])
{
int fd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
/* Open the file for reading and writing */
fd = open(DEFAULT_FB_DEVICE, O_RDWR);
if (fd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
/* Get fixed screen information */
if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
/* Get variable screen information */
if (ioctl(fd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
/* Figure out the size of the screen in bytes */
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
/* Map the device to memory */
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (fbp < 0) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
/* Figure out where in memory to put the pixel */
for (y = 0; y < vinfo.yres; y++)
{
for (x = 0; x < vinfo.xres; x++)
{
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
if (vinfo.bits_per_pixel == 32)
{
*(fbp + location) = 100;// Some blue
*(fbp + location + 1) = 15+(x-100)/2; // A little green
*(fbp + location + 2) = 200-(y-100)/5;// A lot of red
*(fbp + location + 3) = 0;// No transparency
}
else //assume 16bpp
{
int b = 10;
int g = (x-100)/6; // A little green
int r = 31-(y-100)/16;// A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
}
munmap(fbp, screensize);
close(fd);
return 0;
}