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https://github.com/blender/blender-addons.git
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This reverts commits:daaff4199b
.64d8956792
.fffaf5d275
.f7c91d3382
. These changes removed/added functionality beyond the scope of porting 2.7x to 2.8x, where only minor changes were needed.
121 lines
4.2 KiB
Python
121 lines
4.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# Script copyright (C) Blender Foundation 2012
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def points_as_bmesh_cells(verts,
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points,
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points_scale=None,
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margin_bounds=0.05,
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margin_cell=0.0):
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from math import sqrt
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import mathutils
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from mathutils import Vector
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cells = []
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points_sorted_current = [p for p in points]
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plane_indices = []
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vertices = []
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if points_scale is not None:
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points_scale = tuple(points_scale)
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if points_scale == (1.0, 1.0, 1.0):
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points_scale = None
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# there are many ways we could get planes - convex hull for eg
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# but it ends up fastest if we just use bounding box
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if 1:
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xa = [v[0] for v in verts]
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ya = [v[1] for v in verts]
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za = [v[2] for v in verts]
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xmin, xmax = min(xa) - margin_bounds, max(xa) + margin_bounds
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ymin, ymax = min(ya) - margin_bounds, max(ya) + margin_bounds
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zmin, zmax = min(za) - margin_bounds, max(za) + margin_bounds
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convexPlanes = [
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Vector((+1.0, 0.0, 0.0, -xmax)),
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Vector((-1.0, 0.0, 0.0, +xmin)),
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Vector((0.0, +1.0, 0.0, -ymax)),
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Vector((0.0, -1.0, 0.0, +ymin)),
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Vector((0.0, 0.0, +1.0, -zmax)),
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Vector((0.0, 0.0, -1.0, +zmin)),
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]
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for i, point_cell_current in enumerate(points):
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planes = [None] * len(convexPlanes)
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for j in range(len(convexPlanes)):
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planes[j] = convexPlanes[j].copy()
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planes[j][3] += planes[j].xyz.dot(point_cell_current)
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distance_max = 10000000000.0 # a big value!
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points_sorted_current.sort(key=lambda p: (p - point_cell_current).length_squared)
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for j in range(1, len(points)):
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normal = points_sorted_current[j] - point_cell_current
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nlength = normal.length
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if points_scale is not None:
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normal_alt = normal.copy()
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normal_alt.x *= points_scale[0]
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normal_alt.y *= points_scale[1]
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normal_alt.z *= points_scale[2]
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# rotate plane to new distance
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# should always be positive!! - but abs incase
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scalar = normal_alt.normalized().dot(normal.normalized())
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# assert(scalar >= 0.0)
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nlength *= scalar
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normal = normal_alt
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if nlength > distance_max:
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break
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plane = normal.normalized()
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plane.resize_4d()
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plane[3] = (-nlength / 2.0) + margin_cell
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planes.append(plane)
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vertices[:], plane_indices[:] = mathutils.geometry.points_in_planes(planes)
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if len(vertices) == 0:
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break
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if len(plane_indices) != len(planes):
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planes[:] = [planes[k] for k in plane_indices]
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# for comparisons use length_squared and delay
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# converting to a real length until the end.
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distance_max = 10000000000.0 # a big value!
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for v in vertices:
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distance = v.length_squared
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if distance_max < distance:
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distance_max = distance
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distance_max = sqrt(distance_max) # make real length
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distance_max *= 2.0
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if len(vertices) == 0:
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continue
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cells.append((point_cell_current, vertices[:]))
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del vertices[:]
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return cells
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