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This was introduced during EEVEE-next developement cycle to not make the buildbot fail because of EEVEE render tests. These have stabilized now and we can remove this option. Pull Request: https://projects.blender.org/blender/blender/pulls/137545
151 lines
4.2 KiB
Python
151 lines
4.2 KiB
Python
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: 2015-2023 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import os
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import sys
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from pathlib import Path
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# Unsupported or broken scenarios for the Storm render engine
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BLOCKLIST_HYDRA = [
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# Corrupted output around borders
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"image.*_half.*.blend",
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"image.*_float.*.blend",
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# Differences between devices/drivers causing this to fail
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"image.blend",
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]
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BLOCKLIST_USD = [
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# Corrupted output around borders
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"image.*_half.*.blend",
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"image.*_float.*.blend",
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# Nondeterministic exporting of lights in the scene
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"light_tree_node_subtended_angle.blend",
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]
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# Metal support in Storm is no as good as OpenGL, though this needs to be
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# retested with newer OpenUSD versions as there are improvements.
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BLOCKLIST_METAL = [
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# Thinfilm
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"principled.*thinfilm.*.blend",
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# Transparency
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"transparent.blend",
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"transparent_shadow.blend",
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"transparent_shadow_hair.blend",
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"transparent_shadow_hair_blur.blend",
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"shadow_all_max_bounces.blend",
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"underwater_caustics.blend",
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"shadow_link_transparency.blend",
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"principled_bsdf_transmission.blend",
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"light_path_is_shadow_ray.blend",
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"light_path_is_transmission_ray.blend",
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"light_path_ray_depth.blend",
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"light_path_ray_length.blend",
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"transparent_spatial_splits.blend",
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# Volume
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"light_link_surface_in_volume.blend",
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"openvdb.*.blend",
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"principled_bsdf_interior",
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# Other
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"white_noise.*.blend",
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"musgrave_multifractal.*.blend",
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"autosmooth_custom_normals.blend",
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]
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def setup():
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import bpy
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import addon_utils
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addon_utils.enable("hydra_storm")
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for scene in bpy.data.scenes:
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scene.render.engine = 'HYDRA_STORM'
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scene.hydra.export_method = os.environ['BLENDER_HYDRA_EXPORT_METHOD']
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# When run from inside Blender, render and exit.
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try:
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import bpy
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inside_blender = True
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except ImportError:
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inside_blender = False
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if inside_blender:
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try:
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setup()
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except Exception as e:
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print(e)
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sys.exit(1)
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def get_arguments(filepath, output_filepath):
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return [
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"--background",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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filepath,
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"-P",
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os.path.realpath(__file__),
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"-o", output_filepath,
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"-F", "PNG",
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"-f", "1"]
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def create_argparse():
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parser = argparse.ArgumentParser(
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description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
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)
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parser.add_argument("--blender", required=True)
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parser.add_argument("--testdir", required=True)
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parser.add_argument("--outdir", required=True)
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parser.add_argument("--oiiotool", required=True)
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parser.add_argument("--export_method", required=True)
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parser.add_argument('--batch', default=False, action='store_true')
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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from modules import render_report
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blocklist = BLOCKLIST_METAL if sys.platform == "darwin" else []
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if args.export_method == 'HYDRA':
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report = render_report.Report("Storm Hydra", args.outdir, args.oiiotool, blocklist=blocklist + BLOCKLIST_HYDRA)
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report.set_reference_dir("storm_hydra_renders")
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report.set_compare_engine('cycles', 'CPU')
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else:
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report = render_report.Report("Storm USD", args.outdir, args.oiiotool, blocklist=blocklist + BLOCKLIST_USD)
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report.set_reference_dir("storm_usd_renders")
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report.set_compare_engine('storm_hydra')
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report.set_pixelated(True)
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# Try to account for image filtering differences from OS/drivers
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test_dir_name = Path(args.testdir).name
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if (test_dir_name in {'image_mapping', 'mesh'}):
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report.set_fail_threshold(0.028)
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report.set_fail_percent(1.3)
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if (test_dir_name in {'image_colorspace'}):
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report.set_fail_threshold(0.032)
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report.set_fail_percent(1.5)
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test_dir_name = Path(args.testdir).name
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os.environ['BLENDER_HYDRA_EXPORT_METHOD'] = args.export_method
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ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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sys.exit(not ok)
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if not inside_blender and __name__ == "__main__":
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main()
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