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Some SVG exporters outputs small values in an exponential notation. There is no big reason to reject those files. This change makes it so any notation of the value is accepted. Only do it in the path point parsing, since other areas are already dealing with this correct. Also covered the array parsing covered with a unit test which can be run as a stand-alone application. The parsing code is from Jacques Lucke, thanks! Differential Revision: https://developer.blender.org/D4234
1931 lines
50 KiB
Python
1931 lines
50 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import re
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import xml.dom.minidom
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from math import cos, sin, tan, atan2, pi, ceil
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import bpy
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from mathutils import Vector, Matrix
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from . import svg_colors
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from .svg_util import (srgb_to_linearrgb,
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check_points_equal,
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parse_array_of_floats)
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#### Common utilities ####
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# TODO: "em" and "ex" aren't actually supported
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SVGUnits = {"": 1.0,
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"px": 1.0,
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"in": 90.0,
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"mm": 90.0 / 25.4,
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"cm": 90.0 / 2.54,
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"pt": 1.25,
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"pc": 15.0,
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"em": 1.0,
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"ex": 1.0,
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"INVALID": 1.0, # some DocBook files contain this
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}
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SVGEmptyStyles = {'useFill': None,
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'fill': None}
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def SVGParseFloat(s, i=0):
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"""
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Parse first float value from string
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Returns value as string
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"""
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start = i
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n = len(s)
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token = ''
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# Skip leading whitespace characters
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while i < n and (s[i].isspace() or s[i] == ','):
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i += 1
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if i == n:
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return None, i
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# Read sign
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if s[i] == '-':
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token += '-'
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i += 1
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elif s[i] == '+':
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i += 1
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# Read integer part
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if s[i].isdigit():
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while i < n and s[i].isdigit():
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token += s[i]
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i += 1
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# Fractional part
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if i < n and s[i] == '.':
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token += '.'
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i += 1
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if s[i].isdigit():
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while i < n and s[i].isdigit():
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token += s[i]
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i += 1
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elif s[i].isspace() or s[i] == ',':
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# Inkscape sometimes uses weird float format with missed
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# fractional part after dot. Suppose zero fractional part
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# for this case
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pass
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else:
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raise Exception('Invalid float value near ' + s[start:start + 10])
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# Degree
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if i < n and (s[i] == 'e' or s[i] == 'E'):
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token += s[i]
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i += 1
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if s[i] == '+' or s[i] == '-':
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token += s[i]
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i += 1
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if s[i].isdigit():
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while i < n and s[i].isdigit():
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token += s[i]
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i += 1
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else:
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raise Exception('Invalid float value near ' + s[start:start + 10])
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return token, i
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def SVGCreateCurve(context):
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"""
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Create new curve object to hold splines in
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"""
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cu = bpy.data.curves.new("Curve", 'CURVE')
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obj = bpy.data.objects.new("Curve", cu)
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context['collection'].objects.link(obj)
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return obj
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def SVGFinishCurve():
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"""
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Finish curve creation
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"""
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pass
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def SVGFlipHandle(x, y, x1, y1):
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"""
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Flip handle around base point
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"""
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x = x + (x - x1)
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y = y + (y - y1)
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return x, y
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def SVGParseCoord(coord, size):
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"""
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Parse coordinate component to common basis
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Needed to handle coordinates set in cm, mm, iches..
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"""
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token, last_char = SVGParseFloat(coord)
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val = float(token)
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unit = coord[last_char:].strip() # strip() in case there is a space
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if unit == '%':
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return float(size) / 100.0 * val
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else:
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return val * SVGUnits[unit]
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return val
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def SVGRectFromNode(node, context):
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"""
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Get display rectangle from node
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"""
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w = context['rect'][0]
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h = context['rect'][1]
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if node.getAttribute('viewBox'):
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viewBox = node.getAttribute('viewBox').replace(',', ' ').split()
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w = SVGParseCoord(viewBox[2], w)
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h = SVGParseCoord(viewBox[3], h)
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else:
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if node.getAttribute('width'):
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w = SVGParseCoord(node.getAttribute('width'), w)
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if node.getAttribute('height'):
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h = SVGParseCoord(node.getAttribute('height'), h)
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return (w, h)
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def SVGMatrixFromNode(node, context):
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"""
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Get transformation matrix from given node
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"""
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tagName = node.tagName.lower()
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tags = ['svg:svg', 'svg:use', 'svg:symbol']
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if tagName not in tags and 'svg:' + tagName not in tags:
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return Matrix()
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rect = context['rect']
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has_user_coordinate = (len(context['rects']) > 1)
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m = Matrix()
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x = SVGParseCoord(node.getAttribute('x') or '0', rect[0])
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y = SVGParseCoord(node.getAttribute('y') or '0', rect[1])
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w = SVGParseCoord(node.getAttribute('width') or str(rect[0]), rect[0])
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h = SVGParseCoord(node.getAttribute('height') or str(rect[1]), rect[1])
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m = Matrix.Translation(Vector((x, y, 0.0)))
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if has_user_coordinate:
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if rect[0] != 0 and rect[1] != 0:
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m = m @ Matrix.Scale(w / rect[0], 4, Vector((1.0, 0.0, 0.0)))
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m = m @ Matrix.Scale(h / rect[1], 4, Vector((0.0, 1.0, 0.0)))
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if node.getAttribute('viewBox'):
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viewBox = node.getAttribute('viewBox').replace(',', ' ').split()
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vx = SVGParseCoord(viewBox[0], w)
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vy = SVGParseCoord(viewBox[1], h)
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vw = SVGParseCoord(viewBox[2], w)
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vh = SVGParseCoord(viewBox[3], h)
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if vw == 0 or vh == 0:
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return m
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if has_user_coordinate or (w != 0 and h != 0):
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sx = w / vw
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sy = h / vh
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scale = min(sx, sy)
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else:
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scale = 1.0
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w = vw
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h = vh
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tx = (w - vw * scale) / 2
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ty = (h - vh * scale) / 2
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m = m @ Matrix.Translation(Vector((tx, ty, 0.0)))
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m = m @ Matrix.Translation(Vector((-vx, -vy, 0.0)))
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m = m @ Matrix.Scale(scale, 4, Vector((1.0, 0.0, 0.0)))
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m = m @ Matrix.Scale(scale, 4, Vector((0.0, 1.0, 0.0)))
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return m
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def SVGParseTransform(transform):
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"""
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Parse transform string and return transformation matrix
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"""
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m = Matrix()
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r = re.compile('\s*([A-z]+)\s*\((.*?)\)')
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for match in r.finditer(transform):
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func = match.group(1)
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params = match.group(2)
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params = params.replace(',', ' ').split()
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proc = SVGTransforms.get(func)
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if proc is None:
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raise Exception('Unknown trasnform function: ' + func)
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m = m @ proc(params)
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return m
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def SVGGetMaterial(color, context):
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"""
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Get material for specified color
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"""
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materials = context['materials']
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rgb_re = re.compile('^\s*rgb\s*\(\s*(\d+)\s*,\s*(\d+)\s*,(\d+)\s*\)\s*$')
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if color in materials:
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return materials[color]
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diff = None
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if color.startswith('#'):
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color = color[1:]
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if len(color) == 3:
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color = color[0] * 2 + color[1] * 2 + color[2] * 2
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diff = (int(color[0:2], 16), int(color[2:4], 16), int(color[4:6], 16))
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elif color in svg_colors.SVGColors:
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diff = svg_colors.SVGColors[color]
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elif rgb_re.match(color):
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c = rgb_re.findall(color)[0]
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diff = (float(c[0]), float(c[1]), float(c[2]))
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else:
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return None
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diffuse_color = ([x / 255.0 for x in diff])
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if context['do_colormanage']:
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diffuse_color[0] = srgb_to_linearrgb(diffuse_color[0])
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diffuse_color[1] = srgb_to_linearrgb(diffuse_color[1])
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diffuse_color[2] = srgb_to_linearrgb(diffuse_color[2])
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mat = bpy.data.materials.new(name='SVGMat')
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mat.diffuse_color = (*diffuse_color, 1.0)
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materials[color] = mat
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return mat
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def SVGTransformTranslate(params):
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"""
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translate SVG transform command
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"""
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tx = float(params[0])
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ty = float(params[1]) if len(params) > 1 else 0.0
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return Matrix.Translation(Vector((tx, ty, 0.0)))
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def SVGTransformMatrix(params):
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"""
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matrix SVG transform command
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"""
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a = float(params[0])
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b = float(params[1])
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c = float(params[2])
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d = float(params[3])
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e = float(params[4])
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f = float(params[5])
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return Matrix(((a, c, 0.0, e),
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(b, d, 0.0, f),
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(0, 0, 1.0, 0),
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(0, 0, 0.0, 1)))
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def SVGTransformScale(params):
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"""
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scale SVG transform command
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"""
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sx = float(params[0])
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sy = float(params[1]) if len(params) > 1 else sx
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m = Matrix()
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m = m @ Matrix.Scale(sx, 4, Vector((1.0, 0.0, 0.0)))
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m = m @ Matrix.Scale(sy, 4, Vector((0.0, 1.0, 0.0)))
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return m
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def SVGTransformSkewX(params):
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"""
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skewX SVG transform command
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"""
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ang = float(params[0]) * pi / 180.0
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return Matrix(((1.0, 0.0, 0.0),
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(tan(ang), 1.0, 0.0),
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(0.0, 0.0, 1.0))).to_4x4()
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def SVGTransformSkewY(params):
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"""
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skewX SVG transform command
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"""
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ang = float(params[0]) * pi / 180.0
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return Matrix(((1.0, tan(ang), 0.0),
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(0.0, 1.0, 0.0),
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(0.0, 0.0, 1.0))).to_4x4()
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def SVGTransformRotate(params):
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"""
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skewX SVG transform command
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"""
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ang = float(params[0]) * pi / 180.0
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cx = cy = 0.0
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if len(params) >= 3:
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cx = float(params[1])
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cy = float(params[2])
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tm = Matrix.Translation(Vector((cx, cy, 0.0)))
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rm = Matrix.Rotation(ang, 4, Vector((0.0, 0.0, 1.0)))
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return tm @ rm @ tm.inverted()
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SVGTransforms = {'translate': SVGTransformTranslate,
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'scale': SVGTransformScale,
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'skewX': SVGTransformSkewX,
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'skewY': SVGTransformSkewY,
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'matrix': SVGTransformMatrix,
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'rotate': SVGTransformRotate}
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def SVGParseStyles(node, context):
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"""
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Parse node to get different styles for displaying geometries
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(materials, filling flags, etc..)
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"""
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styles = SVGEmptyStyles.copy()
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style = node.getAttribute('style')
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if style:
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elems = style.split(';')
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for elem in elems:
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s = elem.split(':')
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if len(s) != 2:
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continue
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name = s[0].strip().lower()
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val = s[1].strip()
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if name == 'fill':
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val = val.lower()
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if val == 'none':
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styles['useFill'] = False
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else:
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styles['useFill'] = True
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styles['fill'] = SVGGetMaterial(val, context)
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if styles['useFill'] is None:
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styles['useFill'] = True
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styles['fill'] = SVGGetMaterial('#000', context)
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return styles
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if styles['useFill'] is None:
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fill = node.getAttribute('fill')
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if fill:
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fill = fill.lower()
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if fill == 'none':
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styles['useFill'] = False
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else:
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styles['useFill'] = True
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styles['fill'] = SVGGetMaterial(fill, context)
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if styles['useFill'] is None and context['style']:
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styles = context['style'].copy()
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if styles['useFill'] is None:
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styles['useFill'] = True
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styles['fill'] = SVGGetMaterial('#000', context)
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return styles
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#### SVG path helpers ####
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class SVGPathData:
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"""
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SVG Path data token supplier
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"""
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__slots__ = ('_data', # List of tokens
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'_index', # Index of current token in tokens list
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'_len') # Length of tokens list
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def __init__(self, d):
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"""
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Initialize new path data supplier
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d - the definition of the outline of a shape
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"""
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spaces = ' ,\t'
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commands = {'m', 'l', 'h', 'v', 'c', 's', 'q', '', 't', 'a', 'z'}
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tokens = []
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i = 0
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n = len(d)
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while i < n:
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c = d[i]
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if c in spaces:
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pass
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elif c.lower() in commands:
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tokens.append(c)
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elif c in ['-', '.'] or c.isdigit():
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token, last_char = SVGParseFloat(d, i)
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tokens.append(token)
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# in most cases len(token) and (last_char - i) are the same
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# but with whitespace or ',' prefix they are not.
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i += (last_char - i) - 1
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i += 1
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self._data = tokens
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self._index = 0
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self._len = len(tokens)
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def eof(self):
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"""
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Check if end of data reached
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"""
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return self._index >= self._len
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def cur(self):
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"""
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Return current token
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"""
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if self.eof():
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return None
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return self._data[self._index]
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def lookupNext(self):
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"""
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get next token without moving pointer
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"""
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if self.eof():
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return None
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return self._data[self._index]
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def next(self):
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"""
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Return current token and go to next one
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"""
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if self.eof():
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return None
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token = self._data[self._index]
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self._index += 1
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return token
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def nextCoord(self):
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"""
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Return coordinate created from current token and move to next token
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"""
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token = self.next()
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if token is None:
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return None
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return float(token)
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class SVGPathParser:
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"""
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Parser of SVG path data
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"""
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__slots__ = ('_data', # Path data supplird
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'_point', # Current point coorfinate
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'_handle', # Last handle coordinate
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'_splines', # List of all splies created during parsing
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'_spline', # Currently handling spline
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'_commands', # Hash of all supported path commands
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'_use_fill', # Splines would be filled, so expected to be closed
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)
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def __init__(self, d, use_fill):
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"""
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Initialize path parser
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d - the definition of the outline of a shape
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"""
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self._data = SVGPathData(d)
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self._point = None # Current point
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self._handle = None # Last handle
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self._splines = [] # List of splines in path
|
|
self._spline = None # Current spline
|
|
self._use_fill = use_fill
|
|
|
|
self._commands = {'M': self._pathMoveTo,
|
|
'L': self._pathLineTo,
|
|
'H': self._pathLineTo,
|
|
'V': self._pathLineTo,
|
|
'C': self._pathCurveToCS,
|
|
'S': self._pathCurveToCS,
|
|
'Q': self._pathCurveToQT,
|
|
'T': self._pathCurveToQT,
|
|
'A': self._pathCurveToA,
|
|
'Z': self._pathClose,
|
|
|
|
'm': self._pathMoveTo,
|
|
'l': self._pathLineTo,
|
|
'h': self._pathLineTo,
|
|
'v': self._pathLineTo,
|
|
'c': self._pathCurveToCS,
|
|
's': self._pathCurveToCS,
|
|
'q': self._pathCurveToQT,
|
|
't': self._pathCurveToQT,
|
|
'a': self._pathCurveToA,
|
|
'z': self._pathClose}
|
|
|
|
def _getCoordPair(self, relative, point):
|
|
"""
|
|
Get next coordinate pair
|
|
"""
|
|
|
|
x = self._data.nextCoord()
|
|
y = self._data.nextCoord()
|
|
|
|
if relative and point is not None:
|
|
x += point[0]
|
|
y += point[1]
|
|
|
|
return x, y
|
|
|
|
def _appendPoint(self, x, y, handle_left=None, handle_left_type='VECTOR',
|
|
handle_right=None, handle_right_type='VECTOR'):
|
|
"""
|
|
Append point to spline
|
|
|
|
If there's no active spline, create one and set it's first point
|
|
to current point coordinate
|
|
"""
|
|
|
|
if self._spline is None:
|
|
self._spline = {'points': [],
|
|
'closed': False}
|
|
|
|
self._splines.append(self._spline)
|
|
|
|
if len(self._spline['points']) > 0:
|
|
# Not sure about specifications, but Illustrator could create
|
|
# last point at the same position, as start point (which was
|
|
# reached by MoveTo command) to set needed handle coords.
|
|
# It's also could use last point at last position to make path
|
|
# filled.
|
|
|
|
first = self._spline['points'][0]
|
|
if check_points_equal((first['x'], first['y']), (x, y)):
|
|
if handle_left is not None:
|
|
first['handle_left'] = handle_left
|
|
first['handle_left_type'] = 'FREE'
|
|
|
|
if handle_left_type != 'VECTOR':
|
|
first['handle_left_type'] = handle_left_type
|
|
|
|
if self._data.eof() or self._data.lookupNext().lower() == 'm':
|
|
self._spline['closed'] = True
|
|
|
|
return
|
|
|
|
last = self._spline['points'][-1]
|
|
if last['handle_right_type'] == 'VECTOR' and handle_left_type == 'FREE':
|
|
last['handle_right'] = (last['x'], last['y'])
|
|
last['handle_right_type'] = 'FREE'
|
|
if last['handle_right_type'] == 'FREE' and handle_left_type == 'VECTOR':
|
|
handle_left = (x, y)
|
|
handle_left_type = 'FREE'
|
|
|
|
point = {'x': x,
|
|
'y': y,
|
|
|
|
'handle_left': handle_left,
|
|
'handle_left_type': handle_left_type,
|
|
|
|
'handle_right': handle_right,
|
|
'handle_right_type': handle_right_type}
|
|
|
|
self._spline['points'].append(point)
|
|
|
|
def _updateHandle(self, handle=None, handle_type=None):
|
|
"""
|
|
Update right handle of previous point when adding new point to spline
|
|
"""
|
|
|
|
point = self._spline['points'][-1]
|
|
|
|
if handle_type is not None:
|
|
point['handle_right_type'] = handle_type
|
|
|
|
if handle is not None:
|
|
point['handle_right'] = handle
|
|
|
|
def _pathMoveTo(self, code):
|
|
"""
|
|
MoveTo path command
|
|
"""
|
|
|
|
relative = code.islower()
|
|
x, y = self._getCoordPair(relative, self._point)
|
|
|
|
self._spline = None # Flag to start new spline
|
|
self._point = (x, y)
|
|
|
|
cur = self._data.cur()
|
|
while cur is not None and not cur.isalpha():
|
|
x, y = self._getCoordPair(relative, self._point)
|
|
|
|
if self._spline is None:
|
|
self._appendPoint(self._point[0], self._point[1])
|
|
|
|
self._appendPoint(x, y)
|
|
|
|
self._point = (x, y)
|
|
cur = self._data.cur()
|
|
|
|
self._handle = None
|
|
|
|
def _pathLineTo(self, code):
|
|
"""
|
|
LineTo path command
|
|
"""
|
|
|
|
c = code.lower()
|
|
|
|
cur = self._data.cur()
|
|
while cur is not None and not cur.isalpha():
|
|
if c == 'l':
|
|
x, y = self._getCoordPair(code == 'l', self._point)
|
|
elif c == 'h':
|
|
x = self._data.nextCoord()
|
|
y = self._point[1]
|
|
else:
|
|
x = self._point[0]
|
|
y = self._data.nextCoord()
|
|
|
|
if code == 'h':
|
|
x += self._point[0]
|
|
elif code == 'v':
|
|
y += self._point[1]
|
|
|
|
if self._spline is None:
|
|
self._appendPoint(self._point[0], self._point[1])
|
|
|
|
self._appendPoint(x, y)
|
|
|
|
self._point = (x, y)
|
|
cur = self._data.cur()
|
|
|
|
self._handle = None
|
|
|
|
def _pathCurveToCS(self, code):
|
|
"""
|
|
Cubic BEZIER CurveTo path command
|
|
"""
|
|
|
|
c = code.lower()
|
|
cur = self._data.cur()
|
|
while cur is not None and not cur.isalpha():
|
|
if c == 'c':
|
|
x1, y1 = self._getCoordPair(code.islower(), self._point)
|
|
x2, y2 = self._getCoordPair(code.islower(), self._point)
|
|
else:
|
|
if self._handle is not None:
|
|
x1, y1 = SVGFlipHandle(self._point[0], self._point[1],
|
|
self._handle[0], self._handle[1])
|
|
else:
|
|
x1, y1 = self._point
|
|
|
|
x2, y2 = self._getCoordPair(code.islower(), self._point)
|
|
|
|
x, y = self._getCoordPair(code.islower(), self._point)
|
|
|
|
if self._spline is None:
|
|
self._appendPoint(self._point[0], self._point[1],
|
|
handle_left_type='FREE', handle_left=self._point,
|
|
handle_right_type='FREE', handle_right=(x1, y1))
|
|
else:
|
|
self._updateHandle(handle=(x1, y1), handle_type='FREE')
|
|
|
|
self._appendPoint(x, y,
|
|
handle_left_type='FREE', handle_left=(x2, y2),
|
|
handle_right_type='FREE', handle_right=(x, y))
|
|
|
|
self._point = (x, y)
|
|
self._handle = (x2, y2)
|
|
cur = self._data.cur()
|
|
|
|
def _pathCurveToQT(self, code):
|
|
"""
|
|
Quadratic BEZIER CurveTo path command
|
|
"""
|
|
|
|
c = code.lower()
|
|
cur = self._data.cur()
|
|
|
|
while cur is not None and not cur.isalpha():
|
|
if c == 'q':
|
|
x1, y1 = self._getCoordPair(code.islower(), self._point)
|
|
else:
|
|
if self._handle is not None:
|
|
x1, y1 = SVGFlipHandle(self._point[0], self._point[1],
|
|
self._handle[0], self._handle[1])
|
|
else:
|
|
x1, y1 = self._point
|
|
|
|
x, y = self._getCoordPair(code.islower(), self._point)
|
|
|
|
if not check_points_equal((x, y), self._point):
|
|
if self._spline is None:
|
|
self._appendPoint(self._point[0], self._point[1],
|
|
handle_left_type='FREE', handle_left=self._point,
|
|
handle_right_type='FREE', handle_right=self._point)
|
|
|
|
self._appendPoint(x, y,
|
|
handle_left_type='FREE', handle_left=(x1, y1),
|
|
handle_right_type='FREE', handle_right=(x, y))
|
|
|
|
self._point = (x, y)
|
|
self._handle = (x1, y1)
|
|
cur = self._data.cur()
|
|
|
|
def _calcArc(self, rx, ry, ang, fa, fs, x, y):
|
|
"""
|
|
Calc arc paths
|
|
|
|
Copied and adoptedfrom paths_svg2obj.py script for Blender 2.49
|
|
which is Copyright (c) jm soler juillet/novembre 2004-april 2009,
|
|
"""
|
|
|
|
cpx = self._point[0]
|
|
cpy = self._point[1]
|
|
rx = abs(rx)
|
|
ry = abs(ry)
|
|
px = abs((cos(ang) * (cpx - x) + sin(ang) * (cpy - y)) * 0.5) ** 2.0
|
|
py = abs((cos(ang) * (cpy - y) - sin(ang) * (cpx - x)) * 0.5) ** 2.0
|
|
rpx = rpy = 0.0
|
|
|
|
if abs(rx) > 0.0:
|
|
px = px / (rx ** 2.0)
|
|
|
|
if abs(ry) > 0.0:
|
|
rpy = py / (ry ** 2.0)
|
|
|
|
pl = rpx + rpy
|
|
if pl > 1.0:
|
|
pl = pl ** 0.5
|
|
rx *= pl
|
|
ry *= pl
|
|
|
|
carx = sarx = cary = sary = 0.0
|
|
|
|
if abs(rx) > 0.0:
|
|
carx = cos(ang) / rx
|
|
sarx = sin(ang) / rx
|
|
|
|
if abs(ry) > 0.0:
|
|
cary = cos(ang) / ry
|
|
sary = sin(ang) / ry
|
|
|
|
x0 = carx * cpx + sarx * cpy
|
|
y0 = -sary * cpx + cary * cpy
|
|
x1 = carx * x + sarx * y
|
|
y1 = -sary * x + cary * y
|
|
d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0)
|
|
|
|
if abs(d) > 0.0:
|
|
sq = 1.0 / d - 0.25
|
|
else:
|
|
sq = -0.25
|
|
|
|
if sq < 0.0:
|
|
sq = 0.0
|
|
|
|
sf = sq ** 0.5
|
|
if fs == fa:
|
|
sf = -sf
|
|
|
|
xc = 0.5 * (x0 + x1) - sf * (y1 - y0)
|
|
yc = 0.5 * (y0 + y1) + sf * (x1 - x0)
|
|
ang_0 = atan2(y0 - yc, x0 - xc)
|
|
ang_1 = atan2(y1 - yc, x1 - xc)
|
|
ang_arc = ang_1 - ang_0
|
|
|
|
if ang_arc < 0.0 and fs == 1:
|
|
ang_arc += 2.0 * pi
|
|
elif ang_arc > 0.0 and fs == 0:
|
|
ang_arc -= 2.0 * pi
|
|
|
|
n_segs = int(ceil(abs(ang_arc * 2.0 / (pi * 0.5 + 0.001))))
|
|
|
|
if self._spline is None:
|
|
self._appendPoint(cpx, cpy,
|
|
handle_left_type='FREE', handle_left=(cpx, cpy),
|
|
handle_right_type='FREE', handle_right=(cpx, cpy))
|
|
|
|
for i in range(n_segs):
|
|
ang0 = ang_0 + i * ang_arc / n_segs
|
|
ang1 = ang_0 + (i + 1) * ang_arc / n_segs
|
|
ang_demi = 0.25 * (ang1 - ang0)
|
|
t = 2.66666 * sin(ang_demi) * sin(ang_demi) / sin(ang_demi * 2.0)
|
|
x1 = xc + cos(ang0) - t * sin(ang0)
|
|
y1 = yc + sin(ang0) + t * cos(ang0)
|
|
x2 = xc + cos(ang1)
|
|
y2 = yc + sin(ang1)
|
|
x3 = x2 + t * sin(ang1)
|
|
y3 = y2 - t * cos(ang1)
|
|
|
|
coord1 = ((cos(ang) * rx) * x1 + (-sin(ang) * ry) * y1,
|
|
(sin(ang) * rx) * x1 + (cos(ang) * ry) * y1)
|
|
coord2 = ((cos(ang) * rx) * x3 + (-sin(ang) * ry) * y3,
|
|
(sin(ang) * rx) * x3 + (cos(ang) * ry) * y3)
|
|
coord3 = ((cos(ang) * rx) * x2 + (-sin(ang) * ry) * y2,
|
|
(sin(ang) * rx) * x2 + (cos(ang) * ry) * y2)
|
|
|
|
self._updateHandle(handle=coord1, handle_type='FREE')
|
|
|
|
self._appendPoint(coord3[0], coord3[1],
|
|
handle_left_type='FREE', handle_left=coord2,
|
|
handle_right_type='FREE', handle_right=coord3)
|
|
|
|
def _pathCurveToA(self, code):
|
|
"""
|
|
Elliptical arc CurveTo path command
|
|
"""
|
|
|
|
cur = self._data.cur()
|
|
|
|
while cur is not None and not cur.isalpha():
|
|
rx = float(self._data.next())
|
|
ry = float(self._data.next())
|
|
ang = float(self._data.next()) / 180 * pi
|
|
fa = float(self._data.next())
|
|
fs = float(self._data.next())
|
|
x, y = self._getCoordPair(code.islower(), self._point)
|
|
|
|
self._calcArc(rx, ry, ang, fa, fs, x, y)
|
|
|
|
self._point = (x, y)
|
|
self._handle = None
|
|
cur = self._data.cur()
|
|
|
|
def _pathClose(self, code):
|
|
"""
|
|
Close path command
|
|
"""
|
|
|
|
if self._spline:
|
|
self._spline['closed'] = True
|
|
|
|
cv = self._spline['points'][0]
|
|
self._point = (cv['x'], cv['y'])
|
|
|
|
def parse(self):
|
|
"""
|
|
Execute parser
|
|
"""
|
|
|
|
closed = False
|
|
|
|
while not self._data.eof():
|
|
code = self._data.next()
|
|
cmd = self._commands.get(code)
|
|
|
|
if cmd is None:
|
|
raise Exception('Unknown path command: {0}' . format(code))
|
|
|
|
if cmd in {'Z', 'z'}:
|
|
closed = True
|
|
else:
|
|
closed = False
|
|
|
|
cmd(code)
|
|
if self._use_fill and not closed:
|
|
self._pathClose('z')
|
|
|
|
def getSplines(self):
|
|
"""
|
|
Get splines definitions
|
|
"""
|
|
|
|
return self._splines
|
|
|
|
|
|
class SVGGeometry:
|
|
"""
|
|
Abstract SVG geometry
|
|
"""
|
|
|
|
__slots__ = ('_node', # XML node for geometry
|
|
'_context', # Global SVG context (holds matrices stack, i.e.)
|
|
'_creating') # Flag if geometry is already creating
|
|
# for this node
|
|
# need to detect cycles for USE node
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize SVG geometry
|
|
"""
|
|
|
|
self._node = node
|
|
self._context = context
|
|
self._creating = False
|
|
|
|
if hasattr(node, 'getAttribute'):
|
|
defs = context['defines']
|
|
|
|
attr_id = node.getAttribute('id')
|
|
if attr_id and defs.get('#' + attr_id) is None:
|
|
defs['#' + attr_id] = self
|
|
|
|
className = node.getAttribute('class')
|
|
if className and defs.get(className) is None:
|
|
defs[className] = self
|
|
|
|
def _pushRect(self, rect):
|
|
"""
|
|
Push display rectangle
|
|
"""
|
|
|
|
self._context['rects'].append(rect)
|
|
self._context['rect'] = rect
|
|
|
|
def _popRect(self):
|
|
"""
|
|
Pop display rectangle
|
|
"""
|
|
|
|
self._context['rects'].pop()
|
|
self._context['rect'] = self._context['rects'][-1]
|
|
|
|
def _pushMatrix(self, matrix):
|
|
"""
|
|
Push transformation matrix
|
|
"""
|
|
|
|
self._context['transform'].append(matrix)
|
|
self._context['matrix'] = self._context['matrix'] @ matrix
|
|
|
|
def _popMatrix(self):
|
|
"""
|
|
Pop transformation matrix
|
|
"""
|
|
|
|
matrix = self._context['transform'].pop()
|
|
self._context['matrix'] = self._context['matrix'] @ matrix.inverted()
|
|
|
|
def _pushStyle(self, style):
|
|
"""
|
|
Push style
|
|
"""
|
|
|
|
self._context['styles'].append(style)
|
|
self._context['style'] = style
|
|
|
|
def _popStyle(self):
|
|
"""
|
|
Pop style
|
|
"""
|
|
|
|
self._context['styles'].pop()
|
|
self._context['style'] = self._context['styles'][-1]
|
|
|
|
def _transformCoord(self, point):
|
|
"""
|
|
Transform SVG-file coords
|
|
"""
|
|
|
|
v = Vector((point[0], point[1], 0.0))
|
|
|
|
return self._context['matrix'] @ v
|
|
|
|
def getNodeMatrix(self):
|
|
"""
|
|
Get transformation matrix of node
|
|
"""
|
|
|
|
return SVGMatrixFromNode(self._node, self._context)
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse XML node to memory
|
|
"""
|
|
|
|
pass
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Internal handler to create real geometries
|
|
"""
|
|
|
|
pass
|
|
|
|
def getTransformMatrix(self):
|
|
"""
|
|
Get matrix created from "transform" attribute
|
|
"""
|
|
|
|
transform = self._node.getAttribute('transform')
|
|
|
|
if transform:
|
|
return SVGParseTransform(transform)
|
|
|
|
return None
|
|
|
|
def createGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
if self._creating:
|
|
return
|
|
|
|
self._creating = True
|
|
|
|
matrix = self.getTransformMatrix()
|
|
if matrix is not None:
|
|
self._pushMatrix(matrix)
|
|
|
|
self._doCreateGeom(instancing)
|
|
|
|
if matrix is not None:
|
|
self._popMatrix()
|
|
|
|
self._creating = False
|
|
|
|
|
|
class SVGGeometryContainer(SVGGeometry):
|
|
"""
|
|
Container of SVG geometries
|
|
"""
|
|
|
|
__slots__ = ('_geometries', # List of chold geometries
|
|
'_styles') # Styles, used for displaying
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize SVG geometry container
|
|
"""
|
|
|
|
super().__init__(node, context)
|
|
|
|
self._geometries = []
|
|
self._styles = SVGEmptyStyles
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse XML node to memory
|
|
"""
|
|
|
|
if type(self._node) is xml.dom.minidom.Element:
|
|
self._styles = SVGParseStyles(self._node, self._context)
|
|
|
|
self._pushStyle(self._styles)
|
|
|
|
for node in self._node.childNodes:
|
|
if type(node) is not xml.dom.minidom.Element:
|
|
continue
|
|
|
|
ob = parseAbstractNode(node, self._context)
|
|
if ob is not None:
|
|
self._geometries.append(ob)
|
|
|
|
self._popStyle()
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
for geom in self._geometries:
|
|
geom.createGeom(instancing)
|
|
|
|
def getGeometries(self):
|
|
"""
|
|
Get list of parsed geometries
|
|
"""
|
|
|
|
return self._geometries
|
|
|
|
|
|
class SVGGeometryPATH(SVGGeometry):
|
|
"""
|
|
SVG path geometry
|
|
"""
|
|
|
|
__slots__ = ('_splines', # List of splines after parsing
|
|
'_styles') # Styles, used for displaying
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize SVG path
|
|
"""
|
|
|
|
super().__init__(node, context)
|
|
|
|
self._splines = []
|
|
self._styles = SVGEmptyStyles
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse SVG path node
|
|
"""
|
|
|
|
d = self._node.getAttribute('d')
|
|
|
|
self._styles = SVGParseStyles(self._node, self._context)
|
|
|
|
pathParser = SVGPathParser(d, self._styles['useFill'])
|
|
pathParser.parse()
|
|
|
|
self._splines = pathParser.getSplines()
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
ob = SVGCreateCurve(self._context)
|
|
cu = ob.data
|
|
|
|
if self._node.getAttribute('id'):
|
|
cu.name = self._node.getAttribute('id')
|
|
|
|
if self._styles['useFill']:
|
|
cu.dimensions = '2D'
|
|
cu.materials.append(self._styles['fill'])
|
|
else:
|
|
cu.dimensions = '3D'
|
|
|
|
for spline in self._splines:
|
|
act_spline = None
|
|
|
|
if spline['closed'] and len(spline['points']) >= 2:
|
|
first = spline['points'][0]
|
|
last = spline['points'][-1]
|
|
if ( first['handle_left_type'] == 'FREE' and
|
|
last['handle_right_type'] == 'VECTOR'):
|
|
last['handle_right_type'] = 'FREE'
|
|
last['handle_right'] = (last['x'], last['y'])
|
|
if ( last['handle_right_type'] == 'FREE' and
|
|
first['handle_left_type'] == 'VECTOR'):
|
|
first['handle_left_type'] = 'FREE'
|
|
first['handle_left'] = (first['x'], first['y'])
|
|
|
|
for point in spline['points']:
|
|
co = self._transformCoord((point['x'], point['y']))
|
|
|
|
if act_spline is None:
|
|
cu.splines.new('BEZIER')
|
|
|
|
act_spline = cu.splines[-1]
|
|
act_spline.use_cyclic_u = spline['closed']
|
|
else:
|
|
act_spline.bezier_points.add(1)
|
|
|
|
bezt = act_spline.bezier_points[-1]
|
|
bezt.co = co
|
|
|
|
bezt.handle_left_type = point['handle_left_type']
|
|
if point['handle_left'] is not None:
|
|
handle = point['handle_left']
|
|
bezt.handle_left = self._transformCoord(handle)
|
|
|
|
bezt.handle_right_type = point['handle_right_type']
|
|
if point['handle_right'] is not None:
|
|
handle = point['handle_right']
|
|
bezt.handle_right = self._transformCoord(handle)
|
|
|
|
SVGFinishCurve()
|
|
|
|
|
|
class SVGGeometryDEFS(SVGGeometryContainer):
|
|
"""
|
|
Container for referenced elements
|
|
"""
|
|
|
|
def createGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
pass
|
|
|
|
|
|
class SVGGeometrySYMBOL(SVGGeometryContainer):
|
|
"""
|
|
Referenced element
|
|
"""
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
self._pushMatrix(self.getNodeMatrix())
|
|
|
|
super()._doCreateGeom(False)
|
|
|
|
self._popMatrix()
|
|
|
|
def createGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
if not instancing:
|
|
return
|
|
|
|
super().createGeom(instancing)
|
|
|
|
|
|
class SVGGeometryG(SVGGeometryContainer):
|
|
"""
|
|
Geometry group
|
|
"""
|
|
|
|
pass
|
|
|
|
|
|
class SVGGeometryUSE(SVGGeometry):
|
|
"""
|
|
User of referenced elements
|
|
"""
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
ref = self._node.getAttribute('xlink:href')
|
|
geom = self._context['defines'].get(ref)
|
|
|
|
if geom is not None:
|
|
rect = SVGRectFromNode(self._node, self._context)
|
|
self._pushRect(rect)
|
|
|
|
self._pushMatrix(self.getNodeMatrix())
|
|
|
|
geom.createGeom(True)
|
|
|
|
self._popMatrix()
|
|
|
|
self._popRect()
|
|
|
|
|
|
class SVGGeometryRECT(SVGGeometry):
|
|
"""
|
|
SVG rectangle
|
|
"""
|
|
|
|
__slots__ = ('_rect', # coordinate and dimensions of rectangle
|
|
'_radius', # Rounded corner radiuses
|
|
'_styles') # Styles, used for displaying
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize new rectangle
|
|
"""
|
|
|
|
super().__init__(node, context)
|
|
|
|
self._rect = ('0', '0', '0', '0')
|
|
self._radius = ('0', '0')
|
|
self._styles = SVGEmptyStyles
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse SVG rectangle node
|
|
"""
|
|
|
|
self._styles = SVGParseStyles(self._node, self._context)
|
|
|
|
rect = []
|
|
for attr in ['x', 'y', 'width', 'height']:
|
|
val = self._node.getAttribute(attr)
|
|
rect.append(val or '0')
|
|
|
|
self._rect = (rect)
|
|
|
|
rx = self._node.getAttribute('rx')
|
|
ry = self._node.getAttribute('ry')
|
|
|
|
self._radius = (rx, ry)
|
|
|
|
def _appendCorner(self, spline, coord, firstTime, rounded):
|
|
"""
|
|
Append new corner to rectangle
|
|
"""
|
|
|
|
handle = None
|
|
if len(coord) == 3:
|
|
handle = self._transformCoord(coord[2])
|
|
coord = (coord[0], coord[1])
|
|
|
|
co = self._transformCoord(coord)
|
|
|
|
if not firstTime:
|
|
spline.bezier_points.add(1)
|
|
|
|
bezt = spline.bezier_points[-1]
|
|
bezt.co = co
|
|
|
|
if rounded:
|
|
if handle:
|
|
bezt.handle_left_type = 'VECTOR'
|
|
bezt.handle_right_type = 'FREE'
|
|
|
|
bezt.handle_right = handle
|
|
else:
|
|
bezt.handle_left_type = 'FREE'
|
|
bezt.handle_right_type = 'VECTOR'
|
|
bezt.handle_left = co
|
|
|
|
else:
|
|
bezt.handle_left_type = 'VECTOR'
|
|
bezt.handle_right_type = 'VECTOR'
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
# Run-time parsing -- percents would be correct only if
|
|
# parsing them now
|
|
crect = self._context['rect']
|
|
rect = []
|
|
|
|
for i in range(4):
|
|
rect.append(SVGParseCoord(self._rect[i], crect[i % 2]))
|
|
|
|
r = self._radius
|
|
rx = ry = 0.0
|
|
|
|
if r[0] and r[1]:
|
|
rx = min(SVGParseCoord(r[0], rect[0]), rect[2] / 2)
|
|
ry = min(SVGParseCoord(r[1], rect[1]), rect[3] / 2)
|
|
elif r[0]:
|
|
rx = min(SVGParseCoord(r[0], rect[0]), rect[2] / 2)
|
|
ry = min(rx, rect[3] / 2)
|
|
rx = ry = min(rx, ry)
|
|
elif r[1]:
|
|
ry = min(SVGParseCoord(r[1], rect[1]), rect[3] / 2)
|
|
rx = min(ry, rect[2] / 2)
|
|
rx = ry = min(rx, ry)
|
|
|
|
radius = (rx, ry)
|
|
|
|
# Geometry creation
|
|
ob = SVGCreateCurve(self._context)
|
|
cu = ob.data
|
|
|
|
if self._styles['useFill']:
|
|
cu.dimensions = '2D'
|
|
cu.materials.append(self._styles['fill'])
|
|
else:
|
|
cu.dimensions = '3D'
|
|
|
|
cu.splines.new('BEZIER')
|
|
|
|
spline = cu.splines[-1]
|
|
spline.use_cyclic_u = True
|
|
|
|
x, y = rect[0], rect[1]
|
|
w, h = rect[2], rect[3]
|
|
rx, ry = radius[0], radius[1]
|
|
rounded = False
|
|
|
|
if rx or ry:
|
|
#
|
|
# 0 _______ 1
|
|
# / \
|
|
# / \
|
|
# 7 2
|
|
# | |
|
|
# | |
|
|
# 6 3
|
|
# \ /
|
|
# \ /
|
|
# 5 _______ 4
|
|
#
|
|
|
|
# Optional third component -- right handle coord
|
|
coords = [(x + rx, y),
|
|
(x + w - rx, y, (x + w, y)),
|
|
(x + w, y + ry),
|
|
(x + w, y + h - ry, (x + w, y + h)),
|
|
(x + w - rx, y + h),
|
|
(x + rx, y + h, (x, y + h)),
|
|
(x, y + h - ry),
|
|
(x, y + ry, (x, y))]
|
|
|
|
rounded = True
|
|
else:
|
|
coords = [(x, y), (x + w, y), (x + w, y + h), (x, y + h)]
|
|
|
|
firstTime = True
|
|
for coord in coords:
|
|
self._appendCorner(spline, coord, firstTime, rounded)
|
|
firstTime = False
|
|
|
|
SVGFinishCurve()
|
|
|
|
|
|
class SVGGeometryELLIPSE(SVGGeometry):
|
|
"""
|
|
SVG ellipse
|
|
"""
|
|
|
|
__slots__ = ('_cx', # X-coordinate of center
|
|
'_cy', # Y-coordinate of center
|
|
'_rx', # X-axis radius of circle
|
|
'_ry', # Y-axis radius of circle
|
|
'_styles') # Styles, used for displaying
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize new ellipse
|
|
"""
|
|
|
|
super().__init__(node, context)
|
|
|
|
self._cx = '0.0'
|
|
self._cy = '0.0'
|
|
self._rx = '0.0'
|
|
self._ry = '0.0'
|
|
self._styles = SVGEmptyStyles
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse SVG ellipse node
|
|
"""
|
|
|
|
self._styles = SVGParseStyles(self._node, self._context)
|
|
|
|
self._cx = self._node.getAttribute('cx') or '0'
|
|
self._cy = self._node.getAttribute('cy') or '0'
|
|
self._rx = self._node.getAttribute('rx') or '0'
|
|
self._ry = self._node.getAttribute('ry') or '0'
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
# Run-time parsing -- percents would be correct only if
|
|
# parsing them now
|
|
crect = self._context['rect']
|
|
|
|
cx = SVGParseCoord(self._cx, crect[0])
|
|
cy = SVGParseCoord(self._cy, crect[1])
|
|
rx = SVGParseCoord(self._rx, crect[0])
|
|
ry = SVGParseCoord(self._ry, crect[1])
|
|
|
|
if not rx or not ry:
|
|
# Automaic handles will work incorrect in this case
|
|
return
|
|
|
|
# Create circle
|
|
ob = SVGCreateCurve(self._context)
|
|
cu = ob.data
|
|
|
|
if self._node.getAttribute('id'):
|
|
cu.name = self._node.getAttribute('id')
|
|
|
|
if self._styles['useFill']:
|
|
cu.dimensions = '2D'
|
|
cu.materials.append(self._styles['fill'])
|
|
else:
|
|
cu.dimensions = '3D'
|
|
|
|
coords = [((cx - rx, cy),
|
|
(cx - rx, cy + ry * 0.552),
|
|
(cx - rx, cy - ry * 0.552)),
|
|
|
|
((cx, cy - ry),
|
|
(cx - rx * 0.552, cy - ry),
|
|
(cx + rx * 0.552, cy - ry)),
|
|
|
|
((cx + rx, cy),
|
|
(cx + rx, cy - ry * 0.552),
|
|
(cx + rx, cy + ry * 0.552)),
|
|
|
|
((cx, cy + ry),
|
|
(cx + rx * 0.552, cy + ry),
|
|
(cx - rx * 0.552, cy + ry))]
|
|
|
|
spline = None
|
|
for coord in coords:
|
|
co = self._transformCoord(coord[0])
|
|
handle_left = self._transformCoord(coord[1])
|
|
handle_right = self._transformCoord(coord[2])
|
|
|
|
if spline is None:
|
|
cu.splines.new('BEZIER')
|
|
spline = cu.splines[-1]
|
|
spline.use_cyclic_u = True
|
|
else:
|
|
spline.bezier_points.add(1)
|
|
|
|
bezt = spline.bezier_points[-1]
|
|
bezt.co = co
|
|
bezt.handle_left_type = 'FREE'
|
|
bezt.handle_right_type = 'FREE'
|
|
bezt.handle_left = handle_left
|
|
bezt.handle_right = handle_right
|
|
|
|
SVGFinishCurve()
|
|
|
|
|
|
class SVGGeometryCIRCLE(SVGGeometryELLIPSE):
|
|
"""
|
|
SVG circle
|
|
"""
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse SVG circle node
|
|
"""
|
|
|
|
self._styles = SVGParseStyles(self._node, self._context)
|
|
|
|
self._cx = self._node.getAttribute('cx') or '0'
|
|
self._cy = self._node.getAttribute('cy') or '0'
|
|
|
|
r = self._node.getAttribute('r') or '0'
|
|
self._rx = self._ry = r
|
|
|
|
|
|
class SVGGeometryLINE(SVGGeometry):
|
|
"""
|
|
SVG line
|
|
"""
|
|
|
|
__slots__ = ('_x1', # X-coordinate of beginning
|
|
'_y1', # Y-coordinate of beginning
|
|
'_x2', # X-coordinate of ending
|
|
'_y2') # Y-coordinate of ending
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize new line
|
|
"""
|
|
|
|
super().__init__(node, context)
|
|
|
|
self._x1 = '0.0'
|
|
self._y1 = '0.0'
|
|
self._x2 = '0.0'
|
|
self._y2 = '0.0'
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse SVG line node
|
|
"""
|
|
|
|
self._x1 = self._node.getAttribute('x1') or '0'
|
|
self._y1 = self._node.getAttribute('y1') or '0'
|
|
self._x2 = self._node.getAttribute('x2') or '0'
|
|
self._y2 = self._node.getAttribute('y2') or '0'
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
# Run-time parsing -- percents would be correct only if
|
|
# parsing them now
|
|
crect = self._context['rect']
|
|
|
|
x1 = SVGParseCoord(self._x1, crect[0])
|
|
y1 = SVGParseCoord(self._y1, crect[1])
|
|
x2 = SVGParseCoord(self._x2, crect[0])
|
|
y2 = SVGParseCoord(self._y2, crect[1])
|
|
|
|
# Create cline
|
|
ob = SVGCreateCurve(self._context)
|
|
cu = ob.data
|
|
|
|
coords = [(x1, y1), (x2, y2)]
|
|
spline = None
|
|
|
|
for coord in coords:
|
|
co = self._transformCoord(coord)
|
|
|
|
if spline is None:
|
|
cu.splines.new('BEZIER')
|
|
spline = cu.splines[-1]
|
|
spline.use_cyclic_u = True
|
|
else:
|
|
spline.bezier_points.add(1)
|
|
|
|
bezt = spline.bezier_points[-1]
|
|
bezt.co = co
|
|
bezt.handle_left_type = 'VECTOR'
|
|
bezt.handle_right_type = 'VECTOR'
|
|
|
|
SVGFinishCurve()
|
|
|
|
|
|
class SVGGeometryPOLY(SVGGeometry):
|
|
"""
|
|
Abstract class for handling poly-geometries
|
|
(polylines and polygons)
|
|
"""
|
|
|
|
__slots__ = ('_points', # Array of points for poly geometry
|
|
'_styles', # Styles, used for displaying
|
|
'_closed') # Should generated curve be closed?
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize new poly geometry
|
|
"""
|
|
|
|
super().__init__(node, context)
|
|
|
|
self._points = []
|
|
self._styles = SVGEmptyStyles
|
|
self._closed = False
|
|
|
|
def parse(self):
|
|
"""
|
|
Parse poly node
|
|
"""
|
|
|
|
self._styles = SVGParseStyles(self._node, self._context)
|
|
|
|
points = parse_array_of_floats(self._node.getAttribute('points'))
|
|
|
|
prev = None
|
|
self._points = []
|
|
|
|
for p in points:
|
|
if prev is None:
|
|
prev = p
|
|
else:
|
|
self._points.append((prev, p))
|
|
prev = None
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
ob = SVGCreateCurve(self._context)
|
|
cu = ob.data
|
|
|
|
if self._closed and self._styles['useFill']:
|
|
cu.dimensions = '2D'
|
|
cu.materials.append(self._styles['fill'])
|
|
else:
|
|
cu.dimensions = '3D'
|
|
|
|
spline = None
|
|
|
|
for point in self._points:
|
|
co = self._transformCoord(point)
|
|
|
|
if spline is None:
|
|
cu.splines.new('BEZIER')
|
|
spline = cu.splines[-1]
|
|
spline.use_cyclic_u = self._closed
|
|
else:
|
|
spline.bezier_points.add(1)
|
|
|
|
bezt = spline.bezier_points[-1]
|
|
bezt.co = co
|
|
bezt.handle_left_type = 'VECTOR'
|
|
bezt.handle_right_type = 'VECTOR'
|
|
|
|
SVGFinishCurve()
|
|
|
|
|
|
class SVGGeometryPOLYLINE(SVGGeometryPOLY):
|
|
"""
|
|
SVG polyline geometry
|
|
"""
|
|
|
|
pass
|
|
|
|
|
|
class SVGGeometryPOLYGON(SVGGeometryPOLY):
|
|
"""
|
|
SVG polygon geometry
|
|
"""
|
|
|
|
def __init__(self, node, context):
|
|
"""
|
|
Initialize new polygon geometry
|
|
"""
|
|
|
|
super().__init__(node, context)
|
|
|
|
self._closed = True
|
|
|
|
|
|
class SVGGeometrySVG(SVGGeometryContainer):
|
|
"""
|
|
Main geometry holder
|
|
"""
|
|
|
|
def _doCreateGeom(self, instancing):
|
|
"""
|
|
Create real geometries
|
|
"""
|
|
|
|
rect = SVGRectFromNode(self._node, self._context)
|
|
|
|
matrix = self.getNodeMatrix()
|
|
|
|
# Better Inkscape compatibility: match document origin with
|
|
# 3D space origin.
|
|
if self._node.getAttribute('inkscape:version'):
|
|
raw_height = self._node.getAttribute('height')
|
|
document_height = SVGParseCoord(raw_height, 1.0)
|
|
matrix = matrix @ matrix.Translation([0.0, -document_height , 0.0])
|
|
|
|
self._pushMatrix(matrix)
|
|
self._pushRect(rect)
|
|
|
|
super()._doCreateGeom(False)
|
|
|
|
self._popRect()
|
|
self._popMatrix()
|
|
|
|
|
|
class SVGLoader(SVGGeometryContainer):
|
|
"""
|
|
SVG file loader
|
|
"""
|
|
|
|
def getTransformMatrix(self):
|
|
"""
|
|
Get matrix created from "transform" attribute
|
|
"""
|
|
|
|
# SVG document doesn't support transform specification
|
|
# it can't even hold attributes
|
|
|
|
return None
|
|
|
|
def __init__(self, context, filepath, do_colormanage):
|
|
"""
|
|
Initialize SVG loader
|
|
"""
|
|
import os
|
|
|
|
svg_name = os.path.basename(filepath)
|
|
scene = context.scene
|
|
collection = bpy.data.collections.new(name=svg_name)
|
|
scene.collection.children.link(collection)
|
|
|
|
node = xml.dom.minidom.parse(filepath)
|
|
|
|
m = Matrix()
|
|
m = m @ Matrix.Scale(1.0 / 90.0 * 0.3048 / 12.0, 4, Vector((1.0, 0.0, 0.0)))
|
|
m = m @ Matrix.Scale(-1.0 / 90.0 * 0.3048 / 12.0, 4, Vector((0.0, 1.0, 0.0)))
|
|
|
|
rect = (0, 0)
|
|
|
|
self._context = {'defines': {},
|
|
'transform': [],
|
|
'rects': [rect],
|
|
'rect': rect,
|
|
'matrix': m,
|
|
'materials': {},
|
|
'styles': [None],
|
|
'style': None,
|
|
'do_colormanage': do_colormanage,
|
|
'collection': collection}
|
|
|
|
super().__init__(node, self._context)
|
|
|
|
|
|
svgGeometryClasses = {
|
|
'svg': SVGGeometrySVG,
|
|
'path': SVGGeometryPATH,
|
|
'defs': SVGGeometryDEFS,
|
|
'symbol': SVGGeometrySYMBOL,
|
|
'use': SVGGeometryUSE,
|
|
'rect': SVGGeometryRECT,
|
|
'ellipse': SVGGeometryELLIPSE,
|
|
'circle': SVGGeometryCIRCLE,
|
|
'line': SVGGeometryLINE,
|
|
'polyline': SVGGeometryPOLYLINE,
|
|
'polygon': SVGGeometryPOLYGON,
|
|
'g': SVGGeometryG}
|
|
|
|
|
|
def parseAbstractNode(node, context):
|
|
name = node.tagName.lower()
|
|
|
|
if name.startswith('svg:'):
|
|
name = name[4:]
|
|
|
|
geomClass = svgGeometryClasses.get(name)
|
|
|
|
if geomClass is not None:
|
|
ob = geomClass(node, context)
|
|
ob.parse()
|
|
|
|
return ob
|
|
|
|
return None
|
|
|
|
|
|
def load_svg(context, filepath, do_colormanage):
|
|
"""
|
|
Load specified SVG file
|
|
"""
|
|
|
|
if bpy.ops.object.mode_set.poll():
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
loader = SVGLoader(context, filepath, do_colormanage)
|
|
loader.parse()
|
|
loader.createGeom(False)
|
|
|
|
|
|
def load(operator, context, filepath=""):
|
|
|
|
# error in code should raise exceptions but loading
|
|
# non SVG files can give useful messages.
|
|
do_colormanage = context.scene.display_settings.display_device != 'NONE'
|
|
try:
|
|
load_svg(context, filepath, do_colormanage)
|
|
except (xml.parsers.expat.ExpatError, UnicodeEncodeError) as e:
|
|
import traceback
|
|
traceback.print_exc()
|
|
|
|
operator.report({'WARNING'}, "Unable to parse XML, %s:%s for file %r" % (type(e).__name__, e, filepath))
|
|
return {'CANCELLED'}
|
|
|
|
return {'FINISHED'}
|