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blender-addons/viewport_vr_preview/action_map.py
Campbell Barton e8da6131fd License headers: use SPDX-FileCopyrightText for all addons
Move copyright text to SPDX-FileCopyrightText or set to the
Blender Foundation so "make check_licenses" now runs without warnings.
2023-06-15 16:54:05 +10:00

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Python

# SPDX-FileCopyrightText: 2021-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
if "bpy" in locals():
import importlib
importlib.reload(defaults)
else:
from . import action_map_io, defaults
import bpy
from bpy.app.handlers import persistent
from bpy_extras.io_utils import ExportHelper, ImportHelper
import importlib.util
import os.path
def vr_actionset_active_update(context):
session_state = context.window_manager.xr_session_state
if not session_state or len(session_state.actionmaps) < 1:
return
scene = context.scene
if scene.vr_actions_use_gamepad and session_state.actionmaps.find(session_state, defaults.VRDefaultActionmaps.GAMEPAD.value):
session_state.active_action_set_set(context, defaults.VRDefaultActionmaps.GAMEPAD.value)
else:
# Use first action map.
session_state.active_action_set_set(context, session_state.actionmaps[0].name)
def vr_actions_use_gamepad_update(self, context):
vr_actionset_active_update(context)
@persistent
def vr_create_actions(context: bpy.context):
context = bpy.context
session_state = context.window_manager.xr_session_state
if not session_state:
return
# Check if actions are enabled.
scene = context.scene
if not scene.vr_actions_enable:
return
# Ensure default action maps.
if not defaults.vr_ensure_default_actionmaps(session_state):
return
for am in session_state.actionmaps:
if len(am.actionmap_items) < 1:
continue
ok = session_state.action_set_create(context, am)
if not ok:
return
controller_grip_name = ""
controller_aim_name = ""
for ami in am.actionmap_items:
if len(ami.bindings) < 1:
continue
ok = session_state.action_create(context, am, ami)
if not ok:
return
if ami.type == 'POSE':
if ami.pose_is_controller_grip:
controller_grip_name = ami.name
if ami.pose_is_controller_aim:
controller_aim_name = ami.name
for amb in ami.bindings:
# Check for bindings that require OpenXR extensions.
if amb.name == defaults.VRDefaultActionbindings.REVERB_G2.value:
if not scene.vr_actions_enable_reverb_g2:
continue
elif amb.name == defaults.VRDefaultActionbindings.VIVE_COSMOS.value:
if not scene.vr_actions_enable_vive_cosmos:
continue
elif amb.name == defaults.VRDefaultActionbindings.VIVE_FOCUS.value:
if not scene.vr_actions_enable_vive_focus:
continue
elif amb.name == defaults.VRDefaultActionbindings.HUAWEI.value:
if not scene.vr_actions_enable_huawei:
continue
ok = session_state.action_binding_create(context, am, ami, amb)
if not ok:
return
# Set controller pose actions.
if controller_grip_name and controller_aim_name:
session_state.controller_pose_actions_set(context, am.name, controller_grip_name, controller_aim_name)
# Set active action set.
vr_actionset_active_update(context)
def vr_load_actionmaps(session_state, filepath):
if not os.path.exists(filepath):
return False
spec = importlib.util.spec_from_file_location(os.path.basename(filepath), filepath)
file = importlib.util.module_from_spec(spec)
spec.loader.exec_module(file)
action_map_io.actionconfig_init_from_data(session_state, file.actionconfig_data, file.actionconfig_version)
return True
def vr_save_actionmaps(session_state, filepath, sort=False):
action_map_io.actionconfig_export_as_data(session_state, filepath, sort=sort)
print("Saved XR actionmaps: " + filepath)
return True
def register():
bpy.types.Scene.vr_actions_enable = bpy.props.BoolProperty(
name="Use Controller Actions",
description="Enable default VR controller actions, including controller poses and haptics",
default=True,
)
bpy.types.Scene.vr_actions_use_gamepad = bpy.props.BoolProperty(
description="Use input from gamepad (Microsoft Xbox Controller) instead of motion controllers",
default=False,
update=vr_actions_use_gamepad_update,
)
bpy.types.Scene.vr_actions_enable_huawei = bpy.props.BoolProperty(
description="Enable bindings for the Huawei controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
bpy.types.Scene.vr_actions_enable_reverb_g2 = bpy.props.BoolProperty(
description="Enable bindings for the HP Reverb G2 controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
bpy.types.Scene.vr_actions_enable_vive_cosmos = bpy.props.BoolProperty(
description="Enable bindings for the HTC Vive Cosmos controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
bpy.types.Scene.vr_actions_enable_vive_focus = bpy.props.BoolProperty(
description="Enable bindings for the HTC Vive Focus 3 controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
bpy.app.handlers.xr_session_start_pre.append(vr_create_actions)
def unregister():
del bpy.types.Scene.vr_actions_enable
del bpy.types.Scene.vr_actions_use_gamepad
del bpy.types.Scene.vr_actions_enable_huawei
del bpy.types.Scene.vr_actions_enable_reverb_g2
del bpy.types.Scene.vr_actions_enable_vive_cosmos
del bpy.types.Scene.vr_actions_enable_vive_focus
bpy.app.handlers.xr_session_start_pre.remove(vr_create_actions)