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102 lines
3.4 KiB
Python
102 lines
3.4 KiB
Python
# 3D NAVIGATION TOOLBAR v1.2 - 3Dview Addon - Blender 2.5x
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#
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# THIS SCRIPT IS LICENSED UNDER GPL,
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# please read the license block.
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#
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_info = {
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"name": "3D Navigation",
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"author": "Demohero, uriel",
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"version": (1, 2),
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"blender": (2, 5, 7),
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"api": 35853,
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"location": "View3D > Tool Shelf > 3D Nav",
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"description": "Navigate the Camera & 3D View from the Toolshelf",
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"warning": "",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
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"Scripts/3D_interaction/3D_Navigation",
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"tracker_url": "http://projects.blender.org/tracker/index.php?"\
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"func=detail&aid=23530",
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"category": "3D View"}
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# import the basic library
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import bpy
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# main class of this toolbar
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class VIEW3D_PT_3dnavigationPanel(bpy.types.Panel):
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bl_space_type = "VIEW_3D"
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bl_region_type = "TOOLS"
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bl_label = "3D Nav"
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def draw(self, context):
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layout = self.layout
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view = context.space_data
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# Triple boutons
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col = layout.column(align=True)
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row = col.row()
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row.operator("view3d.viewnumpad", text="View Camera", icon='CAMERA_DATA').type='CAMERA'
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row = col.row()
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row.operator("view3d.localview", text="View Global/Local")
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row = col.row()
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row.operator("view3d.view_persportho", text="View Persp/Ortho")
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# group of 6 buttons
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col = layout.column(align=True)
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col.label(text="Align view from:")
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row = col.row()
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row.operator("view3d.viewnumpad", text="Front").type='FRONT'
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row.operator("view3d.viewnumpad", text="Back").type='BACK'
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row = col.row()
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row.operator("view3d.viewnumpad", text="Left").type='LEFT'
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row.operator("view3d.viewnumpad", text="Right").type='RIGHT'
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row = col.row()
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row.operator("view3d.viewnumpad", text="Top").type='TOP'
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row.operator("view3d.viewnumpad", text="Bottom").type='BOTTOM'
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row = col.row()
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# group of 2 buttons
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col = layout.column(align=True)
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col.label(text="View to Object:")
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col.prop(view, "lock_object", text="")
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row = col.row()
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row.operator("view3d.view_selected", text="View to Selected")
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col = layout.column(align=True)
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col.label(text="Cursor:")
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row = col.row()
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row.operator("view3d.snap_cursor_to_center", text="Center")
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row.operator("view3d.view_center_cursor", text="View")
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row = col.row()
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row.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
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# register the class
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def register():
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bpy.utils.register_module(__name__)
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pass
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def unregister():
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bpy.utils.unregister_module(__name__)
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pass
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if __name__ == "__main__":
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register()
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