Files
blender/intern/opensubdiv/opensubdiv_evaluator.hh
Clément Foucault 7a97105b28 GPU: Remove wrapper type for gpu::StorageBuf
This is the first step into merging DRW_gpu_wrapper.hh into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144329
2025-08-11 10:35:53 +02:00

200 lines
7.8 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later
*
* Author: Sergey Sharybin. */
#ifndef OPENSUBDIV_EVALUATOR_IMPL_H_
#define OPENSUBDIV_EVALUATOR_IMPL_H_
#ifdef _MSC_VER
# include <iso646.h>
#endif
#include <opensubdiv/far/patchMap.h>
#include <opensubdiv/far/patchTable.h>
#include "opensubdiv_capi_type.hh"
#include "GPU_storage_buffer.hh"
struct OpenSubdiv_EvaluatorCache;
struct OpenSubdiv_EvaluatorSettings;
struct OpenSubdiv_PatchCoord;
namespace blender::gpu {
class VertBuf;
}
namespace blender::opensubdiv {
class TopologyRefinerImpl;
class PatchMap;
// Wrapper around implementation, which defines API which we are capable to
// provide over the implementation.
class EvalOutputAPI {
public:
// Anonymous forward declaration of actual evaluator implementation.
class EvalOutput;
// NOTE: PatchMap is not owned, only referenced.
EvalOutputAPI(EvalOutput *implementation, PatchMap *patch_map);
~EvalOutputAPI();
// Set settings for data buffers.
void setSettings(const OpenSubdiv_EvaluatorSettings *settings);
// Set coarse positions from a continuous array of coordinates.
void setCoarsePositions(const float *positions,
const int start_vertex_index,
const int num_vertices);
// Set vertex data from a continuous array of data.
void setVertexData(const float *data, const int start_vertex_index, const int num_vertices);
// Set varying data from a continuous array of data.
void setVaryingData(const float *varying_data,
const int start_vertex_index,
const int num_vertices);
// Set face varying data from a continuous array of data.
//
// TODO(sergey): Find a better name for vertex here. It is not the vertex of
// geometry, but a vertex of UV map.
void setFaceVaryingData(const int face_varying_channel,
const float *varying_data,
const int start_vertex_index,
const int num_vertices);
// Set coarse vertex position from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
void setCoarsePositionsFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Set varying data from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
void setVaryingDataFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Set face varying data from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
//
// TODO(sergey): Find a better name for vertex here. It is not the vertex of
// geometry, but a vertex of UV map.
void setFaceVaryingDataFromBuffer(const int face_varying_channel,
const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Refine after coarse positions update.
void refine();
// Evaluate given ptex face at given bilinear coordinate.
// If derivatives are NULL, they will not be evaluated.
void evaluateLimit(const int ptex_face_index,
float face_u,
float face_v,
float P[3],
float dPdu[3],
float dPdv[3]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVertexData(const int ptex_face_index, float face_u, float face_v, float data[]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVarying(const int ptex_face_index, float face_u, float face_v, float varying[3]);
// Evaluate facee-varying data at a given bilinear coordinate of given
// ptex face.
void evaluateFaceVarying(const int face_varying_channel,
const int ptex_face_index,
float face_u,
float face_v,
float face_varying[2]);
// Batched evaluation of multiple input coordinates.
// Evaluate given ptex face at given bilinear coordinate.
// If derivatives are NULL, they will not be evaluated.
//
// NOTE: Output arrays must point to a memory of size float[3]*num_patch_coords.
void evaluatePatchesLimit(const OpenSubdiv_PatchCoord *patch_coords,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv);
// Fill the output buffers and variables with data from the PatchMap.
void getPatchMap(blender::gpu::VertBuf *patch_map_handles,
blender::gpu::VertBuf *patch_map_quadtree,
int *min_patch_face,
int *max_patch_face,
int *max_depth,
int *patches_are_triangular);
// Copy the patch arrays buffer used by OpenSubDiv for the source data to the given buffer.
gpu::StorageBuf *create_patch_arrays_buf();
// Wrap the patch index buffer used by OpenSubDiv for the source data with the given buffer.
gpu::StorageBuf *get_patch_index_buf();
// Wrap the patch param buffer used by OpenSubDiv for the source data with the given buffer.
gpu::StorageBuf *get_patch_param_buf();
// Wrap the buffer used by OpenSubDiv for the source data with the given buffer.
gpu::VertBuf *get_source_buf();
// Wrap the buffer used by OpenSubDiv for the extra source data with the given buffer.
gpu::VertBuf *get_source_data_buf();
// Copy the patch arrays buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
gpu::StorageBuf *create_face_varying_patch_array_buf(const int face_varying_channel);
// Wrap the patch index buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
gpu::StorageBuf *get_face_varying_patch_index_buf(const int face_varying_channel);
// Wrap the patch param buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
gpu::StorageBuf *get_face_varying_patch_param_buf(const int face_varying_channel);
// Wrap thebuffer used by OpenSubDiv for the face varying channel with the given buffer.
gpu::VertBuf *get_face_varying_source_buf(const int face_varying_channel);
/** Get the source buffer offset for the given channel. */
int get_face_varying_source_offset(const int face_varying_channel) const;
// Return true if source vertex data has been set.
bool hasVertexData() const;
protected:
PatchMap *patch_map_;
EvalOutput *implementation_;
};
} // namespace blender::opensubdiv
struct OpenSubdiv_Evaluator {
blender::opensubdiv::EvalOutputAPI *eval_output;
const blender::opensubdiv::PatchMap *patch_map;
const OpenSubdiv::Far::PatchTable *patch_table;
eOpenSubdivEvaluator type;
OpenSubdiv_Evaluator();
~OpenSubdiv_Evaluator();
};
OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
blender::opensubdiv::TopologyRefinerImpl *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache_descr);
#endif // OPENSUBDIV_EVALUATOR_IMPL_H_