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This makes the add-on compatible with Blender 2.83 after renaming the cut operator to split. The update brings mainly bug fixes and quality of life improvements. Changelog: https://github.com/GDQuest/blender-power-sequencer/blob/master/CHANGELOG.md#power-sequencer-1 36 Commits: https://github.com/GDQuest/blender-power-sequencer/compare/1.4.0...fb55bc77cf31920ddfe6fd4342b11e53ac988c93
60 lines
2.0 KiB
Python
60 lines
2.0 KiB
Python
#
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# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
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#
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# This file is part of Power Sequencer.
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#
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# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
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# GNU General Public License as published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with Power Sequencer. If
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# not, see <https://www.gnu.org/licenses/>.
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#
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import bpy
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from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
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class POWER_SEQUENCER_OT_scene_rename_with_strip(bpy.types.Operator):
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"""
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Rename a Scene Strip and its source scene
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"""
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doc = {
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"name": doc_name(__qualname__),
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"demo": "",
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"description": doc_description(__doc__),
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"shortcuts": [],
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"keymap": "Sequencer",
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}
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bl_idname = doc_idname(__qualname__)
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bl_label = doc["name"]
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bl_description = doc_brief(doc["description"])
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bl_options = {"REGISTER", "UNDO"}
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new_name: bpy.props.StringProperty(
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name="Strip New Name",
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description="The name both the SceneStrip and its source Scene will take",
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default="",
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)
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@classmethod
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def poll(cls, context):
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return context.selected_sequences
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def invoke(self, context, event):
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window_manager = context.window_manager
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return window_manager.invoke_props_dialog(self)
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def execute(self, context):
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scene_strips = [s for s in context.selected_sequences if s.type == "SCENE"]
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for strip in scene_strips:
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strip.name = self.new_name
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strip.scene.name = strip.name
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return {"FINISHED"}
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