Files
blender-addons/blenderkit/ui_panels.py
Vilém Duha 05ed8f5427 BlenderKit:
thumbnailer had accidentally set resolution to 50%
Try to avoid a rare bug where categories file isn't present (not sure yet as why that happens, but this enables the use of the addon until categories are loaded)
Internal Transfer BlendrKit data operator
Switch some operators to internal and remove undo from those where it doesn't make sense.
2019-08-20 10:24:07 +02:00

902 lines
33 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
if "bpy" in locals():
import importlib
paths = importlib.reload(paths)
ratings = importlib.reload(ratings)
utils = importlib.reload(utils)
download = importlib.reload(download)
categories = importlib.reload(categories)
else:
from blenderkit import paths, ratings, utils, download, categories
from bpy.types import (
Panel
)
import bpy
def label_multiline(layout, text='', icon='NONE', width=-1):
''' draw a ui label, but try to split it in multiple lines.'''
if text.strip() == '':
return
lines = text.split('\n')
if width > 0:
threshold = int(width / 5.5)
else:
threshold = 35
maxlines = 6
li = 0
for l in lines:
while len(l) > threshold:
i = l.rfind(' ', 0, threshold)
if i < 1:
i = threshold
l1 = l[:i]
layout.label(text=l1, icon=icon)
icon = 'NONE'
l = l[i:]
li += 1
if li > maxlines:
break;
if li > maxlines:
break;
layout.label(text=l, icon=icon)
icon = 'NONE'
# this was moved to separate interface:
def draw_ratings(layout, context):
# layout.operator("wm.url_open", text="Read rating instructions", icon='QUESTION').url = 'https://support.google.com/?hl=en'
asset = utils.get_active_asset()
bkit_ratings = asset.bkit_ratings
ratings.draw_rating(layout, bkit_ratings, 'rating_quality', 'Quality')
layout.separator()
layout.prop(bkit_ratings, 'rating_work_hours')
w = context.region.width
layout.label(text='problems')
layout.prop(bkit_ratings, 'rating_problems', text='')
layout.label(text='compliments')
layout.prop(bkit_ratings, 'rating_compliments', text='')
row = layout.row()
op = row.operator("object.blenderkit_rating_upload", text="Send rating", icon='URL')
return op
def draw_upload_common(layout, props, asset_type, context):
op = layout.operator("wm.url_open", text="Read upload instructions",
icon='QUESTION')
if asset_type == 'MODEL':
op.url = paths.BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL
if asset_type == 'MATERIAL':
op.url = paths.BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL
if asset_type == 'BRUSH':
op.url = paths.BLENDERKIT_BRUSH_UPLOAD_INSTRUCTIONS_URL
row = layout.row(align=True)
if props.upload_state != '':
label_multiline(layout, text=props.upload_state, width=context.region.width)
if props.uploading:
op = layout.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = asset_type
op.process_type = 'UPLOAD'
layout = layout.column()
layout.enabled = False
# if props.upload_state.find('Error') > -1:
# layout.label(text = props.upload_state)
if props.asset_base_id == '':
optext = 'Upload %s' % asset_type.lower()
op = layout.operator("object.blenderkit_upload", text=optext, icon='EXPORT')
op.asset_type = asset_type
if props.asset_base_id != '':
op = layout.operator("object.blenderkit_upload", text='Reupload asset', icon='EXPORT')
op.asset_type = asset_type
op.reupload = True
op = layout.operator("object.blenderkit_upload", text='Upload as new asset', icon='EXPORT')
op.asset_type = asset_type
op.reupload = False
# layout.label(text = 'asset id, overwrite only for reuploading')
layout.label(text='asset has a version online.')
# row = layout.row()
# row.enabled = False
# row.prop(props, 'asset_base_id', icon='FILE_TICK')
# row = layout.row()
# row.enabled = False
# row.prop(props, 'id', icon='FILE_TICK')
layout.prop(props, 'category')
if asset_type == 'MODEL' and props.subcategory != '': # by now block this for other asset types.
layout.prop(props, 'subcategory')
layout.prop(props, 'is_private', expand=True)
if props.is_private == 'PUBLIC':
layout.prop(props, 'license')
def poll_local_panels():
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'LOCAL'
def prop_needed(layout, props, name, value, is_not_filled=''):
row = layout.row()
if value == is_not_filled:
# row.label(text='', icon = 'ERROR')
icon = 'ERROR'
row.prop(props, name, icon=icon)
else:
# row.label(text='', icon = 'FILE_TICK')
icon = None
row.prop(props, name)
def draw_panel_model_upload(self, context):
ob = bpy.context.active_object
while ob.parent is not None:
ob = ob.parent
props = ob.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'MODEL', context)
prop_needed(layout, props, 'name', props.name)
col = layout.column()
if props.is_generating_thumbnail:
col.enabled = False
prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE')
# row = layout.row(align=True)
if props.is_generating_thumbnail:
row = layout.row(align=True)
row.label(text=props.thumbnail_generating_state)
op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = 'MODEL'
op.process_type = 'THUMBNAILER'
elif props.thumbnail_generating_state != '':
label_multiline(layout, text=props.thumbnail_generating_state)
layout.prop(props, 'description')
layout.prop(props, 'tags')
# prop_needed(layout, props, 'style', props.style)
# prop_needed(layout, props, 'production_level', props.production_level)
layout.prop(props, 'style')
layout.prop(props, 'production_level')
layout.prop(props, 'condition')
layout.prop(props, 'is_free')
layout.prop(props, 'pbr')
layout.label(text='design props:')
layout.prop(props, 'manufacturer')
layout.prop(props, 'designer')
layout.prop(props, 'design_collection')
layout.prop(props, 'design_variant')
layout.prop(props, 'use_design_year')
if props.use_design_year:
layout.prop(props, 'design_year')
row = layout.row()
if props.work_hours == 0:
row.label(text='', icon='ERROR')
row.prop(props, 'work_hours')
layout.prop(props, 'adult')
def draw_panel_scene_upload(self, context):
s = bpy.context.scene
props = s.blenderkit
layout = self.layout
if bpy.app.debug_value != -1:
layout.label(text='Scene upload not Implemented')
return
draw_upload_common(layout, props, 'SCENE', context)
# layout = layout.column()
# row = layout.row()
# if props.dimensions[0] + props.dimensions[1] == 0 and props.face_count == 0:
# icon = 'ERROR'
# layout.operator("object.blenderkit_auto_tags", text='Auto fill tags', icon=icon)
# else:
# layout.operator("object.blenderkit_auto_tags", text='Auto fill tags')
prop_needed(layout, props, 'name', props.name)
col = layout.column()
# if props.is_generating_thumbnail:
# col.enabled = False
prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
# if bpy.context.scene.render.engine == 'CYCLES':
# col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE_COL')
# row = layout.row(align=True)
# if props.is_generating_thumbnail:
# row = layout.row(align=True)
# row.label(text = props.thumbnail_generating_state)
# op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
# op.process_source = 'MODEL'
# op.process_type = 'THUMBNAILER'
# elif props.thumbnail_generating_state != '':
# label_multiline(layout, text = props.thumbnail_generating_state)
layout.prop(props, 'description')
layout.prop(props, 'tags')
layout.prop(props, 'style')
layout.prop(props, 'production_level')
layout.prop(props, 'use_design_year')
if props.use_design_year:
layout.prop(props, 'design_year')
layout.prop(props, 'condition')
row = layout.row()
if props.work_hours == 0:
row.label(text='', icon='ERROR')
row.prop(props, 'work_hours')
layout.prop(props, 'adult')
def draw_panel_model_search(self, context):
s = context.scene
props = s.blenderkit_models
layout = self.layout
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
icon = 'NONE'
if props.report == 'You need Full plan to get this item.':
icon = 'ERROR'
label_multiline(layout, text=props.report, icon=icon)
if props.report == 'You need Full plan to get this item.':
layout.operator("wm.url_open", text="Get Full plan", icon='URL').url = paths.BLENDERKIT_PLANS
layout.prop(props, "search_style")
layout.prop(props, "free_only")
# if props.search_style == 'OTHER':
# layout.prop(props, "search_style_other")
# layout.prop(props, "search_engine")
# col = layout.column()
# layout.prop(props, 'append_link', expand=True, icon_only=False)
# layout.prop(props, 'import_as', expand=True, icon_only=False)
# layout.prop(props, "search_advanced")
if props.search_advanced:
layout.separator()
# layout.label(text = "common searches keywords:")
# layout.prop(props, "search_global_keywords", text = "")
# layout.prop(props, "search_modifier_keywords")
# if props.search_engine == 'OTHER':
# layout.prop(props, "search_engine_keyword")
# AGE
layout.prop(props, "search_condition") # , text ='condition of object new/old e.t.c.')
# DESIGN YEAR
layout.prop(props, "search_design_year", text='designed in ( min - max )')
row = layout.row(align=True)
if not props.search_design_year_min:
row.active = False
row.prop(props, "search_design_year_min", text='min')
row.prop(props, "search_design_year_max", text='max')
# POLYCOUNT
layout.prop(props, "search_polycount", text='polycount in ( min - max )')
row = layout.row(align=True)
if not props.search_polycount:
row.active = False
row.prop(props, "search_polycount_min", text='min')
row.prop(props, "search_polycount_max", text='max')
# TEXTURE RESOLUTION
layout.prop(props, "search_texture_resolution", text='texture resolution ( min - max )')
row = layout.row(align=True)
if not props.search_texture_resolution:
row.active = False
row.prop(props, "search_texture_resolution_min", text='min')
row.prop(props, "search_texture_resolution_max", text='max')
# ADULT
layout.prop(props, "search_adult") # , text ='condition of object new/old e.t.c.')
draw_panel_categories(self, context)
layout.separator()
layout.label(text='how to import assets:')
col = layout.column()
col.prop(props, 'append_method', expand=True, icon_only=False)
layout.prop(props, 'randomize_rotation')
if props.randomize_rotation:
layout.prop(props, 'randomize_rotation_amount')
def draw_panel_scene_search(self, context):
s = context.scene
props = s.blenderkit_scene
layout = self.layout
# layout.label(text = "common search properties:")
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
label_multiline(layout, text=props.report)
# layout.prop(props, "search_style")
# if props.search_style == 'OTHER':
# layout.prop(props, "search_style_other")
# layout.prop(props, "search_engine")
layout.separator()
draw_panel_categories(self, context)
class VIEW3D_PT_blenderkit_model_properties(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_model_properties"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Model tweaking"
bl_context = "objectmode"
@classmethod
def poll(cls, context):
p = bpy.context.active_object is not None and bpy.context.active_object.get('asset_data') is not None
return p
def draw(self, context):
# draw asset properties here
layout = self.layout
o = bpy.context.active_object
ad = o['asset_data']
layout.label(text=str(ad['name']))
# proxies just don't make it in 2.79... they should stay hidden and used only by pros ...
# if 'rig' in ad['tags']:
# # layout.label(text = 'can make proxy')
# layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy')
layout.operator('object.blenderkit_bring_to_scene', text='Bring to scene')
# layout.operator('object.blenderkit_color_corrector')
def draw_login_progress(layout):
layout.label(text='Login through browser')
layout.label(text='in progress.')
layout.operator("wm.blenderkit_login_cancel", text="Cancel", icon='CANCEL')
class VIEW3D_PT_blenderkit_profile(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_profile"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Profile"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
# draw asset properties here
layout = self.layout
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.login_attempt:
draw_login_progress(layout)
return
if user_preferences.enable_oauth:
draw_login_buttons(layout)
if user_preferences.api_key != '':
me = bpy.context.window_manager.get('bkit profile')
if me is not None:
me = me['user']
layout.label(text='User: %s %s' % (me['firstName'], me['lastName']))
layout.label(text='Email: %s' % (me['email']))
if me.get('sumAssetFilesSize') is not None: # TODO remove this when production server has these too.
layout.label(text='Public assets: %i MiB' % (me['sumAssetFilesSize']))
if me.get('sumPrivateAssetFilesSize') is not None:
layout.label(text='Private assets: %i MiB' % (me['sumPrivateAssetFilesSize']))
if me.get('remainingPrivateQuota') is not None:
layout.label(text='Remaining private storage: %i MiB' % (me['remainingPrivateQuota']))
layout.operator("wm.url_open", text="See my uploads",
icon='URL').url = paths.get_bkit_url() + paths.BLENDERKIT_USER_ASSETS
def draw_panel_model_rating(self, context):
o = bpy.context.active_object
op = draw_ratings(self.layout, context) # , props)
op.asset_type = 'MODEL'
def draw_panel_material_upload(self, context):
o = bpy.context.active_object
mat = bpy.context.active_object.active_material
props = mat.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'MATERIAL', context)
prop_needed(layout, props, 'name', props.name)
layout.prop(props, 'description')
layout.prop(props, 'style')
# if props.style == 'OTHER':
# layout.prop(props, 'style_other')
# layout.prop(props, 'engine')
# if props.engine == 'OTHER':
# layout.prop(props, 'engine_other')
layout.prop(props, 'tags')
# layout.prop(props,'shaders')#TODO autofill on upload
# row = layout.row()
layout.prop(props, 'pbr')
layout.prop(props, 'uv')
layout.prop(props, 'animated')
layout.prop(props, 'texture_size_meters')
# THUMBNAIL
row = layout.row()
if props.is_generating_thumbnail:
row.enabled = False
prop_needed(row, props, 'thumbnail', props.has_thumbnail, False)
if props.is_generating_thumbnail:
row = layout.row(align=True)
row.label(text=props.thumbnail_generating_state, icon='RENDER_STILL')
op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = 'MATERIAL'
op.process_type = 'THUMBNAILER'
elif props.thumbnail_generating_state != '':
label_multiline(layout, text=props.thumbnail_generating_state)
if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
layout.operator("object.blenderkit_material_thumbnail", text='Render thumbnail with Cycles', icon='EXPORT')
# tname = "." + bpy.context.active_object.active_material.name + "_thumbnail"
# if props.has_thumbnail and bpy.data.textures.get(tname) is not None:
# row = layout.row()
# # row.scale_y = 1.5
# row.template_preview(bpy.data.textures[tname], preview_id='test')
def draw_panel_material_search(self, context):
wm = context.scene
props = wm.blenderkit_mat
layout = self.layout
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
label_multiline(layout, text=props.report)
# layout.prop(props, 'search_style')
# if props.search_style == 'OTHER':
# layout.prop(props, 'search_style_other')
# layout.prop(props, 'search_engine')
# if props.search_engine == 'OTHER':
# layout.prop(props, 'search_engine_other')
layout.prop(props, 'automap')
draw_panel_categories(self, context)
def draw_panel_material_ratings(self, context):
op = draw_ratings(self.layout, context) # , props)
op.asset_type = 'MATERIAL'
def draw_panel_brush_upload(self, context):
brush = utils.get_active_brush()
if brush is not None:
props = brush.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'BRUSH', context)
layout.prop(props, 'name')
layout.prop(props, 'description')
layout.prop(props, 'tags')
def draw_panel_brush_search(self, context):
wm = context.scene
props = wm.blenderkit_brush
layout = self.layout
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
label_multiline(layout, text=props.report)
draw_panel_categories(self, context)
def draw_panel_brush_ratings(self, context):
# props = utils.get_brush_props(context)
op = draw_ratings(self.layout, context) # , props)
op.asset_type = 'BRUSH'
def draw_login_buttons(layout):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.login_attempt:
draw_login_progress(layout)
else:
if user_preferences.api_key == '':
layout.operator("wm.blenderkit_login", text="Login",
icon='URL').signup = False
layout.operator("wm.blenderkit_login", text="Sign up",
icon='URL').signup = True
else:
layout.operator("wm.blenderkit_login", text="Login as someone else",
icon='URL').signup = False
layout.operator("wm.blenderkit_logout", text="Logout",
icon='URL')
class VIEW3D_PT_blenderkit_unified(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_unified"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "BlenderKit"
@classmethod
def poll(cls, context):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'UNIFIED'
def draw(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
wm = bpy.context.window_manager
layout = self.layout
row = layout.row()
#
row.prop(ui_props, 'down_up', expand=True, icon_only=True)
# row.label(text='')
row = row.split().row()
row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
w = context.region.width
if user_preferences.login_attempt:
draw_login_progress(layout)
return
if len(user_preferences.api_key) < 20 and user_preferences.asset_counter > 20:
if user_preferences.enable_oauth:
draw_login_buttons(layout)
else:
op = layout.operator("wm.url_open", text="Get your API Key",
icon='QUESTION')
op.url = paths.BLENDERKIT_SIGNUP_URL
layout.label(text='Paste your API Key:')
layout.prop(user_preferences, 'api_key', text='')
layout.separator()
if bpy.data.filepath == '':
label_multiline(layout, text="It's better to save the file first.", width=w)
layout.separator()
if wm.get('bkit_update'):
label_multiline(layout, text="New version available!", icon='INFO', width=w)
layout.operator("wm.url_open", text="Get new version",
icon='URL').url = paths.BLENDERKIT_ADDON_FILE_URL
layout.separator()
layout.separator()
layout.separator()
if ui_props.down_up == 'SEARCH':
# global assetbar_on
if not ui_props.assetbar_on:
icon = 'EXPORT'
text = 'Show AssetBar - ;'
row = layout.row()
sr = bpy.context.scene.get('search results')
if sr != None:
icon = 'RESTRICT_VIEW_OFF'
row.scale_y = 1
text = 'Show Assetbar to see %i results - ;' % len(sr)
op = row.operator('view3d.blenderkit_asset_bar', text=text, icon=icon)
else:
op = layout.operator('view3d.blenderkit_asset_bar', text='Hide AssetBar - ;', icon='EXPORT')
op.keep_running = False
op.do_search = False
if ui_props.asset_type == 'MODEL':
# noinspection PyCallByClass
draw_panel_model_search(self, context)
if ui_props.asset_type == 'SCENE':
# noinspection PyCallByClass
draw_panel_scene_search(self, context)
elif ui_props.asset_type == 'MATERIAL':
draw_panel_material_search(self, context)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
# noinspection PyCallByClass
draw_panel_brush_search(self, context)
else:
label_multiline(layout, text='switch to paint or sculpt mode.', width=context.region.width)
return
elif ui_props.down_up == 'UPLOAD':
if not ui_props.assetbar_on:
text = 'Show asset preview - ;'
else:
text = 'Hide asset preview - ;'
op = layout.operator('view3d.blenderkit_asset_bar', text=text, icon='EXPORT')
op.keep_running = False
op.do_search = False
e = s.render.engine
if e not in ('CYCLES', 'BLENDER_EEVEE'):
rtext = 'Only Cycles and EEVEE render engines are currently supported. ' \
'Please use Cycles for all assets you upload to BlenderKit.'
label_multiline(layout, rtext, icon='ERROR', width=w)
return;
if ui_props.asset_type == 'MODEL':
# label_multiline(layout, "Uploaded models won't be available in b2.79", icon='ERROR')
if bpy.context.active_object is not None:
draw_panel_model_upload(self, context)
else:
layout.label(text='selet object to upload')
elif ui_props.asset_type == 'SCENE':
draw_panel_scene_upload(self, context)
elif ui_props.asset_type == 'MATERIAL':
# label_multiline(layout, "Uploaded materials won't be available in b2.79", icon='ERROR')
if bpy.context.active_object is not None and bpy.context.active_object.active_material is not None:
draw_panel_material_upload(self, context)
else:
label_multiline(layout, text='select object with material to upload materials', width=w)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
draw_panel_brush_upload(self, context)
else:
layout.label(text='switch to paint or sculpt mode.')
elif ui_props.down_up == 'RATING': # the poll functions didn't work here, don't know why.
if ui_props.asset_type == 'MODEL':
# TODO improve poll here to parenting structures
if bpy.context.active_object is not None and bpy.context.active_object.get('asset_data') != None:
ad = bpy.context.active_object.get('asset_data')
layout.label(text=ad['name'])
draw_panel_model_rating(self, context)
if ui_props.asset_type == 'MATERIAL':
if bpy.context.active_object is not None and \
bpy.context.active_object.active_material is not None and \
bpy.context.active_object.active_material.blenderkit.asset_base_id != '':
layout.label(text=bpy.context.active_object.active_material.blenderkit.name + ' :')
# noinspection PyCallByClass
draw_panel_material_ratings(self, context)
if ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
props = utils.get_brush_props(context)
if props.asset_base_id != '':
layout.label(text=props.name + ' :')
# noinspection PyCallByClass
draw_panel_brush_ratings(self, context)
if ui_props.asset_type == 'TEXTURE':
layout.label(text='not yet implemented')
class OBJECT_MT_blenderkit_asset_menu(bpy.types.Menu):
bl_label = "Asset options:"
bl_idname = "OBJECT_MT_blenderkit_asset_menu"
def draw(self, context):
layout = self.layout
ui_props = context.scene.blenderkitUI
sr = bpy.context.scene['search results']
sr = bpy.context.scene['search results orig']['results']
asset_data = sr[ui_props.active_index]
author_id = str(asset_data['author']['id'])
a = bpy.context.window_manager['bkit authors'].get(author_id)
if a is not None:
# utils.p('author:', a)
if a.get('aboutMeUrl') is not None:
op = layout.operator('wm.url_open', text="Open author's website")
op.url = a['aboutMeUrl']
op = layout.operator('view3d.blenderkit_search', text='search assets by same author')
op.author_id = author_id
op = layout.operator('view3d.blenderkit_search', text='search similar')
print(dir(asset_data))
op.keywords = asset_data['name'] + ' ' + asset_data['description'] + ' ' + ''.join(asset_data['tags'])
wm = bpy.context.window_manager
profile = wm.get('bkit profile')
if profile is not None:
# validation by admin
if profile['user']['id'] == 2:
if asset_data['verificationStatus'] != 'validated':
op = layout.operator('object.blenderkit_change_status', text='Validate')
op.asset_id = asset_data['id']
op.state = 'validated'
if author_id == str(profile['user']['id']):
layout.label(text='Management tools:')
row = layout.row()
row.operator_context = 'INVOKE_DEFAULT'
op = row.operator('object.blenderkit_change_status', text='Delete')
op.asset_id = asset_data['id']
op.state = 'deleted'
# else:
# #not an author - can rate
# draw_ratings(layout, context)
class SetCategoryOperator(bpy.types.Operator):
"""Visit subcategory"""
bl_idname = "view3d.blenderkit_set_category"
bl_label = "BlenderKit Set Active Category"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
category: bpy.props.StringProperty(
name="Category",
description="set this category active",
default="")
asset_type: bpy.props.StringProperty(
name="Asset Type",
description="asset type",
default="")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
acat = bpy.context.window_manager['active_category'][self.asset_type]
if self.category == '':
acat.remove(acat[-1])
else:
acat.append(self.category)
# we have to write back to wm. Thought this should happen with original list.
bpy.context.window_manager['active_category'][self.asset_type] = acat
return {'FINISHED'}
def draw_panel_categories(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
layout = self.layout
# row = layout.row()
# row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
layout.separator()
layout.label(text='Categories')
wm = bpy.context.window_manager
if wm.get('bkit_categories') == None:
return
col = layout.column(align=True)
if wm.get('active_category') is not None:
acat = wm['active_category'][ui_props.asset_type]
if len(acat) > 1:
# we are in subcategory, so draw the parent button
op = col.operator('view3d.blenderkit_set_category', text='...', icon='FILE_PARENT')
op.asset_type = ui_props.asset_type
op.category = ''
cats = categories.get_category(wm['bkit_categories'], cat_path=acat)
# draw freebies only in models parent category
# if ui_props.asset_type == 'MODEL' and len(acat) == 1:
# op = col.operator('view3d.blenderkit_asset_bar', text='freebies')
# op.free_only = True
for c in cats['children']:
if c['assetCount'] > 0:
row = col.row(align=True)
if len(c['children']) > 0 and c['assetCount'] > 15:
row = row.split(factor=.8, align=True)
# row = split.split()
ctext = '%s (%i)' % (c['name'], c['assetCount'])
op = row.operator('view3d.blenderkit_asset_bar', text=ctext)
op.do_search = True
op.keep_running = True
op.category = c['slug']
# TODO enable subcategories, now not working due to some bug on server probably
if len(c['children']) > 0 and c['assetCount'] > 15:
# row = row.split()
op = row.operator('view3d.blenderkit_set_category', text='>>')
op.asset_type = ui_props.asset_type
op.category = c['slug']
# for c1 in c['children']:
# if c1['assetCount']>0:
# row = col.row()
# split = row.split(percentage=.2)
# row = split.split()
# row = split.split()
# ctext = '%s (%i)' % (c1['name'], c1['assetCount'])
# op = row.operator('view3d.blenderkit_search', text=ctext)
# op.category = c1['slug']
class VIEW3D_PT_blenderkit_downloads(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_downloads"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Downloads"
@classmethod
def poll(cls, context):
return len(download.download_threads) > 0
def draw(self, context):
layout = self.layout
for threaddata in download.download_threads:
tcom = threaddata[2]
asset_data = threaddata[1]
row = layout.row()
row.label(text=asset_data['name'])
row.label(text=str(int(tcom.progress)) + ' %')
row.operator('scene.blenderkit_download_kill', text='', icon='CANCEL')
if tcom.passargs.get('retry_counter', 0) > 0:
row = layout.row()
row.label(text='failed. retrying ... ', icon='ERROR')
row.label(text=str(tcom.passargs["retry_counter"]))
layout.separator()
classess = (
SetCategoryOperator,
VIEW3D_PT_blenderkit_unified,
VIEW3D_PT_blenderkit_model_properties,
VIEW3D_PT_blenderkit_downloads,
VIEW3D_PT_blenderkit_profile,
OBJECT_MT_blenderkit_asset_menu
)
def register_ui_panels():
for c in classess:
bpy.utils.register_class(c)
def unregister_ui_panels():
for c in classess:
bpy.utils.unregister_class(c)