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1394 lines
60 KiB
Python
1394 lines
60 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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import bmesh
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from math import pi, cos, sin, sqrt, ceil
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from mathutils import Vector, Matrix
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from copy import copy
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# -----------------------------------------------------------------------------
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# Atom, stick and element data
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# This is a list that contains some data of all possible elements. The structure
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# is as follows:
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#
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# 1, "Hydrogen", "H", [0.0,0.0,1.0], 0.32, 0.32, 0.32 , -1 , 1.54 means
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#
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# No., name, short name, color, radius (used), radius (covalent), radius (atomic),
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#
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# charge state 1, radius (ionic) 1, charge state 2, radius (ionic) 2, ... all
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# charge states for any atom are listed, if existing.
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# The list is fixed and cannot be changed ... (see below)
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ELEMENTS_DEFAULT = (
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( 1, "Hydrogen", "H", ( 1.0, 1.0, 1.0), 0.32, 0.32, 0.79 , -1 , 1.54 ),
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( 2, "Helium", "He", ( 0.85, 1.0, 1.0), 0.93, 0.93, 0.49 ),
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( 3, "Lithium", "Li", ( 0.8, 0.50, 1.0), 1.23, 1.23, 2.05 , 1 , 0.68 ),
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( 4, "Beryllium", "Be", ( 0.76, 1.0, 0.0), 0.90, 0.90, 1.40 , 1 , 0.44 , 2 , 0.35 ),
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( 5, "Boron", "B", ( 1.0, 0.70, 0.70), 0.82, 0.82, 1.17 , 1 , 0.35 , 3 , 0.23 ),
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( 6, "Carbon", "C", ( 0.56, 0.56, 0.56), 0.77, 0.77, 0.91 , -4 , 2.60 , 4 , 0.16 ),
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( 7, "Nitrogen", "N", ( 0.18, 0.31, 0.97), 0.75, 0.75, 0.75 , -3 , 1.71 , 1 , 0.25 , 3 , 0.16 , 5 , 0.13 ),
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( 8, "Oxygen", "O", ( 1.0, 0.05, 0.05), 0.73, 0.73, 0.65 , -2 , 1.32 , -1 , 1.76 , 1 , 0.22 , 6 , 0.09 ),
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( 9, "Fluorine", "F", ( 0.56, 0.87, 0.31), 0.72, 0.72, 0.57 , -1 , 1.33 , 7 , 0.08 ),
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(10, "Neon", "Ne", ( 0.70, 0.89, 0.96), 0.71, 0.71, 0.51 , 1 , 1.12 ),
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(11, "Sodium", "Na", ( 0.67, 0.36, 0.94), 1.54, 1.54, 2.23 , 1 , 0.97 ),
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(12, "Magnesium", "Mg", ( 0.54, 1.0, 0.0), 1.36, 1.36, 1.72 , 1 , 0.82 , 2 , 0.66 ),
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(13, "Aluminium", "Al", ( 0.74, 0.65, 0.65), 1.18, 1.18, 1.82 , 3 , 0.51 ),
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(14, "Silicon", "Si", ( 0.94, 0.78, 0.62), 1.11, 1.11, 1.46 , -4 , 2.71 , -1 , 3.84 , 1 , 0.65 , 4 , 0.42 ),
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(15, "Phosphorus", "P", ( 1.0, 0.50, 0.0), 1.06, 1.06, 1.23 , -3 , 2.12 , 3 , 0.44 , 5 , 0.35 ),
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(16, "Sulfur", "S", ( 1.0, 1.0, 0.18), 1.02, 1.02, 1.09 , -2 , 1.84 , 2 , 2.19 , 4 , 0.37 , 6 , 0.30 ),
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(17, "Chlorine", "Cl", ( 0.12, 0.94, 0.12), 0.99, 0.99, 0.97 , -1 , 1.81 , 5 , 0.34 , 7 , 0.27 ),
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(18, "Argon", "Ar", ( 0.50, 0.81, 0.89), 0.98, 0.98, 0.88 , 1 , 1.54 ),
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(19, "Potassium", "K", ( 0.56, 0.25, 0.83), 2.03, 2.03, 2.77 , 1 , 0.81 ),
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(20, "Calcium", "Ca", ( 0.23, 1.0, 0.0), 1.74, 1.74, 2.23 , 1 , 1.18 , 2 , 0.99 ),
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(21, "Scandium", "Sc", ( 0.90, 0.90, 0.90), 1.44, 1.44, 2.09 , 3 , 0.73 ),
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(22, "Titanium", "Ti", ( 0.74, 0.76, 0.78), 1.32, 1.32, 2.00 , 1 , 0.96 , 2 , 0.94 , 3 , 0.76 , 4 , 0.68 ),
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(23, "Vanadium", "V", ( 0.65, 0.65, 0.67), 1.22, 1.22, 1.92 , 2 , 0.88 , 3 , 0.74 , 4 , 0.63 , 5 , 0.59 ),
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(24, "Chromium", "Cr", ( 0.54, 0.6, 0.78), 1.18, 1.18, 1.85 , 1 , 0.81 , 2 , 0.89 , 3 , 0.63 , 6 , 0.52 ),
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(25, "Manganese", "Mn", ( 0.61, 0.47, 0.78), 1.17, 1.17, 1.79 , 2 , 0.80 , 3 , 0.66 , 4 , 0.60 , 7 , 0.46 ),
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(26, "Iron", "Fe", ( 0.87, 0.4, 0.2), 1.17, 1.17, 1.72 , 2 , 0.74 , 3 , 0.64 ),
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(27, "Cobalt", "Co", ( 0.94, 0.56, 0.62), 1.16, 1.16, 1.67 , 2 , 0.72 , 3 , 0.63 ),
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(28, "Nickel", "Ni", ( 0.31, 0.81, 0.31), 1.15, 1.15, 1.62 , 2 , 0.69 ),
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(29, "Copper", "Cu", ( 0.78, 0.50, 0.2), 1.17, 1.17, 1.57 , 1 , 0.96 , 2 , 0.72 ),
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(30, "Zinc", "Zn", ( 0.49, 0.50, 0.69), 1.25, 1.25, 1.53 , 1 , 0.88 , 2 , 0.74 ),
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(31, "Gallium", "Ga", ( 0.76, 0.56, 0.56), 1.26, 1.26, 1.81 , 1 , 0.81 , 3 , 0.62 ),
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(32, "Germanium", "Ge", ( 0.4, 0.56, 0.56), 1.22, 1.22, 1.52 , -4 , 2.72 , 2 , 0.73 , 4 , 0.53 ),
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(33, "Arsenic", "As", ( 0.74, 0.50, 0.89), 1.20, 1.20, 1.33 , -3 , 2.22 , 3 , 0.58 , 5 , 0.46 ),
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(34, "Selenium", "Se", ( 1.0, 0.63, 0.0), 1.16, 1.16, 1.22 , -2 , 1.91 , -1 , 2.32 , 1 , 0.66 , 4 , 0.50 , 6 , 0.42 ),
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(35, "Bromine", "Br", ( 0.65, 0.16, 0.16), 1.14, 1.14, 1.12 , -1 , 1.96 , 5 , 0.47 , 7 , 0.39 ),
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(36, "Krypton", "Kr", ( 0.36, 0.72, 0.81), 1.31, 1.31, 1.24 ),
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(37, "Rubidium", "Rb", ( 0.43, 0.18, 0.69), 2.16, 2.16, 2.98 , 1 , 1.47 ),
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(38, "Strontium", "Sr", ( 0.0, 1.0, 0.0), 1.91, 1.91, 2.45 , 2 , 1.12 ),
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(39, "Yttrium", "Y", ( 0.58, 1.0, 1.0), 1.62, 1.62, 2.27 , 3 , 0.89 ),
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(40, "Zirconium", "Zr", ( 0.58, 0.87, 0.87), 1.45, 1.45, 2.16 , 1 , 1.09 , 4 , 0.79 ),
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(41, "Niobium", "Nb", ( 0.45, 0.76, 0.78), 1.34, 1.34, 2.08 , 1 , 1.00 , 4 , 0.74 , 5 , 0.69 ),
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(42, "Molybdenum", "Mo", ( 0.32, 0.70, 0.70), 1.30, 1.30, 2.01 , 1 , 0.93 , 4 , 0.70 , 6 , 0.62 ),
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(43, "Technetium", "Tc", ( 0.23, 0.61, 0.61), 1.27, 1.27, 1.95 , 7 , 0.97 ),
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(44, "Ruthenium", "Ru", ( 0.14, 0.56, 0.56), 1.25, 1.25, 1.89 , 4 , 0.67 ),
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(45, "Rhodium", "Rh", ( 0.03, 0.49, 0.54), 1.25, 1.25, 1.83 , 3 , 0.68 ),
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(46, "Palladium", "Pd", ( 0.0, 0.41, 0.52), 1.28, 1.28, 1.79 , 2 , 0.80 , 4 , 0.65 ),
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(47, "Silver", "Ag", ( 0.75, 0.75, 0.75), 1.34, 1.34, 1.75 , 1 , 1.26 , 2 , 0.89 ),
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(48, "Cadmium", "Cd", ( 1.0, 0.85, 0.56), 1.48, 1.48, 1.71 , 1 , 1.14 , 2 , 0.97 ),
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(49, "Indium", "In", ( 0.65, 0.45, 0.45), 1.44, 1.44, 2.00 , 3 , 0.81 ),
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(50, "Tin", "Sn", ( 0.4, 0.50, 0.50), 1.41, 1.41, 1.72 , -4 , 2.94 , -1 , 3.70 , 2 , 0.93 , 4 , 0.71 ),
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(51, "Antimony", "Sb", ( 0.61, 0.38, 0.70), 1.40, 1.40, 1.53 , -3 , 2.45 , 3 , 0.76 , 5 , 0.62 ),
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(52, "Tellurium", "Te", ( 0.83, 0.47, 0.0), 1.36, 1.36, 1.42 , -2 , 2.11 , -1 , 2.50 , 1 , 0.82 , 4 , 0.70 , 6 , 0.56 ),
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(53, "Iodine", "I", ( 0.58, 0.0, 0.58), 1.33, 1.33, 1.32 , -1 , 2.20 , 5 , 0.62 , 7 , 0.50 ),
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(54, "Xenon", "Xe", ( 0.25, 0.61, 0.69), 1.31, 1.31, 1.24 ),
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(55, "Caesium", "Cs", ( 0.34, 0.09, 0.56), 2.35, 2.35, 3.35 , 1 , 1.67 ),
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(56, "Barium", "Ba", ( 0.0, 0.78, 0.0), 1.98, 1.98, 2.78 , 1 , 1.53 , 2 , 1.34 ),
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(57, "Lanthanum", "La", ( 0.43, 0.83, 1.0), 1.69, 1.69, 2.74 , 1 , 1.39 , 3 , 1.06 ),
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(58, "Cerium", "Ce", ( 1.0, 1.0, 0.78), 1.65, 1.65, 2.70 , 1 , 1.27 , 3 , 1.03 , 4 , 0.92 ),
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(59, "Praseodymium", "Pr", ( 0.85, 1.0, 0.78), 1.65, 1.65, 2.67 , 3 , 1.01 , 4 , 0.90 ),
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(60, "Neodymium", "Nd", ( 0.78, 1.0, 0.78), 1.64, 1.64, 2.64 , 3 , 0.99 ),
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(61, "Promethium", "Pm", ( 0.63, 1.0, 0.78), 1.63, 1.63, 2.62 , 3 , 0.97 ),
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(62, "Samarium", "Sm", ( 0.56, 1.0, 0.78), 1.62, 1.62, 2.59 , 3 , 0.96 ),
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(63, "Europium", "Eu", ( 0.38, 1.0, 0.78), 1.85, 1.85, 2.56 , 2 , 1.09 , 3 , 0.95 ),
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(64, "Gadolinium", "Gd", ( 0.27, 1.0, 0.78), 1.61, 1.61, 2.54 , 3 , 0.93 ),
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(65, "Terbium", "Tb", ( 0.18, 1.0, 0.78), 1.59, 1.59, 2.51 , 3 , 0.92 , 4 , 0.84 ),
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(66, "Dysprosium", "Dy", ( 0.12, 1.0, 0.78), 1.59, 1.59, 2.49 , 3 , 0.90 ),
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(67, "Holmium", "Ho", ( 0.0, 1.0, 0.61), 1.58, 1.58, 2.47 , 3 , 0.89 ),
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(68, "Erbium", "Er", ( 0.0, 0.90, 0.45), 1.57, 1.57, 2.45 , 3 , 0.88 ),
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(69, "Thulium", "Tm", ( 0.0, 0.83, 0.32), 1.56, 1.56, 2.42 , 3 , 0.87 ),
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(70, "Ytterbium", "Yb", ( 0.0, 0.74, 0.21), 1.74, 1.74, 2.40 , 2 , 0.93 , 3 , 0.85 ),
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(71, "Lutetium", "Lu", ( 0.0, 0.67, 0.14), 1.56, 1.56, 2.25 , 3 , 0.85 ),
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(72, "Hafnium", "Hf", ( 0.30, 0.76, 1.0), 1.44, 1.44, 2.16 , 4 , 0.78 ),
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(73, "Tantalum", "Ta", ( 0.30, 0.65, 1.0), 1.34, 1.34, 2.09 , 5 , 0.68 ),
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(74, "Tungsten", "W", ( 0.12, 0.58, 0.83), 1.30, 1.30, 2.02 , 4 , 0.70 , 6 , 0.62 ),
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(75, "Rhenium", "Re", ( 0.14, 0.49, 0.67), 1.28, 1.28, 1.97 , 4 , 0.72 , 7 , 0.56 ),
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(76, "Osmium", "Os", ( 0.14, 0.4, 0.58), 1.26, 1.26, 1.92 , 4 , 0.88 , 6 , 0.69 ),
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(77, "Iridium", "Ir", ( 0.09, 0.32, 0.52), 1.27, 1.27, 1.87 , 4 , 0.68 ),
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(78, "Platinium", "Pt", ( 0.81, 0.81, 0.87), 1.30, 1.30, 1.83 , 2 , 0.80 , 4 , 0.65 ),
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(79, "Gold", "Au", ( 1.0, 0.81, 0.13), 1.34, 1.34, 1.79 , 1 , 1.37 , 3 , 0.85 ),
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(80, "Mercury", "Hg", ( 0.72, 0.72, 0.81), 1.49, 1.49, 1.76 , 1 , 1.27 , 2 , 1.10 ),
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(81, "Thallium", "Tl", ( 0.65, 0.32, 0.30), 1.48, 1.48, 2.08 , 1 , 1.47 , 3 , 0.95 ),
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(82, "Lead", "Pb", ( 0.34, 0.34, 0.38), 1.47, 1.47, 1.81 , 2 , 1.20 , 4 , 0.84 ),
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(83, "Bismuth", "Bi", ( 0.61, 0.30, 0.70), 1.46, 1.46, 1.63 , 1 , 0.98 , 3 , 0.96 , 5 , 0.74 ),
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(84, "Polonium", "Po", ( 0.67, 0.36, 0.0), 1.46, 1.46, 1.53 , 6 , 0.67 ),
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(85, "Astatine", "At", ( 0.45, 0.30, 0.27), 1.45, 1.45, 1.43 , -3 , 2.22 , 3 , 0.85 , 5 , 0.46 ),
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(86, "Radon", "Rn", ( 0.25, 0.50, 0.58), 1.00, 1.00, 1.34 ),
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(87, "Francium", "Fr", ( 0.25, 0.0, 0.4), 1.00, 1.00, 1.00 , 1 , 1.80 ),
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(88, "Radium", "Ra", ( 0.0, 0.49, 0.0), 1.00, 1.00, 1.00 , 2 , 1.43 ),
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(89, "Actinium", "Ac", ( 0.43, 0.67, 0.98), 1.00, 1.00, 1.00 , 3 , 1.18 ),
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(90, "Thorium", "Th", ( 0.0, 0.72, 1.0), 1.65, 1.65, 1.00 , 4 , 1.02 ),
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(91, "Protactinium", "Pa", ( 0.0, 0.63, 1.0), 1.00, 1.00, 1.00 , 3 , 1.13 , 4 , 0.98 , 5 , 0.89 ),
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(92, "Uranium", "U", ( 0.0, 0.56, 1.0), 1.42, 1.42, 1.00 , 4 , 0.97 , 6 , 0.80 ),
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(93, "Neptunium", "Np", ( 0.0, 0.50, 1.0), 1.00, 1.00, 1.00 , 3 , 1.10 , 4 , 0.95 , 7 , 0.71 ),
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(94, "Plutonium", "Pu", ( 0.0, 0.41, 1.0), 1.00, 1.00, 1.00 , 3 , 1.08 , 4 , 0.93 ),
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(95, "Americium", "Am", ( 0.32, 0.36, 0.94), 1.00, 1.00, 1.00 , 3 , 1.07 , 4 , 0.92 ),
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(96, "Curium", "Cm", ( 0.47, 0.36, 0.89), 1.00, 1.00, 1.00 ),
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(97, "Berkelium", "Bk", ( 0.54, 0.30, 0.89), 1.00, 1.00, 1.00 ),
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(98, "Californium", "Cf", ( 0.63, 0.21, 0.83), 1.00, 1.00, 1.00 ),
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(99, "Einsteinium", "Es", ( 0.70, 0.12, 0.83), 1.00, 1.00, 1.00 ),
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(100, "Fermium", "Fm", ( 0.70, 0.12, 0.72), 1.00, 1.00, 1.00 ),
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(101, "Mendelevium", "Md", ( 0.70, 0.05, 0.65), 1.00, 1.00, 1.00 ),
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(102, "Nobelium", "No", ( 0.74, 0.05, 0.52), 1.00, 1.00, 1.00 ),
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(103, "Lawrencium", "Lr", ( 0.78, 0.0, 0.4), 1.00, 1.00, 1.00 ),
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(104, "Vacancy", "Vac", ( 0.5, 0.5, 0.5), 1.00, 1.00, 1.00),
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(105, "Default", "Default", ( 1.0, 1.0, 1.0), 1.00, 1.00, 1.00),
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(106, "Stick", "Stick", ( 0.5, 0.5, 0.5), 1.00, 1.00, 1.00),
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)
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# This list here contains all data of the elements and will be used during
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# runtime. It is a list of classes.
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# During executing Atomic Blender, the list will be initialized with the fixed
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# data from above via the class structure below (ElementProp). We
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# have then one fixed list (above), which will never be changed, and a list of
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# classes with same data. The latter can be modified via loading a separate
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# custom data file.
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ELEMENTS = []
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# This is the class, which stores the properties for one element.
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class ElementProp(object):
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__slots__ = ('number', 'name', 'short_name', 'color', 'radii', 'radii_ionic')
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def __init__(self, number, name, short_name, color, radii, radii_ionic):
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self.number = number
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self.name = name
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self.short_name = short_name
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self.color = color
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self.radii = radii
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self.radii_ionic = radii_ionic
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# This is the class, which stores the properties of one atom.
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class AtomProp(object):
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__slots__ = ('element', 'name', 'location', 'radius', 'color', 'material')
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def __init__(self, element, name, location, radius, color, material):
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self.element = element
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self.name = name
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self.location = location
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self.radius = radius
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self.color = color
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self.material = material
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# This is the class, which stores the two atoms of one stick.
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class StickProp(object):
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__slots__ = ('atom1', 'atom2', 'number', 'dist')
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def __init__(self, atom1, atom2, number, dist):
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self.atom1 = atom1
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self.atom2 = atom2
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self.number = number
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self.dist = dist
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# -----------------------------------------------------------------------------
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# Some basic routines
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# The function, which reads all necessary properties of the elements.
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def read_elements():
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del ELEMENTS[:]
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for item in ELEMENTS_DEFAULT:
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# All three radii into a list
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radii = [item[4],item[5],item[6]]
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# The handling of the ionic radii will be done later. So far, it is an
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# empty list.
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radii_ionic = []
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li = ElementProp(item[0],item[1],item[2],item[3],
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radii,radii_ionic)
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ELEMENTS.append(li)
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# The function, which reads the x,y,z positions of all atoms in a PDB
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# file.
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#
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# filepath_pdb: path to pdb file
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# radiustype : '0' default
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# '1' atomic radii
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# '2' van der Waals
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def read_pdb_file(filepath_pdb, radiustype):
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# The list of all atoms as read from the PDB file.
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all_atoms = []
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# Open the pdb file ...
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filepath_pdb_p = open(filepath_pdb, "r")
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#Go to the line, in which "ATOM" or "HETATM" appears.
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for line in filepath_pdb_p:
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split_list = line.split(' ')
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if "ATOM" in split_list[0]:
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break
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if "HETATM" in split_list[0]:
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break
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j = 0
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# This is in fact an endless 'while loop', ...
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while j > -1:
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# ... the loop is broken here (EOF) ...
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if line == "":
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break
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# If there is a "TER" we need to put empty entries into the lists
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# in order to not destroy the order of atom numbers and same numbers
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# used for sticks. "TER? What is that?" TER indicates the end of a
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# list of ATOM/HETATM records for a chain.
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if "TER" in line:
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short_name = "TER"
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name = "TER"
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radius = 0.0
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color = [0,0,0]
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location = Vector((0,0,0))
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# Append the TER into the list. Material remains empty so far.
|
|
all_atoms.append(AtomProp(short_name,
|
|
name,
|
|
location,
|
|
radius,
|
|
color,[]))
|
|
|
|
# If 'ATOM or 'HETATM' appears in the line then do ...
|
|
elif "ATOM" in line or "HETATM" in line:
|
|
|
|
# What follows is due to deviations which appear from PDB to
|
|
# PDB file. It is very special!
|
|
#
|
|
# PLEASE, DO NOT CHANGE! ............................... from here
|
|
if line[12:13] == " " or line[12:13].isdigit() == True:
|
|
short_name = line[13:14]
|
|
if line[14:15].islower() == True:
|
|
short_name = short_name + line[14:15]
|
|
elif line[12:13].isupper() == True:
|
|
short_name = line[12:13]
|
|
if line[13:14].isalpha() == True:
|
|
short_name = short_name + line[13:14]
|
|
else:
|
|
print("Atomic Blender: Strange error in PDB file.\n"
|
|
"Look for element names at positions 13-16 and 78-79.\n")
|
|
return -1
|
|
|
|
if len(line) >= 78:
|
|
|
|
if line[76:77] == " ":
|
|
short_name2 = line[76:77]
|
|
else:
|
|
short_name2 = line[76:78]
|
|
|
|
if short_name2.isalpha() == True:
|
|
FOUND = False
|
|
for element in ELEMENTS:
|
|
if str.upper(short_name2) == str.upper(element.short_name):
|
|
FOUND = True
|
|
break
|
|
if FOUND == False:
|
|
short_name = short_name2
|
|
# ....................................................... to here.
|
|
|
|
# Go through all elements and find the element of the current atom.
|
|
FLAG_FOUND = False
|
|
for element in ELEMENTS:
|
|
if str.upper(short_name) == str.upper(element.short_name):
|
|
# Give the atom its proper names, color and radius:
|
|
short_name = str.upper(element.short_name)
|
|
name = element.name
|
|
# int(radiustype) => type of radius:
|
|
# pre-defined (0), atomic (1) or van der Waals (2)
|
|
radius = float(element.radii[int(radiustype)])
|
|
color = element.color
|
|
FLAG_FOUND = True
|
|
break
|
|
|
|
# Is it a vacancy or an 'unknown atom' ?
|
|
if FLAG_FOUND == False:
|
|
# Give this atom also a name. If it is an 'X' then it is a
|
|
# vacancy. Otherwise ...
|
|
if "X" in short_name:
|
|
short_name = "VAC"
|
|
name = "Vacancy"
|
|
radius = float(ELEMENTS[-3].radii[int(radiustype)])
|
|
color = ELEMENTS[-3].color
|
|
# ... take what is written in the PDB file. These are somewhat
|
|
# unknown atoms. This should never happen, the element list is
|
|
# almost complete. However, we do this due to security reasons.
|
|
else:
|
|
short_name = str.upper(short_name)
|
|
name = str.upper(short_name)
|
|
radius = float(ELEMENTS[-2].radii[int(radiustype)])
|
|
color = ELEMENTS[-2].color
|
|
|
|
# x,y and z are at fixed positions in the PDB file.
|
|
x = float(line[30:38].rsplit()[0])
|
|
y = float(line[38:46].rsplit()[0])
|
|
z = float(line[46:55].rsplit()[0])
|
|
|
|
location = Vector((x,y,z))
|
|
|
|
j += 1
|
|
|
|
# Append the atom to the list. Material remains empty so far.
|
|
all_atoms.append(AtomProp(short_name,
|
|
name,
|
|
location,
|
|
radius,
|
|
color,[]))
|
|
|
|
line = filepath_pdb_p.readline()
|
|
line = line[:-1]
|
|
|
|
filepath_pdb_p.close()
|
|
# From above it can be clearly seen that j is now the number of all atoms.
|
|
Number_of_total_atoms = j
|
|
|
|
return (Number_of_total_atoms, all_atoms)
|
|
|
|
|
|
# The function, which reads the sticks in a PDB file.
|
|
def read_pdb_file_sticks(filepath_pdb, use_sticks_bonds, all_atoms):
|
|
|
|
# The list of all sticks.
|
|
all_sticks = []
|
|
|
|
# Open the PDB file.
|
|
filepath_pdb_p = open(filepath_pdb, "r")
|
|
|
|
line = filepath_pdb_p.readline()
|
|
split_list = line.split(' ')
|
|
|
|
# Go to the first entry
|
|
if "CONECT" not in split_list[0]:
|
|
for line in filepath_pdb_p:
|
|
split_list = line.split(' ')
|
|
if "CONECT" in split_list[0]:
|
|
break
|
|
|
|
Number_of_sticks = 0
|
|
sticks_double = 0
|
|
j = 0
|
|
# This is in fact an endless while loop, ...
|
|
while j > -1:
|
|
|
|
# ... which is broken here (EOF) ...
|
|
if line == "":
|
|
break
|
|
# ... or here, when no 'CONECT' appears anymore.
|
|
if "CONECT" not in line:
|
|
break
|
|
|
|
# The strings of the atom numbers do have a clear position in the file
|
|
# (From 7 to 12, from 13 to 18 and so on.) and one needs to consider
|
|
# this. One could also use the split function but then one gets into
|
|
# trouble if there are lots of atoms: For instance, it may happen that
|
|
# one has
|
|
# CONECT 11111 22244444
|
|
#
|
|
# In Fact it means that atom No. 11111 has a connection with atom
|
|
# No. 222 but also with atom No. 44444. The split function would give
|
|
# me only two numbers (11111 and 22244444), which is wrong.
|
|
|
|
# Cut spaces from the right and 'CONECT' at the beginning
|
|
line = line.rstrip()
|
|
line = line[6:]
|
|
# Amount of loops
|
|
length = len(line)
|
|
loops = int(length/5)
|
|
|
|
# List of atoms
|
|
atom_list = []
|
|
for i in range(loops):
|
|
number = line[5*i:5*(i+1)].rsplit()
|
|
if number != []:
|
|
if number[0].isdigit() == True:
|
|
atom_number = int(number[0])
|
|
atom_list.append(atom_number)
|
|
|
|
# The first atom is connected with all the others in the list.
|
|
atom1 = atom_list[0]
|
|
|
|
# For all the other atoms in the list do:
|
|
for atom2 in atom_list[1:]:
|
|
|
|
if use_sticks_bonds == True:
|
|
number = atom_list[1:].count(atom2)
|
|
|
|
if number == 2 or number == 3:
|
|
basis_list = list(set(atom_list[1:]))
|
|
|
|
if len(basis_list) > 1:
|
|
basis1 = (all_atoms[atom1-1].location
|
|
- all_atoms[basis_list[0]-1].location)
|
|
basis2 = (all_atoms[atom1-1].location
|
|
- all_atoms[basis_list[1]-1].location)
|
|
plane_n = basis1.cross(basis2)
|
|
|
|
dist_n = (all_atoms[atom1-1].location
|
|
- all_atoms[atom2-1].location)
|
|
dist_n = dist_n.cross(plane_n)
|
|
dist_n = dist_n / dist_n.length
|
|
else:
|
|
dist_n = (all_atoms[atom1-1].location
|
|
- all_atoms[atom2-1].location)
|
|
dist_n = Vector((dist_n[1],-dist_n[0],0))
|
|
dist_n = dist_n / dist_n.length
|
|
elif number > 3:
|
|
number = 1
|
|
dist_n = None
|
|
else:
|
|
dist_n = None
|
|
else:
|
|
number = 1
|
|
dist_n = None
|
|
|
|
# Note that in a PDB file, sticks of one atom pair can appear a
|
|
# couple of times. (Only god knows why ...)
|
|
# So, does a stick between the considered atoms already exist?
|
|
FLAG_BAR = False
|
|
for k in range(Number_of_sticks):
|
|
if ((all_sticks[k].atom1 == atom1 and all_sticks[k].atom2 == atom2) or
|
|
(all_sticks[k].atom2 == atom1 and all_sticks[k].atom1 == atom2)):
|
|
sticks_double += 1
|
|
# If yes, then FLAG on 'True'.
|
|
FLAG_BAR = True
|
|
break
|
|
|
|
# If the stick is not yet registered (FLAG_BAR == False), then
|
|
# register it!
|
|
if FLAG_BAR == False:
|
|
all_sticks.append(StickProp(atom1,atom2,number,dist_n))
|
|
Number_of_sticks += 1
|
|
j += 1
|
|
|
|
line = filepath_pdb_p.readline()
|
|
line = line.rstrip()
|
|
|
|
filepath_pdb_p.close()
|
|
|
|
return all_sticks
|
|
|
|
|
|
# Function, which produces a cylinder. All is somewhat easy to undertsand.
|
|
def build_stick(radius, length, sectors):
|
|
|
|
dphi = 2.0 * pi/(float(sectors)-1)
|
|
|
|
# Vertices
|
|
vertices_top = [Vector((0,0,length / 2.0))]
|
|
vertices_bottom = [Vector((0,0,-length / 2.0))]
|
|
vertices = []
|
|
for i in range(sectors-1):
|
|
x = radius * cos( dphi * i )
|
|
y = radius * sin( dphi * i )
|
|
z = length / 2.0
|
|
vertex = Vector((x,y,z))
|
|
vertices_top.append(vertex)
|
|
z = -length / 2.0
|
|
vertex = Vector((x,y,z))
|
|
vertices_bottom.append(vertex)
|
|
vertices = vertices_top + vertices_bottom
|
|
|
|
# Side facets (Cylinder)
|
|
faces1 = []
|
|
for i in range(sectors-1):
|
|
if i == sectors-2:
|
|
faces1.append( [i+1, 1, 1+sectors, i+1+sectors] )
|
|
else:
|
|
faces1.append( [i+1, i+2, i+2+sectors, i+1+sectors] )
|
|
|
|
# Top facets
|
|
faces2 = []
|
|
for i in range(sectors-1):
|
|
if i == sectors-2:
|
|
face_top = [0,sectors-1,1]
|
|
face_bottom = [sectors,2*sectors-1,sectors+1]
|
|
else:
|
|
face_top = [0]
|
|
face_bottom = [sectors]
|
|
for j in range(2):
|
|
face_top.append(i+j+1)
|
|
face_bottom.append(i+j+1+sectors)
|
|
faces2.append(face_top)
|
|
faces2.append(face_bottom)
|
|
|
|
# Build the mesh, Cylinder
|
|
cylinder = bpy.data.meshes.new("Sticks_Cylinder")
|
|
cylinder.from_pydata(vertices, [], faces1)
|
|
cylinder.update()
|
|
new_cylinder = bpy.data.objects.new("Sticks_Cylinder", cylinder)
|
|
bpy.context.scene.objects.link(new_cylinder)
|
|
|
|
# Build the mesh, Cups
|
|
cups = bpy.data.meshes.new("Sticks_Cups")
|
|
cups.from_pydata(vertices, [], faces2)
|
|
cups.update()
|
|
new_cups = bpy.data.objects.new("Sticks_Cups", cups)
|
|
bpy.context.scene.objects.link(new_cups)
|
|
|
|
return (new_cylinder, new_cups)
|
|
|
|
|
|
# Function, which puts a camera and light source into the 3D scene
|
|
def camera_light_source(use_camera,
|
|
use_lamp,
|
|
object_center_vec,
|
|
object_size):
|
|
|
|
camera_factor = 15.0
|
|
|
|
# If chosen a camera is put into the scene.
|
|
if use_camera == True:
|
|
|
|
# Assume that the object is put into the global origin. Then, the
|
|
# camera is moved in x and z direction, not in y. The object has its
|
|
# size at distance sqrt(object_size) from the origin. So, move the
|
|
# camera by this distance times a factor of camera_factor in x and z.
|
|
# Then add x, y and z of the origin of the object.
|
|
object_camera_vec = Vector((sqrt(object_size) * camera_factor,
|
|
0.0,
|
|
sqrt(object_size) * camera_factor))
|
|
camera_xyz_vec = object_center_vec + object_camera_vec
|
|
|
|
# Create the camera
|
|
current_layers=bpy.context.scene.layers
|
|
camera_data = bpy.data.cameras.new("A_camera")
|
|
camera_data.lens = 45
|
|
camera_data.clip_end = 500.0
|
|
camera = bpy.data.objects.new("A_camera", camera_data)
|
|
camera.location = camera_xyz_vec
|
|
camera.layers = current_layers
|
|
bpy.context.scene.objects.link(camera)
|
|
|
|
# Here the camera is rotated such it looks towards the center of
|
|
# the object. The [0.0, 0.0, 1.0] vector along the z axis
|
|
z_axis_vec = Vector((0.0, 0.0, 1.0))
|
|
# The angle between the last two vectors
|
|
angle = object_camera_vec.angle(z_axis_vec, 0)
|
|
# The cross-product of z_axis_vec and object_camera_vec
|
|
axis_vec = z_axis_vec.cross(object_camera_vec)
|
|
# Rotate 'axis_vec' by 'angle' and convert this to euler parameters.
|
|
# 4 is the size of the matrix.
|
|
camera.rotation_euler = Matrix.Rotation(angle, 4, axis_vec).to_euler()
|
|
|
|
# Rotate the camera around its axis by 90° such that we have a nice
|
|
# camera position and view onto the object.
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
camera.select = True
|
|
bpy.ops.transform.rotate(value=(90.0*2*pi/360.0),
|
|
axis=object_camera_vec,
|
|
constraint_axis=(False, False, False),
|
|
constraint_orientation='GLOBAL',
|
|
mirror=False, proportional='DISABLED',
|
|
proportional_edit_falloff='SMOOTH',
|
|
proportional_size=1, snap=False,
|
|
snap_target='CLOSEST', snap_point=(0, 0, 0),
|
|
snap_align=False, snap_normal=(0, 0, 0),
|
|
release_confirm=False)
|
|
|
|
# Here a lamp is put into the scene, if chosen.
|
|
if use_lamp == True:
|
|
|
|
# This is the distance from the object measured in terms of %
|
|
# of the camera distance. It is set onto 50% (1/2) distance.
|
|
lamp_dl = sqrt(object_size) * 15 * 0.5
|
|
# This is a factor to which extend the lamp shall go to the right
|
|
# (from the camera point of view).
|
|
lamp_dy_right = lamp_dl * (3.0/4.0)
|
|
|
|
# Create x, y and z for the lamp.
|
|
object_lamp_vec = Vector((lamp_dl,lamp_dy_right,lamp_dl))
|
|
lamp_xyz_vec = object_center_vec + object_lamp_vec
|
|
|
|
# Create the lamp
|
|
current_layers=bpy.context.scene.layers
|
|
lamp_data = bpy.data.lamps.new(name="A_lamp", type="POINT")
|
|
lamp_data.distance = 500.0
|
|
lamp_data.energy = 3.0
|
|
lamp_data.shadow_method = 'RAY_SHADOW'
|
|
lamp = bpy.data.objects.new("A_lamp", lamp_data)
|
|
lamp.location = lamp_xyz_vec
|
|
lamp.layers = current_layers
|
|
bpy.context.scene.objects.link(lamp)
|
|
|
|
# Some settings for the World: a bit ambient occlusion
|
|
bpy.context.scene.world.light_settings.use_ambient_occlusion = True
|
|
bpy.context.scene.world.light_settings.ao_factor = 0.2
|
|
|
|
|
|
# Function, which draws the atoms of one type (balls). This is one
|
|
# dupliverts structure then.
|
|
# Return: the dupliverts structure
|
|
def draw_atoms_one_type(draw_all_atoms_type,
|
|
Ball_type,
|
|
Ball_azimuth,
|
|
Ball_zenith,
|
|
Ball_radius_factor,
|
|
object_center_vec):
|
|
|
|
# Create first the vertices composed of the coordinates of all
|
|
# atoms of one type
|
|
atom_vertices = []
|
|
for atom in draw_all_atoms_type:
|
|
# In fact, the object is created in the World's origin.
|
|
# This is why 'object_center_vec' is subtracted. At the end
|
|
# the whole object is translated back to 'object_center_vec'.
|
|
atom_vertices.append(atom[2] - object_center_vec)
|
|
|
|
# Build the mesh
|
|
atom_mesh = bpy.data.meshes.new("Mesh_"+atom[0])
|
|
atom_mesh.from_pydata(atom_vertices, [], [])
|
|
atom_mesh.update()
|
|
new_atom_mesh = bpy.data.objects.new(atom[0], atom_mesh)
|
|
bpy.context.scene.objects.link(new_atom_mesh)
|
|
|
|
# Now, build a representative sphere (atom).
|
|
current_layers = bpy.context.scene.layers
|
|
|
|
if atom[0] == "Vacancy":
|
|
bpy.ops.mesh.primitive_cube_add(
|
|
view_align=False, enter_editmode=False,
|
|
location=(0.0, 0.0, 0.0),
|
|
rotation=(0.0, 0.0, 0.0),
|
|
layers=current_layers)
|
|
else:
|
|
# NURBS balls
|
|
if Ball_type == "0":
|
|
bpy.ops.surface.primitive_nurbs_surface_sphere_add(
|
|
view_align=False, enter_editmode=False,
|
|
location=(0,0,0), rotation=(0.0, 0.0, 0.0),
|
|
layers=current_layers)
|
|
# UV balls
|
|
elif Ball_type == "1":
|
|
bpy.ops.mesh.primitive_uv_sphere_add(
|
|
segments=Ball_azimuth, ring_count=Ball_zenith,
|
|
size=1, view_align=False, enter_editmode=False,
|
|
location=(0,0,0), rotation=(0, 0, 0),
|
|
layers=current_layers)
|
|
# Meta balls
|
|
elif Ball_type == "2":
|
|
bpy.ops.object.metaball_add(type='BALL', view_align=False,
|
|
enter_editmode=False, location=(0, 0, 0),
|
|
rotation=(0, 0, 0), layers=current_layers)
|
|
|
|
ball = bpy.context.scene.objects.active
|
|
ball.scale = (atom[3]*Ball_radius_factor,) * 3
|
|
|
|
if atom[0] == "Vacancy":
|
|
ball.name = "Cube_"+atom[0]
|
|
else:
|
|
ball.name = "Ball_"+atom[0]
|
|
ball.active_material = atom[1]
|
|
ball.parent = new_atom_mesh
|
|
new_atom_mesh.dupli_type = 'VERTS'
|
|
# The object is back translated to 'object_center_vec'.
|
|
new_atom_mesh.location = object_center_vec
|
|
|
|
return new_atom_mesh
|
|
|
|
|
|
# Function, which draws the sticks with help of the dupliverts technique.
|
|
# Return: list of dupliverts structures.
|
|
def draw_sticks_dupliverts(all_atoms,
|
|
atom_all_types_list,
|
|
center,
|
|
all_sticks,
|
|
Stick_diameter,
|
|
Stick_sectors,
|
|
Stick_unit,
|
|
Stick_dist,
|
|
use_sticks_smooth,
|
|
use_sticks_color):
|
|
|
|
dl = Stick_unit
|
|
|
|
if use_sticks_color == False:
|
|
bpy.ops.object.material_slot_add()
|
|
stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
|
|
stick_material.diffuse_color = ELEMENTS[-1].color
|
|
|
|
# Sort the sticks and put them into a new list such that ...
|
|
sticks_all_lists = []
|
|
if use_sticks_color == True:
|
|
for atom_type in atom_all_types_list:
|
|
if atom_type[0] == "TER":
|
|
continue
|
|
sticks_list = []
|
|
for stick in all_sticks:
|
|
|
|
for repeat in range(stick.number):
|
|
|
|
atom1 = copy(all_atoms[stick.atom1-1].location)-center
|
|
atom2 = copy(all_atoms[stick.atom2-1].location)-center
|
|
|
|
dist = Stick_diameter * Stick_dist
|
|
|
|
if stick.number == 2:
|
|
if repeat == 0:
|
|
atom1 += (stick.dist * dist)
|
|
atom2 += (stick.dist * dist)
|
|
if repeat == 1:
|
|
atom1 -= (stick.dist * dist)
|
|
atom2 -= (stick.dist * dist)
|
|
|
|
if stick.number == 3:
|
|
if repeat == 0:
|
|
atom1 += (stick.dist * dist)
|
|
atom2 += (stick.dist * dist)
|
|
if repeat == 2:
|
|
atom1 -= (stick.dist * dist)
|
|
atom2 -= (stick.dist * dist)
|
|
|
|
dv = atom1 - atom2
|
|
n = dv / dv.length
|
|
if atom_type[0] == all_atoms[stick.atom1-1].name:
|
|
location = atom1
|
|
name = "_" + all_atoms[stick.atom1-1].name
|
|
material = all_atoms[stick.atom1-1].material
|
|
sticks_list.append([name, location, dv, material])
|
|
if atom_type[0] == all_atoms[stick.atom2-1].name:
|
|
location = atom1 - n * dl * int(ceil(dv.length / (2.0 * dl)))
|
|
name = "_" + all_atoms[stick.atom2-1].name
|
|
material = all_atoms[stick.atom2-1].material
|
|
sticks_list.append([name, location, dv, material])
|
|
|
|
if sticks_list != []:
|
|
sticks_all_lists.append(sticks_list)
|
|
else:
|
|
sticks_list = []
|
|
for stick in all_sticks:
|
|
|
|
if stick.number > 3:
|
|
stick.number = 1
|
|
|
|
for repeat in range(stick.number):
|
|
|
|
atom1 = copy(all_atoms[stick.atom1-1].location)-center
|
|
atom2 = copy(all_atoms[stick.atom2-1].location)-center
|
|
|
|
dist = Stick_diameter * Stick_dist
|
|
|
|
if stick.number == 2:
|
|
if repeat == 0:
|
|
atom1 += (stick.dist * dist)
|
|
atom2 += (stick.dist * dist)
|
|
if repeat == 1:
|
|
atom1 -= (stick.dist * dist)
|
|
atom2 -= (stick.dist * dist)
|
|
if stick.number == 3:
|
|
if repeat == 0:
|
|
atom1 += (stick.dist * dist)
|
|
atom2 += (stick.dist * dist)
|
|
if repeat == 2:
|
|
atom1 -= (stick.dist * dist)
|
|
atom2 -= (stick.dist * dist)
|
|
|
|
dv = atom1 - atom2
|
|
n = dv / dv.length
|
|
location = atom1
|
|
material = stick_material
|
|
sticks_list.append(["", location, dv, material])
|
|
|
|
sticks_all_lists.append(sticks_list)
|
|
|
|
atom_object_list = []
|
|
# ... the sticks in the list can be drawn:
|
|
for stick_list in sticks_all_lists:
|
|
vertices = []
|
|
faces = []
|
|
i = 0
|
|
|
|
# What follows is school mathematics! :-)
|
|
for stick in stick_list:
|
|
|
|
dv = stick[2]
|
|
v1 = stick[1]
|
|
n = dv / dv.length
|
|
gamma = -n * v1
|
|
b = v1 + gamma * n
|
|
n_b = b / b.length
|
|
|
|
if use_sticks_color == True:
|
|
loops = int(ceil(dv.length / (2.0 * dl)))
|
|
else:
|
|
loops = int(ceil(dv.length / dl))
|
|
|
|
for j in range(loops):
|
|
|
|
g = v1 - n * dl / 2.0 - n * dl * j
|
|
p1 = g + n_b * Stick_diameter
|
|
p2 = g - n_b * Stick_diameter
|
|
p3 = g - n_b.cross(n) * Stick_diameter
|
|
p4 = g + n_b.cross(n) * Stick_diameter
|
|
|
|
vertices.append(p1)
|
|
vertices.append(p2)
|
|
vertices.append(p3)
|
|
vertices.append(p4)
|
|
faces.append((i*4+0,i*4+2,i*4+1,i*4+3))
|
|
i += 1
|
|
|
|
# Build the mesh.
|
|
mesh = bpy.data.meshes.new("Sticks"+stick[0])
|
|
mesh.from_pydata(vertices, [], faces)
|
|
mesh.update()
|
|
new_mesh = bpy.data.objects.new("Sticks"+stick[0], mesh)
|
|
bpy.context.scene.objects.link(new_mesh)
|
|
|
|
# Build the object.
|
|
# Get the cylinder from the 'build_stick' function.
|
|
object_stick = build_stick(Stick_diameter, dl, Stick_sectors)
|
|
stick_cylinder = object_stick[0]
|
|
stick_cylinder.active_material = stick[3]
|
|
stick_cups = object_stick[1]
|
|
stick_cups.active_material = stick[3]
|
|
|
|
# Smooth the cylinders.
|
|
if use_sticks_smooth == True:
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
stick_cylinder.select = True
|
|
stick_cups.select = True
|
|
bpy.ops.object.shade_smooth()
|
|
|
|
# Parenting the mesh to the cylinder.
|
|
stick_cylinder.parent = new_mesh
|
|
stick_cups.parent = new_mesh
|
|
new_mesh.dupli_type = 'FACES'
|
|
new_mesh.location = center
|
|
atom_object_list.append(new_mesh)
|
|
|
|
# Return the list of dupliverts structures.
|
|
return atom_object_list
|
|
|
|
|
|
# Function, which draws the sticks with help of the skin and subdivision
|
|
# modifiers.
|
|
def draw_sticks_skin(all_atoms,
|
|
all_sticks,
|
|
Stick_diameter,
|
|
use_sticks_smooth,
|
|
sticks_subdiv_view,
|
|
sticks_subdiv_render):
|
|
|
|
# These counters are for the edges, in the shape [i,i+1].
|
|
i = 0
|
|
|
|
# This is the list of vertices, containing the atom position
|
|
# (vectors)).
|
|
stick_vertices = []
|
|
# This is the 'same' list, which contains not vector position of
|
|
# the atoms but their numbers. It is used to handle the edges.
|
|
stick_vertices_nr = []
|
|
# This is the list of edges.
|
|
stick_edges = []
|
|
|
|
# Go through the list of all sticks. For each stick do:
|
|
for stick in all_sticks:
|
|
|
|
# Each stick has two atoms = two vertices.
|
|
|
|
"""
|
|
[ 0,1 , 3,4 , 0,8 , 7,3]
|
|
[[0,1], [2,3], [4,5], [6,7]]
|
|
|
|
[ 0,1 , 3,4 , x,8 , 7,x] x:deleted
|
|
[[0,1], [2,3], [0,5], [6,2]]
|
|
"""
|
|
|
|
# Check, if the vertex (atom) is already in the vertex list.
|
|
# edge: [s1,s2]
|
|
FLAG_s1 = False
|
|
s1 = 0
|
|
for stick2 in stick_vertices_nr:
|
|
if stick2 == stick.atom1-1:
|
|
FLAG_s1 = True
|
|
break
|
|
s1 += 1
|
|
FLAG_s2 = False
|
|
s2 = 0
|
|
for stick2 in stick_vertices_nr:
|
|
if stick2 == stick.atom2-1:
|
|
FLAG_s2 = True
|
|
break
|
|
s2 += 1
|
|
|
|
# If the vertex (atom) is not yet in the vertex list:
|
|
# append the number of atom and the vertex to the two lists.
|
|
# For the first atom:
|
|
if FLAG_s1 == False:
|
|
atom1 = copy(all_atoms[stick.atom1-1].location)
|
|
stick_vertices.append(atom1)
|
|
stick_vertices_nr.append(stick.atom1-1)
|
|
# For the second atom:
|
|
if FLAG_s2 == False:
|
|
atom2 = copy(all_atoms[stick.atom2-1].location)
|
|
stick_vertices.append(atom2)
|
|
stick_vertices_nr.append(stick.atom2-1)
|
|
|
|
# Build the edges:
|
|
|
|
# If both vertices (atoms) were not in the lists, then
|
|
# the edge is simply [i,i+1]. These are two new vertices
|
|
# (atoms), so increase i by 2.
|
|
if FLAG_s1 == False and FLAG_s2 == False:
|
|
stick_edges.append([i,i+1])
|
|
i += 2
|
|
# Both vertices (atoms) were already in the list, so then
|
|
# use the vertices (atoms), which already exist. They are
|
|
# at positions s1 and s2.
|
|
if FLAG_s1 == True and FLAG_s2 == True:
|
|
stick_edges.append([s1,s2])
|
|
# The following two if cases describe the situation that
|
|
# only one vertex (atom) was in the list. Since only ONE
|
|
# new vertex was added, increase i by one.
|
|
if FLAG_s1 == True and FLAG_s2 == False:
|
|
stick_edges.append([s1,i])
|
|
i += 1
|
|
if FLAG_s1 == False and FLAG_s2 == True:
|
|
stick_edges.append([i,s2])
|
|
i += 1
|
|
|
|
# Build the mesh of the sticks
|
|
stick_mesh = bpy.data.meshes.new("Mesh_sticks")
|
|
stick_mesh.from_pydata(stick_vertices, stick_edges, [])
|
|
stick_mesh.update()
|
|
new_stick_mesh = bpy.data.objects.new("Sticks", stick_mesh)
|
|
bpy.context.scene.objects.link(new_stick_mesh)
|
|
|
|
# Apply the skin modifier.
|
|
new_stick_mesh.modifiers.new(name="Sticks_skin", type='SKIN')
|
|
# Smooth the skin surface if this option has been chosen.
|
|
new_stick_mesh.modifiers[0].use_smooth_shade = use_sticks_smooth
|
|
# Apply the Subdivision modifier.
|
|
new_stick_mesh.modifiers.new(name="Sticks_subsurf", type='SUBSURF')
|
|
# Options: choose the levels
|
|
new_stick_mesh.modifiers[1].levels = sticks_subdiv_view
|
|
new_stick_mesh.modifiers[1].render_levels = sticks_subdiv_render
|
|
|
|
bpy.ops.object.material_slot_add()
|
|
stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
|
|
stick_material.diffuse_color = ELEMENTS[-1].color
|
|
new_stick_mesh.active_material = stick_material
|
|
|
|
# This is for putting the radiu of the sticks onto
|
|
# the desired value 'Stick_diameter'
|
|
bpy.context.scene.objects.active = new_stick_mesh
|
|
# EDIT mode
|
|
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
|
bm = bmesh.from_edit_mesh(new_stick_mesh.data)
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
|
|
# Select all vertices
|
|
for v in bm.verts:
|
|
v.select = True
|
|
|
|
# This is somewhat a factor for the radius.
|
|
r_f = 4.0
|
|
# Apply operator 'skin_resize'.
|
|
bpy.ops.transform.skin_resize(value=(Stick_diameter*r_f,
|
|
Stick_diameter*r_f,
|
|
Stick_diameter*r_f),
|
|
constraint_axis=(False, False, False),
|
|
constraint_orientation='GLOBAL',
|
|
mirror=False,
|
|
proportional='DISABLED',
|
|
proportional_edit_falloff='SMOOTH',
|
|
proportional_size=1,
|
|
snap=False,
|
|
snap_target='CLOSEST',
|
|
snap_point=(0, 0, 0),
|
|
snap_align=False,
|
|
snap_normal=(0, 0, 0),
|
|
texture_space=False,
|
|
release_confirm=False)
|
|
# Back to the OBJECT mode.
|
|
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
|
|
|
return new_stick_mesh
|
|
|
|
|
|
# Draw the sticks the normal way: connect the atoms by simple cylinders.
|
|
# Two options: 1. single cylinders parented to an empty
|
|
# 2. one single mesh object
|
|
def draw_sticks_normal(all_atoms,
|
|
all_sticks,
|
|
center,
|
|
Stick_diameter,
|
|
Stick_sectors,
|
|
use_sticks_smooth,
|
|
use_sticks_one_object,
|
|
use_sticks_one_object_nr):
|
|
|
|
bpy.ops.object.material_slot_add()
|
|
stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
|
|
stick_material.diffuse_color = ELEMENTS[-1].color
|
|
|
|
up_axis = Vector([0.0, 0.0, 1.0])
|
|
current_layers = bpy.context.scene.layers
|
|
|
|
# For all sticks, do ...
|
|
list_group = []
|
|
list_group_sub = []
|
|
counter = 0
|
|
for stick in all_sticks:
|
|
|
|
# The vectors of the two atoms
|
|
atom1 = all_atoms[stick.atom1-1].location-center
|
|
atom2 = all_atoms[stick.atom2-1].location-center
|
|
# Location
|
|
location = (atom1 + atom2) * 0.5
|
|
# The difference of both vectors
|
|
v = (atom2 - atom1)
|
|
# Angle with respect to the z-axis
|
|
angle = v.angle(up_axis, 0)
|
|
# Cross-product between v and the z-axis vector. It is the
|
|
# vector of rotation.
|
|
axis = up_axis.cross(v)
|
|
# Calculate Euler angles
|
|
euler = Matrix.Rotation(angle, 4, axis).to_euler()
|
|
# Create stick
|
|
bpy.ops.mesh.primitive_cylinder_add(vertices=Stick_sectors,
|
|
radius=Stick_diameter,
|
|
depth=v.length,
|
|
end_fill_type='NGON',
|
|
view_align=False,
|
|
enter_editmode=False,
|
|
location=location,
|
|
rotation=(0, 0, 0),
|
|
layers=current_layers)
|
|
# Put the stick into the scene ...
|
|
stick = bpy.context.scene.objects.active
|
|
# ... and rotate the stick.
|
|
stick.rotation_euler = euler
|
|
# ... and name
|
|
stick.name = "Stick_Cylinder"
|
|
counter += 1
|
|
|
|
# Smooth the cylinder.
|
|
if use_sticks_smooth == True:
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
stick.select = True
|
|
bpy.ops.object.shade_smooth()
|
|
|
|
list_group_sub.append(stick)
|
|
|
|
if use_sticks_one_object == True:
|
|
if counter == use_sticks_one_object_nr:
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
for stick in list_group_sub:
|
|
stick.select = True
|
|
bpy.ops.object.join()
|
|
list_group.append(bpy.context.scene.objects.active)
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
list_group_sub = []
|
|
counter = 0
|
|
else:
|
|
# Material ...
|
|
stick.active_material = stick_material
|
|
|
|
if use_sticks_one_object == True:
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
for stick in list_group_sub:
|
|
stick.select = True
|
|
bpy.ops.object.join()
|
|
list_group.append(bpy.context.scene.objects.active)
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
|
|
for group in list_group:
|
|
group.select = True
|
|
bpy.ops.object.join()
|
|
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY',
|
|
center='MEDIAN')
|
|
sticks = bpy.context.scene.objects.active
|
|
sticks.active_material = stick_material
|
|
else:
|
|
bpy.ops.object.empty_add(type='ARROWS',
|
|
view_align=False,
|
|
location=(0, 0, 0),
|
|
rotation=(0, 0, 0),
|
|
layers=current_layers)
|
|
sticks = bpy.context.scene.objects.active
|
|
for stick in list_group_sub:
|
|
stick.parent = sticks
|
|
|
|
sticks.name = "Sticks"
|
|
sticks.location += center
|
|
|
|
return sticks
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# The main routine
|
|
|
|
def import_pdb(Ball_type,
|
|
Ball_azimuth,
|
|
Ball_zenith,
|
|
Ball_radius_factor,
|
|
radiustype,
|
|
Ball_distance_factor,
|
|
use_sticks,
|
|
use_sticks_type,
|
|
sticks_subdiv_view,
|
|
sticks_subdiv_render,
|
|
use_sticks_color,
|
|
use_sticks_smooth,
|
|
use_sticks_bonds,
|
|
use_sticks_one_object,
|
|
use_sticks_one_object_nr,
|
|
Stick_unit, Stick_dist,
|
|
Stick_sectors,
|
|
Stick_diameter,
|
|
put_to_center,
|
|
use_camera,
|
|
use_lamp,
|
|
filepath_pdb):
|
|
|
|
|
|
# List of materials
|
|
atom_material_list = []
|
|
|
|
# A list of ALL objects which are loaded (needed for selecting the loaded
|
|
# structure.
|
|
atom_object_list = []
|
|
|
|
# ------------------------------------------------------------------------
|
|
# INITIALIZE THE ELEMENT LIST
|
|
|
|
read_elements()
|
|
|
|
# ------------------------------------------------------------------------
|
|
# READING DATA OF ATOMS
|
|
|
|
(Number_of_total_atoms, all_atoms) = read_pdb_file(filepath_pdb, radiustype)
|
|
|
|
# ------------------------------------------------------------------------
|
|
# MATERIAL PROPERTIES FOR ATOMS
|
|
|
|
# The list that contains info about all types of atoms is created
|
|
# here. It is used for building the material properties for
|
|
# instance (see below).
|
|
atom_all_types_list = []
|
|
|
|
for atom in all_atoms:
|
|
FLAG_FOUND = False
|
|
for atom_type in atom_all_types_list:
|
|
# If the atom name is already in the list, FLAG on 'True'.
|
|
if atom_type[0] == atom.name:
|
|
FLAG_FOUND = True
|
|
break
|
|
# No name in the current list has been found? => New entry.
|
|
if FLAG_FOUND == False:
|
|
# Stored are: Atom label (e.g. 'Na'), the corresponding atom
|
|
# name (e.g. 'Sodium') and its color.
|
|
atom_all_types_list.append([atom.name, atom.element, atom.color])
|
|
|
|
# The list of materials is built.
|
|
# Note that all atoms of one type (e.g. all hydrogens) get only ONE
|
|
# material! This is good because then, by activating one atom in the
|
|
# Blender scene and changing the color of this atom, one changes the color
|
|
# of ALL atoms of the same type at the same time.
|
|
|
|
# Create first a new list of materials for each type of atom
|
|
# (e.g. hydrogen)
|
|
for atom_type in atom_all_types_list:
|
|
material = bpy.data.materials.new(atom_type[1])
|
|
material.name = atom_type[0]
|
|
material.diffuse_color = atom_type[2]
|
|
atom_material_list.append(material)
|
|
|
|
# Now, we go through all atoms and give them a material. For all atoms ...
|
|
for atom in all_atoms:
|
|
# ... and all materials ...
|
|
for material in atom_material_list:
|
|
# ... select the correct material for the current atom via
|
|
# comparison of names ...
|
|
if atom.name in material.name:
|
|
# ... and give the atom its material properties.
|
|
# However, before we check, if it is a vacancy, because then it
|
|
# gets some additional preparation. The vacancy is represented
|
|
# by a transparent cube.
|
|
if atom.name == "Vacancy":
|
|
material.transparency_method = 'Z_TRANSPARENCY'
|
|
material.alpha = 1.3
|
|
material.raytrace_transparency.fresnel = 1.6
|
|
material.raytrace_transparency.fresnel_factor = 1.6
|
|
material.use_transparency = True
|
|
# The atom gets its properties.
|
|
atom.material = material
|
|
|
|
# ------------------------------------------------------------------------
|
|
# READING DATA OF STICKS
|
|
|
|
all_sticks = read_pdb_file_sticks(filepath_pdb,
|
|
use_sticks_bonds,
|
|
all_atoms)
|
|
|
|
#
|
|
# So far, all atoms, sticks and materials have been registered.
|
|
#
|
|
|
|
# ------------------------------------------------------------------------
|
|
# TRANSLATION OF THE STRUCTURE TO THE ORIGIN
|
|
|
|
# It may happen that the structure in a PDB file already has an offset
|
|
# If chosen, the structure is first put into the center of the scene
|
|
# (the offset is substracted).
|
|
|
|
if put_to_center == True:
|
|
sum_vec = Vector((0.0,0.0,0.0))
|
|
# Sum of all atom coordinates
|
|
sum_vec = sum([atom.location for atom in all_atoms], sum_vec)
|
|
# Then the average is taken
|
|
sum_vec = sum_vec / Number_of_total_atoms
|
|
# After, for each atom the center of gravity is substracted
|
|
for atom in all_atoms:
|
|
atom.location -= sum_vec
|
|
|
|
# ------------------------------------------------------------------------
|
|
# SCALING
|
|
|
|
# Take all atoms and adjust their radii and scale the distances.
|
|
for atom in all_atoms:
|
|
atom.location *= Ball_distance_factor
|
|
|
|
# ------------------------------------------------------------------------
|
|
# DETERMINATION OF SOME GEOMETRIC PROPERTIES
|
|
|
|
# In the following, some geometric properties of the whole object are
|
|
# determined: center, size, etc.
|
|
sum_vec = Vector((0.0,0.0,0.0))
|
|
|
|
# First the center is determined. All coordinates are summed up ...
|
|
sum_vec = sum([atom.location for atom in all_atoms], sum_vec)
|
|
|
|
# ... and the average is taken. This gives the center of the object.
|
|
object_center_vec = sum_vec / Number_of_total_atoms
|
|
|
|
# Now, we determine the size.The farthest atom from the object center is
|
|
# taken as a measure. The size is used to place well the camera and light
|
|
# into the scene.
|
|
object_size_vec = [atom.location - object_center_vec for atom in all_atoms]
|
|
object_size = max(object_size_vec).length
|
|
|
|
# ------------------------------------------------------------------------
|
|
# SORTING THE ATOMS
|
|
|
|
# Lists of atoms of one type are created. Example:
|
|
# draw_all_atoms = [ data_hydrogen,data_carbon,data_nitrogen ]
|
|
# data_hydrogen = [["Hydrogen", Material_Hydrogen, Vector((x,y,z)), 109], ...]
|
|
|
|
|
|
# Go through the list which contains all types of atoms. It is the list,
|
|
# which has been created on the top during reading the PDB file.
|
|
# Example: atom_all_types_list = ["hydrogen", "carbon", ...]
|
|
draw_all_atoms = []
|
|
for atom_type in atom_all_types_list:
|
|
|
|
# Don't draw 'TER atoms'.
|
|
if atom_type[0] == "TER":
|
|
continue
|
|
|
|
# This is the draw list, which contains all atoms of one type (e.g.
|
|
# all hydrogens) ...
|
|
draw_all_atoms_type = []
|
|
|
|
# Go through all atoms ...
|
|
for atom in all_atoms:
|
|
# ... select the atoms of the considered type via comparison ...
|
|
if atom.name == atom_type[0]:
|
|
# ... and append them to the list 'draw_all_atoms_type'.
|
|
draw_all_atoms_type.append([atom.name,
|
|
atom.material,
|
|
atom.location,
|
|
atom.radius])
|
|
|
|
# Now append the atom list to the list of all types of atoms
|
|
draw_all_atoms.append(draw_all_atoms_type)
|
|
|
|
# ------------------------------------------------------------------------
|
|
# DRAWING THE ATOMS
|
|
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
|
|
# For each list of atoms of ONE type (e.g. Hydrogen)
|
|
for draw_all_atoms_type in draw_all_atoms:
|
|
|
|
atom_mesh = draw_atoms_one_type(draw_all_atoms_type,
|
|
Ball_type,
|
|
Ball_azimuth,
|
|
Ball_zenith,
|
|
Ball_radius_factor,
|
|
object_center_vec)
|
|
atom_object_list.append(atom_mesh)
|
|
|
|
# ------------------------------------------------------------------------
|
|
# DRAWING THE STICKS: cylinders in a dupliverts structure
|
|
|
|
if use_sticks == True and use_sticks_type == '0' and all_sticks != []:
|
|
|
|
sticks = draw_sticks_dupliverts(all_atoms,
|
|
atom_all_types_list,
|
|
object_center_vec,
|
|
all_sticks,
|
|
Stick_diameter,
|
|
Stick_sectors,
|
|
Stick_unit,
|
|
Stick_dist,
|
|
use_sticks_smooth,
|
|
use_sticks_color)
|
|
for stick in sticks:
|
|
atom_object_list.append(stick)
|
|
|
|
# ------------------------------------------------------------------------
|
|
# DRAWING THE STICKS: skin and subdivision modifier
|
|
|
|
if use_sticks == True and use_sticks_type == '1' and all_sticks != []:
|
|
|
|
sticks = draw_sticks_skin(all_atoms,
|
|
all_sticks,
|
|
Stick_diameter,
|
|
use_sticks_smooth,
|
|
sticks_subdiv_view,
|
|
sticks_subdiv_render)
|
|
atom_object_list.append(sticks)
|
|
|
|
# ------------------------------------------------------------------------
|
|
# DRAWING THE STICKS: normal cylinders
|
|
|
|
if use_sticks == True and use_sticks_type == '2' and all_sticks != []:
|
|
|
|
sticks = draw_sticks_normal(all_atoms,
|
|
all_sticks,
|
|
object_center_vec,
|
|
Stick_diameter,
|
|
Stick_sectors,
|
|
use_sticks_smooth,
|
|
use_sticks_one_object,
|
|
use_sticks_one_object_nr)
|
|
atom_object_list.append(sticks)
|
|
|
|
# ------------------------------------------------------------------------
|
|
# CAMERA and LIGHT SOURCES
|
|
|
|
camera_light_source(use_camera,
|
|
use_lamp,
|
|
object_center_vec,
|
|
object_size)
|
|
|
|
# ------------------------------------------------------------------------
|
|
# SELECT ALL LOADED OBJECTS
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
obj = None
|
|
for obj in atom_object_list:
|
|
obj.select = True
|
|
|
|
# activate the last selected object
|
|
if obj:
|
|
bpy.context.scene.objects.active = obj
|
|
|