Alias /renderd-example-map /usr/share/renderd/example-map Redirect /renderd-example-map/leaflet/leaflet.css https://unpkg.com/leaflet/dist/leaflet.css Redirect /renderd-example-map/leaflet/leaflet.min.js https://unpkg.com/leaflet/dist/leaflet.js Options +FollowSymLinks AllowOverride All Order Allow,Deny Allow from all Require all granted Listen 8081 # Specify the location under which (meta)tiles are stored. # This can be a directory path, or, when using storage backends other than "file", a URI. # # I.E.: # "memcached://{memcached_host}:{memcached_port}" for MemcacheD ModTileTileDir /var/cache/renderd/tiles # You can manually configure each tile set with AddTileConfig. # The first argument is the URL path relative to this virtual host # under which a tile set is served. The second argument specifies the # name of the tile set. This is used in the communication with renderd # and is the directory under which (meta)tiles are stored on disk. # # By default (AddTileConfig) mod_tile assumes you are serving png files, however, # mod_tile can also serve arbitrary other tile types such as javascript vector tiles, # assuming the backend render daemon can handle the type. # To this purpose AddTileConfig also accepts additional arguments in the form of # key=value pairs, with the following keys currently being supported: # * extension # * maxzoom # * mimetype # * minzoom # * tile_dir # #AddTileConfig /folder/ TileSetName #AddTileConfig /folder2/ TileSetName2 extension=js mimetype=text/javascript # Alternatively (or in addition) you can load all the tile sets defined in the configuration file into this virtual host LoadTileConfigFile /etc/renderd.conf # Specify if mod_tile should keep tile delivery stats, which can be accessed from the URL /mod_tile # The default is On. As keeping stats needs to take a lock, this might have some performance impact, # but for nearly all intents and purposes this should be negligable and so it is safe to keep this turned on. ModTileEnableStats On # Turns on bulk mode. In bulk mode, mod_tile does not request any dirty tiles to be rerendered. Missing tiles # are always requested in the lowest priority. The default is Off. ModTileBulkMode Off # Timeout before giving up for a tile to be rendered ModTileRequestTimeout 3 # Timeout before giving up for a tile to be rendered that is otherwise missing ModTileMissingRequestTimeout 10 # If tile is out of date, don't re-render it if past this load threshold (users gets old tile) ModTileMaxLoadOld 2 # If tile is missing, don't render it if past this load threshold (user gets 404 error) ModTileMaxLoadMissing 5 # Socket where we connect to the rendering daemon ModTileRenderdSocketName /run/renderd/renderd.sock # Options controlling the cache proxy expiry headers. All values are in seconds. # # Caching is both important to reduce the load and bandwidth of the server, as # well as reduce the load time for the user. The site loads fastest if tiles can be # taken from the users browser cache and no round trip through the internet is needed. # With minutely or hourly updates, however there is a trade-off between cacheability # and freshness. As one can't predict the future, these are only heuristics, that # need tuning. # If there is a known update schedule such as only using weekly planet dumps to update the db, # this can also be taken into account through the constant PLANET_INTERVAL in render_config.h # but requires a recompile of mod_tile # The values in this sample configuration are not the same as the defaults # that apply if the config settings are left out. The defaults are more conservative # and disable most of the heuristics. # Caching is always a trade-off between being up to date and reducing server load or # client side latency and bandwidth requirements. Under some conditions, like poor # network conditions it might be more important to have good caching rather than the latest tiles. # Therefor the following config options allow to set a special hostheader for which the caching # behaviour is different to the normal heuristics # # The CacheExtended parameters overwrite all other caching parameters (including CacheDurationMax) # for tiles being requested via the hostname CacheExtendedHostname # #ModTileCacheExtendedHostname cache.tile.openstreetmap.org #ModTileCacheExtendedDuration 2592000 # Upper bound on the length a tile will be set cacheable, which takes # precedence over other settings of cacheing ModTileCacheDurationMax 604800 # Sets the time tiles can be cached for that are known to by outdated and have been # sent to renderd to be rerendered. This should be set to a value corresponding # roughly to how long it will take renderd to get through its queue. There is an additional # fuzz factor on top of this to not have all tiles expire at the same time ModTileCacheDurationDirty 900 # Specify the minimum time mod_tile will set the cache expiry to for fresh tiles. There # is an additional fuzz factor of between 0 and 3 hours on top of this. ModTileCacheDurationMinimum 10800 # Lower zoom levels are less likely to change noticeable, so these could be cached for longer # without users noticing much. # The heuristic offers three levels of zoom, Low, Medium and High, for which different minimum # cacheing times can be specified. #Specify the zoom level below which Medium starts and the time in seconds for which they can be cached ModTileCacheDurationMediumZoom 13 86400 #Specify the zoom level below which Low starts and the time in seconds for which they can be cached ModTileCacheDurationLowZoom 9 518400 # A further heuristic to determine cacheing times is when was the last time a tile has changed. # If it hasn't changed for a while, it is less likely to change in the immediate future, so the # tiles can be cached for longer. # For example, if the factor is 0.20 and the tile hasn't changed in the last 5 days, it can be cached # for up to one day without having to re-validate. ModTileCacheLastModifiedFactor 0.20 # Tile Throttling # Tile scrapers can often download large numbers of tiles and overly strain tileserver resources # mod_tile therefore offers the ability to automatically throttle requests from ip addresses that have # requested a lot of tiles. # The mechanism uses a token bucket approach to shape traffic. I.e. there is an initial pool of n tiles # per ip that can be requested arbitrarily fast. After that this pool gets filled up at a constant rate # The algorithm has two metrics. One based on overall tiles served to an ip address and a second one based on # the number of requests to renderd / tirex to render a new tile. # Overall enable or disable tile throttling ModTileEnableTileThrottling Off # Specify if you want to use the connecting IP for throtteling, or use the X-Forwarded-For header to determin the # 1 - use the client IP address, i.e. the first entry in the X-Forwarded-For list. This works through a cascade of proxies. # However, as the X-Forwarded-For is written by the client this is open to manipulation and can be used to circumvent the throttling # 2 - use the last specified IP in the X-Forwarded-For list. If you know all requests come through a reverse proxy # that adds an X-Forwarded-For header, you can trust this IP to be the IP the reverse proxy saw for the request ModTileEnableTileThrottlingXForward 0 # Parameters (poolsize in tiles and topup rate in tiles per second) for throttling tile serving. ModTileThrottlingTiles 10000 1 # Parameters (poolsize in tiles and topup rate in tiles per second) for throttling render requests. ModTileThrottlingRenders 128 0.2 # Enable the .../Z/X/Y.ext/status URL, which shows details of that tile. # Off = a 404 is returned for that url instead. # Default: On #ModTileEnableStatusURL Off # Enable the .../Z/X/Y.ext/dirty URL, which marks that tile as dirty. # Off = a 404 is returned for that url instead. # Default: On #ModTileEnableDirtyURL Off