Files
blender-addons/archimesh/achm_window_panel.py
Campbell Barton 016430de4b Cleanup: remove <pep8 compliant> comment
This is no longer necessary, see: T98554.
2022-06-03 11:50:32 +10:00

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83 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# ----------------------------------------------------------
# Main panel for windows
# Author: Antonio Vazquez (antonioya)
#
# This code is base on the windows generator add-on created by SayProduction
# and has been adapted to continuous editing and cycles materials
#
# ----------------------------------------------------------
# noinspection PyUnresolvedReferences
import bpy
from math import cos, sin, radians, sqrt, pi
from mathutils import Vector
from bpy.types import Operator, PropertyGroup, Object, Panel
from bpy.props import StringProperty, FloatProperty, BoolProperty, IntProperty, FloatVectorProperty, \
CollectionProperty, EnumProperty
from .achm_tools import *
def fitil(vr, fc, px, pz, x, y, z, zz, xx):
k3 = z * 2
vr.extend([[px[x] + xx, -z + zz, pz[y] + xx], [px[x] + xx + k3, -z + zz, pz[y] + xx + k3],
[px[x] + xx + k3, z + zz, pz[y] + xx + k3], [px[x] + xx, z + zz, pz[y] + xx]])
vr.extend([[px[x] + xx, -z + zz, pz[y + 1] - xx], [px[x] + xx + k3, -z + zz, pz[y + 1] - xx - k3],
[px[x] + xx + k3, z + zz, pz[y + 1] - xx - k3], [px[x] + xx, z + zz, pz[y + 1] - xx]])
vr.extend([[px[x + 1] - xx, -z + zz, pz[y + 1] - xx], [px[x + 1] - xx - k3, -z + zz, pz[y + 1] - xx - k3],
[px[x + 1] - xx - k3, z + zz, pz[y + 1] - xx - k3], [px[x + 1] - xx, z + zz, pz[y + 1] - xx]])
vr.extend([[px[x + 1] - xx, -z + zz, pz[y] + xx], [px[x + 1] - xx - k3, -z + zz, pz[y] + xx + k3],
[px[x + 1] - xx - k3, z + zz, pz[y] + xx + k3], [px[x + 1] - xx, z + zz, pz[y] + xx]])
n = len(vr)
fc.extend([[n - 16, n - 15, n - 11, n - 12], [n - 15, n - 14, n - 10, n - 11], [n - 14, n - 13, n - 9, n - 10]])
fc.extend([[n - 12, n - 11, n - 7, n - 8], [n - 11, n - 10, n - 6, n - 7], [n - 10, n - 9, n - 5, n - 6]])
fc.extend([[n - 8, n - 7, n - 3, n - 4], [n - 7, n - 6, n - 2, n - 3], [n - 6, n - 5, n - 1, n - 2]])
fc.extend([[n - 4, n - 3, n - 15, n - 16], [n - 3, n - 2, n - 14, n - 15], [n - 2, n - 1, n - 13, n - 14]])
z = 0.005
vr.extend([[px[x] + xx + k3, -z + zz, pz[y] + xx + k3], [px[x] + xx + k3, -z + zz, pz[y + 1] - xx - k3],
[px[x + 1] - xx - k3, -z + zz, pz[y + 1] - xx - k3], [px[x + 1] - xx - k3, -z + zz, pz[y] + xx + k3]])
vr.extend([[px[x] + xx + k3, z + zz, pz[y] + xx + k3], [px[x] + xx + k3, z + zz, pz[y + 1] - xx - k3],
[px[x + 1] - xx - k3, z + zz, pz[y + 1] - xx - k3], [px[x + 1] - xx - k3, z + zz, pz[y] + xx + k3]])
fc.extend([[n + 1, n + 0, n + 3, n + 2], [n + 4, n + 5, n + 6, n + 7]])
def kapak(vr, fc, px, pz, x, y, z, zz):
k2 = z * 2
vr.extend(
[[px[x], -z + zz, pz[y]], [px[x] + k2, -z + zz, pz[y] + k2], [px[x] + k2, z + zz, pz[y] + k2],
[px[x], z + zz, pz[y]]])
vr.extend([[px[x], -z + zz, pz[y + 1]], [px[x] + k2, -z + zz, pz[y + 1] - k2], [px[x] + k2, z + zz, pz[y + 1] - k2],
[px[x], z + zz, pz[y + 1]]])
vr.extend(
[[px[x + 1], -z + zz, pz[y + 1]], [px[x + 1] - k2, -z + zz, pz[y + 1] - k2],
[px[x + 1] - k2, z + zz, pz[y + 1] - k2],
[px[x + 1], z + zz, pz[y + 1]]])
vr.extend([[px[x + 1], -z + zz, pz[y]], [px[x + 1] - k2, -z + zz, pz[y] + k2], [px[x + 1] - k2, z + zz, pz[y] + k2],
[px[x + 1], z + zz, pz[y]]])
n = len(vr)
fc.extend([[n - 16, n - 15, n - 11, n - 12], [n - 15, n - 14, n - 10, n - 11], [n - 14, n - 13, n - 9, n - 10],
[n - 13, n - 16, n - 12, n - 9]])
fc.extend([[n - 12, n - 11, n - 7, n - 8], [n - 11, n - 10, n - 6, n - 7], [n - 10, n - 9, n - 5, n - 6],
[n - 9, n - 12, n - 8, n - 5]])
fc.extend([[n - 8, n - 7, n - 3, n - 4], [n - 7, n - 6, n - 2, n - 3], [n - 6, n - 5, n - 1, n - 2],
[n - 5, n - 8, n - 4, n - 1]])
fc.extend([[n - 4, n - 3, n - 15, n - 16], [n - 3, n - 2, n - 14, n - 15], [n - 2, n - 1, n - 13, n - 14],
[n - 1, n - 4, n - 16, n - 13]])
# -----------------------------------------
# Set default values for each window type
# -----------------------------------------
def set_defaults(s):
if s.prs == '1':
s.gen = 3
s.yuk = 1
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 190
s.mr = True
s.gnx0 = 60
s.gnx1 = 110
s.gnx2 = 60
s.k00 = True
s.k01 = False
s.k02 = True
if s.prs == '2':
s.gen = 3
s.yuk = 1
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 190
s.mr = True
s.gnx0 = 60
s.gnx1 = 60
s.gnx2 = 60
s.k00 = True
s.k01 = False
s.k02 = True
if s.prs == '3':
s.gen = 3
s.yuk = 1
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 190
s.mr = True
s.gnx0 = 55
s.gnx1 = 50
s.gnx2 = 55
s.k00 = True
s.k01 = False
s.k02 = True
if s.prs == '4':
s.gen = 3
s.yuk = 1
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 150
s.mr = True
s.gnx0 = 55
s.gnx1 = 50
s.gnx2 = 55
s.k00 = True
s.k01 = False
s.k02 = True
if s.prs == '5':
s.gen = 3
s.yuk = 1
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 150
s.mr = True
s.gnx0 = 50
s.gnx1 = 40
s.gnx2 = 50
s.k00 = True
s.k01 = False
s.k02 = True
if s.prs == '6':
s.gen = 1
s.yuk = 1
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 40
s.mr = True
s.gnx0 = 40
s.k00 = False
if s.prs == '7':
s.gen = 1
s.yuk = 2
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 195
s.gny1 = 40
s.gnx0 = 70
s.k00 = True
s.k10 = False
s.mr = False
if s.prs == '8':
s.gen = 1
s.yuk = 2
s.kl1 = 5
s.kl2 = 5
s.fk = 2
s.gny0 = 180
s.gny1 = 35
s.gnx0 = 70
s.k00 = True
s.k10 = False
s.mr = False
# ------------------------------------------------------------------
# Define operator class to create window panels
# ------------------------------------------------------------------
class ARCHIMESH_PT_Win(Operator):
bl_idname = "mesh.archimesh_winpanel"
bl_label = "Panel Window"
bl_description = "Generate editable flat windows"
bl_category = 'View'
bl_options = {'REGISTER', 'UNDO'}
# -----------------------------------------------------
# Draw (create UI interface)
# -----------------------------------------------------
# noinspection PyUnusedLocal
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text="Use Properties panel (N) to define parms", icon='INFO')
# -----------------------------------------------------
# Execute
# -----------------------------------------------------
# noinspection PyUnusedLocal
def execute(self, context):
if bpy.context.mode == "OBJECT":
create_window()
return {'FINISHED'}
else:
self.report({'WARNING'}, "Archimesh: Option only valid in Object mode")
return {'CANCELLED'}
# ------------------------------------------------------------------------------
# Create the window
# ------------------------------------------------------------------------------
def create_window():
# deselect all objects
for o in bpy.data.objects:
o.select_set(False)
# Create main object
window_mesh = bpy.data.meshes.new("Window")
window_object = bpy.data.objects.new("Window", window_mesh)
# Link object to scene
bpy.context.collection.objects.link(window_object)
window_object.WindowPanelGenerator.add()
window_object.location = bpy.context.scene.cursor.location
# Shape the mesh.
do_mesh(window_object, window_mesh)
# deactivate others
for o in bpy.data.objects:
if o.select_get() is True and o.name != window_object.name:
o.select_set(False)
# Select, and activate object
window_object.select_set(True)
bpy.context.view_layer.objects.active = window_object
do_ctrl_box(window_object)
# Reselect
window_object.select_set(True)
bpy.context.view_layer.objects.active = window_object
# ------------------------------------------------------------------------------
# Update mesh of the window
# ------------------------------------------------------------------------------
# noinspection PyUnusedLocal
def update_window(self, context):
# When update, the active object is the main object.
o = bpy.context.active_object
oldmesh = o.data
oldname = o.data.name
# Now deselect that object to not delete it.
o.select_set(False)
# # and create a new mesh for the object:
# tmp_mesh = bpy.data.meshes.new("temp")
# deselect all objects
for obj in bpy.data.objects:
obj.select_set(False)
# ---------------------------------
# Clear Parent objects (autohole)
# ---------------------------------
myparent = o.parent
if myparent is not None:
ploc = myparent.location
else:
ploc = o.location
if myparent is not None:
o.parent = None
o.location = ploc
# remove_children(parent)
for child in myparent.children:
# noinspection PyBroadException
try:
# clear child data
child.hide_viewport = False # must be visible to avoid bug
child.hide_render = False # must be visible to avoid bug
old = child.data
child.select_set(True)
bpy.ops.object.delete()
bpy.data.meshes.remove(old)
except:
pass
myparent.select_set(True)
bpy.ops.object.delete()
# Finally create all that again
tmp_mesh = bpy.data.meshes.new("temp")
do_mesh(o, tmp_mesh, True)
o.data = tmp_mesh
# Remove data (mesh of active object),
if oldmesh.users == 0:
bpy.data.meshes.remove(oldmesh)
else:
oldmesh.name = "invalid"
tmp_mesh.name = oldname
# deactivate others
for ob in bpy.data.objects:
if ob.select_get() is True and ob.name != o.name:
ob.select_set(False)
# and select, and activate, the object.
o.select_set(True)
bpy.context.view_layer.objects.active = o
do_ctrl_box(o)
# Reselect
o.select_set(True)
bpy.context.view_layer.objects.active = o
# ------------------------------------------------------------------------------
# Generate object
# For object, it only shapes mesh
# ------------------------------------------------------------------------------
# noinspection PyUnusedLocal
def do_mesh(myobject, tmp_mesh, update=False):
# noinspection PyBroadException
try:
op = myobject.WindowPanelGenerator[0]
# Create only mesh, because the object was created before.
r = generate_window_object(op, tmp_mesh)
if r is False:
return False
# refine unit
remove_doubles(myobject)
set_normals(myobject)
# saves OpenGL data
# sum width
totx = myobject.dimensions.x
op.glpoint_a = (-totx / 2, 0, 0)
top_a, top_b, top_c = get_high_points(myobject, totx, op.UST)
op.glpoint_b = (-totx / 2, 0, top_a)
op.glpoint_c = (totx / 2, 0, top_b)
op.glpoint_d = (0, 0, top_c)
# Lock
myobject.lock_location = (True, True, True)
myobject.lock_rotation = (True, True, True)
return True
except:
return False
# ------------------------------------------------------------------------------
# Generate ctrl box
#
# ------------------------------------------------------------------------------
# noinspection PyUnusedLocal
def do_ctrl_box(myobject):
op = myobject.WindowPanelGenerator[0]
# -------------------------
# Create empty and parent
# -------------------------
bpy.ops.object.empty_add(type='PLAIN_AXES')
myempty = bpy.data.objects[bpy.context.active_object.name]
myempty.location = myobject.location
myempty.name = "Window_Group"
parentobject(myempty, myobject)
myobject["archimesh.hole_enable"] = True
# Rotate Empty
myempty.rotation_euler.z = radians(op.r)
# Create control box to open wall holes
myctrl = create_ctrl_box(myobject, "CTRL_Hole")
# Add custom property to detect Controller
myctrl["archimesh.ctrl_hole"] = True
set_normals(myctrl)
myctrl.parent = myempty
myctrl.location.x = 0
myctrl.location.y = 0
myctrl.location.z = 0
myctrl.display_type = 'WIRE'
myctrl.hide_viewport = False
myctrl.hide_render = True
if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}:
myctrl.visible_camera = False
myctrl.visible_diffuse = False
myctrl.visible_glossy = False
myctrl.visible_transmission = False
myctrl.visible_shadow = False
mat = create_transparent_material("hidden_material", False)
set_material(myctrl, mat)
# ------------------------------------------------------------------------------
# Update the parameters using a default value
# ------------------------------------------------------------------------------
# noinspection PyUnusedLocal
def update_using_default(self, context):
o = context.object
myobject = o.WindowPanelGenerator[0]
if myobject.son != myobject.prs:
set_defaults(myobject)
myobject.son = myobject.prs
# ------------------------------------------------------------------------------
# Generate window object
# ------------------------------------------------------------------------------
def generate_window_object(op, mymesh):
myvertex = []
mfaces = []
# noinspection PyBroadException
try:
rst, ft1, cam, mer, sm = generate_vertex_data(op, myvertex, mfaces)
if rst is not True:
return False
mymesh.from_pydata(myvertex, [], mfaces)
# Uncomment for debug
# mymesh.validate(verbose=True)
# Assign materials
if op.mt1 == '1':
mymesh.materials.append(create_diffuse_material("PVC", False, 1, 1, 1, 1, 1, 1))
elif op.mt1 == '2':
mymesh.materials.append(create_diffuse_material("Wood", False, 0.3, 0.2, 0.1, 0.3, 0.2, 0.1))
elif op.mt1 == '3':
mymesh.materials.append(create_diffuse_material("Plastic", False, 0, 0, 0, 0, 0, 0))
if op.mt2 == '1':
mymesh.materials.append(create_diffuse_material("PVC", False, 1, 1, 1, 1, 1, 1))
elif op.mt2 == '2':
mymesh.materials.append(create_diffuse_material("Wood", False, 0.3, 0.2, 0.1, 0.3, 0.2, 0.1))
elif op.mt2 == '3':
mymesh.materials.append(create_diffuse_material("Plastic", False, 0, 0, 0, 0, 0, 0))
mymesh.materials.append(create_glass_material("Glass", False))
if op.mr is True:
mymesh.materials.append(create_diffuse_material("Marble", False, 0.9, 0.8, 0.7, 0.9, 0.8, 0.7))
p = len(mymesh.polygons)
for i in ft1:
if -1 < i < p:
mymesh.polygons[i].material_index = 1
for i in cam:
if -1 < i < p:
mymesh.polygons[i].material_index = 2
for i in mer:
if -1 < i < p:
mymesh.polygons[i].material_index = 3
for i in sm:
if -1 < i < p:
mymesh.polygons[i].use_smooth = 1
mymesh.update(calc_edges=True)
return True
except:
return False
# -----------------------------------------
# Generate vertex and faces data
# -----------------------------------------
def generate_vertex_data(op, myvertex, myfaces):
# noinspection PyBroadException
try:
h1 = 0
c = 0
t1 = 0
mx = op.gen
my = op.yuk
k1 = op.kl1 / 100
k2 = op.kl2 / 100
k3 = op.fk / 200
res = op.res
u = op.kl1 / 100
xlist = [0, round(u, 2)]
if mx > 0:
u += op.gnx0 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
if mx > 1:
u += op.gnx1 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
if mx > 2:
u += op.gnx2 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
if mx > 3:
u += op.gnx3 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
if mx > 4:
u += op.gnx4 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
if mx > 5:
u += op.gnx5 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
if mx > 6:
u += op.gnx6 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
if mx > 7:
u += op.gnx7 / 100
xlist.append(round(u, 2))
u += k2
xlist.append(round(u, 2))
xlist[-1] = xlist[-2] + k1
u = op.kl1 / 100
zlist = [0, round(u, 2)]
if my > 0:
u += op.gny0 / 100
zlist.append(round(u, 2))
u += k2
zlist.append(round(u, 2))
if my > 1:
u += op.gny1 / 100
zlist.append(round(u, 2))
u += k2
zlist.append(round(u, 2))
if my > 2:
u += op.gny2 / 100
zlist.append(round(u, 2))
u += k2
zlist.append(round(u, 2))
if my > 3:
u += op.gny3 / 100
zlist.append(round(u, 2))
u += k2
zlist.append(round(u, 2))
if my > 4:
u += op.gny4 / 100
zlist.append(round(u, 2))
u += k2
zlist.append(round(u, 2))
zlist[-1] = zlist[-2] + k1
u = xlist[-1] / 2
for i in range(0, len(xlist)):
xlist[i] -= u
kx = [[op.k00, op.k10, op.k20, op.k30, op.k40],
[op.k01, op.k11, op.k21, op.k31, op.k41],
[op.k02, op.k12, op.k22, op.k32, op.k42],
[op.k03, op.k13, op.k23, op.k33, op.k43],
[op.k04, op.k14, op.k24, op.k34, op.k44],
[op.k05, op.k15, op.k25, op.k35, op.k45],
[op.k06, op.k16, op.k26, op.k36, op.k46],
[op.k07, op.k17, op.k27, op.k37, op.k47]]
cam = []
mer = []
ftl = []
sm = []
# -------------------------
# VERTICES
# -------------------------
myvertex.extend([[xlist[0], -k1 / 2, zlist[0]], [xlist[0], k1 / 2, zlist[0]]])
for x in range(1, len(xlist) - 1):
myvertex.extend([[xlist[x], -k1 / 2, zlist[1]], [xlist[x], k1 / 2, zlist[1]]])
myvertex.extend([[xlist[-1], -k1 / 2, zlist[0]], [xlist[-1], k1 / 2, zlist[0]]])
for z in range(2, len(zlist) - 2, 2):
for x in range(0, len(xlist)):
myvertex.extend([[xlist[x], -k1 / 2, zlist[z]], [xlist[x], k1 / 2, zlist[z]]])
for x in range(0, len(xlist)):
myvertex.extend([[xlist[x], -k1 / 2, zlist[z + 1]], [xlist[x], k1 / 2, zlist[z + 1]]])
z = len(zlist) - 2
myvertex.extend([[xlist[0], -k1 / 2, zlist[z + 1]], [xlist[0], k1 / 2, zlist[z + 1]]])
alt = []
ust = [len(myvertex) - 2, len(myvertex) - 1]
for x in range(1, len(xlist) - 1):
myvertex.extend([[xlist[x], -k1 / 2, zlist[z]], [xlist[x], k1 / 2, zlist[z]]])
alt.extend([len(myvertex) - 2, len(myvertex) - 1])
myvertex.extend([[xlist[-1], -k1 / 2, zlist[z + 1]], [xlist[-1], k1 / 2, zlist[z + 1]]])
son = [len(myvertex) - 2, len(myvertex) - 1]
# -------------------------
# FACES
# -------------------------
myfaces.append([0, 1, 3 + mx * 4, 2 + mx * 4])
fb = [0]
fr = [1]
for i in range(0, mx * 4, 4):
myfaces.append([i + 3, i + 2, i + 4, i + 5])
fb.extend([i + 2, i + 4])
fr.extend([i + 3, i + 5])
fr.append(3 + mx * 4)
fb.append(2 + mx * 4)
fb.reverse()
myfaces.extend([fb, fr])
# Yatay
y = (mx * 4 + 4)
v = mx * 4 + 2
for z in range(0, (my - 1) * y * 2, y * 2):
myfaces.extend([[z + y + 1, z + y, z + y + 4 + mx * 4, z + y + 5 + mx * 4],
[z + y + v, z + y + v + 1, z + y + v + 5 + mx * 4, z + y + v + 4 + mx * 4]])
for i in range(0, mx * 4 + 2, 2):
myfaces.extend([[z + i + y + 0, z + i + y + 2, z + i + y + v + 4, z + i + y + v + 2],
[z + i + y + 3, z + i + y + 1, z + i + y + v + 3, z + i + y + v + 5]])
for i in range(0, mx * 4 - 3, 4):
myfaces.extend([[z + i + y + 2, z + i + y + 3, z + i + y + 5, z + i + y + 4],
[z + i + y + v + 5, z + i + y + v + 4, z + i + y + v + 6,
z + i + y + v + 7]])
# Dikey
for y in range(0, my):
z = y * (mx * 4 + 4) * 2
for i in range(0, mx * 4 + 2, 4):
myfaces.extend([[z + i + 1, z + i + 0, z + i + v + 2, z + i + v + 3],
[z + i + 3, z + i + 1, z + i + v + 3, z + i + v + 5],
[z + i + 2, z + i + 3, z + i + v + 5, z + i + v + 4],
[z + i + 0, z + i + 2, z + i + v + 4, z + i + v + 2]])
# Fitil
if op.UST == '1':
y1 = my
else:
y1 = my - 1
for y in range(0, y1):
for x in range(0, mx):
if kx[x][y] is True:
kapak(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k2 / 2, (k1 + k2) * 0.5 - 0.01)
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, (k1 + k2) * 0.5 - 0.01, k2)
else:
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, 0, 0)
m = len(myfaces)
cam.extend([m - 1, m - 2])
ftl.extend([m - 3, m - 4, m - 5, m - 6, m - 7, m - 8, m - 9, m - 10, m - 11, m - 12, m - 13, m - 14])
# -----------------------------------------------------
if op.UST == '1': # Duz
myfaces.append([ust[1], ust[0], son[0], son[1]])
for i in range(0, mx * 4, 4):
myfaces.append([alt[i], alt[i + 1], alt[i + 3], alt[i + 2]])
on = [ust[0]]
ar = [ust[1]]
for i in range(0, len(alt) - 1, 2):
on.append(alt[i])
ar.append(alt[i + 1])
on.append(son[0])
myfaces.append(on)
ar.append(son[1])
ar.reverse()
myfaces.append(ar)
elif op.UST == '2': # Arch
if op.DT2 == '1':
h1 = op.VL1 / 100
if op.VL1 < 6:
h1 = 6 / 100
if h1 < 0.01:
h1 = 0.01
# op.VL1 = 1
elif h1 >= u:
h1 = u - 0.01
# op.VL1 = h1 * 100
if h1 < 0.07:
h1 = 0.07
h = sqrt(u ** 2 + h1 ** 2) / 2
e = h * (u / h1)
c = sqrt(h ** 2 + e ** 2)
t1 = zlist[-1] - h1
elif op.DT2 == '2':
c = op.VL2 / 100
if c < u + 0.01:
c = u + 0.01
# op.VL2 = c * 100
t1 = sqrt(c ** 2 - u ** 2) + zlist[-1] - c
r = c - k1
z = zlist[-1] - c
myvertex[ust[0]][2] = t1
myvertex[ust[1]][2] = t1
myvertex[son[0]][2] = t1
myvertex[son[1]][2] = t1
for i in alt:
myvertex[i][2] = sqrt(r ** 2 - myvertex[i][0] ** 2) + z
on = [son[0]]
u1 = []
for i in range(0, res):
a = i * pi / res
x = cos(a) * c
if -u < x < u:
myvertex.append([x, -k1 / 2, sin(a) * c + z])
on.append(len(myvertex) - 1)
u1.extend(on)
u1.append(ust[0])
on.extend([ust[0], alt[0]])
ar = []
d1 = []
d2 = []
for i in range(0, len(alt) - 2, 4):
x1 = myvertex[alt[i + 0]][0]
x2 = myvertex[alt[i + 2]][0]
on.append(alt[i + 0])
ar.append(alt[i + 1])
t1 = [alt[i + 0]]
t2 = [alt[i + 1]]
for j in range(0, res):
a = j * pi / res
x = -cos(a) * r
if x1 < x < x2:
myvertex.extend([[x, -k1 / 2, sin(a) * r + z], [x, k1 / 2, sin(a) * r + z]])
on.append(len(myvertex) - 2)
ar.append(len(myvertex) - 1)
t1.append(len(myvertex) - 2)
t2.append(len(myvertex) - 1)
on.append(alt[i + 2])
ar.append(alt[i + 3])
t1.append(alt[i + 2])
t2.append(alt[i + 3])
d1.append(t1)
d2.append(t2)
ar.append(son[1])
u2 = [son[1]]
for i in range(0, res):
a = i * pi / res
x = cos(a) * c
if -u < x < u:
myvertex.append([x, k1 / 2, sin(a) * c + z])
ar.append(len(myvertex) - 1)
u2.append(len(myvertex) - 1)
ar.append(ust[1])
u2.append(ust[1])
ar.reverse()
myfaces.extend([on, ar])
for i in range(0, len(u1) - 1):
myfaces.append([u1[i + 1], u1[i], u2[i], u2[i + 1]])
sm.append(len(myfaces) - 1)
for a in range(0, mx):
for i in range(0, len(d1[a]) - 1):
myfaces.append([d1[a][i + 1], d1[a][i], d2[a][i], d2[a][i + 1]])
sm.append(len(myfaces) - 1)
y = my - 1
for x in range(0, mx):
if kx[x][y] is True:
fr = (k1 + k2) * 0.5 - 0.01
ek = k2
r = c - k1
k = r - k2
x1 = xlist[x * 2 + 1]
x2 = xlist[x * 2 + 2]
myvertex.extend([[x2, fr - k2 / 2, z + 1], [x2 - k2, fr - k2 / 2, z + 1],
[x2 - k2, fr + k2 / 2, z + 1],
[x2, fr + k2 / 2, z + 1]])
myvertex.extend([[x2, fr - k2 / 2, zlist[-3]], [x2 - k2, fr - k2 / 2, zlist[-3] + k2],
[x2 - k2, fr + k2 / 2,
zlist[-3] + k2],
[x2, fr + k2 / 2, zlist[-3]]])
myvertex.extend([[x1, fr - k2 / 2, zlist[-3]], [x1 + k2, fr - k2 / 2, zlist[-3] + k2],
[x1 + k2, fr + k2 / 2,
zlist[-3] + k2],
[x1, fr + k2 / 2, zlist[-3]]])
myvertex.extend([[x1, fr - k2 / 2, z + 1], [x1 + k2, fr - k2 / 2, z + 1],
[x1 + k2, fr + k2 / 2, z + 1],
[x1, fr + k2 / 2, z + 1]])
n = len(myvertex)
myfaces.extend([[n - 16, n - 15, n - 11, n - 12], [n - 15, n - 14, n - 10, n - 11],
[n - 14, n - 13, n - 9, n - 10], [n - 13, n - 16, n - 12, n - 9]])
myfaces.extend(
[[n - 12, n - 11, n - 7, n - 8], [n - 11, n - 10, n - 6, n - 7], [n - 10, n - 9, n - 5, n - 6],
[n - 9, n - 12, n - 8, n - 5]])
myfaces.extend(
[[n - 8, n - 7, n - 3, n - 4], [n - 7, n - 6, n - 2, n - 3], [n - 6, n - 5, n - 1, n - 2],
[n - 5, n - 8, n - 4, n - 1]])
alt = [n - 16, n - 15, n - 14, n - 13, n - 4, n - 3, n - 2, n - 1]
myvertex[alt[0]][2] = sqrt(r ** 2 - myvertex[alt[0]][0] ** 2) + z
myvertex[alt[1]][2] = sqrt(k ** 2 - myvertex[alt[1]][0] ** 2) + z
myvertex[alt[2]][2] = sqrt(k ** 2 - myvertex[alt[2]][0] ** 2) + z
myvertex[alt[3]][2] = sqrt(r ** 2 - myvertex[alt[3]][0] ** 2) + z
myvertex[alt[4]][2] = sqrt(r ** 2 - myvertex[alt[4]][0] ** 2) + z
myvertex[alt[5]][2] = sqrt(k ** 2 - myvertex[alt[5]][0] ** 2) + z
myvertex[alt[6]][2] = sqrt(k ** 2 - myvertex[alt[6]][0] ** 2) + z
myvertex[alt[7]][2] = sqrt(r ** 2 - myvertex[alt[7]][0] ** 2) + z
d1 = []
d2 = []
t1 = []
t2 = []
for i in range(0, res):
a = i * pi / res
y1 = cos(a) * r
y2 = -cos(a) * k
if x1 < y1 < x2:
myvertex.extend([[y1, fr - k2 / 2, sin(a) * r + z], [y1, fr + k2 / 2,
sin(a) * r + z]])
t1.append(len(myvertex) - 2)
t2.append(len(myvertex) - 1)
if x1 + k2 < y2 < x2 - k2:
myvertex.extend([[y2, fr - k2 / 2, sin(a) * k + z], [y2, fr + k2 / 2,
sin(a) * k + z]])
d1.append(len(myvertex) - 2)
d2.append(len(myvertex) - 1)
on = [alt[1], alt[0]]
on.extend(t1)
on.extend([alt[4], alt[5]])
on.extend(d1)
ar = [alt[2], alt[3]]
ar.extend(t2)
ar.extend([alt[7], alt[6]])
ar.extend(d2)
ar.reverse()
if d1 == [] and t1 == []:
myfaces.extend([on, ar, [alt[5], alt[6], alt[2], alt[1]], [alt[7], alt[4], alt[0], alt[
3]]])
m = len(myfaces)
sm.extend(
[m - 1, m - 2])
elif d1 == [] and t1 != []:
myfaces.extend([on, ar, [alt[5], alt[6], alt[2], alt[1]], [alt[7], alt[4], t1[-1], t2[-1]],
[alt[0], alt[3], t2[0], t1[0]]])
m = len(myfaces)
sm.extend(
[m - 1, m - 2, m - 3])
elif d1 != [] and t1 == []:
myfaces.extend([on, ar, [alt[5], alt[6], d2[0], d1[0]], [alt[2], alt[1], d1[-1], d2[-1]],
[alt[7], alt[4], alt[0], alt[3]]])
m = len(myfaces)
sm.extend(
[m - 1, m - 2, m - 3])
else:
myfaces.extend([on, ar, [alt[5], alt[6], d2[0], d1[0]], [alt[2], alt[1], d1[-1], d2[-1]],
[alt[7], alt[4], t1[-1], t2[-1]], [alt[0], alt[3], t2[0], t1[0]]])
m = len(myfaces)
sm.extend(
[m - 1, m - 2, m - 3, m - 4])
for i in range(0, len(d1) - 1):
myfaces.append([d1[i + 1], d1[i], d2[i], d2[i + 1]])
sm.append(len(myfaces) - 1)
for i in range(0, len(t1) - 1):
myfaces.append([t1[i + 1], t1[i], t2[i], t2[i + 1]])
sm.append(len(myfaces) - 1)
r = c - k1 - k2
k = r - k3 * 2
else:
fr = 0
ek = 0
r = c - k1
k = r - k3 * 2
# Fitil
x1 = xlist[x * 2 + 1] + ek
x2 = xlist[x * 2 + 2] - ek
myvertex.extend([[x2, fr - k3, z + 1], [x2 - k3 * 2, fr - k3, z + 1], [x2 - k3 * 2, fr + k3, z + 1],
[x2, fr + k3, z + 1]])
myvertex.extend([[x2, fr - k3, zlist[-3] + ek], [x2 - k3 * 2, fr - k3, zlist[-3] + ek + k3 * 2],
[x2 - k3 * 2, fr + k3, zlist[-3] + ek + k3 * 2], [x2, fr + k3, zlist[-3] + ek]])
myvertex.extend([[x1, fr - k3, zlist[-3] + ek], [x1 + k3 * 2, fr - k3, zlist[-3] + ek + k3 * 2],
[x1 + k3 * 2, fr + k3, zlist[-3] + ek + k3 * 2], [x1, fr + k3, zlist[-3] + ek]])
myvertex.extend([[x1, fr - k3, z + 1], [x1 + k3 * 2, fr - k3, z + 1], [x1 + k3 * 2, fr + k3, z + 1],
[x1, fr + k3, z + 1]])
n = len(myvertex)
myfaces.extend(
[[n - 16, n - 15, n - 11, n - 12], [n - 15, n - 14, n - 10, n - 11], [n - 14, n - 13, n - 9,
n - 10]])
myfaces.extend(
[[n - 12, n - 11, n - 7, n - 8], [n - 11, n - 10, n - 6, n - 7], [n - 10, n - 9, n - 5, n - 6]])
myfaces.extend([[n - 8, n - 7, n - 3, n - 4], [n - 7, n - 6, n - 2, n - 3], [n - 6, n - 5, n - 1,
n - 2]])
m = len(myfaces)
ftl.extend([m - 1, m - 2, m - 3, m - 4, m - 5, m - 6, m - 7, m - 8, m - 9])
alt = [n - 16, n - 15, n - 14, n - 13, n - 4, n - 3, n - 2, n - 1]
myvertex[alt[0]][2] = sqrt(r ** 2 - myvertex[alt[0]][0] ** 2) + z
myvertex[alt[1]][2] = sqrt(k ** 2 - myvertex[alt[1]][0] ** 2) + z
myvertex[alt[2]][2] = sqrt(k ** 2 - myvertex[alt[2]][0] ** 2) + z
myvertex[alt[3]][2] = sqrt(r ** 2 - myvertex[alt[3]][0] ** 2) + z
myvertex[alt[4]][2] = sqrt(r ** 2 - myvertex[alt[4]][0] ** 2) + z
myvertex[alt[5]][2] = sqrt(k ** 2 - myvertex[alt[5]][0] ** 2) + z
myvertex[alt[6]][2] = sqrt(k ** 2 - myvertex[alt[6]][0] ** 2) + z
myvertex[alt[7]][2] = sqrt(r ** 2 - myvertex[alt[7]][0] ** 2) + z
d1 = []
d2 = []
t1 = []
t2 = []
for i in range(0, res):
a = i * pi / res
y1 = cos(a) * r
y2 = -cos(a) * k
if x1 < y1 < x2:
myvertex.extend([[y1, fr - k3, sin(a) * r + z], [y1, fr + k3, sin(a) * r + z]])
t1.append(len(myvertex) - 2)
t2.append(len(myvertex) - 1)
ftl.extend([len(myfaces) - 1, len(myfaces) - 2])
if x1 + k3 * 2 < y2 < x2 - k3 * 2:
myvertex.extend([[y2, fr - k3, sin(a) * k + z], [y2, fr + k3, sin(a) * k + z]])
d1.append(len(myvertex) - 2)
d2.append(len(myvertex) - 1)
ftl.extend([len(myfaces) - 1, len(myfaces) - 2])
on = [alt[1], alt[0]]
on.extend(t1)
on.extend([alt[4], alt[5]])
on.extend(d1)
ar = [alt[2], alt[3]]
ar.extend(t2)
ar.extend([alt[7], alt[6]])
ar.extend(d2)
ar.reverse()
if not d1:
myfaces.extend([on, ar, [alt[5], alt[6], alt[2], alt[1]]])
m = len(myfaces)
ftl.extend([m - 1, m - 2, m - 3])
sm.extend([m - 1])
else:
myfaces.extend([on, ar, [alt[5], alt[6], d2[0], d1[0]], [alt[2], alt[1], d1[-1], d2[-1]]])
m = len(myfaces)
ftl.extend([m - 1, m - 2, m - 3, m - 4])
sm.extend([m - 1, m - 2])
for i in range(0, len(d1) - 1):
myfaces.append([d1[i + 1], d1[i], d2[i], d2[i + 1]])
ftl.append(len(myfaces) - 1)
sm.append(len(myfaces) - 1)
# Cam
x1 = xlist[x * 2 + 1] + ek + k3 * 2
x2 = xlist[x * 2 + 2] - ek - k3 * 2
on = []
ar = []
for i in range(0, res):
a = i * pi / res
y1 = -cos(a) * k
if x1 < y1 < x2:
myvertex.extend([[y1, fr - 0.005, sin(a) * k + z], [y1, fr + 0.005, sin(a) * k + z]])
n = len(myvertex)
on.append(n - 1)
ar.append(n - 2)
myvertex.extend(
[[x1, fr - 0.005, sqrt(k ** 2 - x1 ** 2) + z], [x1, fr + 0.005,
sqrt(k ** 2 - x1 ** 2) + z]])
myvertex.extend([[x1, fr - 0.005, zlist[-3] + ek + k3 * 2], [x1, fr + 0.005, zlist[-3] + ek + k3 * 2]])
myvertex.extend([[x2, fr - 0.005, zlist[-3] + ek + k3 * 2], [x2, fr + 0.005, zlist[-3] + ek + k3 * 2]])
myvertex.extend(
[[x2, fr - 0.005, sqrt(k ** 2 - x2 ** 2) + z], [x2, fr + 0.005,
sqrt(k ** 2 - x2 ** 2) + z]])
n = len(myvertex)
on.extend([n - 1, n - 3, n - 5, n - 7])
ar.extend([n - 2, n - 4, n - 6, n - 8])
myfaces.append(on)
ar.reverse()
myfaces.append(ar)
m = len(myfaces)
cam.extend([m - 1, m - 2])
elif op.UST == '3': # Egri
if op.DT3 == '1':
h1 = (op.VL1 / 200) / u
elif op.DT3 == '2':
h1 = op.VL3 / 100
elif op.DT3 == '3':
h1 = sin(op.VL4 * pi / 180) / cos(op.VL4 * pi / 180)
z = sqrt(k1 ** 2 + (k1 * h1) ** 2)
k = sqrt(k2 ** 2 + (k2 * h1) ** 2)
f = sqrt(k3 ** 2 + (k3 * h1) ** 2) * 2
myvertex[ust[0]][2] = zlist[-1] + myvertex[ust[0]][0] * h1
myvertex[ust[1]][2] = zlist[-1] + myvertex[ust[1]][0] * h1
for i in alt:
myvertex[i][2] = zlist[-1] + myvertex[i][0] * h1 - z
myvertex[son[0]][2] = zlist[-1] + myvertex[son[0]][0] * h1
myvertex[son[1]][2] = zlist[-1] + myvertex[son[1]][0] * h1
myfaces.append([ust[1], ust[0], son[0], son[1]])
for i in range(0, mx * 4, 4):
myfaces.append([alt[i], alt[i + 1], alt[i + 3], alt[i + 2]])
on = [ust[0]]
ar = [ust[1]]
for i in range(0, len(alt) - 1, 2):
on.append(alt[i])
ar.append(alt[i + 1])
on.append(son[0])
myfaces.append(on)
ar.append(son[1])
ar.reverse()
myfaces.append(ar)
y = my - 1
for x in range(0, mx):
if kx[x][y] is True:
kapak(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k2 / 2, (k1 + k2) * 0.5 - 0.01)
n = len(myvertex)
myvertex[n - 5][2] = zlist[-1] + myvertex[n - 5][0] * h1 - z
myvertex[n - 6][2] = zlist[-1] + myvertex[n - 6][0] * h1 - z - k
myvertex[n - 7][2] = zlist[-1] + myvertex[n - 7][0] * h1 - z - k
myvertex[n - 8][2] = zlist[-1] + myvertex[n - 8][0] * h1 - z
myvertex[n - 9][2] = zlist[-1] + myvertex[n - 9][0] * h1 - z
myvertex[n - 10][2] = zlist[-1] + myvertex[n - 10][0] * h1 - z - k
myvertex[n - 11][2] = zlist[-1] + myvertex[n - 11][0] * h1 - z - k
myvertex[n - 12][2] = zlist[-1] + myvertex[n - 12][0] * h1 - z
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, (k1 + k2) * 0.5 - 0.01, k2)
n = len(myvertex)
myvertex[n - 2][2] = zlist[-1] + myvertex[n - 2][0] * h1 - z - k - f
myvertex[n - 3][2] = zlist[-1] + myvertex[n - 3][0] * h1 - z - k - f
myvertex[n - 6][2] = zlist[-1] + myvertex[n - 6][0] * h1 - z - k - f
myvertex[n - 7][2] = zlist[-1] + myvertex[n - 7][0] * h1 - z - k - f
myvertex[n - 13][2] = zlist[-1] + myvertex[n - 13][0] * h1 - z - k
myvertex[n - 14][2] = zlist[-1] + myvertex[n - 14][0] * h1 - z - k - f
myvertex[n - 15][2] = zlist[-1] + myvertex[n - 15][0] * h1 - z - k - f
myvertex[n - 16][2] = zlist[-1] + myvertex[n - 16][0] * h1 - z - k
myvertex[n - 17][2] = zlist[-1] + myvertex[n - 17][0] * h1 - z - k
myvertex[n - 18][2] = zlist[-1] + myvertex[n - 18][0] * h1 - z - k - f
myvertex[n - 19][2] = zlist[-1] + myvertex[n - 19][0] * h1 - z - k - f
myvertex[n - 20][2] = zlist[-1] + myvertex[n - 20][0] * h1 - z - k
else:
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, 0, 0)
n = len(myvertex)
myvertex[n - 2][2] = zlist[-1] + myvertex[n - 2][0] * h1 - z - f
myvertex[n - 3][2] = zlist[-1] + myvertex[n - 3][0] * h1 - z - f
myvertex[n - 6][2] = zlist[-1] + myvertex[n - 6][0] * h1 - z - f
myvertex[n - 7][2] = zlist[-1] + myvertex[n - 7][0] * h1 - z - f
myvertex[n - 13][2] = zlist[-1] + myvertex[n - 13][0] * h1 - z
myvertex[n - 14][2] = zlist[-1] + myvertex[n - 14][0] * h1 - z - f
myvertex[n - 15][2] = zlist[-1] + myvertex[n - 15][0] * h1 - z - f
myvertex[n - 16][2] = zlist[-1] + myvertex[n - 16][0] * h1 - z
myvertex[n - 17][2] = zlist[-1] + myvertex[n - 17][0] * h1 - z
myvertex[n - 18][2] = zlist[-1] + myvertex[n - 18][0] * h1 - z - f
myvertex[n - 19][2] = zlist[-1] + myvertex[n - 19][0] * h1 - z - f
myvertex[n - 20][2] = zlist[-1] + myvertex[n - 20][0] * h1 - z
m = len(myfaces)
cam.extend([m - 1, m - 2])
ftl.extend([m - 3, m - 4, m - 5, m - 6, m - 7, m - 8, m - 9, m - 10, m - 11, m - 12, m - 13, m - 14])
elif op.UST == '4': # Ucgen
if op.DT3 == '1':
h1 = (op.VL1 / 100) / u
elif op.DT3 == '2':
h1 = op.VL3 / 100
elif op.DT3 == '3':
h1 = sin(op.VL4 * pi / 180) / cos(op.VL4 * pi / 180)
z = sqrt(k1 ** 2 + (k1 * h1) ** 2)
k = sqrt(k2 ** 2 + (k2 * h1) ** 2)
f = sqrt(k3 ** 2 + (k3 * h1) ** 2) * 2
myvertex[ust[0]][2] = zlist[-1] + myvertex[ust[0]][0] * h1
myvertex[ust[1]][2] = zlist[-1] + myvertex[ust[1]][0] * h1
for i in alt:
myvertex[i][2] = zlist[-1] - abs(myvertex[i][0]) * h1 - z
myvertex[son[0]][2] = zlist[-1] - myvertex[son[0]][0] * h1
myvertex[son[1]][2] = zlist[-1] - myvertex[son[1]][0] * h1
myvertex.extend([[0, -k1 / 2, zlist[-1]], [0, k1 / 2, zlist[-1]]])
x = 0
for j in range(2, len(alt) - 2, 4):
if myvertex[alt[j]][0] < 0 < myvertex[alt[j + 2]][0]:
x = 1
n = len(myvertex)
myfaces.extend([[ust[1], ust[0], n - 2, n - 1], [n - 1, n - 2, son[0], son[1]]])
on = [son[0], n - 2, ust[0]]
ar = [son[1], n - 1, ust[1]]
if x == 0:
myvertex.extend([[0, -k1 / 2, zlist[-1] - z], [0, k1 / 2, zlist[-1] - z]])
for j in range(0, len(alt) - 2, 4):
if myvertex[alt[j]][0] < 0 and myvertex[alt[j + 2]][0] < 0:
myfaces.append([alt[j], alt[j + 1], alt[j + 3], alt[j + 2]])
on.extend([alt[j], alt[j + 2]])
ar.extend([alt[j + 1], alt[j + 3]])
elif myvertex[alt[j]][0] > 0 and myvertex[alt[j + 2]][0] > 0:
myfaces.append([alt[j], alt[j + 1], alt[j + 3], alt[j + 2]])
on.extend([alt[j], alt[j + 2]])
ar.extend([alt[j + 1], alt[j + 3]])
else:
n = len(myvertex)
myfaces.extend([[alt[j], alt[j + 1], n - 1, n - 2], [n - 2, n - 1, alt[j + 3], alt[j + 2]]])
on.extend([alt[j + 0], n - 2, alt[j + 2]])
ar.extend([alt[j + 1], n - 1, alt[j + 3]])
myfaces.append(on)
ar.reverse()
myfaces.append(ar)
y = my - 1
for x in range(0, mx):
if myvertex[alt[x * 4]][0] < 0 and myvertex[alt[x * 4 + 2]][0] < 0:
if kx[x][y] is True:
kapak(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k2 / 2, (k1 + k2) * 0.5 - 0.01)
n = len(myvertex)
myvertex[n - 5][2] = zlist[-1] + myvertex[n - 5][0] * h1 - z
myvertex[n - 6][2] = zlist[-1] + myvertex[n - 6][0] * h1 - z - k
myvertex[n - 7][2] = zlist[-1] + myvertex[n - 7][0] * h1 - z - k
myvertex[n - 8][2] = zlist[-1] + myvertex[n - 8][0] * h1 - z
myvertex[n - 9][2] = zlist[-1] + myvertex[n - 9][0] * h1 - z
myvertex[n - 10][2] = zlist[-1] + myvertex[n - 10][0] * h1 - z - k
myvertex[n - 11][2] = zlist[-1] + myvertex[n - 11][0] * h1 - z - k
myvertex[n - 12][2] = zlist[-1] + myvertex[n - 12][0] * h1 - z
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, (k1 + k2) * 0.5 - 0.01, k2)
n = len(myvertex)
myvertex[n - 2][2] = zlist[-1] + myvertex[n - 2][0] * h1 - z - k - f
myvertex[n - 3][2] = zlist[-1] + myvertex[n - 3][0] * h1 - z - k - f
myvertex[n - 6][2] = zlist[-1] + myvertex[n - 6][0] * h1 - z - k - f
myvertex[n - 7][2] = zlist[-1] + myvertex[n - 7][0] * h1 - z - k - f
myvertex[n - 13][2] = zlist[-1] + myvertex[n - 13][0] * h1 - z - k
myvertex[n - 14][2] = zlist[-1] + myvertex[n - 14][0] * h1 - z - k - f
myvertex[n - 15][2] = zlist[-1] + myvertex[n - 15][0] * h1 - z - k - f
myvertex[n - 16][2] = zlist[-1] + myvertex[n - 16][0] * h1 - z - k
myvertex[n - 17][2] = zlist[-1] + myvertex[n - 17][0] * h1 - z - k
myvertex[n - 18][2] = zlist[-1] + myvertex[n - 18][0] * h1 - z - k - f
myvertex[n - 19][2] = zlist[-1] + myvertex[n - 19][0] * h1 - z - k - f
myvertex[n - 20][2] = zlist[-1] + myvertex[n - 20][0] * h1 - z - k
else:
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, 0, 0)
n = len(myvertex)
myvertex[n - 2][2] = zlist[-1] + myvertex[n - 2][0] * h1 - z - f
myvertex[n - 3][2] = zlist[-1] + myvertex[n - 3][0] * h1 - z - f
myvertex[n - 6][2] = zlist[-1] + myvertex[n - 6][0] * h1 - z - f
myvertex[n - 7][2] = zlist[-1] + myvertex[n - 7][0] * h1 - z - f
myvertex[n - 13][2] = zlist[-1] + myvertex[n - 13][0] * h1 - z
myvertex[n - 14][2] = zlist[-1] + myvertex[n - 14][0] * h1 - z - f
myvertex[n - 15][2] = zlist[-1] + myvertex[n - 15][0] * h1 - z - f
myvertex[n - 16][2] = zlist[-1] + myvertex[n - 16][0] * h1 - z
myvertex[n - 17][2] = zlist[-1] + myvertex[n - 17][0] * h1 - z
myvertex[n - 18][2] = zlist[-1] + myvertex[n - 18][0] * h1 - z - f
myvertex[n - 19][2] = zlist[-1] + myvertex[n - 19][0] * h1 - z - f
myvertex[n - 20][2] = zlist[-1] + myvertex[n - 20][0] * h1 - z
m = len(myfaces)
cam.extend([m - 1, m - 2])
ftl.extend([m - 3, m - 4, m - 5, m - 6, m - 7, m - 8, m - 9, m - 10, m - 11,
m - 12, m - 13, m - 14])
elif myvertex[alt[x * 4]][0] > 0 and myvertex[alt[x * 4 + 2]][0] > 0:
if kx[x][y] is True:
kapak(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k2 / 2, (k1 + k2) * 0.5 - 0.01)
n = len(myvertex)
myvertex[n - 5][2] = zlist[-1] - myvertex[n - 5][0] * h1 - z
myvertex[n - 6][2] = zlist[-1] - myvertex[n - 6][0] * h1 - z - k
myvertex[n - 7][2] = zlist[-1] - myvertex[n - 7][0] * h1 - z - k
myvertex[n - 8][2] = zlist[-1] - myvertex[n - 8][0] * h1 - z
myvertex[n - 9][2] = zlist[-1] - myvertex[n - 9][0] * h1 - z
myvertex[n - 10][2] = zlist[-1] - myvertex[n - 10][0] * h1 - z - k
myvertex[n - 11][2] = zlist[-1] - myvertex[n - 11][0] * h1 - z - k
myvertex[n - 12][2] = zlist[-1] - myvertex[n - 12][0] * h1 - z
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, (k1 + k2) * 0.5 - 0.01, k2)
n = len(myvertex)
myvertex[n - 2][2] = zlist[-1] - myvertex[n - 2][0] * h1 - z - k - f
myvertex[n - 3][2] = zlist[-1] - myvertex[n - 3][0] * h1 - z - k - f
myvertex[n - 6][2] = zlist[-1] - myvertex[n - 6][0] * h1 - z - k - f
myvertex[n - 7][2] = zlist[-1] - myvertex[n - 7][0] * h1 - z - k - f
myvertex[n - 13][2] = zlist[-1] - myvertex[n - 13][0] * h1 - z - k
myvertex[n - 14][2] = zlist[-1] - myvertex[n - 14][0] * h1 - z - k - f
myvertex[n - 15][2] = zlist[-1] - myvertex[n - 15][0] * h1 - z - k - f
myvertex[n - 16][2] = zlist[-1] - myvertex[n - 16][0] * h1 - z - k
myvertex[n - 17][2] = zlist[-1] - myvertex[n - 17][0] * h1 - z - k
myvertex[n - 18][2] = zlist[-1] - myvertex[n - 18][0] * h1 - z - k - f
myvertex[n - 19][2] = zlist[-1] - myvertex[n - 19][0] * h1 - z - k - f
myvertex[n - 20][2] = zlist[-1] - myvertex[n - 20][0] * h1 - z - k
else:
fitil(myvertex, myfaces, xlist, zlist, x * 2 + 1, y * 2 + 1, k3, 0, 0)
n = len(myvertex)
myvertex[n - 2][2] = zlist[-1] - myvertex[n - 2][0] * h1 - z - f
myvertex[n - 3][2] = zlist[-1] - myvertex[n - 3][0] * h1 - z - f
myvertex[n - 6][2] = zlist[-1] - myvertex[n - 6][0] * h1 - z - f
myvertex[n - 7][2] = zlist[-1] - myvertex[n - 7][0] * h1 - z - f
myvertex[n - 13][2] = zlist[-1] - myvertex[n - 13][0] * h1 - z
myvertex[n - 14][2] = zlist[-1] - myvertex[n - 14][0] * h1 - z - f
myvertex[n - 15][2] = zlist[-1] - myvertex[n - 15][0] * h1 - z - f
myvertex[n - 16][2] = zlist[-1] - myvertex[n - 16][0] * h1 - z
myvertex[n - 17][2] = zlist[-1] - myvertex[n - 17][0] * h1 - z
myvertex[n - 18][2] = zlist[-1] - myvertex[n - 18][0] * h1 - z - f
myvertex[n - 19][2] = zlist[-1] - myvertex[n - 19][0] * h1 - z - f
myvertex[n - 20][2] = zlist[-1] - myvertex[n - 20][0] * h1 - z
m = len(myfaces)
cam.extend([m - 1, m - 2])
ftl.extend([m - 3, m - 4, m - 5, m - 6, m - 7, m - 8, m - 9, m - 10,
m - 11, m - 12, m - 13, m - 14])
else:
k4 = k3 * 2
if kx[x][y] is True:
zz = (k1 + k2) * 0.5 - 0.01
xx = xlist[x * 2 + 1]
myvertex.extend([[xx, -k2 / 2 + zz, zlist[-3]], [xx + k2, -k2 / 2 + zz, zlist[-3] + k2],
[xx + k2, k2 / 2 + zz, zlist[-3] + k2], [xx, k2 / 2 + zz, zlist[-3]]])
myvertex.extend(
[[xx, -k2 / 2 + zz, zlist[-1] + xx * h1 - z], [xx + k2, -k2 / 2 + zz,
zlist[-1] + (xx + k2) * h1 - z - k],
[xx + k2, k2 / 2 + zz, zlist[-1] + (xx + k2) * h1 - z - k],
[xx, k2 / 2 + zz, zlist[-1] + xx * h1 - z]])
myvertex.extend([[0, -k2 / 2 + zz, zlist[-1] - z], [0, -k2 / 2 + zz, zlist[-1] - z - k],
[0, k2 / 2 + zz, zlist[-1] - z - k], [0, k2 / 2 + zz, zlist[-1] - z]])
xx = xlist[x * 2 + 2]
myvertex.extend(
[[xx, -k2 / 2 + zz, zlist[-1] - xx * h1 - z], [xx - k2, -k2 / 2 + zz,
zlist[-1] - (xx - k2) * h1 - z - k],
[xx - k2, k2 / 2 + zz, zlist[-1] - (xx - k2) * h1 - z - k],
[xx, k2 / 2 + zz, zlist[-1] - xx * h1 - z]])
myvertex.extend([[xx, -k2 / 2 + zz, zlist[-3]], [xx - k2, -k2 / 2 + zz, zlist[-3] + k2],
[xx - k2, k2 / 2 + zz, zlist[-3] + k2], [xx, k2 / 2 + zz, zlist[-3]]])
n = len(myvertex)
myfaces.extend([[n - 20, n - 19, n - 15, n - 16], [n - 19, n - 18, n - 14, n - 15],
[n - 18, n - 17, n - 13, n - 14], [n - 17, n - 20, n - 16, n - 13]])
myfaces.extend([[n - 16, n - 15, n - 11, n - 12], [n - 15, n - 14, n - 10, n - 11],
[n - 14, n - 13, n - 9, n - 10], [n - 13, n - 16, n - 12, n - 9]])
myfaces.extend(
[[n - 12, n - 11, n - 7, n - 8], [n - 11, n - 10, n - 6, n - 7], [n - 10, n - 9,
n - 5, n - 6],
[n - 9, n - 12, n - 8, n - 5]])
myfaces.extend(
[[n - 8, n - 7, n - 3, n - 4], [n - 7, n - 6, n - 2, n - 3], [n - 6, n - 5, n - 1, n - 2],
[n - 5, n - 8, n - 4, n - 1]])
myfaces.extend(
[[n - 4, n - 3, n - 19, n - 20], [n - 3, n - 2, n - 18, n - 19],
[n - 2, n - 1, n - 17, n - 18],
[n - 1, n - 4, n - 20, n - 17]])
xx = xlist[x * 2 + 1]
myvertex.extend([[xx + k2, -k3 + zz, zlist[-3] + k2], [xx + k4 + k2, -k3 + zz,
zlist[-3] + k2 + k4],
[xx + k4 + k2, k3 + zz, zlist[-3] + k2 + k4], [xx + k2, k3 + zz,
zlist[-3] + k2]])
myvertex.extend([[xx + k2, -k3 + zz, zlist[-1] + (xx + k2) * h1 - z - k],
[xx + k4 + k2, -k3 + zz, zlist[-1] + (xx + k2 + k4) * h1 - z - k - f],
[xx + k4 + k2, k3 + zz, zlist[-1] + (xx + k2 + k4) * h1 - z - k - f],
[xx + k2, k3 + zz, zlist[-1] + (xx + k2) * h1 - z - k]])
myvertex.extend([[0, -k3 + zz, zlist[-1] - k - z], [0, -k3 + zz, zlist[-1] - k - z - f],
[0, k3 + zz, zlist[-1] - k - z - f], [0, k3 + zz, zlist[-1] - k - z]])
xx = xlist[x * 2 + 2]
myvertex.extend([[xx - k2, -k3 + zz, zlist[-1] - (xx - k2) * h1 - z - k],
[xx - k4 - k2, -k3 + zz, zlist[-1] - (xx - k2 - k4) * h1 - z - k - f],
[xx - k4 - k2, k3 + zz, zlist[-1] - (xx - k2 - k4) * h1 - z - k - f],
[xx - k2, k3 + zz, zlist[-1] - (xx - k2) * h1 - z - k]])
myvertex.extend([[xx - k2, -k3 + zz, zlist[-3] + k2],
[xx - k4 - k2, -k3 + zz, zlist[-3] + k2 + k4],
[xx - k4 - k2, k3 + zz, zlist[-3] + k2 + k4],
[xx - k2, k3 + zz, zlist[-3] + k2]])
n = len(myvertex)
myfaces.extend([[n - 20, n - 19, n - 15, n - 16], [n - 19, n - 18, n - 14, n - 15],
[n - 18, n - 17, n - 13, n - 14]])
myfaces.extend([[n - 16, n - 15, n - 11, n - 12], [n - 15, n - 14, n - 10, n - 11],
[n - 14, n - 13, n - 9, n - 10]])
myfaces.extend(
[[n - 12, n - 11, n - 7, n - 8], [n - 11, n - 10, n - 6, n - 7], [n - 10,
n - 9, n - 5, n - 6]])
myfaces.extend(
[[n - 8, n - 7, n - 3, n - 4], [n - 7, n - 6, n - 2, n - 3], [n - 6, n - 5, n - 1, n - 2]])
myfaces.extend([[n - 4, n - 3, n - 19, n - 20], [n - 3, n - 2, n - 18, n - 19],
[n - 2, n - 1, n - 17, n - 18]])
xx = xlist[x * 2 + 1]
myvertex.extend(
[[xx + k4 + k2, -k3 + zz, zlist[-3] + k2 + k4], [xx + k4 + k2, k3 + zz, zlist[-3] +
k2 + k4]])
myvertex.extend([[xx + k4 + k2, -k3 + zz, zlist[-1] + (xx + k2 + k4) * h1 - z - k - f],
[xx + k4 + k2, k3 + zz, zlist[-1] + (xx + k2 + k4) * h1 - z - k - f]])
myvertex.extend([[0, -k3 + zz, zlist[-1] - k - z - f], [0, k3 + zz, zlist[-1] - k - z - f]])
xx = xlist[x * 2 + 2]
myvertex.extend([[xx - k4 - k2, -k3 + zz, zlist[-1] - (xx - k2 - k4) * h1 - z - k - f],
[xx - k4 - k2, k3 + zz, zlist[-1] - (xx - k2 - k4) * h1 - z - k - f]])
myvertex.extend(
[[xx - k4 - k2, -k3 + zz, zlist[-3] + k2 + k4], [xx - k4 - k2, k3 + zz, zlist[-3] +
k2 + k4]])
myfaces.extend([[n + 8, n + 6, n + 4, n + 2, n + 0], [n + 1, n + 3, n + 5, n + 7, n + 9]])
else:
xx = xlist[x * 2 + 1]
myvertex.extend(
[[xx, -k3, zlist[-3]], [xx + k4, -k3, zlist[-3] + k4], [xx + k4, k3, zlist[-3] + k4],
[xx, k3, zlist[-3]]])
myvertex.extend(
[[xx, -k3, zlist[-1] + xx * h1 - z], [xx + k4, -k3, zlist[-1] + (xx + k4) * h1 - z - f],
[xx + k4, k3, zlist[-1] + (xx + k4) * h1 - z - f], [xx, k3, zlist[-1] + xx * h1 - z]])
myvertex.extend(
[[0, -k3, zlist[-1] - z], [0, -k3, zlist[-1] - z - f], [0, k3, zlist[-1] - z - f],
[0, k3, zlist[-1] - z]])
xx = xlist[x * 2 + 2]
myvertex.extend(
[[xx, -k3, zlist[-1] - xx * h1 - z], [xx - k4, -k3, zlist[-1] - (xx - k4) * h1 - z - f],
[xx - k4, k3, zlist[-1] - (xx - k4) * h1 - z - f], [xx, k3, zlist[-1] - xx * h1 - z]])
myvertex.extend(
[[xx, -k3, zlist[-3]], [xx - k4, -k3, zlist[-3] + k4], [xx - k4, k3, zlist[-3] + k4],
[xx, k3, zlist[-3]]])
n = len(myvertex)
myfaces.extend([[n - 20, n - 19, n - 15, n - 16], [n - 19, n - 18, n - 14, n - 15],
[n - 18, n - 17, n - 13, n - 14]])
myfaces.extend([[n - 16, n - 15, n - 11, n - 12], [n - 15, n - 14, n - 10, n - 11],
[n - 14, n - 13, n - 9, n - 10]])
myfaces.extend(
[[n - 12, n - 11, n - 7, n - 8], [n - 11, n - 10, n - 6, n - 7], [n - 10, n - 9, n - 5,
n - 6]])
myfaces.extend(
[[n - 8, n - 7, n - 3, n - 4], [n - 7, n - 6, n - 2, n - 3], [n - 6, n - 5, n - 1, n - 2]])
myfaces.extend([[n - 4, n - 3, n - 19, n - 20], [n - 3, n - 2, n - 18, n - 19],
[n - 2, n - 1, n - 17, n - 18]])
xx = xlist[x * 2 + 1]
myvertex.extend([[xx + k4, -0.005, zlist[-3] + k4], [xx + k4, 0.005, zlist[-3] + k4]])
myvertex.extend([[xx + k4, -0.005, zlist[-1] + (xx + k4) * h1 - z - f],
[xx + k4, 0.005, zlist[-1] + (xx + k4) * h1 - z - f]])
myvertex.extend([[0, -0.005, zlist[-1] - z - f], [0, 0.005, zlist[-1] - z - f]])
xx = xlist[x * 2 + 2]
myvertex.extend([[xx - k4, -0.005, zlist[-1] - (xx - k4) * h1 - z - f],
[xx - k4, 0.005, zlist[-1] - (xx - k4) * h1 - z - f]])
myvertex.extend([[xx - k4, -0.005, zlist[-3] + k4], [xx - k4, 0.005, zlist[-3] + k4]])
myfaces.extend([[n + 8, n + 6, n + 4, n + 2, n + 0], [n + 1, n + 3, n + 5, n + 7, n + 9]])
m = len(myfaces)
cam.extend([m - 1, m - 2])
ftl.extend(
[m - 3, m - 4, m - 5, m - 6, m - 7, m - 8, m - 9, m - 10, m - 11, m - 12, m - 13,
m - 14, m - 15,
m - 16, m - 17])
# Mermer
if op.mr is True:
mrh = -op.mr1 / 100
mrg = op.mr2 / 100
mdv = (op.mr3 / 200) + mrg
msv = -(mdv + (op.mr4 / 100))
myvertex.extend([[-u, mdv, 0], [u, mdv, 0], [-u, msv, 0], [u, msv, 0], [-u, mdv, mrh], [u, mdv, mrh],
[-u, msv, mrh],
[u, msv, mrh]])
n = len(myvertex)
myfaces.extend([[n - 1, n - 2, n - 4, n - 3], [n - 3, n - 4, n - 8, n - 7], [n - 6, n - 5, n - 7, n - 8],
[n - 2, n - 1, n - 5, n - 6], [n - 4, n - 2, n - 6, n - 8], [n - 5, n - 1, n - 3, n - 7]])
n = len(myfaces)
mer.extend([n - 1, n - 2, n - 3, n - 4, n - 5, n - 6])
return True, ftl, cam, mer, sm
except:
return False, None, None, None, None
# ------------------------------------
# Get highest points of the panel
# ------------------------------------
def get_high_points(selobject, width, tip):
obverts = selobject.data.vertices
top_a = 0
top_b = 0
top_c = 0
# --------------------------
# Recover all vertex
# --------------------------
for vertex in obverts:
if vertex.co[0] == -width / 2:
if vertex.co[2] >= top_a:
top_a = vertex.co[2]
if vertex.co[0] == width / 2:
if vertex.co[2] >= top_b:
top_b = vertex.co[2]
# top center
if tip == "2":
if vertex.co[2] >= top_c:
top_c = vertex.co[2]
else:
if vertex.co[0] == 0 and vertex.co[2] >= top_c:
top_c = vertex.co[2]
return top_a, top_b, top_c
# ---------------------------------------------------------
# Defines a point
# ---------------------------------------------------------
class Cpoint:
def __init__(self, x, y):
self.x = float(x)
self.y = float(y)
# ---------------------------------------------------------
# Get angle between two vectors
# ---------------------------------------------------------
def get_angle(p1, p2):
v1 = Vector((p1[0], 0.0, p1[1]))
v2 = Vector((p2[0], 0.0, p2[1]))
a = v1.angle(v2)
return a
# ---------------------------------------------------------
# Get center of circle base on 3 points
#
# Point a: (x,z)
# Point b: (x,z)
# Point c: (x,z)
# Return:
# x, y: center position
# r: radio
# ang: angle
# ---------------------------------------------------------
def get_circle_center(a, b, c):
try:
# line between a and b: s1 + k * d1
s1 = Cpoint((a.x + b.x) / 2.0, (a.y + b.y) / 2.0)
d1 = Cpoint(b.y - a.y, a.x - b.x)
# line between a and c: s2 + k * d2
s2 = Cpoint((a.x + c.x) / 2.0, (a.y + c.y) / 2.0)
d2 = Cpoint(c.y - a.y, a.x - c.x)
# intersection of both lines:
l = d1.x * (s2.y - s1.y) - d1.y * (s2.x - s1.x)
l /= d2.x * d1.y - d2.y * d1.x
center = Cpoint(s2.x + l * d2.x, s2.y + l * d2.y)
dx = center.x - a.x
dy = center.y - a.y
radio = sqrt(dx * dx + dy * dy)
# angle
v1 = (a.x - center.x, a.y - center.y)
v2 = (b.x - center.x, b.y - center.y)
ang = get_angle(v1, v2)
return center, radio, ang
except ZeroDivisionError:
return Cpoint(0, 0), 1, 1
# -----------------------------------------
# Get limits
# lb, rb: limits x
# lt, rt: limits z
# mp: limit z in med point
# lo: Z low limit
# my: max y
# top: top vertex
# -----------------------------------------
def get_limits(myobject):
verts = myobject.data.vertices
lb = 0
lt = 0
rb = 0
rt = 0
mp = 0
lo = 0
my = 0
top = 0
for v in verts:
if v.co[2] > top:
top = v.co[2]
if v.co[2] < lo:
lo = v.co[2]
if v.co[1] > my:
my = v.co[1]
if v.co[0] > rb:
rb = v.co[0]
if v.co[0] < lb:
lb = v.co[0]
if v.co[0] == 0:
if v.co[2] > mp:
mp = v.co[2]
# max sides
for v in verts:
if v.co[2] > lt and v.co[0] == lb:
lt = v.co[2]
if v.co[2] > rt and v.co[0] == rb:
rt = v.co[2]
return lb, lt, rb, rt, mp, lo, my, top
# ------------------------------------------
# Create control box for panels
#
# ------------------------------------------
def create_ctrl_box(parentobj, objname):
myvertex = []
myfaces = []
o = parentobj
op = o.WindowPanelGenerator[0]
lb, lt, rb, rt, mp, lo, my, top = get_limits(o)
ypos = my * 1.8
# -----------------------------
# Flat, Triangle and inclined
# -----------------------------
if op.UST == "1" or op.UST == "3" or op.UST == "4":
if mp == 0:
myvertex.extend([(lb, ypos, lo), (lb, ypos, lt), (rb, ypos, rt), (rb, ypos, lo)])
myvertex.extend([(lb, -ypos, lo), (lb, -ypos, lt), (rb, -ypos, rt), (rb, -ypos, lo)])
myfaces.extend([(0, 4, 5, 1), (3, 2, 6, 7), (0, 1, 2, 3), (4, 7, 6, 5), (1, 5, 6, 2), (0, 3, 7, 4)])
else:
myvertex.extend([(lb, ypos, lo), (lb, ypos, lt), (0, ypos, mp), (rb, ypos, rt), (rb, ypos, lo)])
myvertex.extend([(lb, -ypos, lo), (lb, -ypos, lt), (0, -ypos, mp), (rb, -ypos, rt), (rb, -ypos, lo)])
myfaces.extend([(0, 5, 6, 1), (4, 3, 8, 9), (0, 1, 2, 3, 4), (9, 8, 7, 6, 5), (1, 6, 7, 2), (2, 7, 8, 3),
(0, 4, 9, 5)])
# -----------------------------
# Arch
# -----------------------------
if op.UST == "2":
center, r, ang = get_circle_center(Cpoint(lb, lt), Cpoint(0, top), Cpoint(rb, rt))
# cx = center.x
cz = center.y
sg = op.res
arc = ((pi / 2) + ang) - ((pi / 2) - ang)
step = arc / sg
a = (pi / 2) + ang
myvertex.extend([(lb, ypos, lt), (lb, -ypos, lt)])
for x in range(0, sg):
myvertex.extend([(r * cos(a), ypos, r * sin(a) + cz),
(r * cos(a), -ypos, r * sin(a) + cz)])
a -= step
# close sides
myvertex.extend([(rb, ypos, rt), (rb, -ypos, rt)])
v = 0
nf = len(myvertex)
for x in range(0, nf - 2, 2):
myfaces.extend([(v, v + 1, v + 3, v + 2)])
v += 2
nf = len(myvertex)
myvertex.extend([(lb, ypos, lo), (lb, -ypos, lo)])
myvertex.extend([(rb, ypos, lo), (rb, -ypos, lo)])
nf2 = len(myvertex)
myfaces.extend([(0, nf2 - 4, nf2 - 3, 1)])
myfaces.extend([(nf - 2, nf - 1, nf2 - 1, nf2 - 2)])
nf2 = len(myvertex)
myfaces.extend([(nf2 - 4, nf2 - 2, nf2 - 1, nf2 - 3)])
# --------------------------
# Create mesh
# --------------------------
myfaces = check_mesh_errors(myvertex, myfaces)
mymesh = bpy.data.meshes.new(objname)
myobj = bpy.data.objects.new(objname, mymesh)
myobj.location = bpy.context.scene.cursor.location
bpy.context.collection.objects.link(myobj)
mymesh.from_pydata(myvertex, [], myfaces)
mymesh.update(calc_edges=True)
return myobj
# ------------------------------------------------------------------
# Define property group class to create or modify
# ------------------------------------------------------------------
class GeneralPanelProperties(PropertyGroup):
prs: EnumProperty(
items=(
('1', "WINDOW 250X200", ""),
('2', "WINDOW 200X200", ""),
('3', "WINDOW 180X200", ""),
('4', "WINDOW 180X160", ""),
('5', "WINDOW 160X160", ""),
('6', "WINDOW 50X50", ""),
('7', "DOOR 80X250", ""),
('8', "DOOR 80X230", ""),
),
name="",
description='Predefined types',
update=update_using_default,
)
son: EnumProperty(
items=(
('1', "WINDOW 250X200", ""),
('2', "WINDOW 200X200", ""),
('3', "WINDOW 180X200", ""),
('4', "WINDOW 180X160", ""),
('5', "WINDOW 160X160", ""),
('6', "WINDOW 50X50", ""),
('7', "DOOR 80X250", ""),
('8', "DOOR 80X230", ""),
),
name="",
description='Predefined types',
update=update_using_default,
)
gen: IntProperty(
name='H Count', min=1, max=8, default=3,
description='Horizontal Panes',
update=update_window,
)
yuk: IntProperty(
name='V Count', min=1, max=5, default=1,
description='Vertical Panes',
update=update_window,
)
kl1: IntProperty(
name='Outer Frame', min=2, max=50, default=5,
description='Outside Frame Thickness',
update=update_window,
)
kl2: IntProperty(
name='Risers', min=2, max=50, default=5,
description='Risers Width',
update=update_window,
)
fk: IntProperty(
name='Inner Frame', min=1, max=20, default=2,
description='Inside Frame Thickness',
update=update_window,
)
mr: BoolProperty(name='Sill', default=True, description='Window Sill', update=update_window)
mr1: IntProperty(name='', min=1, max=20, default=4, description='Height', update=update_window)
mr2: IntProperty(name='', min=0, max=20, default=4, description='First Depth', update=update_window)
mr3: IntProperty(name='', min=1, max=50, default=20, description='Second Depth', update=update_window)
mr4: IntProperty(name='', min=0, max=50, default=0, description='Extrusion for Jamb',
update=update_window)
mt1: EnumProperty(
items=(
('1', "PVC", ""),
('2', "WOOD", ""),
('3', "Plastic", ""),
),
name="",
default='1',
description='Material to use',
update=update_window,
)
mt2: EnumProperty(
items=(
('1', "PVC", ""),
('2', "WOOD", ""),
('3', "Plastic", ""),
),
name="",
default='3',
description='Material to use',
update=update_window,
)
r: FloatProperty(
name='Rotation',
min=0, max=360, default=0, precision=1,
description='Panel rotation',
update=update_window,
)
UST: EnumProperty(
items=(
('1', "Flat", ""),
('2', "Arch", ""),
('3', "Inclined", ""),
('4', "Triangle", ""),
),
name="Top", default='1',
description='Type of window upper section',
update=update_window,
)
DT2: EnumProperty(
items=(
('1', "Difference", ""),
('2', "Radius", ""),
),
name="",
default='1',
update=update_window,
)
DT3: EnumProperty(
items=(
('1', "Difference", ""),
('2', "Incline %", ""),
('3', "Incline Angle", ""),
),
name="",
default='1', update=update_window,
)
VL1: IntProperty(name='', min=-10000, max=10000, default=30, update=update_window) # Fark
VL2: IntProperty(name='', min=1, max=10000, default=30, update=update_window) # Cap
VL3: IntProperty(name='', min=-100, max=100, default=30, update=update_window) # Egim %
VL4: IntProperty(name='', min=-45, max=45, default=30, update=update_window) # Egim Aci
res: IntProperty(name='Resolution', min=2, max=360, default=36, update=update_window) # Res
gnx0: IntProperty(name='', min=1, max=300, default=60, description='1st Window Width',
update=update_window)
gnx1: IntProperty(name='', min=1, max=300, default=110, description='2nd Window Width',
update=update_window)
gnx2: IntProperty(name='', min=1, max=300, default=60, description='3rd Window Width',
update=update_window)
gnx3: IntProperty(name='', min=1, max=300, default=60, description='4th Window Width',
update=update_window)
gnx4: IntProperty(name='', min=1, max=300, default=60, description='5th Window Width',
update=update_window)
gnx5: IntProperty(name='', min=1, max=300, default=60, description='6th Window Width',
update=update_window)
gnx6: IntProperty(name='', min=1, max=300, default=60, description='7th Window Width',
update=update_window)
gnx7: IntProperty(name='', min=1, max=300, default=60, description='8th Window Width',
update=update_window)
gny0: IntProperty(name='', min=1, max=300, default=190, description='1st Row Height',
update=update_window)
gny1: IntProperty(name='', min=1, max=300, default=45, description='2nd Row Height',
update=update_window)
gny2: IntProperty(name='', min=1, max=300, default=45, description='3rd Row Height',
update=update_window)
gny3: IntProperty(name='', min=1, max=300, default=45, description='4th Row Height',
update=update_window)
gny4: IntProperty(name='', min=1, max=300, default=45, description='5th Row Height',
update=update_window)
k00: BoolProperty(name='', default=True, update=update_window)
k01: BoolProperty(name='', default=False, update=update_window)
k02: BoolProperty(name='', default=True, update=update_window)
k03: BoolProperty(name='', default=False, update=update_window)
k04: BoolProperty(name='', default=False, update=update_window)
k05: BoolProperty(name='', default=False, update=update_window)
k06: BoolProperty(name='', default=False, update=update_window)
k07: BoolProperty(name='', default=False, update=update_window)
k10: BoolProperty(name='', default=False, update=update_window)
k11: BoolProperty(name='', default=False, update=update_window)
k12: BoolProperty(name='', default=False, update=update_window)
k13: BoolProperty(name='', default=False, update=update_window)
k14: BoolProperty(name='', default=False, update=update_window)
k15: BoolProperty(name='', default=False, update=update_window)
k16: BoolProperty(name='', default=False, update=update_window)
k17: BoolProperty(name='', default=False, update=update_window)
k20: BoolProperty(name='', default=False, update=update_window)
k21: BoolProperty(name='', default=False, update=update_window)
k22: BoolProperty(name='', default=False, update=update_window)
k23: BoolProperty(name='', default=False, update=update_window)
k24: BoolProperty(name='', default=False, update=update_window)
k25: BoolProperty(name='', default=False, update=update_window)
k26: BoolProperty(name='', default=False, update=update_window)
k27: BoolProperty(name='', default=False, update=update_window)
k30: BoolProperty(name='', default=False, update=update_window)
k31: BoolProperty(name='', default=False, update=update_window)
k32: BoolProperty(name='', default=False, update=update_window)
k33: BoolProperty(name='', default=False, update=update_window)
k34: BoolProperty(name='', default=False, update=update_window)
k35: BoolProperty(name='', default=False, update=update_window)
k36: BoolProperty(name='', default=False, update=update_window)
k37: BoolProperty(name='', default=False, update=update_window)
k40: BoolProperty(name='', default=False, update=update_window)
k41: BoolProperty(name='', default=False, update=update_window)
k42: BoolProperty(name='', default=False, update=update_window)
k43: BoolProperty(name='', default=False, update=update_window)
k44: BoolProperty(name='', default=False, update=update_window)
k45: BoolProperty(name='', default=False, update=update_window)
k46: BoolProperty(name='', default=False, update=update_window)
k47: BoolProperty(name='', default=False, update=update_window)
# opengl internal data
glpoint_a: FloatVectorProperty(
name="glpointa",
description="Hidden property for opengl",
default=(0, 0, 0),
)
glpoint_b: FloatVectorProperty(
name="glpointb",
description="Hidden property for opengl",
default=(0, 0, 0),
)
glpoint_c: FloatVectorProperty(
name="glpointc",
description="Hidden property for opengl",
default=(0, 0, 0),
)
glpoint_d: FloatVectorProperty(
name="glpointc",
description="Hidden property for opengl",
default=(0, 0, 0),
)
bpy.utils.register_class(GeneralPanelProperties)
Object.WindowPanelGenerator = CollectionProperty(type=GeneralPanelProperties)
# ------------------------------------------------------------------
# Define panel class to modify myobjects.
# ------------------------------------------------------------------
class ARCHIMESH_PT_WindowEdit(Panel):
bl_idname = "ARCHIMESH_PT_window_edit"
bl_label = "Window Panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Create'
# -----------------------------------------------------
# Verify if visible
# -----------------------------------------------------
@classmethod
def poll(cls, context):
o = context.object
if o is None:
return False
if 'WindowPanelGenerator' not in o:
return False
else:
return True
# -----------------------------------------------------
# Draw (create UI interface)
# -----------------------------------------------------
def draw(self, context):
o = context.object
# If the selected object didn't be created with the group 'WindowPanelGenerator', this panel is not created.
# noinspection PyBroadException
try:
if 'WindowPanelGenerator' not in o:
return
except:
return
layout = self.layout
if bpy.context.mode == 'EDIT_MESH':
layout.label(text='Warning: Operator does not work in edit mode.', icon='ERROR')
else:
myobject = o.WindowPanelGenerator[0]
layout.prop(myobject, 'prs')
box = layout.box()
box.prop(myobject, 'gen')
box.prop(myobject, 'yuk')
box.prop(myobject, 'kl1')
box.prop(myobject, 'kl2')
box.prop(myobject, 'fk')
box.prop(myobject, 'r') # rotation
box.prop(myobject, 'mr')
if myobject.mr is True:
row = box.row()
row.prop(myobject, 'mr1')
row.prop(myobject, 'mr2')
row = box.row()
row.prop(myobject, 'mr3')
row.prop(myobject, 'mr4')
row = layout.row()
row.label(text='Frame')
row.label(text='Inner Frame')
row = layout.row()
row.prop(myobject, 'mt1')
row.prop(myobject, 'mt2')
box.prop(myobject, 'UST')
if myobject.UST == '2':
row = box.row()
row.prop(myobject, 'DT2')
if myobject.DT2 == '1':
row.prop(myobject, 'VL1')
elif myobject.DT2 == '2':
row.prop(myobject, 'VL2')
box.prop(myobject, 'res')
elif myobject.UST == '3':
row = box.row()
row.prop(myobject, 'DT3')
if myobject.DT3 == '1':
row.prop(myobject, 'VL1')
elif myobject.DT3 == '2':
row.prop(myobject, 'VL3')
elif myobject.DT3 == '3':
row.prop(myobject, 'VL4')
elif myobject.UST == '4':
row = box.row()
row.prop(myobject, 'DT3')
if myobject.DT3 == '1':
row.prop(myobject, 'VL1')
elif myobject.DT3 == '2':
row.prop(myobject, 'VL3')
elif myobject.DT3 == '3':
row.prop(myobject, 'VL4')
row = layout.row()
for i in range(0, myobject.gen):
row.prop(myobject, 'gnx' + str(i))
for j in range(0, myobject.yuk):
row = layout.row()
row.prop(myobject, 'gny' + str(myobject.yuk - j - 1))
for i in range(0, myobject.gen):
row.prop(myobject, 'k' + str(myobject.yuk - j - 1) + str(i))