mirror of
https://github.com/blender/blender-addons.git
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rating showing to non-logged in users Upload wasn't showing proper error message when not logged in too. Replace selected models wasn't shown with no active object First registration search wasn't shown. Sorting of uploaded assets for validators was reversed
850 lines
28 KiB
Python
850 lines
28 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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if "bpy" in locals():
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from importlib import reload
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asset_inspector = reload(asset_inspector)
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paths = reload(paths)
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utils = reload(utils)
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bg_blender = reload(bg_blender)
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autothumb = reload(autothumb)
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version_checker = reload(version_checker)
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search = reload(search)
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ui_panels = reload(ui_panels)
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ui = reload(ui)
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overrides = reload(overrides)
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colors = reload(colors)
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rerequests = reload(rerequests)
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else:
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from blenderkit import asset_inspector, paths, utils, bg_blender, autothumb, version_checker, search, ui_panels, ui, \
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overrides, colors, rerequests
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import tempfile, os, subprocess, json, re
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import bpy
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import requests
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import threading
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BLENDERKIT_EXPORT_DATA_FILE = "data.json"
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from bpy.props import ( # TODO only keep the ones actually used when cleaning
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EnumProperty,
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BoolProperty,
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StringProperty,
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)
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from bpy.types import (
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Operator,
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Panel,
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AddonPreferences,
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PropertyGroup,
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UIList
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)
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def comma2array(text):
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commasep = text.split(',')
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ar = []
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for i, s in enumerate(commasep):
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s = s.strip()
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if s != '':
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ar.append(s)
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return ar
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def get_app_version():
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ver = bpy.app.version
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return '%i.%i.%i' % (ver[0], ver[1], ver[2])
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def add_version(data):
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app_version = get_app_version()
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addon_version = version_checker.get_addon_version()
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data["sourceAppName"] = "blender"
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data["sourceAppVersion"] = app_version
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data["addonVersion"] = addon_version
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def write_to_report(props, text):
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props.report = props.report + text + '\n'
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def get_missing_data_model(props):
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props.report = ''
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autothumb.update_upload_model_preview(None, None)
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if props.name == '':
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write_to_report(props, 'Set model name')
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# if props.tags == '':
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# write_to_report(props, 'Write at least 3 tags')
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if not props.has_thumbnail:
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write_to_report(props, 'Add thumbnail:')
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props.report += props.thumbnail_generating_state + '\n'
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if props.engine == 'NONE':
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write_to_report(props, 'Set at least one rendering/output engine')
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if not any(props.dimensions):
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write_to_report(props, 'Run autotags operator or fill in dimensions manually')
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def get_missing_data_scene(props):
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props.report = ''
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autothumb.update_upload_model_preview(None, None)
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if props.name == '':
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write_to_report(props, 'Set scene name')
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# if props.tags == '':
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# write_to_report(props, 'Write at least 3 tags')
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if not props.has_thumbnail:
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write_to_report(props, 'Add thumbnail:')
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props.report += props.thumbnail_generating_state + '\n'
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if props.engine == 'NONE':
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write_to_report(props, 'Set at least one rendering/output engine')
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def get_missing_data_material(props):
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props.report = ''
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autothumb.update_upload_material_preview(None, None)
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if props.name == '':
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write_to_report(props, 'Set material name')
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# if props.tags == '':
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# write_to_report(props, 'Write at least 3 tags')
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if not props.has_thumbnail:
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write_to_report(props, 'Add thumbnail:')
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props.report += props.thumbnail_generating_state
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if props.engine == 'NONE':
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write_to_report(props, 'Set rendering/output engine')
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def get_missing_data_brush(props):
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autothumb.update_upload_brush_preview(None, None)
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props.report = ''
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if props.name == '':
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write_to_report(props, 'Set brush name')
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# if props.tags == '':
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# write_to_report(props, 'Write at least 3 tags')
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if not props.has_thumbnail:
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write_to_report(props, 'Add thumbnail:')
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props.report += props.thumbnail_generating_state
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def sub_to_camel(content):
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replaced = re.sub(r"_.",
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lambda m: m.group(0)[1].upper(), content)
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return (replaced)
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def camel_to_sub(content):
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replaced = re.sub(r"[A-Z]", lambda m: '_' + m.group(0).lower(), content)
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return replaced
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def get_upload_data(self, context, asset_type):
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user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
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api_key = user_preferences.api_key
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export_data = {
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"type": asset_type,
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}
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upload_params = {}
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if asset_type == 'MODEL':
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# Prepare to save the file
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mainmodel = utils.get_active_model()
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props = mainmodel.blenderkit
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obs = utils.get_hierarchy(mainmodel)
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obnames = []
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for ob in obs:
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obnames.append(ob.name)
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export_data["models"] = obnames
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export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
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eval_path_computing = "bpy.data.objects['%s'].blenderkit.uploading" % mainmodel.name
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eval_path_state = "bpy.data.objects['%s'].blenderkit.upload_state" % mainmodel.name
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eval_path = "bpy.data.objects['%s']" % mainmodel.name
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engines = [props.engine.lower()]
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if props.engine1 != 'NONE':
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engines.append(props.engine1.lower())
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if props.engine2 != 'NONE':
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engines.append(props.engine2.lower())
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if props.engine3 != 'NONE':
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engines.append(props.engine3.lower())
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if props.engine == 'OTHER':
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engines.append(props.engine_other.lower())
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style = props.style.lower()
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# if style == 'OTHER':
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# style = props.style_other.lower()
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pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
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upload_data = {
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"assetType": 'model',
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}
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upload_params = {
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"productionLevel": props.production_level.lower(),
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"model_style": style,
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"engines": engines,
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"modifiers": comma2array(props.modifiers),
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"materials": comma2array(props.materials),
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"shaders": comma2array(props.shaders),
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"uv": props.uv,
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"dimensionX": round(props.dimensions[0], 4),
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"dimensionY": round(props.dimensions[1], 4),
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"dimensionZ": round(props.dimensions[2], 4),
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"boundBoxMinX": round(props.bbox_min[0], 4),
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"boundBoxMinY": round(props.bbox_min[1], 4),
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"boundBoxMinZ": round(props.bbox_min[2], 4),
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"boundBoxMaxX": round(props.bbox_max[0], 4),
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"boundBoxMaxY": round(props.bbox_max[1], 4),
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"boundBoxMaxZ": round(props.bbox_max[2], 4),
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"animated": props.animated,
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"rig": props.rig,
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"simulation": props.simulation,
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"purePbr": props.pbr,
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"faceCount": props.face_count,
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"faceCountRender": props.face_count_render,
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"manifold": props.manifold,
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"objectCount": props.object_count,
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"procedural": props.is_procedural,
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"nodeCount": props.node_count,
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"textureCount": props.texture_count,
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"megapixels": round(props.total_megapixels/ 1000000),
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# "scene": props.is_scene,
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}
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if props.use_design_year:
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upload_params["designYear"] = props.design_year
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if props.condition != 'UNSPECIFIED':
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upload_params["condition"] = props.condition.lower()
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if props.pbr:
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pt = props.pbr_type
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pt = pt.lower()
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upload_params["pbrType"] = pt
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if props.texture_resolution_max > 0:
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upload_params["textureResolutionMax"] = props.texture_resolution_max
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upload_params["textureResolutionMin"] = props.texture_resolution_min
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if props.mesh_poly_type != 'OTHER':
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upload_params["meshPolyType"] = props.mesh_poly_type.lower() # .replace('_',' ')
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optional_params = ['manufacturer', 'designer', 'design_collection', 'design_variant']
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for p in optional_params:
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if eval('props.%s' % p) != '':
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upload_params[sub_to_camel(p)] = eval('props.%s' % p)
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if asset_type == 'SCENE':
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# Prepare to save the file
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s = bpy.context.scene
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props = s.blenderkit
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export_data["scene"] = s.name
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export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
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eval_path_computing = "bpy.data.scenes['%s'].blenderkit.uploading" % s.name
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eval_path_state = "bpy.data.scenes['%s'].blenderkit.upload_state" % s.name
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eval_path = "bpy.data.scenes['%s']" % s.name
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engines = [props.engine.lower()]
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if props.engine1 != 'NONE':
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engines.append(props.engine1.lower())
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if props.engine2 != 'NONE':
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engines.append(props.engine2.lower())
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if props.engine3 != 'NONE':
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engines.append(props.engine3.lower())
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if props.engine == 'OTHER':
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engines.append(props.engine_other.lower())
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style = props.style.lower()
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# if style == 'OTHER':
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# style = props.style_other.lower()
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pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
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upload_data = {
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"assetType": 'scene',
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}
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upload_params = {
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"productionLevel": props.production_level.lower(),
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"model_style": style,
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"engines": engines,
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"modifiers": comma2array(props.modifiers),
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"materials": comma2array(props.materials),
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"shaders": comma2array(props.shaders),
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"uv": props.uv,
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"animated": props.animated,
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# "simulation": props.simulation,
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"purePbr": props.pbr,
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"faceCount": 1, # props.face_count,
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"faceCountRender": 1, # props.face_count_render,
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"objectCount": 1, # props.object_count,
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# "scene": props.is_scene,
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}
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if props.use_design_year:
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upload_params["designYear"] = props.design_year
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if props.condition != 'UNSPECIFIED':
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upload_params["condition"] = props.condition.lower()
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if props.pbr:
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pt = props.pbr_type
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pt = pt.lower()
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upload_params["pbrType"] = pt
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if props.texture_resolution_max > 0:
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upload_params["textureResolutionMax"] = props.texture_resolution_max
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upload_params["textureResolutionMin"] = props.texture_resolution_min
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if props.mesh_poly_type != 'OTHER':
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upload_params["meshPolyType"] = props.mesh_poly_type.lower() # .replace('_',' ')
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elif asset_type == 'MATERIAL':
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mat = bpy.context.active_object.active_material
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props = mat.blenderkit
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# props.name = mat.name
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export_data["material"] = str(mat.name)
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export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
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# mat analytics happen here, since they don't take up any time...
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asset_inspector.check_material(props, mat)
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eval_path_computing = "bpy.data.materials['%s'].blenderkit.uploading" % mat.name
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eval_path_state = "bpy.data.materials['%s'].blenderkit.upload_state" % mat.name
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eval_path = "bpy.data.materials['%s']" % mat.name
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engine = props.engine
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if engine == 'OTHER':
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engine = props.engine_other
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engine = engine.lower()
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style = props.style.lower()
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# if style == 'OTHER':
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# style = props.style_other.lower()
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upload_data = {
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"assetType": 'material',
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}
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upload_params = {
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"material_style": style,
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"engine": engine,
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"shaders": comma2array(props.shaders),
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"uv": props.uv,
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"animated": props.animated,
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"purePbr": props.pbr,
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"textureSizeMeters": props.texture_size_meters,
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"procedural": props.is_procedural,
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"nodeCount": props.node_count,
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"textureCount": props.texture_count,
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"megapixels": round(props.total_megapixels/ 1000000),
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}
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if props.pbr:
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upload_params["pbrType"] = props.pbr_type.lower()
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if props.texture_resolution_max > 0:
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upload_params["textureResolutionMax"] = props.texture_resolution_max
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upload_params["textureResolutionMin"] = props.texture_resolution_min
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elif asset_type == 'BRUSH':
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brush = utils.get_active_brush()
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props = brush.blenderkit
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# props.name = brush.name
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export_data["brush"] = str(brush.name)
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export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)
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eval_path_computing = "bpy.data.brushes['%s'].blenderkit.uploading" % brush.name
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eval_path_state = "bpy.data.brushes['%s'].blenderkit.upload_state" % brush.name
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eval_path = "bpy.data.brushes['%s']" % brush.name
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# mat analytics happen here, since they don't take up any time...
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brush_type = ''
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if bpy.context.sculpt_object is not None:
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brush_type = 'sculpt'
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elif bpy.context.image_paint_object: # could be just else, but for future p
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brush_type = 'texture_paint'
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upload_params = {
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"mode": brush_type,
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}
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upload_data = {
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"assetType": 'brush',
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}
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elif asset_type == 'TEXTURE':
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style = props.style
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# if style == 'OTHER':
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# style = props.style_other
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upload_data = {
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"assetType": 'texture',
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}
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upload_params = {
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"style": style,
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"animated": props.animated,
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"purePbr": props.pbr,
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"resolution": props.resolution,
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}
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if props.pbr:
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pt = props.pbr_type
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pt = pt.lower()
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upload_data["pbrType"] = pt
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add_version(upload_data)
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upload_data["name"] = props.name
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upload_data["description"] = props.description
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upload_data["tags"] = comma2array(props.tags)
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if props.category == '':
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upload_data["category"] = asset_type.lower()
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else:
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upload_data["category"] = props.category
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if props.subcategory != '':
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upload_data["category"] = props.subcategory
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upload_data["license"] = props.license
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upload_data["isFree"] = props.is_free
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upload_data["isPrivate"] = props.is_private == 'PRIVATE'
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upload_data["token"] = user_preferences.api_key
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if props.asset_base_id != '':
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upload_data['assetBaseId'] = props.asset_base_id
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upload_data['id'] = props.id
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upload_data['parameters'] = upload_params
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return export_data, upload_data, eval_path_computing, eval_path_state, eval_path, props
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def verification_status_change_thread(asset_id, state, api_key):
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upload_data = {
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"verificationStatus": state
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}
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url = paths.get_api_url() + 'assets/' + str(asset_id) + '/'
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headers = utils.get_headers(api_key)
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try:
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r = rerequests.patch(url, json=upload_data, headers=headers, verify=True) # files = files,
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except requests.exceptions.RequestException as e:
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print(e)
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return {'CANCELLED'}
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return {'FINISHED'}
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def get_upload_location(props):
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scene = bpy.context.scene
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ui_props = scene.blenderkitUI
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if ui_props.asset_type == 'MODEL':
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if bpy.context.view_layer.objects.active is not None:
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ob = utils.get_active_model()
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return ob.location
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if ui_props.asset_type == 'SCENE':
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return None
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elif ui_props.asset_type == 'MATERIAL':
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if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
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return bpy.context.active_object.location
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elif ui_props.asset_type == 'TEXTURE':
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return None
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elif ui_props.asset_type == 'BRUSH':
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return None
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return None
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def check_storage_quota(props):
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if props.is_private == 'PUBLIC':
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return True
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profile = bpy.context.window_manager.get('bkit profile')
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if profile is None or profile.get('remainingPrivateQuota') is None:
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preferences = bpy.context.preferences.addons['blenderkit'].preferences
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adata = search.request_profile(preferences.api_key)
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if adata is None:
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props.report = 'Please log-in first.'
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return False
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search.write_profile(adata)
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profile = adata
|
|
quota = profile['user'].get('remainingPrivateQuota')
|
|
if quota is None or quota > 0:
|
|
return True
|
|
props.report = 'Private storage quota exceeded.'
|
|
return False
|
|
|
|
|
|
def auto_fix(asset_type=''):
|
|
# this applies various procedures to ensure coherency in the database.
|
|
asset = utils.get_active_asset()
|
|
props = utils.get_upload_props()
|
|
if asset_type == 'MATERIAL':
|
|
overrides.ensure_eevee_transparency(asset)
|
|
asset.name = props.name
|
|
|
|
|
|
def start_upload(self, context, asset_type, reupload, upload_set):
|
|
'''start upload process, by processing data'''
|
|
|
|
# fix the name first
|
|
utils.name_update()
|
|
|
|
props = utils.get_upload_props()
|
|
storage_quota_ok = check_storage_quota(props)
|
|
if not storage_quota_ok:
|
|
self.report({'ERROR_INVALID_INPUT'}, props.report)
|
|
return {'CANCELLED'}
|
|
|
|
location = get_upload_location(props)
|
|
props.upload_state = 'preparing upload'
|
|
|
|
auto_fix(asset_type=asset_type)
|
|
|
|
# do this for fixing long tags in some upload cases
|
|
props.tags = props.tags[:]
|
|
|
|
props.name = props.name.strip()
|
|
# TODO move this to separate function
|
|
# check for missing metadata
|
|
if asset_type == 'MODEL':
|
|
get_missing_data_model(props)
|
|
if asset_type == 'SCENE':
|
|
get_missing_data_scene(props)
|
|
elif asset_type == 'MATERIAL':
|
|
get_missing_data_material(props)
|
|
elif asset_type == 'BRUSH':
|
|
get_missing_data_brush(props)
|
|
|
|
if props.report != '':
|
|
self.report({'ERROR_INVALID_INPUT'}, props.report)
|
|
return {'CANCELLED'}
|
|
|
|
if not reupload:
|
|
props.asset_base_id = ''
|
|
props.id = ''
|
|
export_data, upload_data, eval_path_computing, eval_path_state, eval_path, props = get_upload_data(self, context,
|
|
asset_type)
|
|
# utils.pprint(upload_data)
|
|
upload_data['parameters'] = utils.dict_to_params(
|
|
upload_data['parameters']) # weird array conversion only for upload, not for tooltips.
|
|
|
|
binary_path = bpy.app.binary_path
|
|
script_path = os.path.dirname(os.path.realpath(__file__))
|
|
basename, ext = os.path.splitext(bpy.data.filepath)
|
|
# if not basename:
|
|
# basename = os.path.join(basename, "temp")
|
|
if not ext:
|
|
ext = ".blend"
|
|
tempdir = tempfile.mkdtemp()
|
|
source_filepath = os.path.join(tempdir, "export_blenderkit" + ext)
|
|
clean_file_path = paths.get_clean_filepath()
|
|
data = {
|
|
'clean_file_path': clean_file_path,
|
|
'source_filepath': source_filepath,
|
|
'temp_dir': tempdir,
|
|
'export_data': export_data,
|
|
'upload_data': upload_data,
|
|
'debug_value': bpy.app.debug_value,
|
|
'upload_set': upload_set,
|
|
}
|
|
datafile = os.path.join(tempdir, BLENDERKIT_EXPORT_DATA_FILE)
|
|
|
|
# check if thumbnail exists:
|
|
if 'THUMBNAIL' in upload_set:
|
|
if not os.path.exists(export_data["thumbnail_path"]):
|
|
props.upload_state = 'Thumbnail not found'
|
|
props.uploading = False
|
|
return {'CANCELLED'}
|
|
|
|
# first upload metadata to server, so it can be saved inside the current file
|
|
url = paths.get_api_url() + 'assets/'
|
|
|
|
headers = utils.get_headers(upload_data['token'])
|
|
|
|
# upload_data['license'] = 'ovejajojo'
|
|
json_metadata = upload_data # json.dumps(upload_data, ensure_ascii=False).encode('utf8')
|
|
global reports
|
|
if props.asset_base_id == '':
|
|
try:
|
|
r = rerequests.post(url, json=json_metadata, headers=headers, verify=True, immediate=True) # files = files,
|
|
ui.add_report('uploaded metadata')
|
|
utils.p(r.text)
|
|
except requests.exceptions.RequestException as e:
|
|
print(e)
|
|
props.upload_state = str(e)
|
|
props.uploading = False
|
|
return {'CANCELLED'}
|
|
|
|
else:
|
|
url += props.id + '/'
|
|
try:
|
|
if 'MAINFILE' in upload_set:
|
|
json_metadata["verificationStatus"] = "uploading"
|
|
r = rerequests.put(url, json=json_metadata, headers=headers, verify=True, immediate=True) # files = files,
|
|
ui.add_report('uploaded metadata')
|
|
# parse the request
|
|
# print('uploaded metadata')
|
|
# print(r.text)
|
|
except requests.exceptions.RequestException as e:
|
|
print(e)
|
|
props.upload_state = str(e)
|
|
props.uploading = False
|
|
return {'CANCELLED'}
|
|
|
|
# props.upload_state = 'step 1'
|
|
if upload_set == ['METADATA']:
|
|
props.uploading = False
|
|
props.upload_state = 'upload finished successfully'
|
|
return {'FINISHED'}
|
|
try:
|
|
rj = r.json()
|
|
utils.pprint(rj)
|
|
# if r.status_code not in (200, 201):
|
|
# if r.status_code == 401:
|
|
# ui.add_report(r.detail, 5, colors.RED)
|
|
# return {'CANCELLED'}
|
|
if props.asset_base_id == '':
|
|
props.asset_base_id = rj['assetBaseId']
|
|
props.id = rj['id']
|
|
upload_data['assetBaseId'] = props.asset_base_id
|
|
upload_data['id'] = props.id
|
|
|
|
# bpy.ops.wm.save_mainfile()
|
|
# bpy.ops.wm.save_as_mainfile(filepath=filepath, compress=False, copy=True)
|
|
|
|
props.uploading = True
|
|
# save a copy of actual scene but don't interfere with the users models
|
|
bpy.ops.wm.save_as_mainfile(filepath=source_filepath, compress=False, copy=True)
|
|
|
|
with open(datafile, 'w') as s:
|
|
json.dump(data, s)
|
|
|
|
proc = subprocess.Popen([
|
|
binary_path,
|
|
"--background",
|
|
"-noaudio",
|
|
clean_file_path,
|
|
"--python", os.path.join(script_path, "upload_bg.py"),
|
|
"--", datafile # ,filepath, tempdir
|
|
], bufsize=5000, stdout=subprocess.PIPE, stdin=subprocess.PIPE)
|
|
|
|
bg_blender.add_bg_process(eval_path_computing=eval_path_computing, eval_path_state=eval_path_state,
|
|
eval_path=eval_path, process_type='UPLOAD', process=proc, location=location)
|
|
|
|
except Exception as e:
|
|
props.upload_state = str(e)
|
|
props.uploading = False
|
|
print(e)
|
|
return {'CANCELLED'}
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
asset_types = (
|
|
('MODEL', 'Model', 'set of objects'),
|
|
('SCENE', 'Scene', 'scene'),
|
|
('MATERIAL', 'Material', 'any .blend Material'),
|
|
('TEXTURE', 'Texture', 'a texture, or texture set'),
|
|
('BRUSH', 'Brush', 'brush, can be any type of blender brush'),
|
|
('ADDON', 'Addon', 'addnon'),
|
|
)
|
|
|
|
|
|
class UploadOperator(Operator):
|
|
"""Tooltip"""
|
|
bl_idname = "object.blenderkit_upload"
|
|
bl_description = "Upload or re-upload asset + thumbnail + metadata"
|
|
|
|
bl_label = "BlenderKit asset upload"
|
|
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
|
|
|
|
# type of upload - model, material, textures, e.t.c.
|
|
asset_type: EnumProperty(
|
|
name="Type",
|
|
items=asset_types,
|
|
description="Type of upload",
|
|
default="MODEL",
|
|
)
|
|
|
|
reupload: BoolProperty(
|
|
name="reupload",
|
|
description="reupload but also draw so that it asks what to reupload",
|
|
default=False,
|
|
options={'SKIP_SAVE'}
|
|
)
|
|
|
|
metadata: BoolProperty(
|
|
name="metadata",
|
|
default=True,
|
|
options={'SKIP_SAVE'}
|
|
)
|
|
|
|
thumbnail: BoolProperty(
|
|
name="thumbnail",
|
|
default=False,
|
|
options={'SKIP_SAVE'}
|
|
)
|
|
|
|
main_file: BoolProperty(
|
|
name="main file",
|
|
default=False,
|
|
options={'SKIP_SAVE'}
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return bpy.context.view_layer.objects.active is not None
|
|
|
|
def execute(self, context):
|
|
bpy.ops.object.blenderkit_auto_tags()
|
|
props = utils.get_upload_props()
|
|
|
|
# in case of name change, we have to reupload everything, since the name is stored in blender file,
|
|
# and is used for linking to scene
|
|
if props.name_changed:
|
|
# TODO: this needs to be replaced with new double naming scheme (metadata vs blend data)
|
|
# print('has to reupload whole data, name has changed.')
|
|
self.main_file = True
|
|
props.name_changed = False
|
|
|
|
upload_set = []
|
|
if not self.reupload:
|
|
upload_set = ['METADATA', 'THUMBNAIL', 'MAINFILE']
|
|
else:
|
|
if self.metadata:
|
|
upload_set.append('METADATA')
|
|
if self.thumbnail:
|
|
upload_set.append('THUMBNAIL')
|
|
if self.main_file:
|
|
upload_set.append('MAINFILE')
|
|
|
|
result = start_upload(self, context, self.asset_type, self.reupload, upload_set)
|
|
|
|
return result
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
props = utils.get_upload_props()
|
|
layout = self.layout
|
|
|
|
if self.reupload:
|
|
# layout.prop(self, 'metadata')
|
|
layout.prop(self, 'main_file')
|
|
layout.prop(self, 'thumbnail')
|
|
|
|
if props.asset_base_id != '' and not self.reupload:
|
|
layout.label(text="Really upload as new? ")
|
|
layout.label(text="Do this only when you create a new asset from an old one.")
|
|
layout.label(text="For updates of thumbnail or model use reupload.")
|
|
|
|
if props.is_private == 'PUBLIC':
|
|
ui_panels.label_multiline(layout, text='public assets are validated several hours'
|
|
' or days after upload. Remember always to '
|
|
'test download your asset to a clean file'
|
|
' to see if it uploaded correctly.'
|
|
, width=300)
|
|
|
|
def invoke(self, context, event):
|
|
props = utils.get_upload_props()
|
|
|
|
if not utils.user_logged_in():
|
|
ui_panels.draw_not_logged_in(self)
|
|
return {'CANCELLED'}
|
|
|
|
if props.is_private == 'PUBLIC':
|
|
return context.window_manager.invoke_props_dialog(self)
|
|
else:
|
|
return self.execute(context)
|
|
|
|
|
|
class AssetVerificationStatusChange(Operator):
|
|
"""Change verification status"""
|
|
bl_idname = "object.blenderkit_change_status"
|
|
bl_description = "Change asset ststus"
|
|
bl_label = "Change verification status"
|
|
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
|
|
|
|
# type of upload - model, material, textures, e.t.c.
|
|
asset_id: StringProperty(
|
|
name="asset id",
|
|
)
|
|
|
|
state: StringProperty(
|
|
name="verification_status",
|
|
default='uploaded'
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
# if self.state == 'deleted':
|
|
layout.label(text='Really delete asset from BlenderKit online storage?')
|
|
# layout.prop(self, 'state')
|
|
|
|
def execute(self, context):
|
|
preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
|
|
|
# update status in search results for validator's clarity
|
|
sr = bpy.context.scene['search results']
|
|
sro = bpy.context.scene['search results orig']['results']
|
|
|
|
for r in sr:
|
|
if r['id'] == self.asset_id:
|
|
r['verification_status'] = self.state
|
|
for r in sro:
|
|
if r['id'] == self.asset_id:
|
|
r['verificationStatus'] = self.state
|
|
|
|
thread = threading.Thread(target=verification_status_change_thread,
|
|
args=(self.asset_id, self.state, preferences.api_key))
|
|
thread.start()
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
print(self.state)
|
|
if self.state == 'deleted':
|
|
wm = context.window_manager
|
|
return wm.invoke_props_dialog(self)
|
|
|
|
|
|
def register_upload():
|
|
bpy.utils.register_class(UploadOperator)
|
|
bpy.utils.register_class(AssetVerificationStatusChange)
|
|
|
|
|
|
def unregister_upload():
|
|
bpy.utils.unregister_class(UploadOperator)
|
|
bpy.utils.unregister_class(AssetVerificationStatusChange)
|