mirror of
https://github.com/blender/blender-addons.git
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644 lines
19 KiB
Python
644 lines
19 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_info = {
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"name": "3D Function Surfaces",
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"author": "Buerbaum Martin (Pontiac)",
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"version": (0, 3, 6),
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"blender": (2, 5, 6),
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"api": 34093,
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"location": "View3D > Add > Mesh >"\
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" Z Function Surface & XYZ Function Surface",
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"description": "Create Objects using Math Formulas",
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"warning": "",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
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"Scripts/Add_Mesh/Add_3d_Function_Surface",
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"tracker_url": "https://projects.blender.org/tracker/index.php?"\
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"func=detail&aid=21444",
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"category": "Add Mesh"}
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"""
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Z Function Surface
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This script lets the user create a surface where the z coordinate
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is a function of the x and y coordinates.
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z = f(x,y)
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X,Y,Z Function Surface
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This script lets the user create a surface where the x, y and z
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coordinates are defiend by a function.
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x = f(u,v)
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y = f(u,v)
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z = f(u,v)
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Usage:
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You have to activated the script in the "Add-Ons" tab (user preferences).
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The functionality can then be accessed via the
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"Add Mesh" -> "Z Function Surface"
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and
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"Add Mesh" -> "X,Y,Z Function Surface"
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menu.
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Version history:
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v0.3.6 - Various updates to match current Blender API.
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Removed recall functionality.
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Better code for align_matrix
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Hopefully fixed bug where uMax was never reached. May cause other stuff.
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v0.3.5 - createFaces can now "Flip" faces and create fan/star like faces.
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v0.3.4 - Updated store_recall_properties, apply_object_align
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and create_mesh_object.
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Changed how recall data is stored.
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v0.3.3 - API change Mathutils -> mathutils (r557)
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v0.3.2 - Various fixes&streamlining by ideasman42/Campbell Barton.
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r544 Compile expressions for faster execution
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r544 Use operator reports for errors too
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r544 Avoid type checks by converting to a float, errors
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converting to a float are reported too.
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Fixed an error Campbell overlooked (appending tuples to an
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array, not single values) Thamnks for the report wild_doogy.
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Added 'description' field, updated 'wiki_url'.
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Made the script PEP8 compatible again.
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v0.3.1 - Use hidden "edit" property for "recall" operator.
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Bugfix: Z Function was mixing up div_x and div_y
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v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
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Renamed old function to "Z Function Surface".
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Align the geometry to the view if the user preference says so.
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Store recall properties in newly created object.
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v0.2.3 - Use bl_info for Add-On information.
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v0.2.2 - Fixed Add-On registration text.
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v0.2.1 - Fixed some new API stuff.
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Mainly we now have the register/unregister functions.
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Also the new() function for objects now accepts a mesh object.
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Changed the script so it can be managed from the "Add-Ons" tab
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in the user preferences.
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Added dummy "PLUGIN" icon.
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Corrected FSF address.
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Clean up of tooltips.
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v0.2 - Added security check for eval() function
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Check return value of eval() for complex numbers.
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v0.1.1 - Use 'CANCELLED' return value when failing.
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Updated web links.
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v0.1 - Initial revision.
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More Links:
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http://gitorious.org/blender-scripts/blender-3d-function-surface
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http://blenderartists.org/forum/showthread.php?t=179043
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"""
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import bpy
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from mathutils import *
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from math import *
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from bpy.props import *
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# List of safe functions for eval()
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safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
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'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
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'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
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'sin', 'sinh', 'sqrt', 'tan', 'tanh']
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# Use the list to filter the local namespace
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safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
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# Stores the values of a list of properties and the
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# operator id in a property group ('recall_op') inside the object.
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# Could (in theory) be used for non-objects.
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# Note: Replaces any existing property group with the same name!
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# ob ... Object to store the properties in.
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# op ... The operator that should be used.
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# op_args ... A dictionary with valid Blender
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# properties (operator arguments/parameters).
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# calculates the matrix for the new object
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# depending on user pref
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def align_matrix(context):
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loc = Matrix.Translation(context.scene.cursor_location)
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obj_align = context.user_preferences.edit.object_align
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if (context.space_data.type == 'VIEW_3D'
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and obj_align == 'VIEW'):
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viewMat = context.space_data.region_3d.view_matrix
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rot = viewMat.rotation_part().invert().resize4x4()
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else:
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rot = Matrix()
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align_matrix = loc * rot
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return align_matrix
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# Create a new mesh (object) from verts/edges/faces.
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# verts/edges/faces ... List of vertices/edges/faces for the
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# new mesh (as used in from_pydata).
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# name ... Name of the new mesh (& object).
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# edit ... Replace existing mesh data.
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# Note: Using "edit" will destroy/delete existing mesh data.
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def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
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scene = context.scene
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obj_act = scene.objects.active
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# Can't edit anything, unless we have an active obj.
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if edit and not obj_act:
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return None
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# Create new mesh
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mesh = bpy.data.meshes.new(name)
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# Make a mesh from a list of verts/edges/faces.
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mesh.from_pydata(verts, edges, faces)
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# Update mesh geometry after adding stuff.
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mesh.update()
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# Deselect all objects.
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bpy.ops.object.select_all(action='DESELECT')
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if edit:
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# Replace geometry of existing object
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# Use the active obj and select it.
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ob_new = obj_act
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ob_new.select = True
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if obj_act.mode == 'OBJECT':
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# Get existing mesh datablock.
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old_mesh = ob_new.data
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# Set object data to nothing
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ob_new.data = None
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# Clear users of existing mesh datablock.
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old_mesh.user_clear()
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# Remove old mesh datablock if no users are left.
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if (old_mesh.users == 0):
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bpy.data.meshes.remove(old_mesh)
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# Assign new mesh datablock.
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ob_new.data = mesh
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else:
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# Create new object
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ob_new = bpy.data.objects.new(name, mesh)
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# Link new object to the given scene and select it.
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scene.objects.link(ob_new)
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ob_new.select = True
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# Place the object at the 3D cursor location.
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# apply viewRotaion
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ob_new.matrix_world = align_matrix
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if obj_act and obj_act.mode == 'EDIT':
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if not edit:
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# We are in EditMode, switch to ObjectMode.
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bpy.ops.object.mode_set(mode='OBJECT')
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# Select the active object as well.
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obj_act.select = True
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# Apply location of new object.
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scene.update()
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# Join new object into the active.
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bpy.ops.object.join()
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# Switching back to EditMode.
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bpy.ops.object.mode_set(mode='EDIT')
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ob_new = obj_act
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else:
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# We are in ObjectMode.
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# Make the new object the active one.
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scene.objects.active = ob_new
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return ob_new
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# A very simple "bridge" tool.
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# Connects two equally long vertex rows with faces.
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# Returns a list of the new faces (list of lists)
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#
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# vertIdx1 ... First vertex list (list of vertex indices).
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# vertIdx2 ... Second vertex list (list of vertex indices).
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# closed ... Creates a loop (first & last are closed).
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# flipped ... Invert the normal of the face(s).
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#
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# Note: You can set vertIdx1 to a single vertex index to create
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# a fan/star of faces.
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# Note: If both vertex idx list are the same length they have
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# to have at least 2 vertices.
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def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
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faces = []
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if not vertIdx1 or not vertIdx2:
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return None
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if len(vertIdx1) < 2 and len(vertIdx2) < 2:
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return None
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fan = False
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if (len(vertIdx1) != len(vertIdx2)):
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if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
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fan = True
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else:
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return None
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total = len(vertIdx2)
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if closed:
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# Bridge the start with the end.
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if flipped:
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face = [
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vertIdx1[0],
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vertIdx2[0],
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vertIdx2[total - 1]]
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if not fan:
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face.append(vertIdx1[total - 1])
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faces.append(face)
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else:
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face = [vertIdx2[0], vertIdx1[0]]
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if not fan:
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face.append(vertIdx1[total - 1])
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face.append(vertIdx2[total - 1])
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faces.append(face)
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# Bridge the rest of the faces.
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for num in range(total - 1):
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if flipped:
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if fan:
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face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
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else:
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face = [vertIdx2[num], vertIdx1[num],
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vertIdx1[num + 1], vertIdx2[num + 1]]
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faces.append(face)
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else:
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if fan:
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face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
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else:
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face = [vertIdx1[num], vertIdx2[num],
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vertIdx2[num + 1], vertIdx1[num + 1]]
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faces.append(face)
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return faces
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class AddZFunctionSurface(bpy.types.Operator):
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'''Add a surface defined defined by a function z=f(x,y)'''
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bl_idname = "mesh.primitive_z_function_surface"
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bl_label = "Add Z Function Surface"
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bl_options = {'REGISTER', 'UNDO'}
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# edit - Whether to add or update.
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edit = BoolProperty(name="",
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description="",
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default=False,
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options={'HIDDEN'})
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equation = StringProperty(name="Z Equation",
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description="Equation for z=f(x,y)",
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default="1 - ( x**2 + y**2 )")
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div_x = IntProperty(name="X Subdivisions",
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description="Number of vertices in x direction.",
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default=16,
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min=3,
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max=256)
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div_y = IntProperty(name="Y Subdivisions",
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description="Number of vertices in y direction.",
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default=16,
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min=3,
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max=256)
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size_x = FloatProperty(name="X Size",
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description="Size of the x axis.",
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default=2.0,
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min=0.01,
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max=100.0,
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unit="LENGTH")
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size_y = FloatProperty(name="Y Size",
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description="Size of the y axis.",
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default=2.0,
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min=0.01,
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max=100.0,
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unit="LENGTH")
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align_matrix = Matrix()
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def execute(self, context):
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edit = self.edit
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equation = self.equation
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div_x = self.div_x
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div_y = self.div_y
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size_x = self.size_x
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size_y = self.size_y
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verts = []
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faces = []
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delta_x = size_x / float(div_x - 1)
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delta_y = size_y / float(div_y - 1)
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start_x = -(size_x / 2.0)
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start_y = -(size_y / 2.0)
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edgeloop_prev = []
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try:
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expr_args = (
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compile(equation, __file__, 'eval'),
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{"__builtins__": None},
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safe_dict)
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except:
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import traceback
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self.report({'ERROR'}, "Error parsing expression: "
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+ traceback.format_exc(limit=1))
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return {'CANCELLED'}
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for row_x in range(div_x):
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edgeloop_cur = []
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x = start_x + row_x * delta_x
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for row_y in range(div_y):
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y = start_y + row_y * delta_y
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z = 0.0
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safe_dict['x'] = x
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safe_dict['y'] = y
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# Try to evaluate the equation.
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try:
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z = float(eval(*expr_args))
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except:
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import traceback
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self.report({'ERROR'}, "Error evaluating expression: "
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+ traceback.format_exc(limit=1))
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return {'CANCELLED'}
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edgeloop_cur.append(len(verts))
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verts.append((x, y, z))
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if len(edgeloop_prev) > 0:
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faces_row = createFaces(edgeloop_prev, edgeloop_cur)
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faces.extend(faces_row)
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edgeloop_prev = edgeloop_cur
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obj = create_mesh_object(context, verts, [], faces,
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"Z Function", edit, self.align_matrix)
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return {'FINISHED'}
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def invoke(self, context, event):
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self.align_matrix = align_matrix(context)
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self.execute(context)
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return {'FINISHED'}
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def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
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range_u_min, range_u_max, range_u_step, wrap_u,
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range_v_min, range_v_max, range_v_step, wrap_v):
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verts = []
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faces = []
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# Distance of each step in Blender Units
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uStep = (range_u_max - range_u_min) / range_u_step
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vStep = (range_v_max - range_v_min) / range_v_step
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# Number of steps in the vertex creation loops
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uRange = range_u_step + 1
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vRange = range_v_step + 1
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try:
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expr_args_x = (
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compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
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{"__builtins__": None},
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safe_dict)
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expr_args_y = (
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compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
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{"__builtins__": None},
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safe_dict)
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expr_args_z = (
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compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
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{"__builtins__": None},
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safe_dict)
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except:
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import traceback
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self.report({'ERROR'}, "Error parsing expression: "
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+ traceback.format_exc(limit=1))
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return [], []
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for vN in range(vRange):
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v = range_v_min + (vN * vStep)
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for uN in range(uRange):
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u = range_u_min + (uN * uStep)
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safe_dict['u'] = u
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safe_dict['v'] = v
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# Try to evaluate the equation.
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try:
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verts.append((
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float(eval(*expr_args_x)),
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float(eval(*expr_args_y)),
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float(eval(*expr_args_z))))
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except:
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import traceback
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self.report({'ERROR'}, "Error evaluating expression: "
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+ traceback.format_exc(limit=1))
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return [], []
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for vN in range(1, range_v_step + 1):
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vThis = vN
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if (vThis >= vRange):
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if wrap_v:
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vThis = 0
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else:
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continue
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for uN in range(1, range_u_step + 1):
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uThis = uN
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if (uThis >= uRange):
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if wrap_u:
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uThis = 0
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else:
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continue
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faces.append([(vThis * uRange) + uThis,
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(vThis * uRange) + uN - 1,
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((vN - 1) * uRange) + uN - 1,
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((vN - 1) * uRange) + uThis])
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return verts, faces
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# Original Script "Parametric.py" by Ed Mackey.
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# -> http://www.blinken.com/blender-plugins.php
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# Partly converted for Blender 2.5 by tuga3d.
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#
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# Sphere:
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# x = sin(2*pi*u)*sin(pi*v)
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# y = cos(2*pi*u)*sin(pi*v)
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# z = cos(pi*v)
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# u_min = v_min = 0
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# u_max = v_max = 1
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#
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# "Snail shell"
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# x = 1.2**v*(sin(u)**2 *sin(v))
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# y = 1.2**v*(sin(u)*cos(u))
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# z = 1.2**v*(sin(u)**2 *cos(v))
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# u_min = 0
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# u_max = pi
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# v_min = -pi/4,
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# v max = 5*pi/2
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class AddXYZFunctionSurface(bpy.types.Operator):
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'''Add a surface defined defined by 3 functions:''' \
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+ ''' x=f(u,v), y=f(u,v) and z=f(u,v)'''
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bl_idname = "mesh.primitive_xyz_function_surface"
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bl_label = "Add X,Y,Z Function Surface"
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bl_options = {'REGISTER', 'UNDO'}
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# edit - Whether to add or update.
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edit = BoolProperty(name="",
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description="",
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default=False,
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options={'HIDDEN'})
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|
|
|
x_eq = StringProperty(name="X Equation",
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|
description="Equation for x=f(u,v)",
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default="1.2**v*(sin(u)**2 *sin(v))")
|
|
|
|
y_eq = StringProperty(name="Y Equation",
|
|
description="Equation for y=f(u,v)",
|
|
default="1.2**v*(sin(u)*cos(u))")
|
|
|
|
z_eq = StringProperty(name="Z Equation",
|
|
description="Equation for z=f(u,v)",
|
|
default="1.2**v*(sin(u)**2 *cos(v))")
|
|
|
|
range_u_min = FloatProperty(name="U min",
|
|
description="Minimum U value. Lower boundary of U range.",
|
|
min=-100.00,
|
|
max=0.00,
|
|
default=0.00)
|
|
|
|
range_u_max = FloatProperty(name="U max",
|
|
description="Maximum U value. Upper boundary of U range.",
|
|
min=0.00,
|
|
max=100.00,
|
|
default=pi)
|
|
|
|
range_u_step = IntProperty(name="U step",
|
|
description="U Subdivisions",
|
|
min=1,
|
|
max=1024,
|
|
default=32)
|
|
|
|
wrap_u = BoolProperty(name="U wrap",
|
|
description="U Wrap around",
|
|
default=True)
|
|
|
|
range_v_min = FloatProperty(name="V min",
|
|
description="Minimum V value. Lower boundary of V range.",
|
|
min=-100.00,
|
|
max=0.00,
|
|
default=-pi / 4)
|
|
|
|
range_v_max = FloatProperty(name="V max",
|
|
description="Maximum V value. Upper boundary of V range.",
|
|
min=0.00,
|
|
max=100.00,
|
|
default=5 * pi / 2)
|
|
|
|
range_v_step = IntProperty(name="V step",
|
|
description="V Subdivisions",
|
|
min=1,
|
|
max=1024,
|
|
default=32)
|
|
|
|
wrap_v = BoolProperty(name="V wrap",
|
|
description="V Wrap around",
|
|
default=False)
|
|
|
|
align_matrix = Matrix()
|
|
|
|
def execute(self, context):
|
|
verts, faces = xyz_function_surface_faces(
|
|
self,
|
|
self.x_eq,
|
|
self.y_eq,
|
|
self.z_eq,
|
|
self.range_u_min,
|
|
self.range_u_max,
|
|
self.range_u_step,
|
|
self.wrap_u,
|
|
self.range_v_min,
|
|
self.range_v_max,
|
|
self.range_v_step,
|
|
self.wrap_v)
|
|
|
|
if not verts:
|
|
return {'CANCELLED'}
|
|
|
|
obj = create_mesh_object(context, verts, [], faces,
|
|
"XYZ Function", self.edit, self.align_matrix)
|
|
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
self.align_matrix = align_matrix(context)
|
|
self.execute(context)
|
|
return {'FINISHED'}
|
|
|
|
|
|
################################
|
|
import space_info
|
|
|
|
|
|
# Define "3D Function Surface" menu
|
|
def menu_func_z(self, context):
|
|
self.layout.operator(AddZFunctionSurface.bl_idname,
|
|
text="Z Function Surface",
|
|
icon="PLUGIN")
|
|
|
|
|
|
def menu_func_xyz(self, context):
|
|
self.layout.operator(AddXYZFunctionSurface.bl_idname,
|
|
text="X,Y,Z Function Surface",
|
|
icon="PLUGIN")
|
|
|
|
|
|
def register():
|
|
# Add menus to the "Add Mesh" menu
|
|
space_info.INFO_MT_mesh_add.append(menu_func_z)
|
|
space_info.INFO_MT_mesh_add.append(menu_func_xyz)
|
|
|
|
|
|
def unregister():
|
|
# Remove menus from the "Add Mesh" menu.
|
|
space_info.INFO_MT_mesh_add.remove(menu_func_z)
|
|
space_info.INFO_MT_mesh_add.remove(menu_func_xyz)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|