mirror of
https://github.com/blender/blender-addons.git
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164 lines
5.0 KiB
Python
164 lines
5.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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bl_info = {
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"name": "VRML2 (Virtual Reality Modeling Language)",
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"author": "Campbell Barton",
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"blender": (2, 74, 0),
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"location": "File > Export",
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"description": "Exports mesh objects to VRML2, supporting vertex and material colors",
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"warning": "",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/Import-Export/VRML2",
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"support": 'OFFICIAL',
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"category": "Import-Export"}
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if "bpy" in locals():
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import importlib
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if "export_vrml2" in locals():
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importlib.reload(export_vrml2)
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import os
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import bpy
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from bpy.props import (
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CollectionProperty,
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StringProperty,
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BoolProperty,
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EnumProperty,
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FloatProperty,
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)
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from bpy_extras.io_utils import (
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ExportHelper,
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orientation_helper_factory,
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path_reference_mode,
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axis_conversion,
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)
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ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y')
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class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper):
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"""Export mesh objects as a VRML2, colors and texture coordinates"""
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bl_idname = "export_scene.vrml2"
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bl_label = "Export VRML2"
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filename_ext = ".wrl"
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filter_glob = StringProperty(default="*.wrl", options={'HIDDEN'})
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use_selection = BoolProperty(
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name="Selection Only",
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description="Export selected objects only",
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default=False,
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)
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use_mesh_modifiers = BoolProperty(
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name="Apply Modifiers",
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description="Apply Modifiers to the exported mesh",
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default=True,
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)
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use_color = BoolProperty(
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name="Vertex Colors",
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description="Export the active vertex color layer",
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default=True,
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)
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color_type = EnumProperty(
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name='Color',
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items=(
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('VERTEX', "Vertex Color", ""),
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('MATERIAL', "Material Color", "")),
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)
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use_uv = BoolProperty(
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name="Texture/UVs",
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description="Export the active texture and UV coords",
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default=True,
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)
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global_scale = FloatProperty(
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name="Scale",
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min=0.01, max=1000.0,
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default=1.0,
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)
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path_mode = path_reference_mode
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None) and obj.type == 'MESH'
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def execute(self, context):
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from . import export_vrml2
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from mathutils import Matrix
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"global_scale",
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"check_existing",
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"filter_glob",
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))
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global_matrix = axis_conversion(to_forward=self.axis_forward,
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to_up=self.axis_up,
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).to_4x4() * Matrix.Scale(self.global_scale, 4)
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keywords["global_matrix"] = global_matrix
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filepath = self.filepath
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filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
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return export_vrml2.save(self, context, **keywords)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "use_selection")
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layout.prop(self, "use_mesh_modifiers")
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row = layout.row()
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row.prop(self, "use_uv")
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row.prop(self, "use_color")
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row = layout.row()
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row.active = self.use_color
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row.prop(self, "color_type")
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layout.prop(self, "axis_forward")
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layout.prop(self, "axis_up")
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layout.prop(self, "global_scale")
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layout.prop(self, "path_mode")
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def menu_func_export(self, context):
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self.layout.operator(ExportVRML.bl_idname, text="VRML2 (.wrl)")
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def register():
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bpy.utils.register_module(__name__)
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bpy.types.INFO_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_module(__name__)
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bpy.types.INFO_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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