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All Docstrings have been examined for typos and format, etc. Small code change to set Selection Mode to "SEL" if operation is not "C" or "P" to avoid possible errors when using other operations.
285 lines
8.0 KiB
Python
285 lines
8.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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#
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# <pep8 compliant>
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#
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# ----------------------------------------------------------
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# Author: Zeffii
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# Modified by: Alan Odom (Clockmender) & Rune Morling (ermo)
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# ----------------------------------------------------------
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#
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import bpy
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import bmesh
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from mathutils.geometry import intersect_line_line as LineIntersect
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import itertools
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from collections import defaultdict
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from . import pdt_cad_module as cm
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from .pdt_functions import oops
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from .pdt_msg_strings import (
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PDT_ERR_EDOB_MODE
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)
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def order_points(edge, point_list):
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"""Order these edges from distance to v1, then sandwich the sorted list with v1, v2."""
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v1, v2 = edge
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def dist(coord):
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"""Measure distance between two coordinates."""
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return (v1 - coord).length
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point_list = sorted(point_list, key=dist)
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return [v1] + point_list + [v2]
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def remove_permutations_that_share_a_vertex(bm, permutations):
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"""Get useful Permutations.
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Args:
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bm: Object's Bmesh
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permutations: Possible Intersection Edges as a list
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Returns:
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List of Edges.
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"""
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final_permutations = []
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for edges in permutations:
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raw_vert_indices = cm.vertex_indices_from_edges_tuple(bm, edges)
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if len(set(raw_vert_indices)) < 4:
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continue
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# reaches this point if they do not share.
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final_permutations.append(edges)
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return final_permutations
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def get_valid_permutations(bm, edge_indices):
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"""Get useful Permutations.
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Args:
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bm: Object's Bmesh
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edge_indices: List of indices of Edges to consider
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Returns:
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List of suitable Edges.
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"""
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raw_permutations = itertools.permutations(edge_indices, 2)
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permutations = [r for r in raw_permutations if r[0] < r[1]]
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return remove_permutations_that_share_a_vertex(bm, permutations)
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def can_skip(closest_points, vert_vectors):
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"""Check if the intersection lies on both edges and return True
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when criteria are not met, and thus this point can be skipped.
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Args:
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closest_points: List of Coordinates of points to consider
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vert_vectors: List of Coordinates of vertices to consider
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Returns:
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Boolean.
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"""
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if not closest_points:
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return True
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if not isinstance(closest_points[0].x, float):
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return True
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if cm.num_edges_point_lies_on(closest_points[0], vert_vectors) < 2:
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return True
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# if this distance is larger than than 1.0e-5, we can skip it.
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cpa, cpb = closest_points
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return (cpa - cpb).length > 1.0e-5
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def get_intersection_dictionary(bm, edge_indices):
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"""Return a dictionary of edge indices and points found on those edges.
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Args:
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bm, Object's Bmesh
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edge_indices: List of Edge Indices
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Returns:
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Dictionary of Vectors.
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"""
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bm.verts.ensure_lookup_table()
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bm.edges.ensure_lookup_table()
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permutations = get_valid_permutations(bm, edge_indices)
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list_k = defaultdict(list)
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list_d = defaultdict(list)
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for edges in permutations:
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raw_vert_indices = cm.vertex_indices_from_edges_tuple(bm, edges)
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vert_vectors = cm.vectors_from_indices(bm, raw_vert_indices)
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points = LineIntersect(*vert_vectors)
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# some can be skipped. (NaN, None, not on both edges)
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if can_skip(points, vert_vectors):
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continue
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# reaches this point only when an intersection happens on both edges.
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[list_k[edge].append(points[0]) for edge in edges]
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# list_k will contain a dict of edge indices and points found on those edges.
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for edge_idx, unordered_points in list_k.items():
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tv1, tv2 = bm.edges[edge_idx].verts
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v1 = bm.verts[tv1.index].co
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v2 = bm.verts[tv2.index].co
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ordered_points = order_points((v1, v2), unordered_points)
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list_d[edge_idx].extend(ordered_points)
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return list_d
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def update_mesh(bm, int_dict):
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"""Make new geometry (delete old first).
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Args:
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bm, Object's Bmesh
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int_dict: Dictionary of Indices of Vertices
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Returns:
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Nothing.
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"""
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orig_e = bm.edges
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orig_v = bm.verts
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new_verts = []
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collect = new_verts.extend
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for _, point_list in int_dict.items():
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num_edges_to_add = len(point_list) - 1
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for i in range(num_edges_to_add):
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coord_a = orig_v.new(point_list[i])
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coord_b = orig_v.new(point_list[i + 1])
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orig_e.new((coord_a, coord_b))
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bm.normal_update()
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collect([coord_a, coord_b])
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bmesh.ops.delete(bm, geom=[edge for edge in bm.edges if edge.select], context="EDGES")
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bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.0001)
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def unselect_nonintersecting(bm, d_edges, edge_indices):
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"""Deselects Non-Intersection Edges.
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Args:
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bm, Object's Bmesh
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d_edges: List of Intersecting Edges
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edge_indices: List of Edge Indices to consider
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Returns:
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Nothing.
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"""
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if len(edge_indices) > len(d_edges):
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reserved_edges = set(edge_indices) - set(d_edges)
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for edge in reserved_edges:
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bm.edges[edge].select = False
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def intersect_all(context):
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"""Computes All intersections with Crossing Geometry.
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Note:
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Deletes original edges and replaces with new intersected edges
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Args:
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context: Blender bpy.context instance.
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Returns:
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Status Set.
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"""
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pg = context.scene.pdt_pg
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obj = context.active_object
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if all([bool(obj), obj.type == "MESH", obj.mode == "EDIT"]):
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# must force edge selection mode here
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bpy.context.tool_settings.mesh_select_mode = (False, True, False)
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if obj.mode == "EDIT":
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bm = bmesh.from_edit_mesh(obj.data)
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selected_edges = [edge for edge in bm.edges if edge.select]
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edge_indices = [i.index for i in selected_edges]
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int_dict = get_intersection_dictionary(bm, edge_indices)
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unselect_nonintersecting(bm, int_dict.keys(), edge_indices)
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update_mesh(bm, int_dict)
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bmesh.update_edit_mesh(obj.data)
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else:
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pg.error = f"{PDT_ERR_EDOB_MODE},{obj.mode})"
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context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
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return
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return
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else:
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pg.error = f"{PDT_ERR_EDOB_MODE},{obj.mode})"
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context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
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return
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class PDT_OT_IntersectAllEdges(bpy.types.Operator):
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"""Cut Selected Edges at All Intersections."""
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bl_idname = "pdt.intersectall"
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bl_label = "Intersect All Edges"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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"""Check to see object is in correct condition.
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Args:
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context: Blender bpy.context instance.
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Returns:
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Boolean
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"""
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obj = context.active_object
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if obj is None:
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return False
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return obj is not None and obj.type == "MESH" and obj.mode == "EDIT"
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def execute(self, context):
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"""Computes All intersections with Crossing Geometry.
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Note:
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Deletes original edges and replaces with new intersected edges
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Args:
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context: Blender bpy.context instance.
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Returns:
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Status Set.
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"""
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pg = context.scene.pdt_pg
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pg.command = f"intall"
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return {"FINISHED"}
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