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add pontiac's clever fix for long wiki links to all scripts links should be pep8 compliant now.
607 lines
18 KiB
Python
607 lines
18 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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from Mathutils import *
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from math import *
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from bpy.props import *
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bl_addon_info = {
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'name': 'Add Mesh: 3D Function Surfaces',
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'author': 'Buerbaum Martin (Pontiac)',
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'version': '0.3.1',
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'blender': (2, 5, 3),
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'location': 'View3D > Add > Mesh > Z Function Surface &' \
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' XYZ Function Surface',
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'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
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'Scripts/Add_Mesh/Add_3d_Function_Surface',
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'category': 'Add Mesh'}
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# More Links:
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# http://gitorious.org/blender-scripts/blender-3d-function-surface
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# http://blenderartists.org/forum/showthread.php?t=179043
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__bpydoc__ = """
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Z Function Surface
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This script lets the user create a surface where the z coordinate
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is a function of the x and y coordinates.
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z = f(x,y)
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X,Y,Z Function Surface
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This script lets the user create a surface where the x, y and z
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coordinates are defiend by a function.
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x = f(u,v)
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y = f(u,v)
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z = f(u,v)
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Usage:
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You have to activated the script in the "Add-Ons" tab (user preferences).
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The functionality can then be accessed via the
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"Add Mesh" -> "Z Function Surface"
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and
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"Add Mesh" -> "X,Y,Z Function Surface"
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menu.
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Version history:
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v0.3.1 - Use hidden "edit" property for "recall" operator.
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Bugfix: Z Function was mixing up div_x and div_y
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v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
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Renamed old function to "Z Function Surface".
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Align the geometry to the view if the user preference says so.
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Store recall properties in newly created object.
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v0.2.3 - Use bl_addon_info for Add-On information.
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v0.2.2 - Fixed Add-On registration text.
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v0.2.1 - Fixed some new API stuff.
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Mainly we now have the register/unregister functions.
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Also the new() function for objects now accepts a mesh object.
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Changed the script so it can be managed from the "Add-Ons" tab
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in the user preferences.
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Added dummy "PLUGIN" icon.
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Corrected FSF address.
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Clean up of tooltips.
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v0.2 - Added security check for eval() function
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Check return value of eval() for complex numbers.
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v0.1.1 - Use 'CANCELLED' return value when failing.
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Updated web links.
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v0.1 - Initial revision.
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"""
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# List of safe functions for eval()
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safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
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'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
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'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
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'sin', 'sinh', 'sqrt', 'tan', 'tanh']
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# Use the list to filter the local namespace
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safe_dict = dict([(k, globals().get(k, None)) for k in safe_list])
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# Stores the values of a list of properties in a
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# property group (named like the operator) in the object.
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# Always replaces any existing property group with the same name!
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# @todo: Should we do this in EDIT Mode? Sounds dangerous.
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def obj_store_recall_properties(ob, op, prop_list):
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if ob and op and prop_list:
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#print("Storing recall data for operator: " + op.bl_idname) # DEBUG
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# Store new recall properties.
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prop_list['recall_op'] = op.bl_idname
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ob['recall'] = prop_list
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# Apply view rotation to objects if "Align To" for new objects
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# was set to "VIEW" in the User Preference.
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def apply_view_rotation(context, ob):
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align = bpy.context.user_preferences.edit.object_align
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if (context.space_data.type == 'VIEW_3D'
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and align == 'VIEW'):
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view3d = context.space_data
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region = view3d.region_3d
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viewMatrix = region.view_matrix
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rot = viewMatrix.rotation_part()
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ob.rotation_euler = rot.invert().to_euler()
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def createFaces(vertIdx1, vertIdx2, ring):
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'''
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A very simple "bridge" tool.
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Connects two equally long vertex-loops with faces and
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returns a list of the new faces.
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Parameters
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vertIdx1 ... List of vertex indices of the first loop.
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vertIdx2 ... List of vertex indices of the second loop.
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'''
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faces = []
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if (len(vertIdx1) != len(vertIdx2)) or (len(vertIdx1) < 2):
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return None
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total = len(vertIdx1)
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if (ring):
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# Bridge the start with the end.
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faces.append([vertIdx2[0], vertIdx1[0],
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vertIdx1[total - 1], vertIdx2[total - 1]])
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# Bridge the rest of the faces.
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for num in range(total - 1):
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faces.append([vertIdx1[num], vertIdx2[num],
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vertIdx2[num + 1], vertIdx1[num + 1]])
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return faces
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def createObject(context, verts, faces, name, edit):
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'''Creates Meshes & Objects for the given lists of vertices and faces.'''
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scene = context.scene
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# Create new mesh
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mesh = bpy.data.meshes.new(name)
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# Add the geometry to the mesh.
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#mesh.add_geometry(len(verts), 0, len(faces))
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#mesh.verts.foreach_set("co", unpack_list(verts))
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#mesh.faces.foreach_set("verts_raw", unpack_face_list(faces))
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# To quote the documentation:
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# "Make a mesh from a list of verts/edges/faces Until we have a nicer
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# way to make geometry, use this."
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# http://www.blender.org/documentation/250PythonDoc/
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# bpy.types.Mesh.html#bpy.types.Mesh.from_pydata
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mesh.from_pydata(verts, [], faces)
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# Deselect all objects.
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bpy.ops.object.select_all(action='DESELECT')
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# Update mesh geometry after adding stuff.
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mesh.update()
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if edit:
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# Recreate geometry of existing object
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obj_act = context.active_object
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ob_new = obj_act
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.select_all(action='SELECT')
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bpy.ops.mesh.delete(type='VERT')
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bpy.ops.object.mode_set(mode='OBJECT')
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ob_new.data = mesh
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ob_new.selected = True
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else:
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# Create new object
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ob_new = bpy.data.objects.new(name, mesh)
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# Link new object to the given scene and select it.
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scene.objects.link(ob_new)
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ob_new.selected = True
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# Place the object at the 3D cursor location.
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ob_new.location = scene.cursor_location
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obj_act = scene.objects.active
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apply_view_rotation(context, ob_new)
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if obj_act and obj_act.mode == 'EDIT':
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if not edit:
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# We are in EditMode, switch to ObjectMode.
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bpy.ops.object.mode_set(mode='OBJECT')
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# Select the active object as well.
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obj_act.selected = True
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# Apply location of new object.
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scene.update()
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# Join new object into the active.
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bpy.ops.object.join()
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# Switching back to EditMode.
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bpy.ops.object.mode_set(mode='EDIT')
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else:
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# We are in ObjectMode.
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# Make the new object the active one.
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scene.objects.active = ob_new
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return ob_new
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class AddZFunctionSurface(bpy.types.Operator):
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'''Add a surface defined defined by a function z=f(x,y)'''
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bl_idname = "mesh.primitive_z_function_surface"
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bl_label = "Add Z Function Surface"
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bl_options = {'REGISTER', 'UNDO'}
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# edit - Whether to add or update.
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edit = BoolProperty(name="",
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description="",
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default=False,
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options={'HIDDEN'})
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equation = StringProperty(name="Z Equation",
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description="Equation for z=f(x,y)",
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default="1 - ( x**2 + y**2 )")
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div_x = IntProperty(name="X Subdivisions",
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description="Number of vertices in x direction.",
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default=16,
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min=3,
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max=256)
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div_y = IntProperty(name="Y Subdivisions",
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description="Number of vertices in y direction.",
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default=16,
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min=3,
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max=256)
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size_x = FloatProperty(name="X Size",
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description="Size of the x axis.",
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default=2.0,
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min=0.01,
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max=100.0,
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unit="LENGTH")
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size_y = FloatProperty(name="Y Size",
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description="Size of the y axis.",
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default=2.0,
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min=0.01,
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max=100.0,
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unit="LENGTH")
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def execute(self, context):
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edit = self.properties.edit
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equation = self.properties.equation
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div_x = self.properties.div_x
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div_y = self.properties.div_y
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size_x = self.properties.size_x
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size_y = self.properties.size_y
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verts = []
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faces = []
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delta_x = size_x / float(div_x - 1)
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delta_y = size_y / float(div_y - 1)
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start_x = -(size_x / 2.0)
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start_y = -(size_y / 2.0)
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edgeloop_prev = []
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for row_x in range(div_x):
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edgeloop_cur = []
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for row_y in range(div_y):
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x = start_x + row_x * delta_x
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y = start_y + row_y * delta_y
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z = 0
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# Try to evaluate the equation.
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try:
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safe_dict['x'] = x
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safe_dict['y'] = y
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z = eval(equation, {"__builtins__": None}, safe_dict)
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except:
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print("AddZFunctionSurface: " \
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"Could not evaluate equation '" + equation + "'\n")
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return {'CANCELLED'}
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# Accept only real numbers (no complex types)
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# @todo: Support for "long" needed?
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if not (isinstance(z, int)
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#or isinstance(z, long)
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or isinstance(z, float)):
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print("AddZFunctionSurface: " \
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"eval() returned unsupported number type '" \
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+ str(z) + "'\n")
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return {'CANCELLED'}
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edgeloop_cur.append(len(verts))
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verts.append((x, y, z))
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if len(edgeloop_prev) > 0:
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faces_row = createFaces(edgeloop_prev, edgeloop_cur, False)
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faces.extend(faces_row)
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edgeloop_prev = edgeloop_cur
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obj = createObject(context, verts, faces, "Z Function", edit)
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# Store 'recall' properties in the object.
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recall_prop_list = {
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"edit": True,
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"equation": equation,
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"div_x": div_x,
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"div_y": div_y,
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"size_x": size_x,
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"size_y": size_y}
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obj_store_recall_properties(obj, self, recall_prop_list)
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return {'FINISHED'}
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def xyz_function_surface_faces(x_eq, y_eq, z_eq,
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range_u_min, range_u_max, range_u_step, wrap_u,
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range_v_min, range_v_max, range_v_step, wrap_v):
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verts = []
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faces = []
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uStep = (range_u_max - range_u_min) / range_u_step
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vStep = (range_v_max - range_v_min) / range_v_step
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uRange = range_u_step
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if range_u_step == 0:
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uRange = uRange + 1
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vRange = range_v_step
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if range_v_step == 0:
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vRange = vRange + 1
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for vN in range(vRange):
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v = range_v_min + (vN * vStep)
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for uN in range(uRange):
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u = range_u_min + (uN * uStep)
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safe_dict['u'] = u
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safe_dict['v'] = v
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# Try to evaluate the equation.
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try:
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x = eval(x_eq, {"__builtins__": None}, safe_dict)
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except:
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print("AddXYZFunctionSurface: " \
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"Could not evaluate x equation '" + x_eq + "'\n")
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return {'CANCELLED'}
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try:
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y = eval(y_eq, {"__builtins__": None}, safe_dict)
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except:
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print("AddXYZFunctionSurface: " \
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"Could not evaluate y equation '" + y_eq + "'\n")
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return {'CANCELLED'}
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try:
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z = eval(z_eq, {"__builtins__": None}, safe_dict)
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except:
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print("AddXYZFunctionSurface: " \
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"Could not evaluate z equation '" + z_eq + "'\n")
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return {'CANCELLED'}
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# Accept only real numbers (no complex types)
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# @todo: Support for "long" needed?
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if not (isinstance(x, int)
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or isinstance(x, float)):
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print("AddXYZFunctionSurface: " \
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"eval() returned unsupported number type '" \
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+ str(x) + " for x function.'\n")
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return {'CANCELLED'}
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if not (isinstance(y, int)
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or isinstance(y, float)):
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print("AddXYZFunctionSurface: " \
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"eval() returned unsupported number type '" \
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+ str(y) + " for y function.'\n")
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return {'CANCELLED'}
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if not (isinstance(z, int)
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or isinstance(z, float)):
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print("AddXYZFunctionSurface: " \
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"eval() returned unsupported number type '" \
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+ str(z) + " for z function.'\n")
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return {'CANCELLED'}
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verts.append((x, y, z))
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for vN in range(1, range_v_step + 1):
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vThis = vN
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if (vThis >= vRange):
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if wrap_v:
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vThis = 0
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else:
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continue
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for uN in range(1, range_u_step + 1):
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uThis = uN
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if (uThis >= uRange):
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if wrap_u:
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uThis = 0
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else:
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continue
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faces.append([(vThis * uRange) + uThis,
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(vThis * uRange) + uN - 1,
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((vN - 1) * uRange) + uN - 1,
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((vN - 1) * uRange) + uThis])
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return verts, faces
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# Original Script "Parametric.py" by Ed Mackey.
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# -> http://www.blinken.com/blender-plugins.php
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# Partly converted for Blender 2.5 by tuga3d.
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#
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# Sphere:
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# x = sin(2*pi*u)*sin(pi*v)
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# y = cos(2*pi*u)*sin(pi*v)
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# z = cos(pi*v)
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# u_min = v_min = 0
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# u_max = v_max = 1
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#
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# "Snail shell"
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# x = 1.2**v*(sin(u)**2 *sin(v))
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# y = 1.2**v*(sin(u)*cos(u))
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# z = 1.2**v*(sin(u)**2 *cos(v))
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# u_min = 0
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# u_max = pi
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# v_min = -pi/4,
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# v max = 5*pi/2
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class AddXYZFunctionSurface(bpy.types.Operator):
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'''Add a surface defined defined by 3 functions:''' \
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+ ''' x=f(u,v), y=f(u,v) and z=f(u,v)'''
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bl_idname = "mesh.primitive_xyz_function_surface"
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bl_label = "Add X,Y,Z Function Surface"
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bl_options = {'REGISTER', 'UNDO'}
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# edit - Whether to add or update.
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edit = BoolProperty(name="",
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description="",
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default=False,
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options={'HIDDEN'})
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x_eq = StringProperty(name="X Equation",
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description="Equation for x=f(u,v)",
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default="1.2**v*(sin(u)**2 *sin(v))")
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y_eq = StringProperty(name="Y Equation",
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description="Equation for y=f(u,v)",
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default="1.2**v*(sin(u)*cos(u))")
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z_eq = StringProperty(name="Z Equation",
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description="Equation for z=f(u,v)",
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default="1.2**v*(sin(u)**2 *cos(v))")
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range_u_min = FloatProperty(name="U min",
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description="Minimum U value. Lower boundary of U range.",
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min=-100.00,
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max=0.00,
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default=0.00)
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range_u_max = FloatProperty(name="U max",
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description="Maximum U value. Upper boundary of U range.",
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min=0.00,
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max=100.00,
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default=pi)
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range_u_step = IntProperty(name="U step",
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description="U Subdivisions",
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min=1,
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max=1024,
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default=32)
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wrap_u = BoolProperty(name="U wrap",
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description="U Wrap around",
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default=True)
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range_v_min = FloatProperty(name="V min",
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description="Minimum V value. Lower boundary of V range.",
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min=-100.00,
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max=0.00,
|
|
default=-pi / 4)
|
|
|
|
range_v_max = FloatProperty(name="V max",
|
|
description="Maximum V value. Upper boundary of V range.",
|
|
min=0.00,
|
|
max=100.00,
|
|
default=5 * pi / 2)
|
|
|
|
range_v_step = IntProperty(name="V step",
|
|
description="V Subdivisions",
|
|
min=1,
|
|
max=1024,
|
|
default=32)
|
|
|
|
wrap_v = BoolProperty(name="V wrap",
|
|
description="V Wrap around",
|
|
default=False)
|
|
|
|
def execute(self, context):
|
|
props = self.properties
|
|
|
|
verts, faces = xyz_function_surface_faces(
|
|
props.x_eq,
|
|
props.y_eq,
|
|
props.z_eq,
|
|
props.range_u_min,
|
|
props.range_u_max,
|
|
props.range_u_step,
|
|
props.wrap_u,
|
|
props.range_v_min,
|
|
props.range_v_max,
|
|
props.range_v_step,
|
|
props.wrap_v)
|
|
|
|
obj = createObject(context, verts, faces, "XYZ Function", props.edit)
|
|
|
|
# Store 'recall' properties in the object.
|
|
recall_prop_list = {
|
|
"edit": True,
|
|
"x_eq": props.x_eq,
|
|
"y_eq": props.y_eq,
|
|
"z_eq": props.z_eq,
|
|
"range_u_min": props.range_u_min,
|
|
"range_u_max": props.range_u_max,
|
|
"range_u_step": props.range_u_step,
|
|
"wrap_u": props.wrap_u,
|
|
"range_v_min": props.range_v_min,
|
|
"range_v_max": props.range_v_max,
|
|
"range_v_step": props.range_v_step,
|
|
"wrap_v": props.wrap_v}
|
|
obj_store_recall_properties(obj, self, recall_prop_list)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
################################
|
|
import space_info
|
|
|
|
# Define "3D Function Surface" menu
|
|
menu_func_z = (lambda self, context: self.layout.operator(
|
|
AddZFunctionSurface.bl_idname,
|
|
text="Z Function Surface",
|
|
icon="PLUGIN"))
|
|
menu_func_xyz = (lambda self, context: self.layout.operator(
|
|
AddXYZFunctionSurface.bl_idname,
|
|
text="X,Y,Z Function Surface",
|
|
icon="PLUGIN"))
|
|
|
|
|
|
def register():
|
|
# Register the operators/menus.
|
|
bpy.types.register(AddZFunctionSurface)
|
|
bpy.types.register(AddXYZFunctionSurface)
|
|
|
|
# Add menus to the "Add Mesh" menu
|
|
space_info.INFO_MT_mesh_add.append(menu_func_z)
|
|
space_info.INFO_MT_mesh_add.append(menu_func_xyz)
|
|
|
|
|
|
def unregister():
|
|
# Unregister the operators/menus.
|
|
bpy.types.unregister(AddZFunctionSurface)
|
|
bpy.types.unregister(AddXYZFunctionSurface)
|
|
|
|
# Remove menus from the "Add Mesh" menu.
|
|
space_info.INFO_MT_mesh_add.remove(menu_func_z)
|
|
space_info.INFO_MT_mesh_add.remove(menu_func_xyz)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|