Files
blender/.gitignore
Sergey Sharybin bbfc97ad6f Move tests/data and assets to the main repository
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.

The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.

More detailed explanation and conversation can be found in the
design task.

Ref #137215

Pull Request: https://projects.blender.org/blender/blender/pulls/137219
2025-05-05 15:10:22 +02:00

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# generic files to ignore
.*
# python temp paths
__pycache__/
*.py[cod]
# editors
*~
*.swp
*.swo
*#
# Indexes for emacs, vi & others
TAGS
tags
# QtCreator
CMakeLists.txt.user
# ms-windows
Thumbs.db
ehthumbs.db
Desktop.ini
.DS_Store
# commonly used paths in blender
/blender.bin
/BUILD_NOTES.txt
# local patches
/*.patch
/*.diff
# in-source doc-gen
/doc/doxygen/html/
/doc/python_api/sphinx-in-tmp/
/doc/python_api/sphinx-in/
/doc/python_api/sphinx-out/
/doc/python_api/rst/bmesh.ops.rst
# in-source lib downloads and staging
/build_files/build_environment/downloads/
/build_files/build_environment/windows/build/
# in-source buildbot signing configuration
/build_files/buildbot/codesign/config_server.py
# smoke simulation noise tile (generated)
waveletNoiseTile.bin
# testing environment
/Testing/
# Translations.
/locale/user-config.py
# External repositories.
/scripts/addons/
/scripts/addons_contrib/
/tests/benchmarks/
# Ignore old submodules directories.
# Eventually need to get rid of those, but for the first time of transition
# avoid indidents when the folders exists after bisect and developers staging
# them by accident.
/release/scripts/addons/
/release/datafiles/locale/
/release/scripts/addons_contrib/
/source/tools/
/release/datafiles/assets/
/tests/data/
# Build files for VS and VS Code.
/build/
/out/
CMakeSettings.json
CMakePresets.json
CMakeUserPresets.json
# Compile commands generated by CMake that may be linked into the source code
# folder to make it easier for tools like clangd to discover.
compile_commands.json
# Temporary Blender files.
blendcache_*
*.blend1
*.blend2