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Campbell Barton e8da6131fd License headers: use SPDX-FileCopyrightText for all addons
Move copyright text to SPDX-FileCopyrightText or set to the
Blender Foundation so "make check_licenses" now runs without warnings.
2023-06-15 16:54:05 +10:00

541 lines
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Python

# SPDX-FileCopyrightText: 2021-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
if "bpy" in locals():
import importlib
importlib.reload(properties)
else:
from . import properties
import bpy
import gpu
from bpy.app.translations import pgettext_data as data_
from bpy.types import (
Gizmo,
GizmoGroup,
Operator,
)
import math
from math import radians
from mathutils import Euler, Matrix, Quaternion, Vector
### Landmarks.
class VIEW3D_OT_vr_landmark_add(Operator):
bl_idname = "view3d.vr_landmark_add"
bl_label = "Add VR Landmark"
bl_description = "Add a new VR landmark to the list and select it"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
scene = context.scene
landmarks = scene.vr_landmarks
landmarks.add()
# select newly created set
scene.vr_landmarks_selected = len(landmarks) - 1
return {'FINISHED'}
class VIEW3D_OT_vr_landmark_from_camera(Operator):
bl_idname = "view3d.vr_landmark_from_camera"
bl_label = "Add VR Landmark from Camera"
bl_description = "Add a new VR landmark from the active camera object to the list and select it"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
cam_selected = False
vl_objects = bpy.context.view_layer.objects
if vl_objects.active and vl_objects.active.type == 'CAMERA':
cam_selected = True
return cam_selected
def execute(self, context):
scene = context.scene
landmarks = scene.vr_landmarks
cam = context.view_layer.objects.active
lm = landmarks.add()
lm.type = 'OBJECT'
lm.base_pose_object = cam
lm.name = "LM_" + cam.name
# select newly created set
scene.vr_landmarks_selected = len(landmarks) - 1
return {'FINISHED'}
class VIEW3D_OT_vr_landmark_from_session(Operator):
bl_idname = "view3d.vr_landmark_from_session"
bl_label = "Add VR Landmark from Session"
bl_description = "Add VR landmark from the viewer pose of the running VR session to the list and select it"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
return bpy.types.XrSessionState.is_running(context)
def execute(self, context):
scene = context.scene
landmarks = scene.vr_landmarks
wm = context.window_manager
lm = landmarks.add()
lm.type = "CUSTOM"
scene.vr_landmarks_selected = len(landmarks) - 1
loc = wm.xr_session_state.viewer_pose_location
rot = wm.xr_session_state.viewer_pose_rotation.to_euler()
lm.base_pose_location = loc
lm.base_pose_angle = rot[2]
return {'FINISHED'}
class VIEW3D_OT_vr_camera_landmark_from_session(Operator):
bl_idname = "view3d.vr_camera_landmark_from_session"
bl_label = "Add Camera and VR Landmark from Session"
bl_description = "Create a new Camera and VR Landmark from the viewer pose of the running VR session and select it"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
return bpy.types.XrSessionState.is_running(context)
def execute(self, context):
scene = context.scene
landmarks = scene.vr_landmarks
wm = context.window_manager
lm = landmarks.add()
lm.type = 'OBJECT'
scene.vr_landmarks_selected = len(landmarks) - 1
loc = wm.xr_session_state.viewer_pose_location
rot = wm.xr_session_state.viewer_pose_rotation.to_euler()
cam = bpy.data.cameras.new(data_("Camera") + "_" + lm.name)
new_cam = bpy.data.objects.new(data_("Camera") + "_" + lm.name, cam)
scene.collection.objects.link(new_cam)
new_cam.location = loc
new_cam.rotation_euler = rot
lm.base_pose_object = new_cam
return {'FINISHED'}
class VIEW3D_OT_update_vr_landmark(Operator):
bl_idname = "view3d.update_vr_landmark"
bl_label = "Update Custom VR Landmark"
bl_description = "Update the selected landmark from the current viewer pose in the VR session"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
selected_landmark = properties.VRLandmark.get_selected_landmark(context)
return bpy.types.XrSessionState.is_running(context) and selected_landmark.type == 'CUSTOM'
def execute(self, context):
wm = context.window_manager
lm = properties.VRLandmark.get_selected_landmark(context)
loc = wm.xr_session_state.viewer_pose_location
rot = wm.xr_session_state.viewer_pose_rotation.to_euler()
lm.base_pose_location = loc
lm.base_pose_angle = rot
# Re-activate the landmark to trigger viewer reset and flush landmark settings to the session settings.
properties.vr_landmark_active_update(None, context)
return {'FINISHED'}
class VIEW3D_OT_vr_landmark_remove(Operator):
bl_idname = "view3d.vr_landmark_remove"
bl_label = "Remove VR Landmark"
bl_description = "Delete the selected VR landmark from the list"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
scene = context.scene
landmarks = scene.vr_landmarks
if len(landmarks) > 1:
landmark_selected_idx = scene.vr_landmarks_selected
landmarks.remove(landmark_selected_idx)
scene.vr_landmarks_selected -= 1
return {'FINISHED'}
class VIEW3D_OT_cursor_to_vr_landmark(Operator):
bl_idname = "view3d.cursor_to_vr_landmark"
bl_label = "Cursor to VR Landmark"
bl_description = "Move the 3D Cursor to the selected VR Landmark"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
lm = properties.VRLandmark.get_selected_landmark(context)
if lm.type == 'SCENE_CAMERA':
return context.scene.camera is not None
elif lm.type == 'OBJECT':
return lm.base_pose_object is not None
return True
def execute(self, context):
scene = context.scene
lm = properties.VRLandmark.get_selected_landmark(context)
if lm.type == 'SCENE_CAMERA':
lm_pos = scene.camera.location
elif lm.type == 'OBJECT':
lm_pos = lm.base_pose_object.location
else:
lm_pos = lm.base_pose_location
scene.cursor.location = lm_pos
return{'FINISHED'}
class VIEW3D_OT_add_camera_from_vr_landmark(Operator):
bl_idname = "view3d.add_camera_from_vr_landmark"
bl_label = "New Camera from VR Landmark"
bl_description = "Create a new Camera from the selected VR Landmark"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
scene = context.scene
lm = properties.VRLandmark.get_selected_landmark(context)
cam = bpy.data.cameras.new(data_("Camera") + "_" + lm.name)
new_cam = bpy.data.objects.new(data_("Camera") + "_" + lm.name, cam)
scene.collection.objects.link(new_cam)
angle = lm.base_pose_angle
new_cam.location = lm.base_pose_location
new_cam.rotation_euler = (math.pi / 2, 0, angle)
return {'FINISHED'}
class VIEW3D_OT_camera_to_vr_landmark(Operator):
bl_idname = "view3d.camera_to_vr_landmark"
bl_label = "Scene Camera to VR Landmark"
bl_description = "Position the scene camera at the selected landmark"
bl_options = {'UNDO', 'REGISTER'}
@classmethod
def poll(cls, context):
return context.scene.camera is not None
def execute(self, context):
scene = context.scene
lm = properties.VRLandmark.get_selected_landmark(context)
cam = scene.camera
angle = lm.base_pose_angle
cam.location = lm.base_pose_location
cam.rotation_euler = (math.pi / 2, 0, angle)
return {'FINISHED'}
class VIEW3D_OT_vr_landmark_activate(Operator):
bl_idname = "view3d.vr_landmark_activate"
bl_label = "Activate VR Landmark"
bl_description = "Change to the selected VR landmark from the list"
bl_options = {'UNDO', 'REGISTER'}
index: bpy.props.IntProperty(
name="Index",
options={'HIDDEN'},
)
def execute(self, context):
scene = context.scene
if self.index >= len(scene.vr_landmarks):
return {'CANCELLED'}
scene.vr_landmarks_active = (
self.index if self.properties.is_property_set(
"index") else scene.vr_landmarks_selected
)
return {'FINISHED'}
### Gizmos.
class VIEW3D_GT_vr_camera_cone(Gizmo):
bl_idname = "VIEW_3D_GT_vr_camera_cone"
aspect = 1.0, 1.0
def draw(self, context):
if not hasattr(self, "frame_shape"):
aspect = self.aspect
frame_shape_verts = (
(-aspect[0], -aspect[1], -1.0),
(aspect[0], -aspect[1], -1.0),
(aspect[0], aspect[1], -1.0),
(-aspect[0], aspect[1], -1.0),
)
lines_shape_verts = (
(0.0, 0.0, 0.0),
frame_shape_verts[0],
(0.0, 0.0, 0.0),
frame_shape_verts[1],
(0.0, 0.0, 0.0),
frame_shape_verts[2],
(0.0, 0.0, 0.0),
frame_shape_verts[3],
)
self.frame_shape = self.new_custom_shape(
'LINE_LOOP', frame_shape_verts)
self.lines_shape = self.new_custom_shape(
'LINES', lines_shape_verts)
# Ensure correct GL state (otherwise other gizmos might mess that up)
gpu.state.line_width_set(1.0)
gpu.state.blend_set('ALPHA')
self.draw_custom_shape(self.frame_shape)
self.draw_custom_shape(self.lines_shape)
class VIEW3D_GT_vr_controller_grip(Gizmo):
bl_idname = "VIEW_3D_GT_vr_controller_grip"
def draw(self, context):
gpu.state.line_width_set(1.0)
gpu.state.blend_set('ALPHA')
self.color = 0.422, 0.438, 0.446
self.draw_preset_circle(self.matrix_basis, axis='POS_X')
self.draw_preset_circle(self.matrix_basis, axis='POS_Y')
self.draw_preset_circle(self.matrix_basis, axis='POS_Z')
class VIEW3D_GT_vr_controller_aim(Gizmo):
bl_idname = "VIEW_3D_GT_vr_controller_aim"
def draw(self, context):
gpu.state.line_width_set(1.0)
gpu.state.blend_set('ALPHA')
self.color = 1.0, 0.2, 0.322
self.draw_preset_arrow(self.matrix_basis, axis='POS_X')
self.color = 0.545, 0.863, 0.0
self.draw_preset_arrow(self.matrix_basis, axis='POS_Y')
self.color = 0.157, 0.565, 1.0
self.draw_preset_arrow(self.matrix_basis, axis='POS_Z')
class VIEW3D_GGT_vr_viewer_pose(GizmoGroup):
bl_idname = "VIEW3D_GGT_vr_viewer_pose"
bl_label = "VR Viewer Pose Indicator"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D', 'PERSISTENT', 'SCALE', 'VR_REDRAWS'}
@classmethod
def poll(cls, context):
view3d = context.space_data
return (
view3d.shading.vr_show_virtual_camera and
bpy.types.XrSessionState.is_running(context) and
not view3d.mirror_xr_session
)
@staticmethod
def _get_viewer_pose_matrix(context):
wm = context.window_manager
loc = wm.xr_session_state.viewer_pose_location
rot = wm.xr_session_state.viewer_pose_rotation
rotmat = Matrix.Identity(3)
rotmat.rotate(rot)
rotmat.resize_4x4()
transmat = Matrix.Translation(loc)
return transmat @ rotmat
def setup(self, context):
gizmo = self.gizmos.new(VIEW3D_GT_vr_camera_cone.bl_idname)
gizmo.aspect = 1 / 3, 1 / 4
gizmo.color = gizmo.color_highlight = 0.2, 0.6, 1.0
gizmo.alpha = 1.0
self.gizmo = gizmo
def draw_prepare(self, context):
self.gizmo.matrix_basis = self._get_viewer_pose_matrix(context)
class VIEW3D_GGT_vr_controller_poses(GizmoGroup):
bl_idname = "VIEW3D_GGT_vr_controller_poses"
bl_label = "VR Controller Poses Indicator"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D', 'PERSISTENT', 'SCALE', 'VR_REDRAWS'}
@classmethod
def poll(cls, context):
view3d = context.space_data
return (
view3d.shading.vr_show_controllers and
bpy.types.XrSessionState.is_running(context) and
not view3d.mirror_xr_session
)
@staticmethod
def _get_controller_pose_matrix(context, idx, is_grip, scale):
wm = context.window_manager
loc = None
rot = None
if is_grip:
loc = wm.xr_session_state.controller_grip_location_get(context, idx)
rot = wm.xr_session_state.controller_grip_rotation_get(context, idx)
else:
loc = wm.xr_session_state.controller_aim_location_get(context, idx)
rot = wm.xr_session_state.controller_aim_rotation_get(context, idx)
rotmat = Matrix.Identity(3)
rotmat.rotate(Quaternion(Vector(rot)))
rotmat.resize_4x4()
transmat = Matrix.Translation(loc)
scalemat = Matrix.Scale(scale, 4)
return transmat @ rotmat @ scalemat
def setup(self, context):
for idx in range(2):
self.gizmos.new(VIEW3D_GT_vr_controller_grip.bl_idname)
self.gizmos.new(VIEW3D_GT_vr_controller_aim.bl_idname)
for gizmo in self.gizmos:
gizmo.aspect = 1 / 3, 1 / 4
gizmo.color_highlight = 1.0, 1.0, 1.0
gizmo.alpha = 1.0
def draw_prepare(self, context):
grip_idx = 0
aim_idx = 0
idx = 0
scale = 1.0
for gizmo in self.gizmos:
is_grip = (gizmo.bl_idname == VIEW3D_GT_vr_controller_grip.bl_idname)
if (is_grip):
idx = grip_idx
grip_idx += 1
scale = 0.1
else:
idx = aim_idx
aim_idx += 1
scale = 0.5
gizmo.matrix_basis = self._get_controller_pose_matrix(context, idx, is_grip, scale)
class VIEW3D_GGT_vr_landmarks(GizmoGroup):
bl_idname = "VIEW3D_GGT_vr_landmarks"
bl_label = "VR Landmark Indicators"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D', 'PERSISTENT', 'SCALE'}
@classmethod
def poll(cls, context):
view3d = context.space_data
return (
view3d.shading.vr_show_landmarks
)
def setup(self, context):
pass
def draw_prepare(self, context):
# first delete the old gizmos
for g in self.gizmos:
self.gizmos.remove(g)
scene = context.scene
landmarks = scene.vr_landmarks
for lm in landmarks:
if ((lm.type == 'SCENE_CAMERA' and not scene.camera) or
(lm.type == 'OBJECT' and not lm.base_pose_object)):
continue
gizmo = self.gizmos.new(VIEW3D_GT_vr_camera_cone.bl_idname)
gizmo.aspect = 1 / 3, 1 / 4
gizmo.color = gizmo.color_highlight = 0.2, 1.0, 0.6
gizmo.alpha = 1.0
self.gizmo = gizmo
if lm.type == 'SCENE_CAMERA':
cam = scene.camera
lm_mat = cam.matrix_world if cam else Matrix.Identity(4)
elif lm.type == 'OBJECT':
lm_mat = lm.base_pose_object.matrix_world
else:
angle = lm.base_pose_angle
raw_rot = Euler((radians(90.0), 0, angle))
rotmat = Matrix.Identity(3)
rotmat.rotate(raw_rot)
rotmat.resize_4x4()
transmat = Matrix.Translation(lm.base_pose_location)
lm_mat = transmat @ rotmat
self.gizmo.matrix_basis = lm_mat
classes = (
VIEW3D_OT_vr_landmark_add,
VIEW3D_OT_vr_landmark_remove,
VIEW3D_OT_vr_landmark_activate,
VIEW3D_OT_vr_landmark_from_session,
VIEW3D_OT_vr_camera_landmark_from_session,
VIEW3D_OT_add_camera_from_vr_landmark,
VIEW3D_OT_camera_to_vr_landmark,
VIEW3D_OT_vr_landmark_from_camera,
VIEW3D_OT_cursor_to_vr_landmark,
VIEW3D_OT_update_vr_landmark,
VIEW3D_GT_vr_camera_cone,
VIEW3D_GT_vr_controller_grip,
VIEW3D_GT_vr_controller_aim,
VIEW3D_GGT_vr_viewer_pose,
VIEW3D_GGT_vr_controller_poses,
VIEW3D_GGT_vr_landmarks,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)