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openstreetmap-mod_tile-pyth…/mod_tile.conf

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# This is the Apache server configuration file for providing OSM tile support
# through mod_tile
LoadModule tile_module modules/mod_tile.so
<VirtualHost *:80>
ServerName tile.openstreetmap.org
ServerAlias a.tile.openstreetmap.org b.tile.openstreetmap.org c.tile.openstreetmap.org d.tile.openstreetmap.org
DocumentRoot /var/www/html
# You can either manually configure each tile set
# AddTileConfig /folder/ TileSetName
# or load all the tile sets defined in the configuration file into this virtual host
LoadTileConfigFile /etc/renderd.conf
# Timeout before giving up for a tile to be rendered
ModTileRequestTimeout 3
# Timeout before giving up for a tile to be rendered that is otherwise missing
ModTileMissingRequestTimeout 10
# If tile is out of date, don't re-render it if past this load threshold (users gets old tile)
ModTileMaxLoadOld 2
# If tile is missing, don't render it if past this load threshold (user gets 404 error)
ModTileMaxLoadMissing 5
# Socket where we connect to the rendering daemon
ModTileRenderdSocketName /var/run/renderd/renderd.sock
##
## Options controlling the cache proxy expiry headers. All values are in seconds.
##
## Caching is both important to reduce the load and bandwidth of the server, as
## well as reduce the load time for the user. The site loads fastest if tiles can be
## taken from the users browser cache and no round trip through the internet is needed.
## With minutely or hourly updates, however there is a trade-off between cacheability
## and freshness. As one can't predict the future, these are only heuristics, that
## need tuning.
## If there is a known update schedule such as only using weekly planet dumps to update the db,
## this can also be taken into account through the constant PLANET_INTERVAL in render_config.h
## but requires a recompile of mod_tile
## The values in this sample configuration are not the same as the defaults
## that apply if the config settings are left out. The defaults are more conservative
## and disable most of the heuristics.
##
## Caching is always a trade-off between being up to date and reducing server load or
## client side latency and bandwidth requirements. Under some conditions, like poor
## network conditions it might be more important to have good caching rather than the latest tiles.
## Therefor the following config options allow to set a special hostheader for which the caching
## behaviour is different to the normal heuristics
##
## The CacheExtended parameters overwrite all other caching parameters (including CacheDurationMax)
## for tiles being requested via the hostname CacheExtendedHostname
#ModTileCacheExtendedHostname cache.tile.openstreetmap.org
#ModTileCacheExtendedDuration 2592000
# Upper bound on the length a tile will be set cacheable, which takes
# precedence over other settings of cacheing
ModTileCacheDurationMax 604800
# Sets the time tiles can be cached for that are known to by outdated and have been
# sent to renderd to be rerendered. This should be set to a value corresponding
# roughly to how long it will take renderd to get through its queue. There is an additional
# fuzz factor on top of this to not have all tiles expire at the same time
ModTileCacheDurationDirty 900
# Specify the minimum time mod_tile will set the cache expiry to for fresh tiles. There
# is an additional fuzz factor of between 0 and 3 hours on top of this.
ModTileCacheDurationMinimum 10800
# Lower zoom levels are less likely to change noticeable, so these could be cached for longer
# without users noticing much.
# The heuristic offers three levels of zoom, Low, Medium and High, for which different minimum
# cacheing times can be specified.
#Specify the zoom level below which Medium starts and the time in seconds for which they can be cached
ModTileCacheDurationMediumZoom 13 86400
#Specify the zoom level below which Low starts and the time in seconds for which they can be cached
ModTileCacheDurationLowZoom 9 518400
# A further heuristic to determine cacheing times is when was the last time a tile has changed.
# If it hasn't changed for a while, it is less likely to change in the immediate future, so the
# tiles can be cached for longer.
# For example, if the factor is 0.20 and the tile hasn't changed in the last 5 days, it can be cached
# for up to one day without having to re-validate.
ModTileCacheLastModifiedFactor 0.20
## Tile Throttling
## Tile scrappers can often download large numbers of tiles and overly staining tileserver resources
## mod_tile therefore offers the ability to automatically throttle requests from ip addresses that have
## requested a lot of tiles.
## The mechanism uses a token bucket approach to shape traffic. I.e. there is an initial pool of n tiles
## per ip that can be requested arbitrarily fast. After that this pool gets filled up at a constant rate
## The algorithm has to metrics. One based on overall tiles served to an ip address and a second one based on
## the number of requests to renderd / tirex to render a new tile.
## Overall enable or disable tile throttling
ModTileEnableTileThrottling Off
## Parameters (poolsize in tiles and topup rate in tiles per second) for throttling tile serving.
ModTileThrottlingTiles 10000 1
## Parameters (poolsize in tiles and topup rate in tiles per second) for throttling render requests.
ModTileThrottlingRenders 128 0.2
###
###
# increase the log level for more detailed information
LogLevel debug
</VirtualHost>