Files
blender-addons/rigify/ui.py
Demeter Dzadik ece39d809c Rigify: Clean up "Rigify Buttons" panel UX
The overall goal of this patch is to improve the UI/UX of the panel previously known as "Rigify Buttons" which presumably takes its name from the old "Buttons Panel" which is now known as the Properties Editor.

Before:
{F10511640}
After:
{F10511624}

- Make Rigify less reliant on name matching when it comes to maintaining the link between the metarig, the UI script, the generated rig, and the widgets collection. (Use pointers only, names shouldn't matter!)
- Change the "Advanced" toggle button into a real sub-panel.
- Split up the "Rigify Buttons" panels into "Rigify Generation" and "Rigify Samples" panels in non-edit and edit mode respectively, to better describe what the user will find there.

Changes in the Rigify Buttons panel:
- Removed the "overwrite/new" enum.
	- If there is a target rig object, it will be overwritten. If not, it will be created.
	- If a rig object with the desired name already existed, but wasn't selected as the target rig, the "overwrite" option still overwrote that rig. I don't agree with that because this meant messing with data without indicating that that data is going to be messed with. Unaware users could lose data/work. With these changes, the worst thing that can happen is that your rig ends up with a .001 suffix.
- Removed the "rig name" text input field. Before this patch, this would always rename your rig object and your rig script text datablock, which I think is more frustrating than useful. Now you can simply rename them after generation yourself, and the names will be kept in subsequent generations.
- Single-column layout
- Changed the "Advanced Options" into a sub-panel instead.

On request:
- Added an info message to show the name of the successfully generated rig:
{F10159079}

Feedback welcome.

Reviewed By: angavrilov

Differential Revision: https://developer.blender.org/D11356
2021-12-14 12:44:56 +01:00

1445 lines
52 KiB
Python

#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
# <pep8 compliant>
import bpy
from bpy.props import (
BoolProperty,
IntProperty,
EnumProperty,
StringProperty
)
from mathutils import Color
from .utils.errors import MetarigError
from .utils.rig import write_metarig
from .utils.widgets import write_widget
from .utils.naming import unique_name
from .utils.rig import upgradeMetarigTypes, outdated_types
from .rigs.utils import get_limb_generated_names
from .utils.animation import get_keyed_frames_in_range, bones_in_frame, overwrite_prop_animation
from .utils.animation import RIGIFY_OT_get_frame_range
from .utils.animation import register as animation_register
from .utils.animation import unregister as animation_unregister
from . import base_rig
from . import rig_lists
from . import generate
from . import rot_mode
from . import feature_set_list
def build_type_list(context, rigify_types):
rigify_types.clear()
for r in sorted(rig_lists.rigs):
if (context.object.data.active_feature_set in ('all', rig_lists.rigs[r]['feature_set'])
or len(feature_set_list.get_installed_list()) == 0
):
a = rigify_types.add()
a.name = r
class DATA_PT_rigify_generate(bpy.types.Panel):
bl_label = "Rigify Generation"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
obj = context.object
if not context.object:
return False
return obj.type == 'ARMATURE' \
and obj.data.get("rig_id") is None \
and obj.mode in {'POSE', 'OBJECT'}
def draw(self, context):
C = context
layout = self.layout
obj = C.object
if obj.mode in {'POSE', 'OBJECT'}:
WARNING = "Warning: Some features may change after generation"
show_warning = False
show_update_metarig = False
show_not_updatable = False
show_upgrade_face = False
check_props = ['IK_follow', 'root/parent', 'FK_limb_follow', 'IK_Stretch']
for bone in obj.pose.bones:
if bone.bone.layers[30] and (list(set(bone.keys()) & set(check_props))):
show_warning = True
break
for b in obj.pose.bones:
if b.rigify_type in outdated_types.keys():
old_bone = b.name
old_rig = b.rigify_type
if outdated_types[b.rigify_type]:
show_update_metarig = True
else:
show_update_metarig = False
show_not_updatable = True
break
elif b.rigify_type == 'faces.super_face':
show_upgrade_face = True
if show_warning:
layout.label(text=WARNING, icon='ERROR')
enable_generate = not (show_not_updatable or show_update_metarig)
if show_not_updatable:
layout.label(text="WARNING: This metarig contains deprecated rigify rig-types and cannot be upgraded automatically.", icon='ERROR')
layout.label(text="("+old_rig+" on bone "+old_bone+")")
elif show_update_metarig:
layout.label(text="This metarig contains old rig-types that can be automatically upgraded to benefit of rigify's new features.", icon='ERROR')
layout.label(text="("+old_rig+" on bone "+old_bone+")")
layout.operator("pose.rigify_upgrade_types", text="Upgrade Metarig")
elif show_upgrade_face:
layout.label(text="This metarig uses the old face rig.", icon='INFO')
layout.operator("pose.rigify_upgrade_face")
row = layout.row()
# Rig type field
col = layout.column(align=True)
col.active = (not 'rig_id' in C.object.data)
col.separator()
row = col.row()
text = "Re-Generate Rig" if obj.data.rigify_target_rig else "Generate Rig"
row.operator("pose.rigify_generate", text=text, icon='POSE_HLT')
row.enabled = enable_generate
class DATA_PT_rigify_generate_advanced(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_label = "Advanced"
bl_parent_id = 'DATA_PT_rigify_generate'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
armature_id_store = context.object.data
col = layout.column()
col.row().prop(armature_id_store, "rigify_target_rig", text="Target Rig")
col.row().prop(armature_id_store, "rigify_rig_ui", text="Rig UI Script")
col.separator()
col.row().prop(armature_id_store, "rigify_widgets_collection")
col.row().prop(armature_id_store, "rigify_force_widget_update")
col.row().prop(armature_id_store, "rigify_mirror_widgets")
col.separator()
col.row().prop(armature_id_store, "rigify_finalize_script", text="Run Script")
class DATA_PT_rigify_samples(bpy.types.Panel):
bl_label = "Rigify Samples"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
obj = context.object
if not obj:
return False
return obj.type == 'ARMATURE' \
and obj.data.get("rig_id") is None \
and obj.mode == 'EDIT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
obj = context.object
id_store = context.window_manager
# Build types list
build_type_list(context, id_store.rigify_types)
if id_store.rigify_active_type > len(id_store.rigify_types):
id_store.rigify_active_type = 0
# Rig type list
if len(feature_set_list.get_installed_list()) > 0:
row = layout.row()
row.prop(context.object.data, "active_feature_set")
row = layout.row()
row.template_list("UI_UL_list", "rigify_types", id_store, "rigify_types", id_store, 'rigify_active_type')
props = layout.operator("armature.metarig_sample_add", text="Add sample")
props.metarig_type = id_store.rigify_types[id_store.rigify_active_type].name
class DATA_PT_rigify_layer_names(bpy.types.Panel):
bl_label = "Rigify Layer Names"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
if not context.object:
return False
return context.object.type == 'ARMATURE' and context.active_object.data.get("rig_id") is None
def draw(self, context):
layout = self.layout
obj = context.object
arm = obj.data
# Ensure that the layers exist
if 0:
for i in range(1 + len(arm.rigify_layers), 29):
arm.rigify_layers.add()
else:
# Can't add while drawing, just use button
if len(arm.rigify_layers) < 29:
layout.operator("pose.rigify_layer_init")
return
# UI
main_row = layout.row(align=True).split(factor=0.05)
col1 = main_row.column()
col2 = main_row.column()
col1.label()
for i in range(32):
if i == 16 or i == 29:
col1.label()
col1.label(text=str(i+1) + '.')
for i, rigify_layer in enumerate(arm.rigify_layers):
# note: rigify_layer == arm.rigify_layers[i]
if (i % 16) == 0:
col = col2.column()
if i == 0:
col.label(text="Top Row:")
else:
col.label(text="Bottom Row:")
if (i % 8) == 0:
col = col2.column()
if i != 28:
row = col.row(align=True)
icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
#row.prop(arm, "layers", index=i, text="Layer %d" % (i + 1), toggle=True, icon=icon)
row.prop(rigify_layer, "name", text="")
row.prop(rigify_layer, "row", text="UI Row")
icon = 'RADIOBUT_ON' if rigify_layer.selset else 'RADIOBUT_OFF'
row.prop(rigify_layer, "selset", text="", toggle=True, icon=icon)
row.prop(rigify_layer, "group", text="Bone Group")
else:
row = col.row(align=True)
icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
# row.prop(arm, "layers", index=i, text="Layer %d" % (i + 1), toggle=True, icon=icon)
row1 = row.split(align=True).row(align=True)
row1.prop(rigify_layer, "name", text="")
row1.prop(rigify_layer, "row", text="UI Row")
row1.enabled = False
icon = 'RADIOBUT_ON' if rigify_layer.selset else 'RADIOBUT_OFF'
row.prop(rigify_layer, "selset", text="", toggle=True, icon=icon)
row.prop(rigify_layer, "group", text="Bone Group")
if rigify_layer.group == 0:
row.label(text='None')
else:
row.label(text=arm.rigify_colors[rigify_layer.group-1].name)
col = col2.column()
col.label(text="Reserved:")
# reserved_names = {28: 'Root', 29: 'DEF', 30: 'MCH', 31: 'ORG'}
reserved_names = {29: 'DEF', 30: 'MCH', 31: 'ORG'}
# for i in range(28, 32):
for i in range(29, 32):
row = col.row(align=True)
icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
row.label(text=reserved_names[i])
class DATA_OT_rigify_add_bone_groups(bpy.types.Operator):
bl_idname = "armature.rigify_add_bone_groups"
bl_label = "Rigify Add Standard Bone Groups"
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if not hasattr(armature, 'rigify_colors'):
return {'FINISHED'}
groups = ['Root', 'IK', 'Special', 'Tweak', 'FK', 'Extra']
for g in groups:
if g in armature.rigify_colors.keys():
continue
armature.rigify_colors.add()
armature.rigify_colors[-1].name = g
armature.rigify_colors[g].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
armature.rigify_colors[g].active = Color((0.5490000247955322, 1.0, 1.0))
armature.rigify_colors[g].standard_colors_lock = True
if g == "Root":
armature.rigify_colors[g].normal = Color((0.43529415130615234, 0.18431372940540314, 0.41568630933761597))
if g == "IK":
armature.rigify_colors[g].normal = Color((0.6039215922355652, 0.0, 0.0))
if g== "Special":
armature.rigify_colors[g].normal = Color((0.9568628072738647, 0.7882353663444519, 0.0470588281750679))
if g== "Tweak":
armature.rigify_colors[g].normal = Color((0.03921568766236305, 0.21176472306251526, 0.5803921818733215))
if g== "FK":
armature.rigify_colors[g].normal = Color((0.11764706671237946, 0.5686274766921997, 0.03529411926865578))
if g== "Extra":
armature.rigify_colors[g].normal = Color((0.9686275124549866, 0.250980406999588, 0.0941176563501358))
return {'FINISHED'}
class DATA_OT_rigify_use_standard_colors(bpy.types.Operator):
bl_idname = "armature.rigify_use_standard_colors"
bl_label = "Rigify Get active/select colors from current theme"
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if not hasattr(armature, 'rigify_colors'):
return {'FINISHED'}
current_theme = bpy.context.preferences.themes.items()[0][0]
theme = bpy.context.preferences.themes[current_theme]
armature.rigify_selection_colors.select = theme.view_3d.bone_pose
armature.rigify_selection_colors.active = theme.view_3d.bone_pose_active
# for col in armature.rigify_colors:
# col.select = theme.view_3d.bone_pose
# col.active = theme.view_3d.bone_pose_active
return {'FINISHED'}
class DATA_OT_rigify_apply_selection_colors(bpy.types.Operator):
bl_idname = "armature.rigify_apply_selection_colors"
bl_label = "Rigify Apply user defined active/select colors"
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if not hasattr(armature, 'rigify_colors'):
return {'FINISHED'}
#current_theme = bpy.context.preferences.themes.items()[0][0]
#theme = bpy.context.preferences.themes[current_theme]
for col in armature.rigify_colors:
col.select = armature.rigify_selection_colors.select
col.active = armature.rigify_selection_colors.active
return {'FINISHED'}
class DATA_OT_rigify_bone_group_add(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_add"
bl_label = "Rigify Add Bone Group color set"
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if hasattr(armature, 'rigify_colors'):
armature.rigify_colors.add()
armature.rigify_colors[-1].name = unique_name(armature.rigify_colors, 'Group')
current_theme = bpy.context.preferences.themes.items()[0][0]
theme = bpy.context.preferences.themes[current_theme]
armature.rigify_colors[-1].normal = theme.view_3d.wire
armature.rigify_colors[-1].normal.hsv = theme.view_3d.wire.hsv
armature.rigify_colors[-1].select = theme.view_3d.bone_pose
armature.rigify_colors[-1].select.hsv = theme.view_3d.bone_pose.hsv
armature.rigify_colors[-1].active = theme.view_3d.bone_pose_active
armature.rigify_colors[-1].active.hsv = theme.view_3d.bone_pose_active.hsv
return {'FINISHED'}
class DATA_OT_rigify_bone_group_add_theme(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_add_theme"
bl_label = "Rigify Add Bone Group color set from Theme"
bl_options = {"REGISTER", "UNDO"}
theme: EnumProperty(items=(
('THEME01', 'THEME01', ''),
('THEME02', 'THEME02', ''),
('THEME03', 'THEME03', ''),
('THEME04', 'THEME04', ''),
('THEME05', 'THEME05', ''),
('THEME06', 'THEME06', ''),
('THEME07', 'THEME07', ''),
('THEME08', 'THEME08', ''),
('THEME09', 'THEME09', ''),
('THEME10', 'THEME10', ''),
('THEME11', 'THEME11', ''),
('THEME12', 'THEME12', ''),
('THEME13', 'THEME13', ''),
('THEME14', 'THEME14', ''),
('THEME15', 'THEME15', ''),
('THEME16', 'THEME16', ''),
('THEME17', 'THEME17', ''),
('THEME18', 'THEME18', ''),
('THEME19', 'THEME19', ''),
('THEME20', 'THEME20', '')
),
name='Theme')
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if hasattr(armature, 'rigify_colors'):
if self.theme in armature.rigify_colors.keys():
return {'FINISHED'}
armature.rigify_colors.add()
armature.rigify_colors[-1].name = self.theme
id = int(self.theme[-2:]) - 1
theme_color_set = bpy.context.preferences.themes[0].bone_color_sets[id]
armature.rigify_colors[-1].normal = theme_color_set.normal
armature.rigify_colors[-1].select = theme_color_set.select
armature.rigify_colors[-1].active = theme_color_set.active
return {'FINISHED'}
class DATA_OT_rigify_bone_group_remove(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_remove"
bl_label = "Rigify Remove Bone Group color set"
idx: IntProperty()
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
obj.data.rigify_colors.remove(self.idx)
# set layers references to 0
for l in obj.data.rigify_layers:
if l.group == self.idx + 1:
l.group = 0
elif l.group > self.idx + 1:
l.group -= 1
return {'FINISHED'}
class DATA_OT_rigify_bone_group_remove_all(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_remove_all"
bl_label = "Rigify Remove All Bone Groups"
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
for i, col in enumerate(obj.data.rigify_colors):
obj.data.rigify_colors.remove(0)
# set layers references to 0
for l in obj.data.rigify_layers:
if l.group == i + 1:
l.group = 0
return {'FINISHED'}
class DATA_UL_rigify_bone_groups(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
row = layout.row(align=True)
row = row.split(factor=0.1)
row.label(text=str(index+1))
row = row.split(factor=0.7)
row.prop(item, "name", text='', emboss=False)
row = row.row(align=True)
icon = 'LOCKED' if item.standard_colors_lock else 'UNLOCKED'
#row.prop(item, "standard_colors_lock", text='', icon=icon)
row.prop(item, "normal", text='')
row2 = row.row(align=True)
row2.prop(item, "select", text='')
row2.prop(item, "active", text='')
#row2.enabled = not item.standard_colors_lock
row2.enabled = not bpy.context.object.data.rigify_colors_lock
class DATA_MT_rigify_bone_groups_context_menu(bpy.types.Menu):
bl_label = 'Rigify Bone Groups Specials'
def draw(self, context):
layout = self.layout
layout.operator('armature.rigify_bone_group_remove_all')
class DATA_PT_rigify_bone_groups(bpy.types.Panel):
bl_label = "Rigify Bone Groups"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
if not context.object:
return False
return context.object.type == 'ARMATURE' and context.active_object.data.get("rig_id") is None
def draw(self, context):
obj = context.object
armature = obj.data
color_sets = obj.data.rigify_colors
idx = obj.data.rigify_colors_index
layout = self.layout
row = layout.row()
row.operator("armature.rigify_use_standard_colors", icon='FILE_REFRESH', text='')
row = row.row(align=True)
row.prop(armature.rigify_selection_colors, 'select', text='')
row.prop(armature.rigify_selection_colors, 'active', text='')
row = layout.row(align=True)
icon = 'LOCKED' if armature.rigify_colors_lock else 'UNLOCKED'
row.prop(armature, 'rigify_colors_lock', text = 'Unified select/active colors', icon=icon)
row.operator("armature.rigify_apply_selection_colors", icon='FILE_REFRESH', text='Apply')
row = layout.row()
row.template_list("DATA_UL_rigify_bone_groups", "", obj.data, "rigify_colors", obj.data, "rigify_colors_index")
col = row.column(align=True)
col.operator("armature.rigify_bone_group_add", icon='ZOOM_IN', text="")
col.operator("armature.rigify_bone_group_remove", icon='ZOOM_OUT', text="").idx = obj.data.rigify_colors_index
col.menu("DATA_MT_rigify_bone_groups_context_menu", icon='DOWNARROW_HLT', text="")
row = layout.row()
row.prop(armature, 'rigify_theme_to_add', text = 'Theme')
op = row.operator("armature.rigify_bone_group_add_theme", text="Add From Theme")
op.theme = armature.rigify_theme_to_add
row = layout.row()
row.operator("armature.rigify_add_bone_groups", text="Add Standard")
class BONE_PT_rigify_buttons(bpy.types.Panel):
bl_label = "Rigify Type"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "bone"
#bl_options = {'DEFAULT_OPEN'}
@classmethod
def poll(cls, context):
if not context.object:
return False
return context.object.type == 'ARMATURE' and context.active_pose_bone\
and context.active_object.data.get("rig_id") is None
def draw(self, context):
C = context
id_store = C.window_manager
bone = context.active_pose_bone
rig_name = str(context.active_pose_bone.rigify_type).replace(" ", "")
layout = self.layout
# Build types list
build_type_list(context, id_store.rigify_types)
# Rig type field
if len(feature_set_list.get_installed_list()) > 0:
row = layout.row()
row.prop(context.object.data, "active_feature_set")
row = layout.row()
row.prop_search(bone, "rigify_type", id_store, "rigify_types", text="Rig type")
# Rig type parameters / Rig type non-exist alert
if rig_name != "":
try:
rig = rig_lists.rigs[rig_name]['module']
except (ImportError, AttributeError, KeyError):
row = layout.row()
box = row.box()
box.label(text="ERROR: type \"%s\" does not exist!" % rig_name, icon='ERROR')
else:
if hasattr(rig.Rig, 'parameters_ui'):
rig = rig.Rig
try:
param_cb = rig.parameters_ui
# Ignore the known empty base method
if getattr(param_cb, '__func__', None) == base_rig.BaseRig.parameters_ui.__func__:
param_cb = None
except AttributeError:
param_cb = None
if param_cb is None:
col = layout.column()
col.label(text="No options")
else:
col = layout.column()
col.label(text="Options:")
box = layout.box()
param_cb(box, bone.rigify_parameters)
class VIEW3D_PT_tools_rigify_dev(bpy.types.Panel):
bl_label = "Rigify Dev Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Rigify"
@classmethod
def poll(cls, context):
return context.mode in ['EDIT_ARMATURE', 'EDIT_MESH']
@classmethod
def poll(cls, context):
return context.mode in ['EDIT_ARMATURE', 'EDIT_MESH']
def draw(self, context):
obj = context.active_object
if obj is not None:
if context.mode == 'EDIT_ARMATURE':
r = self.layout.row()
r.operator("armature.rigify_encode_metarig", text="Encode Metarig to Python")
r = self.layout.row()
r.operator("armature.rigify_encode_metarig_sample", text="Encode Sample to Python")
if context.mode == 'EDIT_MESH':
r = self.layout.row()
r.operator("mesh.rigify_encode_mesh_widget", text="Encode Mesh Widget to Python")
class VIEW3D_PT_rigify_animation_tools(bpy.types.Panel):
bl_label = "Rigify Animation Tools"
bl_context = "posemode"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Rigify"
@classmethod
def poll(cls, context):
obj = context.active_object
if obj and obj.type == 'ARMATURE':
rig_id = obj.data.get("rig_id")
if rig_id is not None:
has_arm = hasattr(bpy.types, 'POSE_OT_rigify_arm_ik2fk_' + rig_id)
has_leg = hasattr(bpy.types, 'POSE_OT_rigify_leg_ik2fk_' + rig_id)
return has_arm or has_leg
return False
def draw(self, context):
obj = context.active_object
id_store = context.window_manager
if obj is not None:
row = self.layout.row()
if id_store.rigify_transfer_only_selected:
icon = 'OUTLINER_DATA_ARMATURE'
else:
icon = 'ARMATURE_DATA'
row.prop(id_store, 'rigify_transfer_only_selected', toggle=True, icon=icon)
row = self.layout.row(align=True)
row.operator("rigify.ik2fk", text='IK2FK Pose', icon='SNAP_ON')
row.operator("rigify.fk2ik", text='FK2IK Pose', icon='SNAP_ON')
row = self.layout.row(align=True)
row.operator("rigify.transfer_fk_to_ik", text='IK2FK Action', icon='ACTION_TWEAK')
row.operator("rigify.transfer_ik_to_fk", text='FK2IK Action', icon='ACTION_TWEAK')
row = self.layout.row(align=True)
row.operator("rigify.clear_animation", text="Clear IK Action", icon='CANCEL').anim_type = "IK"
row.operator("rigify.clear_animation", text="Clear FK Action", icon='CANCEL').anim_type = "FK"
row = self.layout.row(align=True)
op = row.operator("rigify.rotation_pole", icon='FORCE_HARMONIC', text='Switch to pole')
op.value = True
op.toggle = False
op.bake = True
op = row.operator("rigify.rotation_pole", icon='FORCE_MAGNETIC', text='Switch to rotation')
op.value = False
op.toggle = False
op.bake = True
RIGIFY_OT_get_frame_range.draw_range_ui(context, self.layout)
def rigify_report_exception(operator, exception):
import traceback
import sys
import os
# find the non-utils module name where the error happened
# hint, this is the metarig type!
exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
fns = [ item.filename for item in traceback.extract_tb(exceptionTraceback) ]
fns_rig = [ fn for fn in fns if os.path.basename(os.path.dirname(fn)) != 'utils' ]
fn = fns_rig[-1]
fn = os.path.basename(fn)
fn = os.path.splitext(fn)[0]
message = []
if fn.startswith("__"):
message.append("Incorrect armature...")
else:
message.append("Incorrect armature for type '%s'" % fn)
message.append(exception.message)
message.reverse() # XXX - stupid! menu's are upside down!
operator.report({'ERROR'}, '\n'.join(message))
class LayerInit(bpy.types.Operator):
"""Initialize armature rigify layers"""
bl_idname = "pose.rigify_layer_init"
bl_label = "Add Rigify Layers"
bl_options = {'UNDO', 'INTERNAL'}
def execute(self, context):
obj = context.object
arm = obj.data
for i in range(1 + len(arm.rigify_layers), 30):
arm.rigify_layers.add()
arm.rigify_layers[28].name = 'Root'
arm.rigify_layers[28].row = 14
return {'FINISHED'}
def is_metarig(obj):
if not (obj and obj.data and obj.type == 'ARMATURE'):
return False
if 'rig_id' in obj.data:
return False
for b in obj.pose.bones:
if b.rigify_type != "":
return True
return False
class Generate(bpy.types.Operator):
"""Generates a rig from the active metarig armature"""
bl_idname = "pose.rigify_generate"
bl_label = "Rigify Generate Rig"
bl_options = {'UNDO'}
bl_description = 'Generates a rig from the active metarig armature'
@classmethod
def poll(cls, context):
return is_metarig(context.object)
def execute(self, context):
metarig = context.object
try:
generate.generate_rig(context, metarig)
except MetarigError as rig_exception:
import traceback
traceback.print_exc()
rigify_report_exception(self, rig_exception)
except Exception as rig_exception:
import traceback
traceback.print_exc()
self.report({'ERROR'}, 'Generation has thrown an exception: ' + str(rig_exception))
else:
self.report({'INFO'}, 'Successfully generated: "' + metarig.data.rigify_target_rig.name + '"')
finally:
bpy.ops.object.mode_set(mode='OBJECT')
return {'FINISHED'}
class UpgradeMetarigTypes(bpy.types.Operator):
"""Upgrades metarig bones rigify_types"""
bl_idname = "pose.rigify_upgrade_types"
bl_label = "Rigify Upgrade Metarig Types"
bl_description = 'Upgrades the rigify types on the active metarig armature'
bl_options = {'UNDO'}
def execute(self, context):
for obj in bpy.data.objects:
if type(obj.data) == bpy.types.Armature:
upgradeMetarigTypes(obj)
return {'FINISHED'}
class Sample(bpy.types.Operator):
"""Create a sample metarig to be modified before generating the final rig"""
bl_idname = "armature.metarig_sample_add"
bl_label = "Add Metarig Sample"
bl_options = {'UNDO'}
metarig_type: StringProperty(
name="Type",
description="Name of the rig type to generate a sample of",
maxlen=128,
options={'SKIP_SAVE'}
)
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_ARMATURE'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column()
build_type_list(context, context.window_manager.rigify_types)
col.prop(context.object.data, "active_feature_set")
col.prop_search(self, "metarig_type", context.window_manager, "rigify_types")
def invoke(self, context, event):
if self.metarig_type == "":
return context.window_manager.invoke_props_dialog(self)
return self.execute(context)
def execute(self, context):
if self.metarig_type == "":
self.report({'ERROR'}, "You must select a rig type to create a sample of.")
return {'CANCELLED'}
try:
rig = rig_lists.rigs[self.metarig_type]["module"]
create_sample = rig.create_sample
except (ImportError, AttributeError, KeyError):
raise Exception("rig type '" + self.metarig_type + "' has no sample.")
else:
create_sample(context.active_object)
finally:
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
class EncodeMetarig(bpy.types.Operator):
"""Creates Python code that will generate the selected metarig"""
bl_idname = "armature.rigify_encode_metarig"
bl_label = "Rigify Encode Metarig"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return context.mode == 'EDIT_ARMATURE' and is_metarig(context.object)
def execute(self, context):
name = "metarig.py"
if name in bpy.data.texts:
text_block = bpy.data.texts[name]
text_block.clear()
else:
text_block = bpy.data.texts.new(name)
text = write_metarig(context.active_object, layers=True, func_name="create", groups=True, widgets=True)
text_block.write(text)
bpy.ops.object.mode_set(mode='EDIT')
self.report({'INFO'}, f"Metarig written to text datablock: {text_block.name}")
return {'FINISHED'}
class EncodeMetarigSample(bpy.types.Operator):
"""Creates Python code that will generate the selected metarig as a sample"""
bl_idname = "armature.rigify_encode_metarig_sample"
bl_label = "Rigify Encode Metarig Sample"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return context.mode == 'EDIT_ARMATURE' and is_metarig(context.object)
def execute(self, context):
name = "metarig_sample.py"
if name in bpy.data.texts:
text_block = bpy.data.texts[name]
text_block.clear()
else:
text_block = bpy.data.texts.new(name)
text = write_metarig(context.active_object, layers=False, func_name="create_sample")
text_block.write(text)
bpy.ops.object.mode_set(mode='EDIT')
self.report({'INFO'}, f"Metarig Sample written to text datablock: {text_block.name}")
return {'FINISHED'}
class VIEW3D_MT_rigify(bpy.types.Menu):
bl_label = "Rigify"
bl_idname = "VIEW3D_MT_rigify"
def draw(self, context):
layout = self.layout
obj = context.object
text = "Re-Generate Rig" if obj.data.rigify_target_rig else "Generate Rig"
layout.operator(Generate.bl_idname, text=text)
if context.mode == 'EDIT_ARMATURE':
layout.separator()
layout.operator(Sample.bl_idname)
layout.separator()
layout.operator(EncodeMetarig.bl_idname, text="Encode Metarig")
layout.operator(EncodeMetarigSample.bl_idname, text="Encode Metarig Sample")
def draw_rigify_menu(self, context):
if is_metarig(context.object):
self.layout.menu(VIEW3D_MT_rigify.bl_idname)
class EncodeWidget(bpy.types.Operator):
""" Creates Python code that will generate the selected metarig.
"""
bl_idname = "mesh.rigify_encode_mesh_widget"
bl_label = "Rigify Encode Widget"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return context.mode == 'EDIT_MESH'
def execute(self, context):
name = "widget.py"
if name in bpy.data.texts:
text_block = bpy.data.texts[name]
text_block.clear()
else:
text_block = bpy.data.texts.new(name)
text = write_widget(context.active_object)
text_block.write(text)
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
def draw_mesh_edit_menu(self, context):
self.layout.operator(EncodeWidget.bl_idname)
self.layout.separator()
def FktoIk(rig, window='ALL'):
scn = bpy.context.scene
id_store = bpy.context.window_manager
rig_id = rig.data['rig_id']
leg_ik2fk = eval('bpy.ops.pose.rigify_leg_ik2fk_' + rig_id)
arm_ik2fk = eval('bpy.ops.pose.rigify_arm_ik2fk_' + rig_id)
limb_generated_names = get_limb_generated_names(rig)
if window == 'ALL':
frames = get_keyed_frames_in_range(bpy.context, rig)
elif window == 'CURRENT':
frames = [scn.frame_current]
else:
frames = [scn.frame_current]
if not id_store.rigify_transfer_only_selected:
pbones = rig.pose.bones
bpy.ops.pose.select_all(action='DESELECT')
else:
pbones = bpy.context.selected_pose_bones
bpy.ops.pose.select_all(action='DESELECT')
for b in pbones:
for group in limb_generated_names:
if b.name in limb_generated_names[group].values() or b.name in limb_generated_names[group]['controls']\
or b.name in limb_generated_names[group]['ik_ctrl']:
names = limb_generated_names[group]
if names['limb_type'] == 'arm':
func = arm_ik2fk
controls = names['controls']
ik_ctrl = names['ik_ctrl']
fk_ctrl = names['fk_ctrl']
parent = names['parent']
pole = names['pole']
rig.pose.bones[controls[0]].bone.select = True
rig.pose.bones[controls[4]].bone.select = True
rig.pose.bones[pole].bone.select = True
rig.pose.bones[parent].bone.select = True
kwargs = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1], 'hand_ik': controls[4],
'pole': pole, 'main_parent': parent}
args = (controls[0], controls[1], controls[2], controls[3],
controls[4], pole, parent)
else:
func = leg_ik2fk
controls = names['controls']
ik_ctrl = names['ik_ctrl']
fk_ctrl = names['fk_ctrl']
parent = names['parent']
pole = names['pole']
rig.pose.bones[controls[0]].bone.select = True
rig.pose.bones[controls[6]].bone.select = True
rig.pose.bones[controls[5]].bone.select = True
rig.pose.bones[pole].bone.select = True
rig.pose.bones[parent].bone.select = True
kwargs = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
'mfoot_fk': controls[7], 'thigh_ik': controls[0], 'shin_ik': ik_ctrl[1],
'foot_ik': controls[6], 'pole': pole, 'footroll': controls[5], 'mfoot_ik': ik_ctrl[2],
'main_parent': parent}
args = (controls[0], controls[1], controls[2], controls[3],
controls[6], controls[5], pole, parent)
for f in frames:
if not bones_in_frame(f, rig, *args):
continue
scn.frame_set(f)
func(**kwargs)
bpy.ops.anim.keyframe_insert_menu(type='BUILTIN_KSI_VisualLocRot')
bpy.ops.anim.keyframe_insert_menu(type='Scaling')
bpy.ops.pose.select_all(action='DESELECT')
limb_generated_names.pop(group)
break
def IktoFk(rig, window='ALL'):
scn = bpy.context.scene
id_store = bpy.context.window_manager
rig_id = rig.data['rig_id']
leg_fk2ik = eval('bpy.ops.pose.rigify_leg_fk2ik_' + rig_id)
arm_fk2ik = eval('bpy.ops.pose.rigify_arm_fk2ik_' + rig_id)
limb_generated_names = get_limb_generated_names(rig)
if window == 'ALL':
frames = get_keyed_frames_in_range(bpy.context, rig)
elif window == 'CURRENT':
frames = [scn.frame_current]
else:
frames = [scn.frame_current]
if not id_store.rigify_transfer_only_selected:
bpy.ops.pose.select_all(action='DESELECT')
pbones = rig.pose.bones
else:
pbones = bpy.context.selected_pose_bones
bpy.ops.pose.select_all(action='DESELECT')
for b in pbones:
for group in limb_generated_names:
if b.name in limb_generated_names[group].values() or b.name in limb_generated_names[group]['controls']\
or b.name in limb_generated_names[group]['ik_ctrl']:
names = limb_generated_names[group]
if names['limb_type'] == 'arm':
func = arm_fk2ik
controls = names['controls']
ik_ctrl = names['ik_ctrl']
fk_ctrl = names['fk_ctrl']
parent = names['parent']
pole = names['pole']
rig.pose.bones[controls[1]].bone.select = True
rig.pose.bones[controls[2]].bone.select = True
rig.pose.bones[controls[3]].bone.select = True
kwargs = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1],
'hand_ik': controls[4]}
args = (controls[0], controls[1], controls[2], controls[3],
controls[4], pole, parent)
else:
func = leg_fk2ik
controls = names['controls']
ik_ctrl = names['ik_ctrl']
fk_ctrl = names['fk_ctrl']
parent = names['parent']
pole = names['pole']
rig.pose.bones[controls[1]].bone.select = True
rig.pose.bones[controls[2]].bone.select = True
rig.pose.bones[controls[3]].bone.select = True
kwargs = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
'mfoot_fk': controls[7], 'thigh_ik': controls[0], 'shin_ik': ik_ctrl[1],
'foot_ik': ik_ctrl[2], 'mfoot_ik': ik_ctrl[2]}
args = (controls[0], controls[1], controls[2], controls[3],
controls[6], controls[5], pole, parent)
for f in frames:
if not bones_in_frame(f, rig, *args):
continue
scn.frame_set(f)
func(**kwargs)
bpy.ops.anim.keyframe_insert_menu(type='BUILTIN_KSI_VisualLocRot')
bpy.ops.anim.keyframe_insert_menu(type='Scaling')
bpy.ops.pose.select_all(action='DESELECT')
limb_generated_names.pop(group)
break
def clearAnimation(act, anim_type, names):
bones = []
for group in names:
if names[group]['limb_type'] == 'arm':
if anim_type == 'IK':
bones.extend([names[group]['controls'][0], names[group]['controls'][4]])
elif anim_type == 'FK':
bones.extend([names[group]['controls'][1], names[group]['controls'][2], names[group]['controls'][3]])
else:
if anim_type == 'IK':
bones.extend([names[group]['controls'][0], names[group]['controls'][6], names[group]['controls'][5],
names[group]['controls'][4]])
elif anim_type == 'FK':
bones.extend([names[group]['controls'][1], names[group]['controls'][2], names[group]['controls'][3],
names[group]['controls'][4]])
FCurves = []
for fcu in act.fcurves:
words = fcu.data_path.split('"')
if (words[0] == "pose.bones[" and
words[1] in bones):
FCurves.append(fcu)
if FCurves == []:
return
for fcu in FCurves:
act.fcurves.remove(fcu)
# Put cleared bones back to rest pose
bpy.ops.pose.loc_clear()
bpy.ops.pose.rot_clear()
bpy.ops.pose.scale_clear()
# updateView3D()
def rotPoleToggle(rig, window='ALL', value=False, toggle=False, bake=False):
scn = bpy.context.scene
id_store = bpy.context.window_manager
rig_id = rig.data['rig_id']
leg_fk2ik = eval('bpy.ops.pose.rigify_leg_fk2ik_' + rig_id)
arm_fk2ik = eval('bpy.ops.pose.rigify_arm_fk2ik_' + rig_id)
leg_ik2fk = eval('bpy.ops.pose.rigify_leg_ik2fk_' + rig_id)
arm_ik2fk = eval('bpy.ops.pose.rigify_arm_ik2fk_' + rig_id)
limb_generated_names = get_limb_generated_names(rig)
if window == 'ALL':
frames = get_keyed_frames_in_range(bpy.context, rig)
elif window == 'CURRENT':
frames = [scn.frame_current]
else:
frames = [scn.frame_current]
if not id_store.rigify_transfer_only_selected:
bpy.ops.pose.select_all(action='DESELECT')
pbones = rig.pose.bones
else:
pbones = bpy.context.selected_pose_bones
bpy.ops.pose.select_all(action='DESELECT')
for b in pbones:
for group in limb_generated_names:
names = limb_generated_names[group]
if toggle:
new_pole_vector_value = not rig.pose.bones[names['parent']]['pole_vector']
else:
new_pole_vector_value = value
if b.name in names.values() or b.name in names['controls'] or b.name in names['ik_ctrl']:
if names['limb_type'] == 'arm':
func1 = arm_fk2ik
func2 = arm_ik2fk
controls = names['controls']
ik_ctrl = names['ik_ctrl']
fk_ctrl = names['fk_ctrl']
parent = names['parent']
pole = names['pole']
rig.pose.bones[controls[0]].bone.select = not new_pole_vector_value
rig.pose.bones[controls[4]].bone.select = not new_pole_vector_value
rig.pose.bones[parent].bone.select = not new_pole_vector_value
rig.pose.bones[pole].bone.select = new_pole_vector_value
kwargs1 = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1],
'hand_ik': controls[4]}
kwargs2 = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1], 'hand_ik': controls[4],
'pole': pole, 'main_parent': parent}
args = (controls[0], controls[4], pole, parent)
else:
func1 = leg_fk2ik
func2 = leg_ik2fk
controls = names['controls']
ik_ctrl = names['ik_ctrl']
fk_ctrl = names['fk_ctrl']
parent = names['parent']
pole = names['pole']
rig.pose.bones[controls[0]].bone.select = not new_pole_vector_value
rig.pose.bones[controls[6]].bone.select = not new_pole_vector_value
rig.pose.bones[controls[5]].bone.select = not new_pole_vector_value
rig.pose.bones[parent].bone.select = not new_pole_vector_value
rig.pose.bones[pole].bone.select = new_pole_vector_value
kwargs1 = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
'mfoot_fk': controls[7], 'thigh_ik': controls[0], 'shin_ik': ik_ctrl[1],
'foot_ik': ik_ctrl[2], 'mfoot_ik': ik_ctrl[2]}
kwargs2 = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
'mfoot_fk': controls[7], 'thigh_ik': controls[0], 'shin_ik': ik_ctrl[1],
'foot_ik': controls[6], 'pole': pole, 'footroll': controls[5], 'mfoot_ik': ik_ctrl[2],
'main_parent': parent}
args = (controls[0], controls[6], controls[5], pole, parent)
for f in frames:
if bake and not bones_in_frame(f, rig, *args):
continue
scn.frame_set(f)
func1(**kwargs1)
rig.pose.bones[names['parent']]['pole_vector'] = new_pole_vector_value
func2(**kwargs2)
if bake:
bpy.ops.anim.keyframe_insert_menu(type='BUILTIN_KSI_VisualLocRot')
bpy.ops.anim.keyframe_insert_menu(type='Scaling')
overwrite_prop_animation(rig, rig.pose.bones[parent], 'pole_vector', new_pole_vector_value, [f])
bpy.ops.pose.select_all(action='DESELECT')
limb_generated_names.pop(group)
break
scn.frame_set(0)
class OBJECT_OT_IK2FK(bpy.types.Operator):
""" Snaps IK limb on FK limb at current frame"""
bl_idname = "rigify.ik2fk"
bl_label = "IK2FK"
bl_description = "Snaps IK limb on FK"
bl_options = {'INTERNAL'}
def execute(self,context):
rig = context.object
id_store = context.window_manager
FktoIk(rig, window='CURRENT')
return {'FINISHED'}
class OBJECT_OT_FK2IK(bpy.types.Operator):
""" Snaps FK limb on IK limb at current frame"""
bl_idname = "rigify.fk2ik"
bl_label = "FK2IK"
bl_description = "Snaps FK limb on IK"
bl_options = {'INTERNAL'}
def execute(self,context):
rig = context.object
IktoFk(rig, window='CURRENT')
return {'FINISHED'}
class OBJECT_OT_TransferFKtoIK(bpy.types.Operator):
"""Transfers FK animation to IK"""
bl_idname = "rigify.transfer_fk_to_ik"
bl_label = "Transfer FK anim to IK"
bl_description = "Transfer FK animation to IK bones"
bl_options = {'INTERNAL'}
def execute(self, context):
rig = context.object
id_store = context.window_manager
FktoIk(rig)
return {'FINISHED'}
class OBJECT_OT_TransferIKtoFK(bpy.types.Operator):
"""Transfers FK animation to IK"""
bl_idname = "rigify.transfer_ik_to_fk"
bl_label = "Transfer IK anim to FK"
bl_description = "Transfer IK animation to FK bones"
bl_options = {'INTERNAL'}
def execute(self, context):
rig = context.object
IktoFk(rig)
return {'FINISHED'}
class OBJECT_OT_ClearAnimation(bpy.types.Operator):
bl_idname = "rigify.clear_animation"
bl_label = "Clear Animation"
bl_description = "Clear Animation For FK or IK Bones"
bl_options = {'INTERNAL'}
anim_type: StringProperty()
def execute(self, context):
rig = context.object
scn = context.scene
if not rig.animation_data:
return {'FINISHED'}
act = rig.animation_data.action
if not act:
return {'FINISHED'}
clearAnimation(act, self.anim_type, names=get_limb_generated_names(rig))
return {'FINISHED'}
class OBJECT_OT_Rot2Pole(bpy.types.Operator):
bl_idname = "rigify.rotation_pole"
bl_label = "Rotation - Pole toggle"
bl_description = "Toggles IK chain between rotation and pole target"
bl_options = {'INTERNAL'}
bone_name: StringProperty(default='')
window: StringProperty(default='ALL')
toggle: BoolProperty(default=True)
value: BoolProperty(default=True)
bake: BoolProperty(default=True)
def execute(self, context):
rig = context.object
if self.bone_name:
bpy.ops.pose.select_all(action='DESELECT')
rig.pose.bones[self.bone_name].bone.select = True
rotPoleToggle(rig, window=self.window, toggle=self.toggle, value=self.value, bake=self.bake)
return {'FINISHED'}
### Registering ###
classes = (
DATA_OT_rigify_add_bone_groups,
DATA_OT_rigify_use_standard_colors,
DATA_OT_rigify_apply_selection_colors,
DATA_OT_rigify_bone_group_add,
DATA_OT_rigify_bone_group_add_theme,
DATA_OT_rigify_bone_group_remove,
DATA_OT_rigify_bone_group_remove_all,
DATA_UL_rigify_bone_groups,
DATA_MT_rigify_bone_groups_context_menu,
DATA_PT_rigify_bone_groups,
DATA_PT_rigify_layer_names,
DATA_PT_rigify_generate,
DATA_PT_rigify_generate_advanced,
DATA_PT_rigify_samples,
BONE_PT_rigify_buttons,
VIEW3D_PT_rigify_animation_tools,
VIEW3D_PT_tools_rigify_dev,
LayerInit,
Generate,
UpgradeMetarigTypes,
Sample,
VIEW3D_MT_rigify,
EncodeMetarig,
EncodeMetarigSample,
EncodeWidget,
OBJECT_OT_FK2IK,
OBJECT_OT_IK2FK,
OBJECT_OT_TransferFKtoIK,
OBJECT_OT_TransferIKtoFK,
OBJECT_OT_ClearAnimation,
OBJECT_OT_Rot2Pole,
)
def register():
from bpy.utils import register_class
animation_register()
# Classes.
for cls in classes:
register_class(cls)
bpy.types.VIEW3D_MT_editor_menus.append(draw_rigify_menu)
bpy.types.VIEW3D_MT_edit_mesh.prepend(draw_mesh_edit_menu)
# Sub-modules.
rot_mode.register()
def unregister():
from bpy.utils import unregister_class
# Sub-modules.
rot_mode.unregister()
# Classes.
for cls in classes:
unregister_class(cls)
bpy.types.VIEW3D_MT_editor_menus.remove(draw_rigify_menu)
bpy.types.VIEW3D_MT_edit_mesh.remove(draw_mesh_edit_menu)
animation_unregister()