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Rename modules in `./scripts/modules/` to use an underscore prefix to make it clear they aren't intended to be part of public API's. This also means there is no implication that these modules should be stable, allowing us to change them based on Blender's internal usage. The following modules have been marked as private: - `animsys_refactor` - `bl_console_utils` - `bl_i18n_utils` - `bl_previews_utils` - `bl_rna_utils` - `bl_text_utils` - `bl_ui_utils` - `bpy_restrict_state` - `console_python` - `console_shell` - `graphviz_export` - `keyingsets_utils` - `rna_info` - `rna_manual_reference` - `rna_xml` Note that we could further re-arrange these modules (under `_bpy_internal` in some cases), this change is mainly to mark them as private, further changes can be handed on a case-by-case basis. Ref !147773
369 lines
11 KiB
Python
369 lines
11 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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__all__ = (
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"autocomplete",
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"banner",
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"execute",
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"language_id",
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)
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import sys
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import bpy
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language_id = "python"
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class _TempModuleOverride:
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__slots__ = (
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"module_name",
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"module",
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"module_override",
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)
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def __init__(self, module_name, module_override):
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self.module_name = module_name
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self.module = None
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self.module_override = module_override
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def __enter__(self):
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self.module = sys.modules.get(self.module_name)
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sys.modules[self.module_name] = self.module_override
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def __exit__(self, _type, _value, _traceback):
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if self.module is None:
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# Account for removal of `module_override` (albeit unlikely).
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sys.modules.pop(self.module_name, None)
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else:
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sys.modules[self.module_name] = self.module
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def add_scrollback(text, text_type):
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for line in text.split("\n"):
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bpy.ops.console.scrollback_append(
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text=line,
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type=text_type,
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)
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def replace_help(namespace):
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def _help(*args):
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# because of how the console works. we need our own help() pager func.
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# replace the bold function because it adds crazy chars
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import pydoc
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pydoc.getpager = lambda: pydoc.plainpager
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pydoc.Helper.getline = lambda self, prompt: None
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pydoc.TextDoc.use_bold = lambda self, text: text
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pydoc.help(*args)
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namespace["help"] = _help
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def get_console(console_id):
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"""
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helper function for console operators
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currently each text data block gets its own
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console - code.InteractiveConsole()
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...which is stored in this function.
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console_id can be any hashable type
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"""
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from code import InteractiveConsole
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consoles = getattr(get_console, "consoles", None)
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hash_next = hash(bpy.context.window_manager)
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if consoles is None:
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consoles = get_console.consoles = {}
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get_console.consoles_namespace_hash = hash_next
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else:
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# check if clearing the namespace is needed to avoid a memory leak.
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# the window manager is normally loaded with new blend files
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# so this is a reasonable way to deal with namespace clearing.
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# bpy.data hashing is reset by undo so can't be used.
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hash_prev = getattr(get_console, "consoles_namespace_hash", 0)
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if hash_prev != hash_next:
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get_console.consoles_namespace_hash = hash_next
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consoles.clear()
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console_data = consoles.get(console_id)
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if console_data:
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console, stdout, stderr = console_data
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# XXX, bug in python 3.1.2, 3.2 ? (worked in 3.1.1)
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# seems there is no way to clear StringIO objects for writing, have to
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# make new ones each time.
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import io
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stdout = io.StringIO()
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stderr = io.StringIO()
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else:
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import types
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bpy_main_mod = types.ModuleType("__main__")
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namespace = bpy_main_mod.__dict__
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namespace["__builtins__"] = sys.modules["builtins"]
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namespace["bpy"] = bpy
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# weak! - but highly convenient
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namespace["C"] = bpy.context
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namespace["D"] = bpy.data
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replace_help(namespace)
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console = InteractiveConsole(locals=namespace,
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filename="<blender_console>")
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console.push("from mathutils import *")
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console.push("from math import *")
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console._bpy_main_mod = bpy_main_mod
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import io
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stdout = io.StringIO()
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stderr = io.StringIO()
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consoles[console_id] = console, stdout, stderr
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return console, stdout, stderr
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# Both prompts must be the same length
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PROMPT = '>>> '
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PROMPT_MULTI = '... '
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def execute(context, is_interactive):
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sc = context.space_data
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try:
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line_object = sc.history[-1]
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except:
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return {'CANCELLED'}
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console, stdout, stderr = get_console(hash(context.region))
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# redirect output
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from contextlib import (
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redirect_stdout,
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redirect_stderr,
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)
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# Not included with Python.
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class redirect_stdin(redirect_stdout.__base__):
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_stream = "stdin"
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with (
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redirect_stdout(stdout),
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redirect_stderr(stderr),
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# Don't allow the `stdin` to be used because it can lock Blender.
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redirect_stdin(None),
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_TempModuleOverride("__main__", console._bpy_main_mod),
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):
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# in case exception happens
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line = "" # in case of encoding error
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is_multiline = False
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try:
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line = line_object.body
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# run the console, "\n" executes a multi line statement
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line_exec = line if line.strip() else "\n"
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is_multiline = console.push(line_exec)
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except SystemExit as ex:
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# Occurs when `exit(..)` is called, this raises an exception instead of exiting.
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# The trace-back isn't helpful in this case, just print the exception.
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stderr.write("{!r}\n".format(ex))
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# Without this, entering new commands may include the previous command, see: #109435.
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console.resetbuffer()
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except:
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# Unlikely, but this can happen with unicode errors accessing `line_object.body`.
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import traceback
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stderr.write(traceback.format_exc())
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output = stdout.getvalue()
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output_err = stderr.getvalue()
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# cleanup
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sys.last_traceback = None
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# So we can reuse, clear all data
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stdout.truncate(0)
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stderr.truncate(0)
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# special exception. its possible the command loaded a new user interface
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if hash(sc) != hash(context.space_data):
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return {'FINISHED'}
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bpy.ops.console.scrollback_append(text=sc.prompt + line, type='INPUT')
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if is_multiline:
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sc.prompt = PROMPT_MULTI
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if is_interactive:
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indent = line[:len(line) - len(line.lstrip())]
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if line.rstrip().endswith(":"):
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indent += " "
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else:
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indent = ""
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else:
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sc.prompt = PROMPT
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indent = ""
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# insert a new blank line
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bpy.ops.console.history_append(text=indent, current_character=0,
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remove_duplicates=True)
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sc.history[-1].current_character = len(indent)
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# Insert the output into the editor
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# not quite correct because the order might have changed,
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# but ok 99% of the time.
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if output:
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add_scrollback(output, 'OUTPUT')
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if output_err:
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add_scrollback(output_err, 'ERROR')
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# execute any hooks
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for func, args in execute.hooks:
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func(*args)
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return {'FINISHED'}
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execute.hooks = []
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def autocomplete(context):
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from _bl_console_utils.autocomplete import intellisense
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sc = context.space_data
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console = get_console(hash(context.region))[0]
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if not console:
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return {'CANCELLED'}
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scrollback = ""
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scrollback_error = ""
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# Don't allow the `stdin` to be used, can lock blender.
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# note: unlikely `stdin` would be used for auto-complete - but it's possible.
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from contextlib import redirect_stdout
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# Not included with Python.
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class redirect_stdin(redirect_stdout.__base__):
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_stream = "stdin"
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with (
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# Don't allow the `stdin` to be used because it can lock Blender.
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redirect_stdin(None),
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_TempModuleOverride("__main__", console._bpy_main_mod),
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):
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try:
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current_line = sc.history[-1]
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line = current_line.body
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# This function isn't aware of the text editor or being an operator
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# just does the autocomplete then copy its results back
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result = intellisense.expand(
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line=line,
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cursor=current_line.current_character,
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namespace=console.locals,
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private=bpy.app.debug_python)
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line_new = result[0]
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current_line.body, current_line.current_character, scrollback = result
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del result
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# update selection. setting body should really do this!
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ofs = len(line_new) - len(line)
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sc.select_start += ofs
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sc.select_end += ofs
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except:
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# unlikely, but this can happen with unicode errors for example.
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# or if the API attribute access itself causes an error.
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import traceback
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scrollback_error = traceback.format_exc()
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# Separate autocomplete output by command prompts
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if scrollback != '':
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bpy.ops.console.scrollback_append(text=sc.prompt + current_line.body,
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type='INPUT')
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# Now we need to copy back the line from blender back into the
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# text editor. This will change when we don't use the text editor
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# anymore
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if scrollback:
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add_scrollback(scrollback, 'INFO')
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if scrollback_error:
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add_scrollback(scrollback_error, 'ERROR')
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context.area.tag_redraw()
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return {'FINISHED'}
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def copy_as_script(context):
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sc = context.space_data
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lines = [
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"import bpy",
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"from bpy import data as D",
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"from bpy import context as C",
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"from mathutils import *",
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"from math import *",
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"",
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]
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for line in sc.scrollback:
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text = line.body
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type = line.type
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if type == 'INFO': # Ignore auto-completion.
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continue
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if type == 'INPUT':
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if text.startswith(PROMPT):
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text = text[len(PROMPT):]
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elif text.startswith(PROMPT_MULTI):
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text = text[len(PROMPT_MULTI):]
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elif type == 'OUTPUT':
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text = "#~ " + text
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elif type == 'ERROR':
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text = "#! " + text
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lines.append(text)
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context.window_manager.clipboard = "\n".join(lines)
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return {'FINISHED'}
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def banner(context):
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sc = context.space_data
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version_string = sys.version.strip().replace('\n', ' ')
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message = (
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"PYTHON INTERACTIVE CONSOLE {:s}".format(version_string),
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"",
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"Builtin Modules: "
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"bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bpy.utils, gpu, blf, mathutils",
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"Convenience Imports: from mathutils import *; from math import *",
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"Convenience Variables: C = bpy.context, D = bpy.data",
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"",
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)
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# NOTE: Using `OUTPUT` style (intended for the `stdout` is also valid).
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# Using `INFO` has a slight advantage that it's excluded by the "Copy as Script" operator.
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# As the banner isn't useful to include in a script - leave it out.
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for line in message:
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add_scrollback(line, 'INFO')
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sc.prompt = PROMPT
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return {'FINISHED'}
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