Files
Campbell Barton e8da6131fd License headers: use SPDX-FileCopyrightText for all addons
Move copyright text to SPDX-FileCopyrightText or set to the
Blender Foundation so "make check_licenses" now runs without warnings.
2023-06-15 16:54:05 +10:00

140 lines
4.1 KiB
Python

# SPDX-FileCopyrightText: 2019-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Operator,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
from . edit_mesh import *
# View Menu's #
class VIEW3D_MT_View_Menu(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
view = context.space_data
layout.menu("VIEW3D_MT_view_viewpoint")
layout.menu("VIEW3D_MT_view_align")
layout.menu("VIEW3D_MT_view_navigation")
layout.menu("INFO_MT_area")
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_MT_view_regions", text="View Regions")
layout.menu("VIEW3D_MT_Shade")
layout.separator()
layout.operator("view3d.view_selected", text="Frame Selected").use_all_regions = False
if view.region_quadviews:
layout.operator("view3d.view_selected", text="Frame Selected (Quad View)").use_all_regions = True
layout.operator("view3d.view_all").center = False
layout.separator()
layout.operator("view3d.view_persportho", text="Perspective/Orthographic")
layout.menu("VIEW3D_MT_view_local")
layout.separator()
layout.operator("render.opengl", text="Viewport Render Image", icon='RENDER_STILL')
layout.operator("render.opengl", text="Viewport Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()
layout.prop(view, "show_region_toolbar")
layout.prop(view, "show_region_ui")
layout.prop(view, "show_region_tool_header")
layout.prop(view, "show_region_hud")
# Display Wire (Thanks to marvin.k.breuer) #
class VIEW3D_OT_Display_Wire_All(Operator):
bl_label = "Wire on All Objects"
bl_idname = "view3d.display_wire_all"
bl_description = "Enable/Disable Display Wire on All Objects"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
is_error = False
for obj in bpy.data.objects:
try:
if obj.show_wire:
obj.show_all_edges = False
obj.show_wire = False
else:
obj.show_all_edges = True
obj.show_wire = True
except:
is_error = True
pass
if is_error:
self.report({'WARNING'},
"Wire on All Objects could not be completed for some objects")
return {'FINISHED'}
# Matcap and AO, Wire all and X-Ray entries thanks to marvin.k.breuer
class VIEW3D_MT_Shade(Menu):
bl_label = "Shade"
def draw(self, context):
layout = self.layout
# layout.prop(context.space_data, "viewport_shade", expand=True)
if context.active_object:
if(context.mode == 'EDIT_MESH'):
layout.operator("MESH_OT_faces_shade_smooth", icon='SHADING_RENDERED')
layout.operator("MESH_OT_faces_shade_flat", icon='SHADING_SOLID')
else:
layout.operator("OBJECT_OT_shade_smooth", icon='SHADING_RENDERED')
layout.operator("OBJECT_OT_shade_flat", icon='SHADING_SOLID')
layout.separator()
layout.operator("view3d.display_wire_all", text="Wire all", icon='SHADING_WIRE')
# layout.prop(context.space_data, "use_matcap", icon="MATCAP_01")
# if context.space_data.use_matcap:
# row = layout.column(1)
# row.scale_y = 0.3
# row.scale_x = 0.5
# row.template_icon_view(context.space_data, "matcap_icon")
def menu_func(self, context):
self.layout.menu("VIEW3D_MT_Shade")
# List The Classes #
classes = (
VIEW3D_MT_Shade,
VIEW3D_OT_Display_Wire_All,
VIEW3D_MT_View_Menu
)
# Register Classes & Hotkeys #
def register():
for cls in classes:
bpy.utils.register_class(cls)
# Unregister Classes & Hotkeys #
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()