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https://github.com/blender/blender-addons.git
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A variety of operators were missing appropriate bl_options for correct undo support. This results in either crashes (auto loft, bi-rail) or other odd behaviors around returning the scene to the correct previous state (sometimes having to hit ctrl-z twice to undo once, sometimes undo skips steps, etc.) Differential Revision: https://developer.blender.org/D13283
272 lines
10 KiB
Python
272 lines
10 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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import blf
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import gpu
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from gpu_extras.batch import batch_for_shader
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import math
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import mathutils
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from mathutils import Vector
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from bpy.props import (
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EnumProperty,
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)
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# ------------------------------------------------------------
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# ShowSplinesSequence
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def draw_number(n, co, font_height):
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point_list = []
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numeral = [
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[Vector((0, 0, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0))],
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[Vector((0, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0))],
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[Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((1, 0, 0))],
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[Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 0, 0))],
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[Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0))],
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[Vector((1, 2, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0))],
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[Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 1, 0))],
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[Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((0, 0, 0))],
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[Vector((0, 1, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0))],
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[Vector((0, 0, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0))],
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]
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for num in numeral[n]:
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point_list.extend([num * font_height + co])
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return point_list
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def draw(self, context, splines, sequence_color, font_thickness, font_size, matrix_world):
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splines_len = len(splines)
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for n in range(0, splines_len):
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res = [int(x) for x in str(n)]
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i = 0
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for r in res:
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# draw some text
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if splines[n].type == 'BEZIER':
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first_point_co = matrix_world @ splines[n].bezier_points[0].co
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else:
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first_point = matrix_world @ splines[n].points[0].co
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first_point_co = Vector((first_point.x, first_point.y, first_point.z))
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first_point_co = Vector((i, 0, 0)) + first_point_co
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points = draw_number(r, first_point_co, font_size)
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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batch = batch_for_shader(shader, 'LINES', {"pos": points})
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shader.bind()
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gpu.state.line_width_set(font_thickness)
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shader.uniform_float("color", sequence_color)
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batch.draw(shader)
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i += font_size + font_size * 0.5
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class ShowSplinesSequence(bpy.types.Operator):
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bl_idname = "curvetools.show_splines_sequence"
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bl_label = "Show Splines Sequence"
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bl_description = "Show Splines Sequence / [ESC] - remove"
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handlers = []
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def modal(self, context, event):
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context.area.tag_redraw()
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if event.type in {'ESC'}:
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for handler in self.handlers:
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try:
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bpy.types.SpaceView3D.draw_handler_remove(handler, 'WINDOW')
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except:
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pass
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for handler in self.handlers:
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self.handlers.remove(handler)
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return {'CANCELLED'}
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return {'PASS_THROUGH'}
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def invoke(self, context, event):
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if context.area.type == 'VIEW_3D':
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# color change in the panel
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sequence_color = bpy.context.scene.curvetools.sequence_color
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font_thickness = bpy.context.scene.curvetools.font_thickness
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font_size = bpy.context.scene.curvetools.font_size
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splines = context.active_object.data.splines
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matrix_world = context.active_object.matrix_world
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# the arguments we pass the the callback
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args = (self, context, splines, sequence_color, font_thickness, font_size, matrix_world)
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# Add the region OpenGL drawing callback
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# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
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self.handlers.append(bpy.types.SpaceView3D.draw_handler_add(draw, args, 'WINDOW', 'POST_VIEW'))
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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else:
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self.report({'WARNING'},
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"View3D not found, cannot run operator")
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return {'CANCELLED'}
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@classmethod
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def poll(cls, context):
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return (context.object is not None and
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context.object.type == 'CURVE')
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# ------------------------------------------------------------
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# RearrangeSpline
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def rearrangesplines(dataCurve, select_spline1, select_spline2):
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spline1 = dataCurve.splines[select_spline1]
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spline2 = dataCurve.splines[select_spline2]
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bpy.ops.curve.select_all(action='SELECT')
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bpy.ops.curve.spline_type_set(type='BEZIER')
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bpy.ops.curve.select_all(action='DESELECT')
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type1 = spline1.type
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type2 = spline2.type
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len_spline1 = len(spline1.bezier_points)
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len_spline2 = len(spline2.bezier_points)
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newSpline = dataCurve.splines.new(type=type1)
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newSpline.bezier_points.add(len_spline1 - 1)
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newSpline.use_cyclic_u = spline1.use_cyclic_u
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for n in range(0, len_spline1):
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newSpline.bezier_points[n].co = spline1.bezier_points[n].co
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newSpline.bezier_points[n].handle_left_type = spline1.bezier_points[n].handle_left_type
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newSpline.bezier_points[n].handle_left = spline1.bezier_points[n].handle_left
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newSpline.bezier_points[n].handle_right_type = spline1.bezier_points[n].handle_right_type
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newSpline.bezier_points[n].handle_right = spline1.bezier_points[n].handle_right
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spline1.bezier_points[n].select_control_point = True
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spline1.bezier_points[0].select_control_point = False
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spline1.bezier_points[0].select_left_handle = False
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spline1.bezier_points[0].select_right_handle = False
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bpy.ops.curve.delete(type='VERT')
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spline1.bezier_points[0].select_control_point = True
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bpy.ops.curve.spline_type_set(type=type2)
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bpy.ops.curve.select_all(action='DESELECT')
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spline1.bezier_points.add(len_spline2 - 1)
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spline1.use_cyclic_u = spline2.use_cyclic_u
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for n in range(0, len_spline2):
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spline1.bezier_points[n].co = spline2.bezier_points[n].co
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spline1.bezier_points[n].handle_left_type = spline2.bezier_points[n].handle_left_type
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spline1.bezier_points[n].handle_left = spline2.bezier_points[n].handle_left
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spline1.bezier_points[n].handle_right_type = spline2.bezier_points[n].handle_right_type
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spline1.bezier_points[n].handle_right = spline2.bezier_points[n].handle_right
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spline1.bezier_points[n].select_control_point = False
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spline1.bezier_points[n].select_left_handle = False
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spline1.bezier_points[n].select_right_handle = False
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spline2.bezier_points[n].select_control_point = True
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spline2.bezier_points[0].select_control_point = False
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spline2.bezier_points[0].select_left_handle = False
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spline2.bezier_points[0].select_right_handle = False
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bpy.ops.curve.delete(type='VERT')
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spline2.bezier_points[0].select_control_point = True
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bpy.ops.curve.spline_type_set(type=type1)
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spline2.bezier_points.add(len_spline1 - 1)
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spline2.use_cyclic_u = newSpline.use_cyclic_u
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for m in range(0, len_spline1):
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spline2.bezier_points[m].co = newSpline.bezier_points[m].co
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spline2.bezier_points[m].handle_left_type = newSpline.bezier_points[m].handle_left_type
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spline2.bezier_points[m].handle_left = newSpline.bezier_points[m].handle_left
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spline2.bezier_points[m].handle_right_type = newSpline.bezier_points[m].handle_right_type
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spline2.bezier_points[m].handle_right = newSpline.bezier_points[m].handle_right
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bpy.ops.curve.select_all(action='DESELECT')
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for point in newSpline.bezier_points:
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point.select_control_point = True
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bpy.ops.curve.delete(type='VERT')
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spline2.bezier_points[0].select_control_point = True
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def rearrange(dataCurve, select_spline, command):
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len_splines = len(dataCurve.splines)
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if command == 'NEXT':
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if select_spline < len_splines - 1:
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rearrangesplines(dataCurve, select_spline + 1, select_spline)
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if command == 'PREV':
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if select_spline > 0:
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rearrangesplines(dataCurve, select_spline, select_spline - 1)
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class RearrangeSpline(bpy.types.Operator):
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bl_idname = "curvetools.rearrange_spline"
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bl_label = "Rearrange Spline"
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bl_description = "Rearrange Spline"
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bl_options = {'UNDO'}
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Types = [('NEXT', "Next", "next"),
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('PREV', "Prev", "prev")]
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command : EnumProperty(
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name="command",
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description="Command (prev or next)",
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items=Types
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)
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def execute(self, context):
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bpy.ops.object.mode_set(mode = 'EDIT')
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bpy.context.view_layer.update()
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dataCurve = context.active_object.data
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splines = context.active_object.data.splines
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select_spline = 0
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sn = 0
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for spline in splines:
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for bezier_points in spline.bezier_points:
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if bezier_points.select_control_point:
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select_spline = sn
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sn += 1
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sn = 0
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for spline in splines:
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for point in spline.points:
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if point.select:
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select_spline = sn
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sn += 1
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rearrange(dataCurve, select_spline, self.command)
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return {'FINISHED'}
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@classmethod
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def poll(cls, context):
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return (context.object is not None and
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context.object.type == 'CURVE')
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def register():
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for cls in classes:
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bpy.utils.register_class(operators)
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(operators)
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if __name__ == "__main__":
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register()
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operators = [ShowSplinesSequence, RearrangeSpline]
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