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Move copyright text to SPDX-FileCopyrightText or set to the Blender Foundation so "make check_licenses" now runs without warnings.
173 lines
4.6 KiB
Python
173 lines
4.6 KiB
Python
# SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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bl_info = {
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"name": "NewTek MDD format",
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"author": "Bill L.Nieuwendorp",
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"version": (1, 0, 1),
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"blender": (2, 80, 0),
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"location": "File > Import-Export",
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"description": "Import-Export MDD as mesh shape keys",
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"warning": "",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/shape_mdd.html",
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"support": 'OFFICIAL',
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"category": "Import-Export",
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}
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if "bpy" in locals():
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import importlib
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if "import_mdd" in locals():
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importlib.reload(import_mdd)
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if "export_mdd" in locals():
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importlib.reload(export_mdd)
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import bpy
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from bpy.props import (
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BoolProperty,
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FloatProperty,
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IntProperty,
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StringProperty,
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)
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from bpy_extras.io_utils import ExportHelper, ImportHelper
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class ImportMDD(bpy.types.Operator, ImportHelper):
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"""Import MDD vertex keyframe file to shape keys"""
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bl_idname = "import_shape.mdd"
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bl_label = "Import MDD"
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bl_options = {'UNDO'}
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filename_ext = ".mdd"
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filter_glob: StringProperty(
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default="*.mdd",
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options={'HIDDEN'},
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)
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frame_start: IntProperty(
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name="Start Frame",
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description="Start frame for inserting animation",
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min=-300000, max=300000,
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default=0,
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)
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frame_step: IntProperty(
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name="Step",
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min=1, max=1000,
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default=1,
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)
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj and obj.type == 'MESH')
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def invoke(self, context, event):
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scene = context.scene
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self.frame_start = scene.frame_start
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return super().invoke(context, event)
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def execute(self, context):
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keywords = self.as_keywords(ignore=("filter_glob",))
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from . import import_mdd
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return import_mdd.load(context, **keywords)
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class ExportMDD(bpy.types.Operator, ExportHelper):
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"""Animated mesh to MDD vertex keyframe file"""
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bl_idname = "export_shape.mdd"
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bl_label = "Export MDD"
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filename_ext = ".mdd"
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filter_glob: StringProperty(default="*.mdd", options={'HIDDEN'})
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# get first scene to get min and max properties for frames, fps
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minframe = 0
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maxframe = 300000
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minfps = 1.0
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maxfps = 120.0
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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fps: FloatProperty(
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name="Frames Per Second",
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description="Number of frames/second",
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min=minfps, max=maxfps,
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default=25.0,
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)
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frame_start: IntProperty(
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name="Start Frame",
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description="Start frame for baking",
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min=minframe, max=maxframe,
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default=1,
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)
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frame_end: IntProperty(
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name="End Frame",
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description="End frame for baking",
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min=minframe, max=maxframe,
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default=250,
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)
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use_rest_frame: BoolProperty(
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name="Rest Frame",
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description="Write the rest state at the first frame",
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default=False,
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)
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj and obj.type == 'MESH')
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def invoke(self, context, event):
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scene = context.scene
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self.frame_start = scene.frame_start
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self.frame_end = scene.frame_end
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self.fps = scene.render.fps / scene.render.fps_base
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return super().invoke(context, event)
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def execute(self, context):
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keywords = self.as_keywords(ignore=("check_existing", "filter_glob"))
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from . import export_mdd
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return export_mdd.save(context, **keywords)
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def menu_func_import(self, context):
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self.layout.operator(ImportMDD.bl_idname,
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text="Lightwave Point Cache (.mdd)",
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)
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def menu_func_export(self, context):
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self.layout.operator(ExportMDD.bl_idname,
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text="Lightwave Point Cache (.mdd)",
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)
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classes = (
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ImportMDD,
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ExportMDD
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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