mirror of
https://github.com/blender/blender-addons.git
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149 lines
5.3 KiB
Python
149 lines
5.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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# Interface for this addon.
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from bpy.types import Panel
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import bmesh
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from . import report
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class Print3D_ToolBar:
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bl_label = "Print3D"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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_type_to_icon = {
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bmesh.types.BMVert: 'VERTEXSEL',
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bmesh.types.BMEdge: 'EDGESEL',
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bmesh.types.BMFace: 'FACESEL',
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}
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return obj and obj.type == 'MESH'
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@staticmethod
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def draw_report(layout, context):
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"""Display Reports"""
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info = report.info()
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if info:
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obj = context.edit_object
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layout.label(text="Output:")
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box = layout.box()
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col = box.column(align=False)
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for i, (text, data) in enumerate(info):
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if obj and data and data[1]:
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bm_type, bm_array = data
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col.operator(
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"mesh.print3d_select_report",
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text=text,
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icon=Print3D_ToolBar._type_to_icon[bm_type],
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).index = i
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layout.operator("mesh.select_non_manifold", text='Non Manifold Extended')
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else:
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col.label(text=text)
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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print_3d = scene.print_3d
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# TODO, presets
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row = layout.row()
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row.label(text="Statistics:")
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rowsub = layout.row(align=True)
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rowsub.operator("mesh.print3d_info_volume", text="Volume")
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rowsub.operator("mesh.print3d_info_area", text="Area")
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row = layout.row()
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row.label(text="Checks:")
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col = layout.column(align=True)
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col.operator("mesh.print3d_check_solid", text="Solid")
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col.operator("mesh.print3d_check_intersect", text="Intersections")
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rowsub = col.row(align=True)
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rowsub.operator("mesh.print3d_check_degenerate", text="Degenerate")
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rowsub.prop(print_3d, "threshold_zero", text="")
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rowsub = col.row(align=True)
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rowsub.operator("mesh.print3d_check_distort", text="Distorted")
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rowsub.prop(print_3d, "angle_distort", text="")
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rowsub = col.row(align=True)
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rowsub.operator("mesh.print3d_check_thick", text="Thickness")
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rowsub.prop(print_3d, "thickness_min", text="")
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rowsub = col.row(align=True)
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rowsub.operator("mesh.print3d_check_sharp", text="Edge Sharp")
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rowsub.prop(print_3d, "angle_sharp", text="")
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rowsub = col.row(align=True)
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rowsub.operator("mesh.print3d_check_overhang", text="Overhang")
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rowsub.prop(print_3d, "angle_overhang", text="")
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col = layout.column()
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col.operator("mesh.print3d_check_all", text="Check All")
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row = layout.row()
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row.label(text="Cleanup:")
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col = layout.column(align=True)
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col.operator("mesh.print3d_clean_isolated", text="Isolated")
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rowsub = col.row(align=True)
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rowsub.operator("mesh.print3d_clean_distorted", text="Distorted")
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rowsub.prop(print_3d, "angle_distort", text="")
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col = layout.column()
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col.operator("mesh.print3d_clean_non_manifold", text="Make Manifold")
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# XXX TODO
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# col.operator("mesh.print3d_clean_thin", text="Wall Thickness")
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row = layout.row()
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row.label(text="Scale To:")
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rowsub = layout.row(align=True)
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rowsub.operator("mesh.print3d_scale_to_volume", text="Volume")
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rowsub.operator("mesh.print3d_scale_to_bounds", text="Bounds")
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col = layout.column()
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rowsub = col.row(align=True)
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rowsub.label(text="Export Path:")
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rowsub.prop(print_3d, "use_apply_scale", text="", icon='ORIENTATION_GLOBAL')
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rowsub.prop(print_3d, "use_export_texture", text="", icon='FILE_IMAGE')
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rowsub = col.row()
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rowsub.prop(print_3d, "export_path", text="")
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rowsub = col.row(align=True)
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rowsub.prop(print_3d, "export_format", text="")
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rowsub.operator("mesh.print3d_export", text="Export", icon='EXPORT')
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Print3D_ToolBar.draw_report(layout, context)
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# So we can have a panel in both object mode and editmode
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class VIEW3D_PT_Print3D_Object(Panel, Print3D_ToolBar):
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bl_category = "3D Printing"
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bl_idname = "VIEW3D_PT_print3d_object"
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bl_context = "objectmode"
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class VIEW3D_PT_Print3D_Mesh(Panel, Print3D_ToolBar):
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bl_category = "3D Printing"
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bl_idname = "VIEW3D_PT_print3d_mesh"
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bl_context = "mesh_edit"
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