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In addition to `Scene.render` properties, add properties from `Scene.cycles`, `Scene.eevee` and `Scene.display.shading` to the list of copyable data. Note that the list of propoerties is now fairly gigantic, the search field at the bottom of the list becomes a critical help. Better ways to control what is shown and to filter properties should be added at some point, when there is time for such development. Fix #104771.
189 lines
6.6 KiB
Python
189 lines
6.6 KiB
Python
# SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from . import presets
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# A sorting func for collections (working in-place).
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# XXX Not optimized at all…
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# XXX If some items in the collection do not have the sortkey property, they are just ignored…
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def collection_property_sort(collection, sortkey, start_idx=0):
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while start_idx + 1 < len(collection):
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while not hasattr(collection[start_idx], sortkey):
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start_idx += 1
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if start_idx + 1 >= len(collection):
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return collection
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min_idx = start_idx
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min_prop = collection[start_idx]
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for i, prop in enumerate(collection[start_idx + 1:]):
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if not hasattr(prop, sortkey):
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continue
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if getattr(prop, sortkey) < getattr(min_prop, sortkey):
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min_prop = prop
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min_idx = i + start_idx + 1
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collection.move(min_idx, start_idx)
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start_idx += 1
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return collection
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def scene_render_copy_settings_update():
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"""Prepare internal data for render_copy_settings (gathering all existing render settings, and scenes)."""
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current_scene = getattr(bpy.context, "scene", None)
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if current_scene is None:
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return
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cp_sett = current_scene.render_copy_settings
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# Get all available render settings, and update accordingly affected_settings…
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props = {}
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for prop_container_id in (('render',), ('cycles',), ('eevee',), ('display', 'shading')):
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prop_container = current_scene
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for pc_id_item in prop_container_id:
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prop_container = getattr(prop_container, pc_id_item, None)
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if prop_container is None:
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break
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if prop_container is None:
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continue;
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for prop in prop_container.bl_rna.properties:
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if prop.identifier in {'rna_type'}:
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continue
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if prop.is_readonly:
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continue
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props[".".join(prop_container_id) + "." + prop.identifier] = prop.name
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corr = 0
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for i, sett in enumerate(cp_sett.affected_settings):
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if sett.strid not in props:
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cp_sett.affected_settings.remove(i - corr)
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corr += 1
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else:
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del props[sett.strid]
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for strid, name in props.items():
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sett = cp_sett.affected_settings.add()
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sett.name = "{} [{}]".format(name, strid)
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sett.strid = strid
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collection_property_sort(cp_sett.affected_settings, "name")
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# Get all available scenes, and update accordingly allowed_scenes…
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regex = None
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if cp_sett.filter_scene:
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try:
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import re
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try:
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regex = re.compile(cp_sett.filter_scene)
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except Exception as e:
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print("The filter-scene regex did not compile:\n (%s)." % str(e))
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return
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except:
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regex = None
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print("Unable to import the re module, regex scene filtering will be disabled!")
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scenes = set()
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for scene in bpy.data.scenes:
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if scene == current_scene: # Exclude current scene!
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continue
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# If a valid filtering regex, only keep scenes matching it.
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if regex:
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if regex.match(scene.name):
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scenes.add(scene.name)
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else:
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scenes.add(scene.name)
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for i, scene in enumerate(cp_sett.allowed_scenes):
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if scene.name not in scenes:
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cp_sett.allowed_scenes.remove(i)
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else:
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scenes.remove(scene.name)
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for scene in scenes:
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sett = cp_sett.allowed_scenes.add()
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sett.name = scene
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collection_property_sort(cp_sett.allowed_scenes, "name")
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from bpy.props import EnumProperty
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class RenderCopySettingsOPPreset(bpy.types.Operator):
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"""Apply some presets of render settings to copy to other scenes"""
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bl_idname = "scene.render_copy_settings_preset"
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bl_label = "Render: Copy Settings Preset"
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bl_description = "Apply or clear this preset of render settings"
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# Enable undo…
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bl_option = {'REGISTER', 'UNDO'}
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presets: EnumProperty(items=(p.rna_enum for p in presets.presets),
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default=set(),
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options={'ENUM_FLAG'})
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@staticmethod
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def process_elements(settings, elts):
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setts = []
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val = True
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for sett in settings:
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if sett.strid in elts:
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setts.append(sett)
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val = val and sett.copy
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for e in setts:
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e.copy = not val
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@classmethod
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def poll(cls, context):
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return context.scene is not None
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def execute(self, context):
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cp_sett = context.scene.render_copy_settings
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for p in presets.presets:
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if p.rna_enum[0] in self.presets:
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self.process_elements(cp_sett.affected_settings, p.elements)
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return {'FINISHED'}
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# Real interesting stuff…
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def do_copy(context, affected_settings, allowed_scenes):
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def resolve_rnapath_get(bdata, rna_path_items):
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for item in rna_path_items:
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bdata = getattr(bdata, item, None)
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if bdata is None:
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break
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return bdata
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def resolve_rnapath_set(bdata, rna_path_items, value):
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bdata = resolve_rnapath_get(bdata, rna_path_items[:-1])
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setattr(bdata, rna_path_items[-1], value)
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# Stores various render settings from current scene.
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p = {rna_path_items: resolve_rnapath_get(context.scene, rna_path_items)
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for rna_path_items in affected_settings}
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# put it in all other (valid) scenes’ render settings!
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for scene in bpy.data.scenes:
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# If scene not in allowed scenes, skip.
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if scene.name not in allowed_scenes:
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continue
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# Propagate all affected settings.
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for rna_path_items, val in p.items():
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resolve_rnapath_set(scene, rna_path_items, val)
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class RenderCopySettingsOPCopy(bpy.types.Operator):
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"""Copy render settings from current scene to others"""
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bl_idname = "scene.render_copy_settings"
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bl_label = "Render: Copy Settings"
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# Enable undo…
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bl_option = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return context.scene is not None
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def execute(self, context):
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regex = None
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cp_sett = context.scene.render_copy_settings
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affected_settings = {tuple(sett.strid.split(".")) for sett in cp_sett.affected_settings if sett.copy}
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allowed_scenes = {sce.name for sce in cp_sett.allowed_scenes if sce.allowed}
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do_copy(context, affected_settings=affected_settings, allowed_scenes=allowed_scenes)
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return {'FINISHED'}
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classes = (
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RenderCopySettingsOPPreset,
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RenderCopySettingsOPCopy,
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)
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