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1419 lines
47 KiB
Python
1419 lines
47 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# Author: Buerbaum Martin (Pontiac)
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import bpy, bmesh
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from math import sin, cos, tan, pi, radians
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from bpy.types import Operator
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from bpy.props import (
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FloatProperty,
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IntProperty,
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BoolProperty,
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StringProperty,
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)
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from bpy_extras import object_utils
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# Create a new mesh (object) from verts/edges/faces.
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# verts/edges/faces ... List of vertices/edges/faces for the
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# new mesh (as used in from_pydata)
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# name ... Name of the new mesh (& object)
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def create_mesh(context, verts, edges, faces, name):
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# Create new mesh
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mesh = bpy.data.meshes.new(name)
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# Make a mesh from a list of verts/edges/faces.
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mesh.from_pydata(verts, edges, faces)
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# Update mesh geometry after adding stuff.
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mesh.update()
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return mesh
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# A very simple "bridge" tool.
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def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
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faces = []
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if not vertIdx1 or not vertIdx2:
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return None
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if len(vertIdx1) < 2 and len(vertIdx2) < 2:
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return None
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fan = False
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if (len(vertIdx1) != len(vertIdx2)):
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if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
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fan = True
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else:
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return None
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total = len(vertIdx2)
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if closed:
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# Bridge the start with the end.
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if flipped:
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face = [
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vertIdx1[0],
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vertIdx2[0],
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vertIdx2[total - 1]]
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if not fan:
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face.append(vertIdx1[total - 1])
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faces.append(face)
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else:
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face = [vertIdx2[0], vertIdx1[0]]
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if not fan:
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face.append(vertIdx1[total - 1])
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face.append(vertIdx2[total - 1])
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faces.append(face)
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# Bridge the rest of the faces.
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for num in range(total - 1):
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if flipped:
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if fan:
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face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
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else:
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face = [vertIdx2[num], vertIdx1[num],
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vertIdx1[num + 1], vertIdx2[num + 1]]
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faces.append(face)
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else:
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if fan:
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face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
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else:
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face = [vertIdx1[num], vertIdx2[num],
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vertIdx2[num + 1], vertIdx1[num + 1]]
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faces.append(face)
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return faces
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# Create the vertices and polygons for a simple elbow (bent pipe)
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def ElbowJointParameters():
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ElbowJointParameters = [
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"radius",
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"div",
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"angle",
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"startLength",
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"endLength",
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]
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return ElbowJointParameters
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class AddElbowJoint(Operator, object_utils.AddObjectHelper):
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bl_idname = "mesh.primitive_elbow_joint_add"
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bl_label = "Add Pipe Elbow"
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bl_description = "Construct an elbow pipe mesh"
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bl_options = {'REGISTER', 'UNDO', 'PRESET'}
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ElbowJoint : BoolProperty(name = "ElbowJoint",
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default = True,
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description = "ElbowJoint")
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#### change properties
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change : BoolProperty(name = "Change",
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default = False,
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description = "change ElbowJoint")
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radius: FloatProperty(
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name="Radius",
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description="The radius of the pipe",
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default=1.0,
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min=0.01,
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max=100.0,
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unit="LENGTH"
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)
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div: IntProperty(
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name="Divisions",
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description="Number of vertices (divisions)",
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default=32, min=3, max=256
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)
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angle: FloatProperty(
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name="Angle",
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description="The angle of the branching pipe (i.e. the 'arm' - "
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"Measured from the center line of the main pipe",
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default=radians(45.0),
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min=radians(-179.9),
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max=radians(179.9),
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unit="ROTATION"
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)
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startLength: FloatProperty(
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name="Length Start",
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description="Length of the beginning of the pipe",
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default=3.0,
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min=0.01,
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max=100.0,
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unit="LENGTH"
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)
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endLength: FloatProperty(
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name="End Length",
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description="Length of the end of the pipe",
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default=3.0,
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min=0.01,
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max=100.0,
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unit="LENGTH"
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)
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def draw(self, context):
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layout = self.layout
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box = layout.box()
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box.prop(self, 'radius')
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box.prop(self, 'div')
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box.prop(self, 'angle')
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box.prop(self, 'startLength')
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box.prop(self, 'endLength')
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if self.change == False:
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# generic transform props
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box = layout.box()
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box.prop(self, 'align', expand=True)
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box.prop(self, 'location', expand=True)
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box.prop(self, 'rotation', expand=True)
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def execute(self, context):
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# turn off 'Enter Edit Mode'
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use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
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bpy.context.preferences.edit.use_enter_edit_mode = False
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radius = self.radius
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div = self.div
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angle = self.angle
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startLength = self.startLength
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endLength = self.endLength
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verts = []
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faces = []
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loop1 = [] # The starting circle
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loop2 = [] # The elbow circle
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loop3 = [] # The end circle
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# Create start circle
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for vertIdx in range(div):
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curVertAngle = vertIdx * (2.0 * pi / div)
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locX = sin(curVertAngle)
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locY = cos(curVertAngle)
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locZ = -startLength
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loop1.append(len(verts))
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verts.append([locX * radius, locY * radius, locZ])
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# Create deformed joint circle
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for vertIdx in range(div):
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curVertAngle = vertIdx * (2.0 * pi / div)
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locX = sin(curVertAngle)
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locY = cos(curVertAngle)
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locZ = locX * tan(angle / 2.0)
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loop2.append(len(verts))
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verts.append([locX * radius, locY * radius, locZ * radius])
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# Create end circle
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baseEndLocX = -endLength * sin(angle)
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baseEndLocZ = endLength * cos(angle)
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for vertIdx in range(div):
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curVertAngle = vertIdx * (2.0 * pi / div)
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# Create circle
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locX = sin(curVertAngle) * radius
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locY = cos(curVertAngle) * radius
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locZ = 0.0
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# Rotate circle
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locZ = locX * cos(pi / 2.0 - angle)
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locX = locX * sin(pi / 2.0 - angle)
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loop3.append(len(verts))
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# Translate and add circle vertices to the list.
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verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
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# Create faces
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faces.extend(createFaces(loop1, loop2, closed=True))
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faces.extend(createFaces(loop2, loop3, closed=True))
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if bpy.context.mode == "OBJECT":
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if (context.selected_objects != []) and context.active_object and \
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(context.active_object.data is not None) and ('ElbowJoint' in context.active_object.data.keys()) and \
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(self.change == True):
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obj = context.active_object
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oldmesh = obj.data
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oldmeshname = obj.data.name
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mesh = create_mesh(context, verts, [], faces, "Elbow Joint")
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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mesh = create_mesh(context, verts, [], faces, "Elbow Joint")
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obj = object_utils.object_data_add(context, mesh, operator=self)
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mesh.update()
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obj.data["ElbowJoint"] = True
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obj.data["change"] = False
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for prm in ElbowJointParameters():
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obj.data[prm] = getattr(self, prm)
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if bpy.context.mode == "EDIT_MESH":
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active_object = context.active_object
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name_active_object = active_object.name
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh = create_mesh(context, verts, [], faces, "TMP")
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obj = object_utils.object_data_add(context, mesh, operator=self)
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obj.select_set(True)
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active_object.select_set(True)
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bpy.context.view_layer.objects.active = active_object
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bpy.ops.object.join()
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context.active_object.name = name_active_object
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bpy.ops.object.mode_set(mode='EDIT')
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if use_enter_edit_mode:
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bpy.ops.object.mode_set(mode = 'EDIT')
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# restore pre operator state
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bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
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return {'FINISHED'}
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# Create the vertices and polygons for a simple tee (T) joint
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# The base arm of the T can be positioned in an angle if needed though
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def TeeJointParameters():
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TeeJointParameters = [
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"radius",
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"div",
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"angle",
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"startLength",
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"endLength",
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"branchLength",
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]
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return TeeJointParameters
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class AddTeeJoint(Operator, object_utils.AddObjectHelper):
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bl_idname = "mesh.primitive_tee_joint_add"
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bl_label = "Add Pipe Tee-Joint"
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bl_description = "Construct a tee-joint pipe mesh"
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bl_options = {'REGISTER', 'UNDO', 'PRESET'}
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TeeJoint : BoolProperty(name = "TeeJoint",
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default = True,
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description = "TeeJoint")
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#### change properties
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change : BoolProperty(name = "Change",
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default = False,
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description = "change TeeJoint")
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radius: FloatProperty(
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name="Radius",
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description="The radius of the pipe",
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default=1.0,
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min=0.01,
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max=100.0,
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unit="LENGTH"
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)
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div: IntProperty(
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name="Divisions",
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description="Number of vertices (divisions)",
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default=32,
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min=4,
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max=256
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)
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angle: FloatProperty(
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name="Angle",
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description="The angle of the branching pipe (i.e. the 'arm' - "
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"Measured from the center line of the main pipe",
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default=radians(90.0),
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min=radians(0.1),
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max=radians(179.9),
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unit="ROTATION"
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)
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startLength: FloatProperty(
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name="Length Start",
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description="Length of the beginning of the"
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" main pipe (the straight one)",
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default=3.0,
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min=0.01,
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max=100.0,
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unit="LENGTH"
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)
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endLength: FloatProperty(
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name="End Length",
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description="Length of the end of the"
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" main pipe (the straight one)",
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default=3.0,
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min=0.01,
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max=100.0,
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unit="LENGTH"
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)
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branchLength: FloatProperty(
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name="Arm Length",
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description="Length of the arm pipe (the bent one)",
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default=3.0,
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min=0.01,
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max=100.0,
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unit="LENGTH"
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)
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def draw(self, context):
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layout = self.layout
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box = layout.box()
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box.prop(self, 'radius')
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box.prop(self, 'div')
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box.prop(self, 'angle')
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box.prop(self, 'startLength')
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box.prop(self, 'endLength')
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box.prop(self, 'branchLength')
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if self.change == False:
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# generic transform props
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box = layout.box()
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box.prop(self, 'align', expand=True)
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box.prop(self, 'location', expand=True)
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box.prop(self, 'rotation', expand=True)
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def execute(self, context):
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# turn off 'Enter Edit Mode'
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use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
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bpy.context.preferences.edit.use_enter_edit_mode = False
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radius = self.radius
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div = self.div
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angle = self.angle
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startLength = self.startLength
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endLength = self.endLength
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branchLength = self.branchLength
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if (div % 2):
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# Odd vertice number not supported (yet)
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self.report({'INFO'}, "Odd vertices number is not yet supported")
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return {'CANCELLED'}
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verts = []
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faces = []
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# List of vert indices of each cross section
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loopMainStart = [] # Vert indices for the beginning of the main pipe
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loopJoint1 = [] # Vert indices for joint that is used to connect the joint & loopMainStart
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loopJoint2 = [] # Vert indices for joint that is used to connect the joint & loopArm
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loopJoint3 = [] # Vert index for joint that is used to connect the joint & loopMainEnd
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loopArm = [] # Vert indices for the end of the arm
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loopMainEnd = [] # Vert indices for the end of the main pipe.
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# Create start circle (main pipe)
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for vertIdx in range(div):
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curVertAngle = vertIdx * (2.0 * pi / div)
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locX = sin(curVertAngle)
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locY = cos(curVertAngle)
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locZ = -startLength
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loopMainStart.append(len(verts))
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verts.append([locX * radius, locY * radius, locZ])
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# Create deformed joint circle
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vertTemp1 = None
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vertTemp2 = None
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for vertIdx in range(div):
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curVertAngle = vertIdx * (2.0 * pi / div)
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locX = sin(curVertAngle)
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locY = cos(curVertAngle)
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if vertIdx == 0:
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vertTemp1 = len(verts)
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if vertIdx == div / 2:
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# @todo: This will possibly break if we
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# ever support odd divisions.
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vertTemp2 = len(verts)
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loopJoint1.append(len(verts))
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if (vertIdx < div / 2):
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# Straight side of main pipe.
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locZ = 0
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loopJoint3.append(len(verts))
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else:
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# Branching side
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locZ = locX * tan(angle / 2.0)
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loopJoint2.append(len(verts))
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verts.append([locX * radius, locY * radius, locZ * radius])
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# Create 2. deformed joint (half-)circle
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loopTemp = []
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for vertIdx in range(div):
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if (vertIdx > div / 2):
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curVertAngle = vertIdx * (2.0 * pi / div)
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locX = sin(curVertAngle)
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locY = -cos(curVertAngle)
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locZ = -(radius * locX * tan((pi - angle) / 2.0))
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loopTemp.append(len(verts))
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verts.append([locX * radius, locY * radius, locZ])
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loopTemp2 = loopTemp[:]
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# Finalise 2. loop
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loopTemp.reverse()
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loopTemp.append(vertTemp1)
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loopJoint2.reverse()
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loopJoint2.extend(loopTemp)
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loopJoint2.reverse()
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# Finalise 3. loop
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loopTemp2.append(vertTemp2)
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loopTemp2.reverse()
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loopJoint3.extend(loopTemp2)
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# Create end circle (branching pipe)
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baseEndLocX = -branchLength * sin(angle)
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baseEndLocZ = branchLength * cos(angle)
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for vertIdx in range(div):
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curVertAngle = vertIdx * (2.0 * pi / div)
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# Create circle
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locX = sin(curVertAngle) * radius
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locY = cos(curVertAngle) * radius
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locZ = 0.0
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# Rotate circle
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locZ = locX * cos(pi / 2.0 - angle)
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locX = locX * sin(pi / 2.0 - angle)
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loopArm.append(len(verts))
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# Add translated circle.
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verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
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# Create end circle (main pipe)
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for vertIdx in range(div):
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curVertAngle = vertIdx * (2.0 * pi / div)
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locX = sin(curVertAngle)
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locY = cos(curVertAngle)
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locZ = endLength
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loopMainEnd.append(len(verts))
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verts.append([locX * radius, locY * radius, locZ])
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# Create faces
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faces.extend(createFaces(loopMainStart, loopJoint1, closed=True))
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faces.extend(createFaces(loopJoint2, loopArm, closed=True))
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faces.extend(createFaces(loopJoint3, loopMainEnd, closed=True))
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if bpy.context.mode == "OBJECT":
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if (context.selected_objects != []) and context.active_object and \
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(context.active_object.data is not None) and ('TeeJoint' in context.active_object.data.keys()) and \
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(self.change == True):
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obj = context.active_object
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oldmesh = obj.data
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oldmeshname = obj.data.name
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mesh = create_mesh(context, verts, [], faces, "Tee Joint")
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obj.data = mesh
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for material in oldmesh.materials:
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obj.data.materials.append(material)
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bpy.data.meshes.remove(oldmesh)
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obj.data.name = oldmeshname
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else:
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mesh = create_mesh(context, verts, [], faces, "Tee Joint")
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obj = object_utils.object_data_add(context, mesh, operator=self)
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mesh.update()
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obj.data["TeeJoint"] = True
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obj.data["change"] = False
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for prm in TeeJointParameters():
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obj.data[prm] = getattr(self, prm)
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if bpy.context.mode == "EDIT_MESH":
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active_object = context.active_object
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name_active_object = active_object.name
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh = create_mesh(context, verts, [], faces, "TMP")
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obj = object_utils.object_data_add(context, mesh, operator=self)
|
|
obj.select_set(True)
|
|
active_object.select_set(True)
|
|
bpy.context.view_layer.objects.active = active_object
|
|
bpy.ops.object.join()
|
|
context.active_object.name = name_active_object
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
if use_enter_edit_mode:
|
|
bpy.ops.object.mode_set(mode = 'EDIT')
|
|
|
|
# restore pre operator state
|
|
bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
|
|
|
|
return {'FINISHED'}
|
|
|
|
def WyeJointParameters():
|
|
WyeJointParameters = [
|
|
"radius",
|
|
"div",
|
|
"angle1",
|
|
"angle2",
|
|
"startLength",
|
|
"branch1Length",
|
|
"branch2Length",
|
|
]
|
|
return WyeJointParameters
|
|
|
|
class AddWyeJoint(Operator, object_utils.AddObjectHelper):
|
|
bl_idname = "mesh.primitive_wye_joint_add"
|
|
bl_label = "Add Pipe Wye-Joint"
|
|
bl_description = "Construct a wye-joint pipe mesh"
|
|
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
|
|
|
|
WyeJoint : BoolProperty(name = "WyeJoint",
|
|
default = True,
|
|
description = "WyeJoint")
|
|
|
|
#### change properties
|
|
change : BoolProperty(name = "Change",
|
|
default = False,
|
|
description = "change WyeJoint")
|
|
|
|
radius: FloatProperty(
|
|
name="Radius",
|
|
description="The radius of the pipe",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
div: IntProperty(
|
|
name="Divisions",
|
|
description="Number of vertices (divisions)",
|
|
default=32,
|
|
min=4,
|
|
max=256
|
|
)
|
|
angle1: FloatProperty(
|
|
name="Angle 1",
|
|
description="The angle of the 1. branching pipe "
|
|
"(measured from the center line of the main pipe)",
|
|
default=radians(45.0),
|
|
min=radians(-179.9),
|
|
max=radians(179.9),
|
|
unit="ROTATION"
|
|
)
|
|
angle2: FloatProperty(
|
|
name="Angle 2",
|
|
description="The angle of the 2. branching pipe "
|
|
"(measured from the center line of the main pipe) ",
|
|
default=radians(45.0),
|
|
min=radians(-179.9),
|
|
max=radians(179.9),
|
|
unit="ROTATION"
|
|
)
|
|
startLength: FloatProperty(
|
|
name="Length Start",
|
|
description="Length of the beginning of the"
|
|
" main pipe (the straight one)",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
branch1Length: FloatProperty(
|
|
name="Length Arm 1",
|
|
description="Length of the 1. arm",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
branch2Length: FloatProperty(
|
|
name="Length Arm 2",
|
|
description="Length of the 2. arm",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
box = layout.box()
|
|
box.prop(self, 'radius')
|
|
box.prop(self, 'div')
|
|
box.prop(self, 'angle1')
|
|
box.prop(self, 'angle2')
|
|
box.prop(self, 'startLength')
|
|
box.prop(self, 'branch1Length')
|
|
box.prop(self, 'branch2Length')
|
|
|
|
if self.change == False:
|
|
# generic transform props
|
|
box = layout.box()
|
|
box.prop(self, 'align', expand=True)
|
|
box.prop(self, 'location', expand=True)
|
|
box.prop(self, 'rotation', expand=True)
|
|
|
|
def execute(self, context):
|
|
# turn off 'Enter Edit Mode'
|
|
use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
|
|
bpy.context.preferences.edit.use_enter_edit_mode = False
|
|
|
|
radius = self.radius
|
|
div = self.div
|
|
|
|
angle1 = self.angle1
|
|
angle2 = self.angle2
|
|
|
|
startLength = self.startLength
|
|
branch1Length = self.branch1Length
|
|
branch2Length = self.branch2Length
|
|
|
|
if (div % 2):
|
|
# Odd vertice number not supported (yet)
|
|
self.report({'INFO'}, "Odd vertices number is not yet supported")
|
|
return {'CANCELLED'}
|
|
|
|
verts = []
|
|
faces = []
|
|
|
|
# List of vert indices of each cross section
|
|
loopMainStart = [] # Vert indices for the beginning of the main pipe
|
|
loopJoint1 = [] # Vert index for joint that is used to connect the joint & loopMainStart
|
|
loopJoint2 = [] # Vert index for joint that is used to connect the joint & loopArm1
|
|
loopJoint3 = [] # Vert index for joint that is used to connect the joint & loopArm2
|
|
loopArm1 = [] # Vert idxs for end of the 1. arm
|
|
loopArm2 = [] # Vert idxs for end of the 2. arm
|
|
|
|
# Create start circle
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
locX = sin(curVertAngle)
|
|
locY = cos(curVertAngle)
|
|
locZ = -startLength
|
|
loopMainStart.append(len(verts))
|
|
verts.append([locX * radius, locY * radius, locZ])
|
|
|
|
# Create deformed joint circle
|
|
vertTemp1 = None
|
|
vertTemp2 = None
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
locX = sin(curVertAngle)
|
|
locY = cos(curVertAngle)
|
|
|
|
if vertIdx == 0:
|
|
vertTemp2 = len(verts)
|
|
if vertIdx == div / 2:
|
|
# @todo: This will possibly break if we
|
|
# ever support odd divisions.
|
|
vertTemp1 = len(verts)
|
|
|
|
loopJoint1.append(len(verts))
|
|
if (vertIdx > div / 2):
|
|
locZ = locX * tan(angle1 / 2.0)
|
|
loopJoint2.append(len(verts))
|
|
else:
|
|
locZ = locX * tan(-angle2 / 2.0)
|
|
loopJoint3.append(len(verts))
|
|
|
|
verts.append([locX * radius, locY * radius, locZ * radius])
|
|
|
|
# Create 2. deformed joint (half-)circle
|
|
loopTemp = []
|
|
angleJoint = (angle2 - angle1) / 2.0
|
|
for vertIdx in range(div):
|
|
if (vertIdx > div / 2):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
|
|
locX = (-sin(curVertAngle) * sin(angleJoint) / sin(angle2 - angleJoint))
|
|
locY = -cos(curVertAngle)
|
|
locZ = (-(sin(curVertAngle) * cos(angleJoint) / sin(angle2 - angleJoint)))
|
|
|
|
loopTemp.append(len(verts))
|
|
verts.append([locX * radius, locY * radius, locZ * radius])
|
|
|
|
loopTemp2 = loopTemp[:]
|
|
|
|
# Finalise 2. loop
|
|
loopTemp.append(vertTemp1)
|
|
loopTemp.reverse()
|
|
loopTemp.append(vertTemp2)
|
|
loopJoint2.reverse()
|
|
loopJoint2.extend(loopTemp)
|
|
loopJoint2.reverse()
|
|
|
|
# Finalise 3. loop
|
|
loopTemp2.reverse()
|
|
loopJoint3.extend(loopTemp2)
|
|
|
|
# Create end circle (1. branching pipe)
|
|
baseEndLocX = -branch1Length * sin(angle1)
|
|
baseEndLocZ = branch1Length * cos(angle1)
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
# Create circle
|
|
locX = sin(curVertAngle) * radius
|
|
locY = cos(curVertAngle) * radius
|
|
locZ = 0.0
|
|
|
|
# Rotate circle
|
|
locZ = locX * cos(pi / 2.0 - angle1)
|
|
locX = locX * sin(pi / 2.0 - angle1)
|
|
|
|
loopArm1.append(len(verts))
|
|
# Add translated circle.
|
|
verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
|
|
|
|
# Create end circle (2. branching pipe)
|
|
baseEndLocX = branch2Length * sin(angle2)
|
|
baseEndLocZ = branch2Length * cos(angle2)
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
# Create circle
|
|
locX = sin(curVertAngle) * radius
|
|
locY = cos(curVertAngle) * radius
|
|
locZ = 0.0
|
|
|
|
# Rotate circle
|
|
locZ = locX * cos(pi / 2.0 + angle2)
|
|
locX = locX * sin(pi / 2.0 + angle2)
|
|
|
|
loopArm2.append(len(verts))
|
|
# Add translated circle
|
|
verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
|
|
|
|
# Create faces
|
|
faces.extend(createFaces(loopMainStart, loopJoint1, closed=True))
|
|
faces.extend(createFaces(loopJoint2, loopArm1, closed=True))
|
|
faces.extend(createFaces(loopJoint3, loopArm2, closed=True))
|
|
|
|
if bpy.context.mode == "OBJECT":
|
|
if (context.selected_objects != []) and context.active_object and \
|
|
(context.active_object.data is not None) and ('WyeJoint' in context.active_object.data.keys()) and \
|
|
(self.change == True):
|
|
obj = context.active_object
|
|
oldmesh = obj.data
|
|
oldmeshname = obj.data.name
|
|
mesh = create_mesh(context, verts, [], faces, "Wye Joint")
|
|
obj.data = mesh
|
|
for material in oldmesh.materials:
|
|
obj.data.materials.append(material)
|
|
bpy.data.meshes.remove(oldmesh)
|
|
obj.data.name = oldmeshname
|
|
else:
|
|
mesh = create_mesh(context, verts, [], faces, "Wye Joint")
|
|
obj = object_utils.object_data_add(context, mesh, operator=self)
|
|
|
|
mesh.update()
|
|
|
|
obj.data["WyeJoint"] = True
|
|
obj.data["change"] = False
|
|
for prm in WyeJointParameters():
|
|
obj.data[prm] = getattr(self, prm)
|
|
|
|
if bpy.context.mode == "EDIT_MESH":
|
|
active_object = context.active_object
|
|
name_active_object = active_object.name
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
mesh = create_mesh(context, verts, [], faces, "TMP")
|
|
obj = object_utils.object_data_add(context, mesh, operator=self)
|
|
obj.select_set(True)
|
|
active_object.select_set(True)
|
|
bpy.context.view_layer.objects.active = active_object
|
|
bpy.ops.object.join()
|
|
context.active_object.name = name_active_object
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
if use_enter_edit_mode:
|
|
bpy.ops.object.mode_set(mode = 'EDIT')
|
|
|
|
# restore pre operator state
|
|
bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
# Create the vertices and polygons for a cross (+ or X) pipe joint
|
|
def CrossJointParameters():
|
|
CrossJointParameters = [
|
|
"radius",
|
|
"div",
|
|
"angle1",
|
|
"angle2",
|
|
"angle3",
|
|
"startLength",
|
|
"branch1Length",
|
|
"branch2Length",
|
|
"branch3Length",
|
|
]
|
|
return CrossJointParameters
|
|
|
|
class AddCrossJoint(Operator, object_utils.AddObjectHelper):
|
|
bl_idname = "mesh.primitive_cross_joint_add"
|
|
bl_label = "Add Pipe Cross-Joint"
|
|
bl_description = "Construct a cross-joint pipe mesh"
|
|
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
|
|
|
|
CrossJoint : BoolProperty(name = "CrossJoint",
|
|
default = True,
|
|
description = "CrossJoint")
|
|
|
|
#### change properties
|
|
change : BoolProperty(name = "Change",
|
|
default = False,
|
|
description = "change CrossJoint")
|
|
|
|
radius: FloatProperty(
|
|
name="Radius",
|
|
description="The radius of the pipe",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
div: IntProperty(
|
|
name="Divisions",
|
|
description="Number of vertices (divisions)",
|
|
default=32,
|
|
min=4,
|
|
max=256
|
|
)
|
|
angle1: FloatProperty(
|
|
name="Angle 1",
|
|
description="The angle of the 1. arm (from the main axis)",
|
|
default=radians(90.0),
|
|
min=radians(-179.9),
|
|
max=radians(179.9),
|
|
unit="ROTATION"
|
|
)
|
|
angle2: FloatProperty(name="Angle 2",
|
|
description="The angle of the 2. arm (from the main axis)",
|
|
default=radians(90.0),
|
|
min=radians(-179.9),
|
|
max=radians(179.9),
|
|
unit="ROTATION"
|
|
)
|
|
angle3: FloatProperty(name="Angle 3 (center)",
|
|
description="The angle of the center arm (from the main axis)",
|
|
default=radians(0.0),
|
|
min=radians(-179.9),
|
|
max=radians(179.9),
|
|
unit="ROTATION"
|
|
)
|
|
startLength: FloatProperty(
|
|
name="Length Start",
|
|
description="Length of the beginning of the "
|
|
"main pipe (the straight one)",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
branch1Length: FloatProperty(name="Length Arm 1",
|
|
description="Length of the 1. arm",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
branch2Length: FloatProperty(
|
|
name="Length Arm 2",
|
|
description="Length of the 2. arm",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
branch3Length: FloatProperty(
|
|
name="Length Arm 3 (center)",
|
|
description="Length of the center arm",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
box = layout.box()
|
|
box.prop(self, 'radius')
|
|
box.prop(self, 'div')
|
|
box.prop(self, 'angle1')
|
|
box.prop(self, 'angle2')
|
|
box.prop(self, 'angle3')
|
|
box.prop(self, 'startLength')
|
|
box.prop(self, 'branch1Length')
|
|
box.prop(self, 'branch2Length')
|
|
box.prop(self, 'branch3Length')
|
|
|
|
if self.change == False:
|
|
# generic transform props
|
|
box = layout.box()
|
|
box.prop(self, 'align', expand=True)
|
|
box.prop(self, 'location', expand=True)
|
|
box.prop(self, 'rotation', expand=True)
|
|
|
|
def execute(self, context):
|
|
# turn off 'Enter Edit Mode'
|
|
use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
|
|
bpy.context.preferences.edit.use_enter_edit_mode = False
|
|
|
|
radius = self.radius
|
|
div = self.div
|
|
|
|
angle1 = self.angle1
|
|
angle2 = self.angle2
|
|
angle3 = self.angle3
|
|
|
|
startLength = self.startLength
|
|
branch1Length = self.branch1Length
|
|
branch2Length = self.branch2Length
|
|
branch3Length = self.branch3Length
|
|
if (div % 2):
|
|
# Odd vertice number not supported (yet)
|
|
self.report({'INFO'}, "Odd vertices number is not yet supported")
|
|
return {'CANCELLED'}
|
|
|
|
verts = []
|
|
faces = []
|
|
|
|
# List of vert indices of each cross section
|
|
loopMainStart = [] # Vert indices for the beginning of the main pipe
|
|
loopJoint1 = [] # Vert index for joint that is used to connect the joint & loopMainStart
|
|
loopJoint2 = [] # Vert index for joint that is used to connect the joint & loopArm1
|
|
loopJoint3 = [] # Vert index for joint that is used to connect the joint & loopArm2
|
|
loopJoint4 = [] # Vert index for joint that is used to connect the joint & loopArm3
|
|
loopArm1 = [] # Vert idxs for the end of the 1. arm
|
|
loopArm2 = [] # Vert idxs for the end of the 2. arm
|
|
loopArm3 = [] # Vert idxs for the center arm end
|
|
|
|
# Create start circle
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
locX = sin(curVertAngle)
|
|
locY = cos(curVertAngle)
|
|
locZ = -startLength
|
|
loopMainStart.append(len(verts))
|
|
verts.append([locX * radius, locY * radius, locZ])
|
|
|
|
# Create 1. deformed joint circle
|
|
vertTemp1 = None
|
|
vertTemp2 = None
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
locX = sin(curVertAngle)
|
|
locY = cos(curVertAngle)
|
|
|
|
if vertIdx == 0:
|
|
vertTemp2 = len(verts)
|
|
if vertIdx == div / 2:
|
|
# @todo: This will possibly break if we
|
|
# ever support odd divisions.
|
|
vertTemp1 = len(verts)
|
|
|
|
loopJoint1.append(len(verts))
|
|
if (vertIdx > div / 2):
|
|
locZ = locX * tan(angle1 / 2.0)
|
|
loopJoint2.append(len(verts))
|
|
else:
|
|
locZ = locX * tan(-angle2 / 2.0)
|
|
loopJoint3.append(len(verts))
|
|
|
|
verts.append([locX * radius, locY * radius, locZ * radius])
|
|
|
|
# Create 2. deformed joint circle
|
|
loopTempA = []
|
|
loopTempB = []
|
|
angleJoint1 = (angle1 - angle3) / 2.0
|
|
angleJoint2 = (angle2 + angle3) / 2.0
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
|
|
# Skip pole vertices
|
|
# @todo: This will possibly break if
|
|
# we ever support odd divisions
|
|
if not (vertIdx == 0) and not (vertIdx == div / 2):
|
|
|
|
if (vertIdx > div / 2):
|
|
angleJoint = angleJoint1
|
|
angle = angle1
|
|
Z = -1.0
|
|
loopTempA.append(len(verts))
|
|
|
|
else:
|
|
angleJoint = angleJoint2
|
|
angle = angle2
|
|
Z = 1.0
|
|
loopTempB.append(len(verts))
|
|
|
|
locX = (sin(curVertAngle) * sin(angleJoint) / sin(angle - angleJoint))
|
|
locY = -cos(curVertAngle)
|
|
locZ = (Z * (sin(curVertAngle) * cos(angleJoint) / sin(angle - angleJoint)))
|
|
|
|
verts.append([locX * radius, locY * radius, locZ * radius])
|
|
|
|
loopTempA2 = loopTempA[:]
|
|
loopTempB2 = loopTempB[:]
|
|
loopTempB3 = loopTempB[:]
|
|
|
|
# Finalise 2. loop
|
|
loopTempA.append(vertTemp1)
|
|
loopTempA.reverse()
|
|
loopTempA.append(vertTemp2)
|
|
loopJoint2.reverse()
|
|
loopJoint2.extend(loopTempA)
|
|
loopJoint2.reverse()
|
|
|
|
# Finalise 3. loop
|
|
loopJoint3.extend(loopTempB3)
|
|
|
|
# Finalise 4. loop
|
|
loopTempA2.append(vertTemp1)
|
|
loopTempA2.reverse()
|
|
loopTempB2.append(vertTemp2)
|
|
loopJoint4.extend(reversed(loopTempB2))
|
|
loopJoint4.extend(loopTempA2)
|
|
|
|
# Create end circle (1. branching pipe)
|
|
baseEndLocX = -branch1Length * sin(angle1)
|
|
baseEndLocZ = branch1Length * cos(angle1)
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
# Create circle
|
|
locX = sin(curVertAngle) * radius
|
|
locY = cos(curVertAngle) * radius
|
|
locZ = 0.0
|
|
|
|
# Rotate circle
|
|
locZ = locX * cos(pi / 2.0 - angle1)
|
|
locX = locX * sin(pi / 2.0 - angle1)
|
|
|
|
loopArm1.append(len(verts))
|
|
# Add translated circle.
|
|
verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
|
|
|
|
# Create end circle (2. branching pipe)
|
|
baseEndLocX = branch2Length * sin(angle2)
|
|
baseEndLocZ = branch2Length * cos(angle2)
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
# Create circle
|
|
locX = sin(curVertAngle) * radius
|
|
locY = cos(curVertAngle) * radius
|
|
locZ = 0.0
|
|
|
|
# Rotate circle
|
|
locZ = locX * cos(pi / 2.0 + angle2)
|
|
locX = locX * sin(pi / 2.0 + angle2)
|
|
|
|
loopArm2.append(len(verts))
|
|
# Add translated circle
|
|
verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
|
|
|
|
# Create end circle (center pipe)
|
|
baseEndLocX = branch3Length * sin(angle3)
|
|
baseEndLocZ = branch3Length * cos(angle3)
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
# Create circle
|
|
locX = sin(curVertAngle) * radius
|
|
locY = cos(curVertAngle) * radius
|
|
locZ = 0.0
|
|
|
|
# Rotate circle
|
|
locZ = locX * cos(pi / 2.0 + angle3)
|
|
locX = locX * sin(pi / 2.0 + angle3)
|
|
|
|
loopArm3.append(len(verts))
|
|
# Add translated circle
|
|
verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
|
|
|
|
# Create faces
|
|
faces.extend(createFaces(loopMainStart, loopJoint1, closed=True))
|
|
faces.extend(createFaces(loopJoint2, loopArm1, closed=True))
|
|
faces.extend(createFaces(loopJoint3, loopArm2, closed=True))
|
|
faces.extend(createFaces(loopJoint4, loopArm3, closed=True))
|
|
|
|
if bpy.context.mode == "OBJECT":
|
|
if (context.selected_objects != []) and context.active_object and \
|
|
(context.active_object.data is not None) and ('CrossJoint' in context.active_object.data.keys()) and \
|
|
(self.change == True):
|
|
obj = context.active_object
|
|
oldmesh = obj.data
|
|
oldmeshname = obj.data.name
|
|
mesh = create_mesh(context, verts, [], faces, "Cross Joint")
|
|
obj.data = mesh
|
|
for material in oldmesh.materials:
|
|
obj.data.materials.append(material)
|
|
bpy.data.meshes.remove(oldmesh)
|
|
obj.data.name = oldmeshname
|
|
else:
|
|
mesh = create_mesh(context, verts, [], faces, "Cross Joint")
|
|
obj = object_utils.object_data_add(context, mesh, operator=self)
|
|
|
|
mesh.update()
|
|
|
|
obj.data["CrossJoint"] = True
|
|
obj.data["change"] = False
|
|
for prm in CrossJointParameters():
|
|
obj.data[prm] = getattr(self, prm)
|
|
|
|
if bpy.context.mode == "EDIT_MESH":
|
|
active_object = context.active_object
|
|
name_active_object = active_object.name
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
mesh = create_mesh(context, verts, [], faces, "TMP")
|
|
obj = object_utils.object_data_add(context, mesh, operator=self)
|
|
obj.select_set(True)
|
|
active_object.select_set(True)
|
|
bpy.context.view_layer.objects.active = active_object
|
|
bpy.ops.object.join()
|
|
context.active_object.name = name_active_object
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
if use_enter_edit_mode:
|
|
bpy.ops.object.mode_set(mode = 'EDIT')
|
|
|
|
# restore pre operator state
|
|
bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
# Create the vertices and polygons for a regular n-joint
|
|
def NJointParameters():
|
|
NJointParameters = [
|
|
"radius",
|
|
"div",
|
|
"number",
|
|
"length",
|
|
]
|
|
return NJointParameters
|
|
|
|
class AddNJoint(Operator, object_utils.AddObjectHelper):
|
|
bl_idname = "mesh.primitive_n_joint_add"
|
|
bl_label = "Add Pipe N-Joint"
|
|
bl_description = "Construct a n-joint pipe mesh"
|
|
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
|
|
|
|
NJoint : BoolProperty(name = "NJoint",
|
|
default = True,
|
|
description = "NJoint")
|
|
|
|
#### change properties
|
|
change : BoolProperty(name = "Change",
|
|
default = False,
|
|
description = "change NJoint")
|
|
|
|
radius: FloatProperty(
|
|
name="Radius",
|
|
description="The radius of the pipe",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
div: IntProperty(
|
|
name="Divisions",
|
|
description="Number of vertices (divisions)",
|
|
default=32,
|
|
min=4,
|
|
max=256
|
|
)
|
|
number: IntProperty(
|
|
name="Arms / Joints",
|
|
description="Number of joints / arms",
|
|
default=5,
|
|
min=2,
|
|
max=99999
|
|
)
|
|
length: FloatProperty(
|
|
name="Length",
|
|
description="Length of each joint / arm",
|
|
default=3.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
unit="LENGTH"
|
|
)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
box = layout.box()
|
|
box.prop(self, 'radius')
|
|
box.prop(self, 'div')
|
|
box.prop(self, 'number')
|
|
box.prop(self, 'length')
|
|
|
|
if self.change == False:
|
|
# generic transform props
|
|
box = layout.box()
|
|
box.prop(self, 'align', expand=True)
|
|
box.prop(self, 'location', expand=True)
|
|
box.prop(self, 'rotation', expand=True)
|
|
|
|
def execute(self, context):
|
|
# turn off 'Enter Edit Mode'
|
|
use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
|
|
bpy.context.preferences.edit.use_enter_edit_mode = False
|
|
|
|
radius = self.radius
|
|
div = self.div
|
|
number = self.number
|
|
length = self.length
|
|
|
|
if (div % 2):
|
|
# Odd vertice number not supported (yet)
|
|
self.report({'INFO'}, "Odd vertices number is not yet supported")
|
|
return {'CANCELLED'}
|
|
|
|
if (number < 2):
|
|
return {'CANCELLED'}
|
|
|
|
verts = []
|
|
faces = []
|
|
|
|
loopsEndCircles = []
|
|
loopsJointsTemp = []
|
|
loopsJoints = []
|
|
|
|
vertTemp1 = None
|
|
vertTemp2 = None
|
|
|
|
angleDiv = (2.0 * pi / number)
|
|
|
|
# Create vertices for the end circles
|
|
for num in range(number):
|
|
circle = []
|
|
# Create start circle
|
|
angle = num * angleDiv
|
|
|
|
baseEndLocX = length * sin(angle)
|
|
baseEndLocZ = length * cos(angle)
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
# Create circle
|
|
locX = sin(curVertAngle) * radius
|
|
locY = cos(curVertAngle) * radius
|
|
locZ = 0.0
|
|
|
|
# Rotate circle
|
|
locZ = locX * cos(pi / 2.0 + angle)
|
|
locX = locX * sin(pi / 2.0 + angle)
|
|
|
|
circle.append(len(verts))
|
|
# Add translated circle
|
|
verts.append([baseEndLocX + locX, locY, baseEndLocZ + locZ])
|
|
|
|
loopsEndCircles.append(circle)
|
|
|
|
# Create vertices for the joint circles
|
|
loopJoint = []
|
|
for vertIdx in range(div):
|
|
curVertAngle = vertIdx * (2.0 * pi / div)
|
|
locX = sin(curVertAngle)
|
|
locY = cos(curVertAngle)
|
|
|
|
skipVert = False
|
|
# Store pole vertices
|
|
if vertIdx == 0:
|
|
if (num == 0):
|
|
vertTemp2 = len(verts)
|
|
else:
|
|
skipVert = True
|
|
elif vertIdx == div / 2:
|
|
# @todo: This will possibly break if we
|
|
# ever support odd divisions
|
|
if (num == 0):
|
|
vertTemp1 = len(verts)
|
|
else:
|
|
skipVert = True
|
|
|
|
if not skipVert:
|
|
if (vertIdx > div / 2):
|
|
locZ = -locX * tan((pi - angleDiv) / 2.0)
|
|
loopJoint.append(len(verts))
|
|
|
|
# Rotate the vert
|
|
cosAng = cos(-angle)
|
|
sinAng = sin(-angle)
|
|
LocXnew = locX * cosAng - locZ * sinAng
|
|
LocZnew = locZ * cosAng + locX * sinAng
|
|
locZ = LocZnew
|
|
locX = LocXnew
|
|
|
|
verts.append([
|
|
locX * radius,
|
|
locY * radius,
|
|
locZ * radius])
|
|
else:
|
|
# These two vertices will only be
|
|
# added the very first time.
|
|
if vertIdx == 0 or vertIdx == div / 2:
|
|
verts.append([locX * radius, locY * radius, locZ])
|
|
|
|
loopsJointsTemp.append(loopJoint)
|
|
|
|
# Create complete loops (loopsJoints) out of the
|
|
# double number of half loops in loopsJointsTemp
|
|
for halfLoopIdx in range(len(loopsJointsTemp)):
|
|
if (halfLoopIdx == len(loopsJointsTemp) - 1):
|
|
idx1 = halfLoopIdx
|
|
idx2 = 0
|
|
else:
|
|
idx1 = halfLoopIdx
|
|
idx2 = halfLoopIdx + 1
|
|
|
|
loopJoint = []
|
|
loopJoint.append(vertTemp2)
|
|
loopJoint.extend(reversed(loopsJointsTemp[idx2]))
|
|
loopJoint.append(vertTemp1)
|
|
loopJoint.extend(loopsJointsTemp[idx1])
|
|
|
|
loopsJoints.append(loopJoint)
|
|
|
|
# Create faces from the two
|
|
# loop arrays (loopsJoints -> loopsEndCircles)
|
|
for loopIdx in range(len(loopsEndCircles)):
|
|
faces.extend(
|
|
createFaces(loopsJoints[loopIdx],
|
|
loopsEndCircles[loopIdx], closed=True))
|
|
|
|
if bpy.context.mode == "OBJECT":
|
|
if (context.selected_objects != []) and context.active_object and \
|
|
(context.active_object.data is not None) and ('NJoint' in context.active_object.data.keys()) and \
|
|
(self.change == True):
|
|
obj = context.active_object
|
|
oldmesh = obj.data
|
|
oldmeshname = obj.data.name
|
|
mesh = create_mesh(context, verts, [], faces, "N Joint")
|
|
obj.data = mesh
|
|
for material in oldmesh.materials:
|
|
obj.data.materials.append(material)
|
|
bpy.data.meshes.remove(oldmesh)
|
|
obj.data.name = oldmeshname
|
|
else:
|
|
mesh = create_mesh(context, verts, [], faces, "N Joint")
|
|
obj = object_utils.object_data_add(context, mesh, operator=self)
|
|
|
|
obj.data["NJoint"] = True
|
|
obj.data["change"] = False
|
|
for prm in NJointParameters():
|
|
obj.data[prm] = getattr(self, prm)
|
|
|
|
if bpy.context.mode == "EDIT_MESH":
|
|
active_object = context.active_object
|
|
name_active_object = active_object.name
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
mesh = create_mesh(context, verts, [], faces, "TMP")
|
|
obj = object_utils.object_data_add(context, mesh, operator=self)
|
|
obj.select_set(True)
|
|
active_object.select_set(True)
|
|
bpy.context.view_layer.objects.active = active_object
|
|
bpy.ops.object.join()
|
|
context.active_object.name = name_active_object
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
|
|
if use_enter_edit_mode:
|
|
bpy.ops.object.mode_set(mode = 'EDIT')
|
|
|
|
# restore pre operator state
|
|
bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
|
|
|
|
return {'FINISHED'}
|