#!/usr/bin/python # # mod_tile rendering daemon example written in Python. # The code is mostly a direct port of the C implementation. # # This is currently experimental and not intended as a replacement # of the C implementation, but works surpringly well. It should be # easier to produce custom variations of the rendering pipeline, # e.g. such as compositing tiles from multiple layers. # # It needs more work to make it more Pythonic, split it # into more appropriate classes, add documentation, fix bugs etc. # # I'm not yet convinced this is the best approach to integrating # Python with the render daemon. Two other options I'm considering: # # - Use the C renderd code with python binding allowing the replacement # of just the core tile rendering code (this is the bit that people # may want to tweak) # # - Split the functionality into a seperate queue handler daemon and # render daemon. This would remove a lot of the complexity around the # request handling which most people probably won't want to touch. # The queue handler might stay in C with a smaller python rendering daemon import sys, os import SocketServer import struct import thread import threading import socket import ConfigParser import mapnik import time import errno from math import pi,cos,sin,log,exp,atan from StringIO import StringIO import cairo import cStringIO MAX_ZOOM = 18 METATILE = 8 META_MAGIC = "META" class protocol: # ENUM values for commandStatus field in protocol packet Ignore = 0 Render = 1 Dirty = 2 Done = 3 NotDone = 4 class ProtocolPacket: def __init__(self, version, fields = ""): self.version = version self.xmlname = "" self.x = 0 self.y = 0 self.z = 0 self.mx = 0 self.my = 0 self.commandStatus = protocol.Ignore self.fields = fields def len(self): return struct.calcsize(self.fields) def bad_request(self): # Check that the requested (x,y,z) is invalid x = self.x y = self.y z = self.z if (z < 0) or (z > MAX_ZOOM): return True limit = (1 << z) -1 if (x < 0) or (x > limit): return True if (y < 0) or (y > limit): return True return False def meta_tuple(self): # This metatile tuple is used to identify duplicate request in the rendering queue return (self.xmlname, self.mx, self.my, self.z) class ProtocolPacketV1(ProtocolPacket): def __init__(self): ProtocolPacket(1) self.fields = "5i" def receive(self, data, dest): version, request, x, y, z = struct.unpack(self.fields, data) if version != 1: print "Received V1 packet with incorect version %d" % version else: #print "Got V1 request, command(%d), x(%d), y(%d), z(%d)" \ # % (request, x, y, z) self.commandStatus = request self.x = x self.y = y self.z = z self.xmlname = "default" # Calculate Meta-tile value for this x/y self.mx = x & ~(METATILE-1) self.my = y & ~(METATILE-1) self.dest = dest def send(self, status): x = self.x y = self.y z = self.z data = struct.pack(self.fields, (1, status, x, y, z)) try: self.dest.send(data) except socket.error, e: if e[0] != errno.EBADF: raise class ProtocolPacketV2(ProtocolPacket): def __init__(self): ProtocolPacket(2) self.fields = "5i41sxxx" def receive(self, data, dest): version, request, x, y, z, xmlname = struct.unpack(self.fields, data) if version != 2: print "Received V2 packet with incorect version %d" % version else: #print "Got V2 request, command(%d), xmlname(%s), x(%d), y(%d), z(%d)" \ # % (request, xmlname, x, y, z) self.commandStatus = request self.x = x self.y = y self.z = z self.xmlname = xmlname.rstrip('\000') # Remove trailing NULs # Calculate Meta-tile value for this x/y self.mx = x & ~(METATILE-1) self.my = y & ~(METATILE-1) self.dest = dest def send(self, status): x = self.x y = self.y z = self.z xmlname = self.xmlname data = struct.pack(self.fields, 2, status, x, y, z, xmlname) try: self.dest.send(data) except socket.error, e: if e[0] != errno.EBADF: raise DEG_TO_RAD = pi/180 RAD_TO_DEG = 180/pi class SphericalProjection: def __init__(self,levels=18): self.Bc = [] self.Cc = [] self.zc = [] self.Ac = [] c = 256 for d in range(0,levels+1): e = c/2; self.Bc.append(c/360.0) self.Cc.append(c/(2 * pi)) self.zc.append((e,e)) self.Ac.append(c) c *= 2 def minmax(self, a,b,c): a = max(a,b) a = min(a,c) return a def fromLLtoPixel(self,ll,zoom): d = self.zc[zoom] e = round(d[0] + ll[0] * self.Bc[zoom]) f = self.minmax(sin(DEG_TO_RAD * ll[1]),-0.9999,0.9999) g = round(d[1] + 0.5*log((1+f)/(1-f))*-self.Cc[zoom]) return (e,g) def fromPixelToLL(self,px,zoom): e = self.zc[zoom] f = (px[0] - e[0])/self.Bc[zoom] g = (px[1] - e[1])/-self.Cc[zoom] h = RAD_TO_DEG * ( 2 * atan(exp(g)) - 0.5 * pi) return (f,h) class RenderThread: def __init__(self, tile_path, styles, queue_handler): self.tile_path = tile_path self.queue_handler = queue_handler self.maps = {} self.prj = {} for xmlname in styles: #print "Creating Mapnik map object for %s with %s" % (xmlname, styles[xmlname]) m = mapnik.Map(256, 256) self.maps[xmlname] = m # Load XML style mapnik.load_map(m, styles[xmlname], True) # Obtain projection self.prj[xmlname] = mapnik.Projection(m.srs) # Projects between tile pixel co-ordinates and LatLong (EPSG:4326) self.tileproj = SphericalProjection(MAX_ZOOM) def render_with_agg(self, m, size): # Render image with default Agg renderer im = mapnik.Image(size, size) mapnik.render(m, im) return im def render_with_cairo(self, m, size): surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, size, size) mapnik.render(m, surface) return mapnik.Image.from_cairo(surface) def split_meta_image(self, im, sz, format = 'png256'): # Split image up into NxN grid of tile images tiles = {} for yy in range(0,sz): for xx in range(0,sz): view = im.view(xx * 256 , yy * 256, 256, 256) tile = view.tostring(format) tiles[(xx, yy)] = tile return tiles def render_meta(self, m, style, x, y, z, sz): # Calculate pixel positions of bottom-left & top-right p0 = (x * 256, (y + sz) * 256) p1 = ((x + sz) * 256, y * 256) # Convert to LatLong (EPSG:4326) l0 = self.tileproj.fromPixelToLL(p0, z); l1 = self.tileproj.fromPixelToLL(p1, z); # Convert to map projection (e.g. mercator co-ords EPSG:900913) c0 = self.prj[style].forward(mapnik.Coord(l0[0],l0[1])) c1 = self.prj[style].forward(mapnik.Coord(l1[0],l1[1])) # Bounding box for the meta-tile bbox = mapnik.Envelope(c0.x,c0.y, c1.x,c1.y) render_size = 256 * sz m.resize(render_size, render_size) m.zoom_to_box(bbox) m.buffer_size = 128 im = self.render_with_agg(m, render_size) #im = self.render_with_cairo(m, render_size) return self.split_meta_image(im, sz) def render_request(self, t): (xmlname, x, y, z) = t # Calculate the meta tile size to use for this zoom level size = min(METATILE, 1 << z) try: m = self.maps[xmlname] except KeyError: print "No map for: '%s'" % xmlname return False tiles = self.render_meta(m, xmlname, x, y, z, size) self.meta_save(xmlname, x, y, z, size, tiles) print "Done xmlname(%s) z(%d) x(%d-%d) y(%d-%d)" % \ (xmlname, z, x, x+size-1, y, y+size-1) return True; def xyz_to_meta(self, xmlname, x,y, z): mask = METATILE -1 x &= ~mask y &= ~mask hashes = {} for i in range(0,5): hashes[i] = ((x & 0x0f) << 4) | (y & 0x0f) x >>= 4 y >>= 4 meta = "%s/%s/%d/%u/%u/%u/%u/%u.meta" % (self.tile_path, xmlname, z, hashes[4], hashes[3], hashes[2], hashes[1], hashes[0]) return meta def xyz_to_meta_offset(self, xmlname, x,y, z): mask = METATILE -1 offset = (x & mask) * METATILE + (y & mask) return offset def meta_save(self, xmlname, x, y, z, size, tiles): #print "Saving %d tiles" % (size * size) meta_path = self.xyz_to_meta(xmlname, x, y, z) d = os.path.dirname(meta_path) if not os.path.exists(d): try: os.makedirs(d) except OSError: # Multiple threads can race when creating directories, # ignore exception if the directory now exists if not os.path.exists(d): raise tmp = "%s.tmp.%d" % (meta_path, thread.get_ident()) f = open(tmp, "w") f.write(struct.pack("4s4i", META_MAGIC, METATILE * METATILE, x, y, z)) offset = len(META_MAGIC) + 4 * 4 # Need to pre-compensate the offsets for the size of the offset/size table we are about to write offset += (2 * 4) * (METATILE * METATILE) # Collect all the tile sizes sizes = {} offsets = {} for xx in range(0, size): for yy in range(0, size): mt = self.xyz_to_meta_offset(xmlname, x+xx, y+yy, z) sizes[mt] = len(tiles[(xx, yy)]) offsets[mt] = offset offset += sizes[mt] # Write out the offset/size table for mt in range(0, METATILE * METATILE): if mt in sizes: f.write(struct.pack("2i", offsets[mt], sizes[mt])) else: f.write(struct.pack("2i", 0, 0)) # Write out the tiles for xx in range(0, size): for yy in range(0, size): f.write(tiles[(xx, yy)]) f.close() os.rename(tmp, meta_path) #print "Wrote: %s" % meta_path def loop(self): while True: #Fetch a meta-tile to render r = self.queue_handler.fetch() rendered = self.render_request(r) # Retrieve all requests for this meta-tile requests = self.queue_handler.pop_requests(r) for request in requests: if (request.commandStatus == protocol.Render): if rendered == True: request.send(protocol.Done) else: request.send(protocol.NotDone) def start_renderers(num_threads, tile_path, styles, queue_handler): for i in range(num_threads): renderer = RenderThread(tile_path, styles, queue_handler) render_thread = threading.Thread(target=renderer.loop) render_thread.setDaemon(True) render_thread.start() print "Started render thread %s" % render_thread.getName() class RequestQueues: def __init__(self, request_limit = 32, dirty_limit = 1000): # We store requests in several lists # - Incoming render requests are initally put into the request queue # If the request queue is full then the new request is demoted to the dirty queue # - Incoming 'dirty' requests are put into the dirty queue, or dropped if this is full # - The render queue holds the requests which are in progress by the render threads self.requests = {} self.dirties = {} self.rendering = {} self.request_limit = request_limit self.dirty_limit = dirty_limit self.not_empty = threading.Condition() def add(self, request): self.not_empty.acquire() try: # Before adding this new request we first look if this tile is already pending # If so, the new request is tacked on to the existing one # FIXME: Add short-circuit for overload condition? t = request.meta_tuple() if t in self.rendering: self.rendering[t].append(request) return "rendering" if t in self.requests: self.requests[t].append(request) return "requested" if t in self.dirties: self.dirties[t].append(request) return "dirty" # If we've reached here then there are no existing requests for this tile if (request.commandStatus == protocol.Render) and (len(self.requests) < self.request_limit): self.requests[t] = [request] self.not_empty.notify() return "requested" if len(self.dirties) < self.dirty_limit: self.dirties[t] = [request] self.not_empty.notify() return "dirty" return "dropped" finally: self.not_empty.release() def fetch(self): # Fetches a request tuple from the request or dirty queue # The requests are moved to the rendering queue while they are being rendered self.not_empty.acquire() try: while (len(self.requests) == 0) and (len(self.dirties) == 0): self.not_empty.wait() # Pull request from one of the incoming queues try: item = self.requests.popitem() except KeyError: try: item = self.dirties.popitem() except KeyError: print "Odd, queues empty" return t = item[0] self.rendering[t] = item[1] return t finally: self.not_empty.release() def pop_requests(self, t): # Removes this tuple from the rendering queue # and returns the list of request for the tuple self.not_empty.acquire() try: return self.rendering.pop(t) except KeyError: # Should never happen. It implies the requests queues are broken print "WARNING: Failed to locate request in rendering list!" finally: self.not_empty.release() class ThreadedUnixStreamHandler(SocketServer.BaseRequestHandler): def rx_request(self, request): if (request.commandStatus != protocol.Render) \ and (request.commandStatus != protocol.Dirty): return if request.bad_request(): if (request.commandStatus == protocol.Render): request.send(protocol.NotDone) return #cur_thread = threading.currentThread() #print "%s: xml(%s) z(%d) x(%d) y(%d)" % \ # (cur_thread.getName(), request.xmlname, request.z, request.x, request.y) status = self.server.queue_handler.add(request) if status in ("rendering", "requested"): # Request queued, response will be sent on completion return # The tile won't be rendered soon, tell the requestor straight away if (request.commandStatus == protocol.Render): request.send(protocol.NotDone) def handle(self): cur_thread = threading.currentThread() #print "%s: New connection" % cur_thread.getName() len_v1 = ProtocolPacketV1().len() len_v2 = ProtocolPacketV2().len() max_len = max(len_v1, len_v2) while True: try: data = self.request.recv(max_len) except socket.error, e: if e[0] == errno.ECONNRESET: #print "Connection reset by peer" break else: raise if len(data) == len_v1: req_v1 = ProtocolPacketV1() req_v1.receive(data, self.request) self.rx_request(req_v1) if len(data) == len_v2: req_v2 = ProtocolPacketV2() req_v2.receive(data, self.request) self.rx_request(req_v2) elif len(data) == 0: #print "%s: Connection closed" % cur_thread.getName() break else: print "Invalid request length %d" % len(data) break class ThreadedUnixStreamServer(SocketServer.ThreadingMixIn, SocketServer.UnixStreamServer): def __init__(self, address, queue_handler, handler): if(os.path.exists(address)): os.unlink(address) self.address = address self.queue_handler = queue_handler SocketServer.UnixStreamServer.__init__(self, address, handler) self.daemon_threads = True def listener(address, queue_handler): # Create the server server = ThreadedUnixStreamServer(address, queue_handler, ThreadedUnixStreamHandler) # The socket needs to be writeable by Apache os.chmod(address, 0666) # Loop forever servicing requests server.serve_forever() def display_config(config): for xmlname in config.sections(): if xmlname != "renderd" and xmlname != "mapnik": print "Layer name: %s" % xmlname uri = config.get(xmlname, "uri") xml = config.get(xmlname, "xml") print " URI(%s) = XML(%s)" % (uri, xml) def read_styles(config): styles = {} for xmlname in config.sections(): if xmlname != "renderd" and xmlname != "mapnik": styles[xmlname] = config.get(xmlname, "xml") return styles if __name__ == "__main__": try: cfg_file = os.environ['RENDERD_CFG'] except KeyError: cfg_file = "/etc/renderd.conf" # Unifont has a better character coverage and is used as a fallback for DejaVu # if you use a style based on the osm-template-fonset.xml mapnik.FontEngine.instance().register_font("/home/jburgess/osm/fonts/unifont-5.1.20080706.ttf") default_cfg = StringIO(""" [renderd] socketname=/tmp/osm-renderd num_threads=4 tile_dir=/var/lib/mod_tile """) config = ConfigParser.ConfigParser() config.readfp(default_cfg) config.read(cfg_file) display_config(config) styles = read_styles(config) num_threads = config.getint("renderd", "num_threads") renderd_socket = config.get("renderd", "socketname") tile_dir = config.get("renderd", "tile_dir") queue_handler = RequestQueues() start_renderers(num_threads, tile_dir, styles, queue_handler) listener(renderd_socket, queue_handler)