#include #include #include #include #include #include #include #include #include "protocol.h" #include "render_config.h" #include "dir_utils.h" // Build parent directories for the specified file name // Note: the part following the trailing / is ignored // e.g. mkdirp("/a/b/foo.png") == shell mkdir -p /a/b int mkdirp(const char *path) { struct stat s; char tmp[PATH_MAX]; char *p; strncpy(tmp, path, sizeof(tmp)); // Look for parent directory p = strrchr(tmp, '/'); if (!p) return 0; *p = '\0'; if (!stat(tmp, &s)) return !S_ISDIR(s.st_mode); *p = '/'; // Walk up the path making sure each element is a directory p = tmp; if (!*p) return 0; p++; // Ignore leading / while (*p) { if (*p == '/') { *p = '\0'; if (!stat(tmp, &s)) { if (!S_ISDIR(s.st_mode)) { fprintf(stderr, "Error, is not a directory: %s\n", tmp); return 1; } } else if (mkdir(tmp, 0777)) { // Ignore multiple threads attempting to create the same directory if (errno != EEXIST) { perror(tmp); return 1; } } *p = '/'; } p++; } return 0; } /* File path hashing. Used by both mod_tile and render daemon * The two must both agree on the file layout for meta-tiling * to work */ void xyz_to_path(char *path, size_t len, const char *tile_dir, const char *xmlconfig, int x, int y, int z) { #ifdef DIRECTORY_HASH // We attempt to cluster the tiles so that a 16x16 square of tiles will be in a single directory // Hash stores our 40 bit result of mixing the 20 bits of the x & y co-ordinates // 4 bits of x & y are used per byte of output unsigned char i, hash[5]; for (i=0; i<5; i++) { hash[i] = ((x & 0x0f) << 4) | (y & 0x0f); x >>= 4; y >>= 4; } snprintf(path, len, "%s/%s/%d/%u/%u/%u/%u/%u.png", tile_dir, xmlconfig, z, hash[4], hash[3], hash[2], hash[1], hash[0]); #else snprintf(path, len, TILE_PATH "/%s/%d/%d/%d.png", xmlconfig, z, x, y); #endif return; } int check_xyz(int x, int y, int z) { int oob, limit; // Validate tile co-ordinates oob = (z < 0 || z > MAX_ZOOM); if (!oob) { // valid x/y for tiles are 0 ... 2^zoom-1 limit = (1 << z) - 1; oob = (x < 0 || x > limit || y < 0 || y > limit); } if (oob) fprintf(stderr, "got bad co-ords: x(%d) y(%d) z(%d)\n", x, y, z); return oob; } int path_to_xyz(const char *path, char *xmlconfig, int *px, int *py, int *pz) { #ifdef DIRECTORY_HASH int i, n, hash[5], x, y, z; n = sscanf(path, HASH_PATH "/%40[^/]/%d/%d/%d/%d/%d/%d", xmlconfig, pz, &hash[0], &hash[1], &hash[2], &hash[3], &hash[4]); if (n != 7) { fprintf(stderr, "Failed to parse tile path: %s\n", path); return 1; } else { x = y = 0; for (i=0; i<5; i++) { if (hash[i] < 0 || hash[i] > 255) { fprintf(stderr, "Failed to parse tile path (invalid %d): %s\n", hash[i], path); return 2; } x <<= 4; y <<= 4; x |= (hash[i] & 0xf0) >> 4; y |= (hash[i] & 0x0f); } z = *pz; *px = x; *py = y; return check_xyz(x, y, z); } #else int n; n = sscanf(path, TILE_PATH "/%40[^/]/%d/%d/%d", xmlconfig, pz, px, py); if (n != 4) { fprintf(stderr, "Failed to parse tile path: %s\n", path); return 1; } else { return check_xyz(*px, *py, *pz); } #endif } #ifdef METATILE // Returns the path to the meta-tile and the offset within the meta-tile int xyz_to_meta(char *path, size_t len, const char *tile_dir, const char *xmlconfig, int x, int y, int z) { unsigned char i, hash[5], offset, mask; // Each meta tile winds up in its own file, with several in each leaf directory // the .meta tile name is beasd on the sub-tile at (0,0) mask = METATILE - 1; offset = (x & mask) * METATILE + (y & mask); x &= ~mask; y &= ~mask; for (i=0; i<5; i++) { hash[i] = ((x & 0x0f) << 4) | (y & 0x0f); x >>= 4; y >>= 4; } #ifdef DIRECTORY_HASH snprintf(path, len, "%s/%s/%d/%u/%u/%u/%u/%u.meta", tile_dir, xmlconfig, z, hash[4], hash[3], hash[2], hash[1], hash[0]); #else snprintf(path, len, "%s/%s/%d/%u/%u.meta", tile_dir, xmlconfig, z, x, y); #endif return offset; } #endif