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48 lines
1.9 KiB
Objective-C
48 lines
1.9 KiB
Objective-C
/*
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* SPDX-FileCopyrightText: 2022 Nextcloud GmbH and Nextcloud contributors
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#import <NCDesktopClientSocketKit/LineProcessor.h>
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#ifndef LocalSocketClient_h
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#define LocalSocketClient_h
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#define BUF_SIZE 4096
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/// Class handling asynchronous communication with a server over a local UNIX socket.
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///
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/// The implementation uses a `DispatchQueue` and `DispatchSource`s to handle asynchronous communication and thread
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/// safety. The delegate that handles the line-decoding is **not invoked on the UI thread**, but the (random) thread associated
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/// with the `DispatchQueue`.
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///
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/// If any UI work needs to be done, the `LineProcessor` class dispatches this work on the main queue (so the UI thread) itself.
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///
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/// Other than the `init(withSocketPath:, lineProcessor)` and the `start()` method, all work is done "on the dispatch
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/// queue". The `localSocketQueue` is a serial dispatch queue (so a maximum of 1, and only 1, task is run at any
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/// moment), which guarantees safe access to instance variables. Both `askOnSocket(_:, query:)` and
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/// `askForIcon(_:, isDirectory:)` will internally dispatch the work on the `DispatchQueue`.
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///
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/// Sending and receiving data to and from the socket, is handled by two `DispatchSource`s. These will run an event
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/// handler when data can be read from resp. written to the socket. These handlers will also be run on the
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/// `DispatchQueue`.
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@interface LocalSocketClient : NSObject
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- (instancetype)initWithSocketPath:(NSString*)socketPath
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lineProcessor:(id<LineProcessor>)lineProcessor;
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@property (readonly) BOOL isConnected;
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- (void)start;
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- (void)restart;
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- (void)closeConnection;
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- (void)sendMessage:(NSString*)message;
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- (void)askOnSocket:(NSString*)path
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query:(NSString*)verb;
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- (void)askForIcon:(NSString*)path
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isDirectory:(BOOL)isDirectory;
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@end
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#endif /* LocalSocketClient_h */
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