Files
blender-addons/add_curve_extra_objects/add_curve_spirals.py
Aaron Carlisle 1dbdb95ed9 Add Curve Extra Objects: Add missing operators to add menu
Also remove text referring to the old "Create" panel.

See T86650
2021-04-12 12:28:15 -04:00

624 lines
20 KiB
Python

# gpl: author Alejandro Omar Chocano Vasquez
"""
bl_info = {
"name": "Spirals",
"description": "Make spirals",
"author": "Alejandro Omar Chocano Vasquez",
"version": (1, 2, 2),
"blender": (2, 80, 0),
"location": "View3D > Add > Curve",
"warning": "",
"doc_url": "{BLENDER_MANUAL_URL}/addons/add_curve/extra_objects.html",
"category": "Add Curve",
}
"""
import bpy
import time
from bpy.props import (
EnumProperty,
BoolProperty,
FloatProperty,
IntProperty,
FloatVectorProperty
)
from mathutils import (
Vector,
Matrix,
)
from math import (
sin, cos, pi
)
from bpy_extras.object_utils import object_data_add
from bpy.types import (
Operator,
Menu,
)
from bl_operators.presets import AddPresetBase
# make normal spiral
# ----------------------------------------------------------------------------
def make_spiral(props, context):
# archemedian and logarithmic can be plotted in cylindrical coordinates
# INPUT: turns->degree->max_phi, steps, direction
# Initialise Polar Coordinate Environment
props.degree = 360 * props.turns # If you want to make the slider for degree
steps = props.steps * props.turns # props.steps[per turn] -> steps[for the whole spiral]
props.z_scale = props.dif_z * props.turns
max_phi = pi * props.degree / 180 # max angle in radian
step_phi = max_phi / steps # angle in radians between two vertices
if props.spiral_direction == 'CLOCKWISE':
step_phi *= -1 # flip direction
max_phi *= -1
step_z = props.z_scale / (steps - 1) # z increase in one step
verts = []
verts.append([props.radius, 0, 0])
cur_phi = 0
cur_z = 0
# Archemedean: dif_radius, radius
cur_rad = props.radius
step_rad = props.dif_radius / (steps * 360 / props.degree)
# radius increase per angle for archemedean spiral|
# (steps * 360/props.degree)...Steps needed for 360 deg
# Logarithmic: radius, B_force, ang_div, dif_z
while abs(cur_phi) <= abs(max_phi):
cur_phi += step_phi
cur_z += step_z
if props.spiral_type == 'ARCH':
cur_rad += step_rad
if props.spiral_type == 'LOG':
# r = a*e^{|theta| * b}
cur_rad = props.radius * pow(props.B_force, abs(cur_phi))
px = cur_rad * cos(cur_phi)
py = cur_rad * sin(cur_phi)
verts.append([px, py, cur_z])
return verts
# make Spheric spiral
# ----------------------------------------------------------------------------
def make_spiral_spheric(props, context):
# INPUT: turns, steps[per turn], radius
# use spherical Coordinates
step_phi = (2 * pi) / props.steps # Step of angle in radians for one turn
steps = props.steps * props.turns # props.steps[per turn] -> steps[for the whole spiral]
max_phi = 2 * pi * props.turns # max angle in radian
step_phi = max_phi / steps # angle in radians between two vertices
if props.spiral_direction == 'CLOCKWISE': # flip direction
step_phi *= -1
max_phi *= -1
step_theta = pi / (steps - 1) # theta increase in one step (pi == 180 deg)
verts = []
verts.append([0, 0, -props.radius]) # First vertex at south pole
cur_phi = 0
cur_theta = -pi / 2 # Beginning at south pole
while abs(cur_phi) <= abs(max_phi):
# Coordinate Transformation sphere->rect
px = props.radius * cos(cur_theta) * cos(cur_phi)
py = props.radius * cos(cur_theta) * sin(cur_phi)
pz = props.radius * sin(cur_theta)
verts.append([px, py, pz])
cur_theta += step_theta
cur_phi += step_phi
return verts
# make torus spiral
# ----------------------------------------------------------------------------
def make_spiral_torus(props, context):
# INPUT: turns, steps, inner_radius, curves_number,
# mul_height, dif_inner_radius, cycles
max_phi = 2 * pi * props.turns * props.cycles # max angle in radian
step_phi = 2 * pi / props.steps # Step of angle in radians between two vertices
if props.spiral_direction == 'CLOCKWISE': # flip direction
step_phi *= -1
max_phi *= -1
step_theta = (2 * pi / props.turns) / props.steps
step_rad = props.dif_radius / (props.steps * props.turns)
step_inner_rad = props.dif_inner_radius / props.steps
step_z = props.dif_z / (props.steps * props.turns)
verts = []
cur_phi = 0 # Inner Ring Radius Angle
cur_theta = 0 # Ring Radius Angle
cur_rad = props.radius
cur_inner_rad = props.inner_radius
cur_z = 0
n_cycle = 0
while abs(cur_phi) <= abs(max_phi):
# Torus Coordinates -> Rect
px = (cur_rad + cur_inner_rad * cos(cur_phi)) * \
cos(props.curves_number * cur_theta)
py = (cur_rad + cur_inner_rad * cos(cur_phi)) * \
sin(props.curves_number * cur_theta)
pz = cur_inner_rad * sin(cur_phi) + cur_z
verts.append([px, py, pz])
if props.touch and cur_phi >= n_cycle * 2 * pi:
step_z = ((n_cycle + 1) * props.dif_inner_radius +
props.inner_radius) * 2 / (props.steps * props.turns)
n_cycle += 1
cur_theta += step_theta
cur_phi += step_phi
cur_rad += step_rad
cur_inner_rad += step_inner_rad
cur_z += step_z
return verts
# ------------------------------------------------------------
# calculates the matrix for the new object
# depending on user pref
def align_matrix(context, location):
loc = Matrix.Translation(location)
obj_align = context.preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D' and
obj_align == 'VIEW'):
rot = context.space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
else:
rot = Matrix()
align_matrix = loc @ rot
return align_matrix
# ------------------------------------------------------------
# get array of vertcoordinates according to splinetype
def vertsToPoints(Verts, splineType):
# main vars
vertArray = []
# array for BEZIER spline output (V3)
if splineType == 'BEZIER':
for v in Verts:
vertArray += v
# array for nonBEZIER output (V4)
else:
for v in Verts:
vertArray += v
if splineType == 'NURBS':
# for nurbs w=1
vertArray.append(1)
else:
# for poly w=0
vertArray.append(0)
return vertArray
def draw_curve(props, context, align_matrix):
# output splineType 'POLY' 'NURBS' 'BEZIER'
splineType = props.curve_type
if props.spiral_type == 'ARCH':
verts = make_spiral(props, context)
if props.spiral_type == 'LOG':
verts = make_spiral(props, context)
if props.spiral_type == 'SPHERE':
verts = make_spiral_spheric(props, context)
if props.spiral_type == 'TORUS':
verts = make_spiral_torus(props, context)
# create object
if bpy.context.mode == 'EDIT_CURVE':
Curve = context.active_object
newSpline = Curve.data.splines.new(type=splineType) # spline
else:
# create curve
dataCurve = bpy.data.curves.new(name='Spiral', type='CURVE') # curvedatablock
newSpline = dataCurve.splines.new(type=splineType) # spline
# create object with newCurve
Curve = object_data_add(context, dataCurve) # place in active scene
Curve.matrix_world = align_matrix # apply matrix
Curve.rotation_euler = props.rotation_euler
Curve.select_set(True)
# turn verts into array
vertArray = vertsToPoints(verts, splineType)
for spline in Curve.data.splines:
if spline.type == 'BEZIER':
for point in spline.bezier_points:
point.select_control_point = False
point.select_left_handle = False
point.select_right_handle = False
else:
for point in spline.points:
point.select = False
# create newSpline from vertarray
if splineType == 'BEZIER':
newSpline.bezier_points.add(int(len(vertArray) * 0.33))
newSpline.bezier_points.foreach_set('co', vertArray)
for point in newSpline.bezier_points:
point.handle_right_type = props.handleType
point.handle_left_type = props.handleType
point.select_control_point = True
point.select_left_handle = True
point.select_right_handle = True
else:
newSpline.points.add(int(len(vertArray) * 0.25 - 1))
newSpline.points.foreach_set('co', vertArray)
newSpline.use_endpoint_u = False
for point in newSpline.points:
point.select = True
# set curveOptions
newSpline.use_cyclic_u = props.use_cyclic_u
newSpline.use_endpoint_u = props.endp_u
newSpline.order_u = props.order_u
# set curveOptions
Curve.data.dimensions = props.shape
Curve.data.use_path = True
if props.shape == '3D':
Curve.data.fill_mode = 'FULL'
else:
Curve.data.fill_mode = 'BOTH'
# move and rotate spline in edit mode
if bpy.context.mode == 'EDIT_CURVE':
bpy.ops.transform.translate(value = props.startlocation)
bpy.ops.transform.rotate(value = props.rotation_euler[0], orient_axis = 'X')
bpy.ops.transform.rotate(value = props.rotation_euler[1], orient_axis = 'Y')
bpy.ops.transform.rotate(value = props.rotation_euler[2], orient_axis = 'Z')
class CURVE_OT_spirals(Operator):
bl_idname = "curve.spirals"
bl_label = "Curve Spirals"
bl_description = "Create different types of spirals"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
# align_matrix for the invoke
align_matrix : Matrix()
spiral_type : EnumProperty(
items=[('ARCH', "Archemedian", "Archemedian"),
("LOG", "Logarithmic", "Logarithmic"),
("SPHERE", "Spheric", "Spheric"),
("TORUS", "Torus", "Torus")],
default='ARCH',
name="Spiral Type",
description="Type of spiral to add"
)
spiral_direction : EnumProperty(
items=[('COUNTER_CLOCKWISE', "Counter Clockwise",
"Wind in a counter clockwise direction"),
("CLOCKWISE", "Clockwise",
"Wind in a clockwise direction")],
default='COUNTER_CLOCKWISE',
name="Spiral Direction",
description="Direction of winding"
)
turns : IntProperty(
default=1,
min=1, max=1000,
description="Length of Spiral in 360 deg"
)
steps : IntProperty(
default=24,
min=2, max=1000,
description="Number of Vertices per turn"
)
radius : FloatProperty(
default=1.00,
min=0.00, max=100.00,
description="Radius for first turn"
)
dif_z : FloatProperty(
default=0,
min=-10.00, max=100.00,
description="Increase in Z axis per turn"
)
# needed for 1 and 2 spiral_type
# Archemedian variables
dif_radius : FloatProperty(
default=0.00,
min=-50.00, max=50.00,
description="Radius increment in each turn"
)
# step between turns(one turn equals 360 deg)
# Log variables
B_force : FloatProperty(
default=1.00,
min=0.00, max=30.00,
description="Factor of exponent"
)
# Torus variables
inner_radius : FloatProperty(
default=0.20,
min=0.00, max=100,
description="Inner Radius of Torus"
)
dif_inner_radius : FloatProperty(
default=0,
min=-10, max=100,
description="Increase of inner Radius per Cycle"
)
dif_radius : FloatProperty(
default=0,
min=-10, max=100,
description="Increase of Torus Radius per Cycle"
)
cycles : FloatProperty(
default=1,
min=0.00, max=1000,
description="Number of Cycles"
)
curves_number : IntProperty(
default=1,
min=1, max=400,
description="Number of curves of spiral"
)
touch: BoolProperty(
default=False,
description="No empty spaces between cycles"
)
# Curve Options
shapeItems = [
('2D', "2D", "2D shape Curve"),
('3D', "3D", "3D shape Curve")]
shape : EnumProperty(
name="2D / 3D",
items=shapeItems,
description="2D or 3D Curve",
default='3D'
)
curve_type : EnumProperty(
name="Output splines",
description="Type of splines to output",
items=[
('POLY', "Poly", "Poly Spline type"),
('NURBS', "Nurbs", "Nurbs Spline type"),
('BEZIER', "Bezier", "Bezier Spline type")],
default='POLY'
)
use_cyclic_u : BoolProperty(
name="Cyclic",
default=False,
description="make curve closed"
)
endp_u : BoolProperty(
name="Use endpoint u",
default=True,
description="stretch to endpoints"
)
order_u : IntProperty(
name="Order u",
default=4,
min=2, soft_min=2,
max=6, soft_max=6,
description="Order of nurbs spline"
)
handleType : EnumProperty(
name="Handle type",
default='VECTOR',
description="Bezier handles type",
items=[
('VECTOR', "Vector", "Vector type Bezier handles"),
('AUTO', "Auto", "Automatic type Bezier handles")]
)
edit_mode : BoolProperty(
name="Show in edit mode",
default=True,
description="Show in edit mode"
)
startlocation : FloatVectorProperty(
name="",
description="Start location",
default=(0.0, 0.0, 0.0),
subtype='TRANSLATION'
)
rotation_euler : FloatVectorProperty(
name="",
description="Rotation",
default=(0.0, 0.0, 0.0),
subtype='EULER'
)
def draw(self, context):
layout = self.layout
col = layout.column_flow(align=True)
col.label(text="Presets:")
row = col.row(align=True)
row.menu("OBJECT_MT_spiral_curve_presets",
text=bpy.types.OBJECT_MT_spiral_curve_presets.bl_label)
row.operator("curve_extras.spiral_presets", text=" + ")
op = row.operator("curve_extras.spiral_presets", text=" - ")
op.remove_active = True
layout.prop(self, "spiral_type")
layout.prop(self, "spiral_direction")
col = layout.column(align=True)
col.label(text="Spiral Parameters:")
col.prop(self, "turns", text="Turns")
col.prop(self, "steps", text="Steps")
box = layout.box()
if self.spiral_type == 'ARCH':
box.label(text="Archemedian Settings:")
col = box.column(align=True)
col.prop(self, "dif_radius", text="Radius Growth")
col.prop(self, "radius", text="Radius")
col.prop(self, "dif_z", text="Height")
if self.spiral_type == 'LOG':
box.label(text="Logarithmic Settings:")
col = box.column(align=True)
col.prop(self, "radius", text="Radius")
col.prop(self, "B_force", text="Expansion Force")
col.prop(self, "dif_z", text="Height")
if self.spiral_type == 'SPHERE':
box.label(text="Spheric Settings:")
box.prop(self, "radius", text="Radius")
if self.spiral_type == 'TORUS':
box.label(text="Torus Settings:")
col = box.column(align=True)
col.prop(self, "cycles", text="Number of Cycles")
if self.dif_inner_radius == 0 and self.dif_z == 0:
self.cycles = 1
col.prop(self, "radius", text="Radius")
if self.dif_z == 0:
col.prop(self, "dif_z", text="Height per Cycle")
else:
box2 = box.box()
col2 = box2.column(align=True)
col2.prop(self, "dif_z", text="Height per Cycle")
col2.prop(self, "touch", text="Make Snail")
col = box.column(align=True)
col.prop(self, "curves_number", text="Curves Number")
col.prop(self, "inner_radius", text="Inner Radius")
col.prop(self, "dif_radius", text="Increase of Torus Radius")
col.prop(self, "dif_inner_radius", text="Increase of Inner Radius")
row = layout.row()
row.prop(self, "shape", expand=True)
# output options
col = layout.column()
col.label(text="Output Curve Type:")
col.row().prop(self, "curve_type", expand=True)
if self.curve_type == 'NURBS':
col.prop(self, "order_u")
elif self.curve_type == 'BEZIER':
col.row().prop(self, 'handleType', expand=True)
col = layout.column()
col.row().prop(self, "use_cyclic_u", expand=True)
col = layout.column()
col.row().prop(self, "edit_mode", expand=True)
box = layout.box()
box.label(text="Location:")
box.prop(self, "startlocation")
box = layout.box()
box.label(text="Rotation:")
box.prop(self, "rotation_euler")
@classmethod
def poll(cls, context):
return context.scene is not None
def execute(self, context):
# turn off 'Enter Edit Mode'
use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
bpy.context.preferences.edit.use_enter_edit_mode = False
time_start = time.time()
self.align_matrix = align_matrix(context, self.startlocation)
draw_curve(self, context, self.align_matrix)
if use_enter_edit_mode:
bpy.ops.object.mode_set(mode = 'EDIT')
# restore pre operator state
bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
if self.edit_mode:
bpy.ops.object.mode_set(mode = 'EDIT')
else:
bpy.ops.object.mode_set(mode = 'OBJECT')
#self.report({'INFO'},
#"Drawing Spiral Finished: %.4f sec" % (time.time() - time_start))
return {'FINISHED'}
class CURVE_EXTRAS_OT_spirals_presets(AddPresetBase, Operator):
bl_idname = "curve_extras.spiral_presets"
bl_label = "Spirals"
bl_description = "Spirals Presets"
preset_menu = "OBJECT_MT_spiral_curve_presets"
preset_subdir = "curve_extras/curve.spirals"
preset_defines = [
"op = bpy.context.active_operator",
]
preset_values = [
"op.spiral_type",
"op.curve_type",
"op.spiral_direction",
"op.turns",
"op.steps",
"op.radius",
"op.dif_z",
"op.dif_radius",
"op.B_force",
"op.inner_radius",
"op.dif_inner_radius",
"op.cycles",
"op.curves_number",
"op.touch",
]
class OBJECT_MT_spiral_curve_presets(Menu):
'''Presets for curve.spiral'''
bl_label = "Spiral Curve Presets"
bl_idname = "OBJECT_MT_spiral_curve_presets"
preset_subdir = "curve_extras/curve.spirals"
preset_operator = "script.execute_preset"
draw = bpy.types.Menu.draw_preset
# Register
classes = [
CURVE_OT_spirals,
CURVE_EXTRAS_OT_spirals_presets,
OBJECT_MT_spiral_curve_presets
]
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()