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Python 3.4.0 deprecated the "imp" module, and replaced it with "importlib". This changes imp.reload() into implib.reload(). Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1016
104 lines
3.5 KiB
Python
104 lines
3.5 KiB
Python
#====================== BEGIN GPL LICENSE BLOCK ======================
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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#======================= END GPL LICENSE BLOCK ========================
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# <pep8 compliant>
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bl_info = {
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"name": "Rigify",
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"version": (0, 4),
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"author": "Nathan Vegdahl",
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"blender": (2, 66, 0),
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"description": "Automatic rigging from building-block components",
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"location": "Armature properties, Bone properties, View3d tools panel, Armature Add menu",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
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"Scripts/Rigging/Rigify",
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"tracker_url": "http://github.com/cessen/rigify/issues",
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"category": "Rigging"}
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if "bpy" in locals():
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import importlib
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importlib.reload(generate)
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importlib.reload(ui)
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importlib.reload(utils)
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importlib.reload(metarig_menu)
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importlib.reload(rig_lists)
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else:
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from . import utils, rig_lists, generate, ui, metarig_menu
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import bpy
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class RigifyName(bpy.types.PropertyGroup):
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name = bpy.props.StringProperty()
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class RigifyParameters(bpy.types.PropertyGroup):
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name = bpy.props.StringProperty()
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class RigifyArmatureLayer(bpy.types.PropertyGroup):
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name = bpy.props.StringProperty(name="Layer Name", default=" ")
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row = bpy.props.IntProperty(name="Layer Row", default=1, min=1, max=32)
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##### REGISTER #####
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def register():
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ui.register()
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metarig_menu.register()
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bpy.utils.register_class(RigifyName)
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bpy.utils.register_class(RigifyParameters)
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bpy.utils.register_class(RigifyArmatureLayer)
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bpy.types.PoseBone.rigify_type = bpy.props.StringProperty(name="Rigify Type", description="Rig type for this bone")
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bpy.types.PoseBone.rigify_parameters = bpy.props.PointerProperty(type=RigifyParameters)
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bpy.types.Armature.rigify_layers = bpy.props.CollectionProperty(type=RigifyArmatureLayer)
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IDStore = bpy.types.WindowManager
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IDStore.rigify_collection = bpy.props.EnumProperty(items=rig_lists.col_enum_list, default="All", name="Rigify Active Collection", description="The selected rig collection")
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IDStore.rigify_types = bpy.props.CollectionProperty(type=RigifyName)
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IDStore.rigify_active_type = bpy.props.IntProperty(name="Rigify Active Type", description="The selected rig type")
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# Add rig parameters
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for rig in rig_lists.rig_list:
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r = utils.get_rig_type(rig)
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try:
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r.add_parameters(RigifyParameters)
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except AttributeError:
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pass
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def unregister():
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del bpy.types.PoseBone.rigify_type
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del bpy.types.PoseBone.rigify_parameters
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IDStore = bpy.types.WindowManager
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del IDStore.rigify_collection
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del IDStore.rigify_types
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del IDStore.rigify_active_type
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bpy.utils.unregister_class(RigifyName)
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bpy.utils.unregister_class(RigifyParameters)
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bpy.utils.unregister_class(RigifyArmatureLayer)
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metarig_menu.unregister()
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ui.unregister()
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