mirror of
https://github.com/blender/blender-addons.git
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244 lines
8.0 KiB
Python
244 lines
8.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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bl_info = {
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"name": "Icons",
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"author": "Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel",
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"version": (1, 5, 2),
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"blender": (2, 57, 0),
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"location": "Text Editor > Properties or " "Console > Console Menu",
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"warning": "",
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"description": "Click an icon to display its name and "
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"copy it to the clipboard",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/"
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"Py/Scripts/System/Display_All_Icons",
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"category": "Development",
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}
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import bpy
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def create_icon_list_all():
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icons = bpy.types.UILayout.bl_rna.functions['prop'].parameters['icon'].\
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enum_items.keys()
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icons.remove("NONE")
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return icons
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def create_icon_list():
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icons = create_icon_list_all()
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search = bpy.context.scene.icon_props.search.lower()
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if search == "":
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pass
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else:
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icons = [key for key in icons if search in key.lower()]
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return icons
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class WM_OT_icon_info(bpy.types.Operator):
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bl_idname = "wm.icon_info"
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bl_label = "Icon Info"
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bl_description = "Click to copy this icon name to the clipboard"
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icon = bpy.props.StringProperty()
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icon_scroll = bpy.props.IntProperty()
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def invoke(self, context, event):
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bpy.data.window_managers['WinMan'].clipboard = self.icon
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self.report({'INFO'}, "Icon ID: %s" % self.icon)
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return {'FINISHED'}
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class OBJECT_PT_icons(bpy.types.Panel):
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bl_space_type = "TEXT_EDITOR"
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bl_region_type = "UI"
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bl_label = "All icons"
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def __init__(self):
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self.amount = 10
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self.icon_list = create_icon_list()
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def draw(self, context):
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props = context.scene.icon_props
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# polling for updates
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if props.search != CONSOLE_HT_icons._search_old:
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self.icon_list = create_icon_list()
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# adjusting max value of scroller
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# IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
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# max=max(1, len(self.icon_list) - self.amount + 1),
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# description="Drag to scroll icons")
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box = self.layout.box()
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# scroll view
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if not props.expand:
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# expand button
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toprow = box.row()
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toprow.prop(props, "expand", icon="TRIA_RIGHT", icon_only=True,
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text="", emboss=False) # icon_only broken?
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# search buttons
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row = toprow.row(align=True)
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row.prop(props, "search", icon="VIEWZOOM", text="")
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# scroll button
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row = toprow.row()
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row.active = props.bl_rna.scroll[1]['max'] > 1
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row.prop(props, "scroll")
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# icons
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row = box.row(align=True)
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if len(self.icon_list) == 0:
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row.label("No icons found")
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else:
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for icon in self.icon_list[props.scroll - 1:
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props.scroll - 1 + self.amount]:
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row.operator("wm.icon_info", text=" ", icon=icon,
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emboss=False).icon = icon
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if len(self.icon_list) < self.amount:
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for i in range(self.amount - len(self.icon_list) \
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% self.amount):
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row.label("")
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# expanded view
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else:
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# expand button
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toprow = box.row()
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toprow.prop(props, "expand", icon="TRIA_DOWN", icon_only=True,
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text="", emboss=False)
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# search buttons
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row = toprow.row(align=True)
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row.prop(props, "search", icon="VIEWZOOM", text="")
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# scroll button
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row = toprow.row()
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row.active = False
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row.prop(props, "scroll")
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# icons
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col = box.column(align=True)
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if len(self.icon_list) == 0:
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col.label("No icons found")
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else:
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for i, icon in enumerate(self.icon_list):
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if i % self.amount == 0:
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row = col.row(align=True)
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row.operator("wm.icon_info", text=" ", icon=icon,
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emboss=False).icon = icon
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for i in range(self.amount - len(self.icon_list) \
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% self.amount):
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row.label("")
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class CONSOLE_HT_icons(bpy.types.Header):
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bl_space_type = 'CONSOLE'
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_search_old = ""
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def __init__(self):
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self.amount = 10
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self.icon_list = create_icon_list()
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def draw(self, context):
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props = context.scene.icon_props
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# polling for updates
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if props.search != self.__class__._search_old:
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self.__class__._search_old = props.search
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self.icon_list = create_icon_list()
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# adjusting max value of scroller
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# IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
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# max=max(1, len(self.icon_list) - self.amount + 1),
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# description="Drag to scroll icons")
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# scroll view
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if props.console:
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layout = self.layout
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layout.separator()
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# search buttons
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row = layout.row()
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row.prop(props, "search", icon="VIEWZOOM")
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# scroll button
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row = layout.row()
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row.active = props.bl_rna.scroll[1]['max'] > 1
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row.prop(props, "scroll")
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# icons
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row = layout.row(align=True)
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if len(self.icon_list) == 0:
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row.label("No icons found")
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else:
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for icon in self.icon_list[props.scroll - 1:
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props.scroll - 1 + self.amount]:
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row.operator("wm.icon_info", text="", icon=icon,
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emboss=False).icon = icon
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def menu_func(self, context):
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self.layout.prop(bpy.context.scene.icon_props, 'console')
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def register():
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global IconProps
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icons_total = len(create_icon_list_all())
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icons_per_row = 10
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class IconProps(bpy.types.PropertyGroup):
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"""
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Fake module like class
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bpy.context.scene.icon_props
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"""
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console = bpy.props.BoolProperty(name='Show System Icons',
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description='Display the Icons in the console header',
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default=False)
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expand = bpy.props.BoolProperty(name="Expand",
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description="Expand, to display all icons at once",
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default=False)
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search = bpy.props.StringProperty(name="Search",
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description="Search for icons by name",
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default="")
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scroll = bpy.props.IntProperty(name="Scroll",
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description="Drag to scroll icons",
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default=1, min=1, max=max(1, icons_total - icons_per_row + 1))
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bpy.utils.register_module(__name__)
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bpy.types.Scene.icon_props = bpy.props.PointerProperty(type=IconProps)
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bpy.types.CONSOLE_MT_console.append(menu_func)
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def unregister():
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if bpy.context.scene.get('icon_props') != None:
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del bpy.context.scene['icon_props']
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try:
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del bpy.types.Scene.icon_props
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bpy.types.CONSOLE_MT_console.remove(menu_func)
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except:
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pass
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if __name__ == "__main__":
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# unregistering is only done automatically when run as addon
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bpy.utils.unregister_class(OBJECT_PT_icons)
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bpy.utils.unregister_class(CONSOLE_HT_icons)
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bpy.utils.unregister_module(__name__)
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if __name__ == "__main__":
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register()
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