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268 lines
7.3 KiB
Python
268 lines
7.3 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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#
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# ----------------------------------------------------------
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# Author: Zeffii
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# Modified by: Alan Odom (Clockmender) & Rune Morling (ermo)
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# ----------------------------------------------------------
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#
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import bpy
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import bmesh
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from mathutils.geometry import intersect_line_line as LineIntersect
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import itertools
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from collections import defaultdict
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from . import pdt_cad_module as cm
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from .pdt_functions import oops
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from .pdt_msg_strings import (
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PDT_ERR_EDOB_MODE
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)
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def order_points(edge, point_list):
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"""Order these edges from distance to v1, then sandwich the sorted list with v1, v2."""
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v1, v2 = edge
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def dist(coord):
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"""Measure distance between two coordinates."""
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return (v1 - coord).length
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point_list = sorted(point_list, key=dist)
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return [v1] + point_list + [v2]
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def remove_permutations_that_share_a_vertex(bm, permutations):
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"""Get useful Permutations.
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Args:
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bm: Object's Bmesh
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permutations: Possible Intersection Edges as a list
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Returns:
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List of Edges.
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"""
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final_permutations = []
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for edges in permutations:
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raw_vert_indices = cm.vertex_indices_from_edges_tuple(bm, edges)
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if len(set(raw_vert_indices)) < 4:
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continue
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# reaches this point if they do not share.
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final_permutations.append(edges)
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return final_permutations
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def get_valid_permutations(bm, edge_indices):
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"""Get useful Permutations.
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Args:
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bm: Object's Bmesh
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edge_indices: List of indices of Edges to consider
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Returns:
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List of suitable Edges.
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"""
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raw_permutations = itertools.permutations(edge_indices, 2)
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permutations = [r for r in raw_permutations if r[0] < r[1]]
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return remove_permutations_that_share_a_vertex(bm, permutations)
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def can_skip(closest_points, vert_vectors):
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"""Check if the intersection lies on both edges and return True
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when criteria are not met, and thus this point can be skipped.
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Args:
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closest_points: List of Coordinates of points to consider
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vert_vectors: List of Coordinates of vertices to consider
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Returns:
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Boolean.
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"""
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if not closest_points:
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return True
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if not isinstance(closest_points[0].x, float):
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return True
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if cm.num_edges_point_lies_on(closest_points[0], vert_vectors) < 2:
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return True
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# if this distance is larger than than 1.0e-5, we can skip it.
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cpa, cpb = closest_points
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return (cpa - cpb).length > 1.0e-5
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def get_intersection_dictionary(bm, edge_indices):
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"""Return a dictionary of edge indices and points found on those edges.
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Args:
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bm, Object's Bmesh
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edge_indices: List of Edge Indices
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Returns:
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Dictionary of Vectors.
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"""
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bm.verts.ensure_lookup_table()
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bm.edges.ensure_lookup_table()
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permutations = get_valid_permutations(bm, edge_indices)
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list_k = defaultdict(list)
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list_d = defaultdict(list)
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for edges in permutations:
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raw_vert_indices = cm.vertex_indices_from_edges_tuple(bm, edges)
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vert_vectors = cm.vectors_from_indices(bm, raw_vert_indices)
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points = LineIntersect(*vert_vectors)
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# some can be skipped. (NaN, None, not on both edges)
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if can_skip(points, vert_vectors):
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continue
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# reaches this point only when an intersection happens on both edges.
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[list_k[edge].append(points[0]) for edge in edges]
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# list_k will contain a dict of edge indices and points found on those edges.
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for edge_idx, unordered_points in list_k.items():
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tv1, tv2 = bm.edges[edge_idx].verts
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v1 = bm.verts[tv1.index].co
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v2 = bm.verts[tv2.index].co
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ordered_points = order_points((v1, v2), unordered_points)
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list_d[edge_idx].extend(ordered_points)
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return list_d
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def update_mesh(bm, int_dict):
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"""Make new geometry (delete old first).
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Args:
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bm, Object's Bmesh
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int_dict: Dictionary of Indices of Vertices
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Returns:
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Nothing.
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"""
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orig_e = bm.edges
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orig_v = bm.verts
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new_verts = []
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collect = new_verts.extend
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for _, point_list in int_dict.items():
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num_edges_to_add = len(point_list) - 1
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for i in range(num_edges_to_add):
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coord_a = orig_v.new(point_list[i])
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coord_b = orig_v.new(point_list[i + 1])
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orig_e.new((coord_a, coord_b))
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bm.normal_update()
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collect([coord_a, coord_b])
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bmesh.ops.delete(bm, geom=[edge for edge in bm.edges if edge.select], context="EDGES")
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bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.0001)
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def unselect_nonintersecting(bm, d_edges, edge_indices):
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"""Deselects Non-Intersection Edges.
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Args:
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bm, Object's Bmesh
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d_edges: List of Intersecting Edges
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edge_indices: List of Edge Indices to consider
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Returns:
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Nothing.
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"""
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if len(edge_indices) > len(d_edges):
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reserved_edges = set(edge_indices) - set(d_edges)
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for edge in reserved_edges:
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bm.edges[edge].select = False
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def intersect_all(context):
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"""Computes All intersections with Crossing Geometry.
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Note:
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Deletes original edges and replaces with new intersected edges
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Args:
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context: Blender bpy.context instance.
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Returns:
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Status Set.
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"""
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pg = context.scene.pdt_pg
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obj = context.active_object
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if all([bool(obj), obj.type == "MESH", obj.mode == "EDIT"]):
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# must force edge selection mode here
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bpy.context.tool_settings.mesh_select_mode = (False, True, False)
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if obj.mode == "EDIT":
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bm = bmesh.from_edit_mesh(obj.data)
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selected_edges = [edge for edge in bm.edges if edge.select]
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edge_indices = [i.index for i in selected_edges]
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int_dict = get_intersection_dictionary(bm, edge_indices)
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unselect_nonintersecting(bm, int_dict.keys(), edge_indices)
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update_mesh(bm, int_dict)
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bmesh.update_edit_mesh(obj.data)
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else:
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pg.error = f"{PDT_ERR_EDOB_MODE},{obj.mode})"
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context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
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return
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return
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else:
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pg.error = f"{PDT_ERR_EDOB_MODE},{obj.mode})"
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context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
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return
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class PDT_OT_IntersectAllEdges(bpy.types.Operator):
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"""Cut Selected Edges at All Intersections"""
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bl_idname = "pdt.intersectall"
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bl_label = "Intersect All Edges"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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"""Check to see object is in correct condition.
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Args:
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context: Blender bpy.context instance.
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Returns:
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Boolean
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"""
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obj = context.active_object
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if obj is None:
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return False
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return obj is not None and obj.type == "MESH" and obj.mode == "EDIT"
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def execute(self, context):
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"""Computes All intersections with Crossing Geometry.
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Note:
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Deletes original edges and replaces with new intersected edges
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Args:
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context: Blender bpy.context instance.
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Returns:
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Status Set.
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"""
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pg = context.scene.pdt_pg
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pg.command = f"intall"
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return {"FINISHED"}
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