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Move copyright text to SPDX-FileCopyrightText or set to the Blender Foundation so "make check_licenses" now runs without warnings.
293 lines
8.4 KiB
Python
293 lines
8.4 KiB
Python
# SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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bl_info = {
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"name": "Web3D X3D/VRML2 format",
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"author": "Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev",
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"version": (2, 3, 1),
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"blender": (2, 93, 0),
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"location": "File > Import-Export",
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"description": "Import-Export X3D, Import VRML2",
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"warning": "",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_x3d.html",
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"category": "Import-Export",
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}
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if "bpy" in locals():
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import importlib
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if "import_x3d" in locals():
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importlib.reload(import_x3d)
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if "export_x3d" in locals():
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importlib.reload(export_x3d)
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import bpy
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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StringProperty,
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)
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from bpy_extras.io_utils import (
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ImportHelper,
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ExportHelper,
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orientation_helper,
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axis_conversion,
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path_reference_mode,
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)
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@orientation_helper(axis_forward='Z', axis_up='Y')
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class ImportX3D(bpy.types.Operator, ImportHelper):
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"""Import an X3D or VRML2 file"""
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bl_idname = "import_scene.x3d"
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bl_label = "Import X3D/VRML2"
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bl_options = {'PRESET', 'UNDO'}
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filename_ext = ".x3d"
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filter_glob: StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
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def execute(self, context):
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from . import import_x3d
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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))
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global_matrix = axis_conversion(from_forward=self.axis_forward,
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from_up=self.axis_up,
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).to_4x4()
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keywords["global_matrix"] = global_matrix
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return import_x3d.load(context, **keywords)
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def draw(self, context):
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pass
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class X3D_PT_export_include(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Include"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "EXPORT_SCENE_OT_x3d"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "use_selection")
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layout.prop(operator, "use_hierarchy")
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layout.prop(operator, "name_decorations")
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layout.prop(operator, "use_h3d")
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class X3D_PT_export_transform(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Transform"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "EXPORT_SCENE_OT_x3d"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "global_scale")
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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class X3D_PT_export_geometry(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Geometry"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "EXPORT_SCENE_OT_x3d"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "use_mesh_modifiers")
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layout.prop(operator, "use_triangulate")
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layout.prop(operator, "use_normals")
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layout.prop(operator, "use_compress")
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@orientation_helper(axis_forward='Z', axis_up='Y')
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class ExportX3D(bpy.types.Operator, ExportHelper):
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"""Export selection to Extensible 3D file (.x3d)"""
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bl_idname = "export_scene.x3d"
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bl_label = 'Export X3D'
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bl_options = {'PRESET'}
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filename_ext = ".x3d"
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filter_glob: StringProperty(default="*.x3d", options={'HIDDEN'})
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use_selection: BoolProperty(
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name="Selection Only",
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description="Export selected objects only",
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default=False,
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)
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use_mesh_modifiers: BoolProperty(
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name="Apply Modifiers",
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description="Use transformed mesh data from each object",
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default=True,
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)
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use_triangulate: BoolProperty(
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name="Triangulate",
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description="Write quads into 'IndexedTriangleSet'",
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default=False,
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)
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use_normals: BoolProperty(
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name="Normals",
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description="Write normals with geometry",
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default=False,
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)
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use_compress: BoolProperty(
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name="Compress",
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description="Compress the exported file",
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default=False,
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)
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use_hierarchy: BoolProperty(
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name="Hierarchy",
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description="Export parent child relationships",
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default=True,
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)
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name_decorations: BoolProperty(
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name="Name decorations",
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description=("Add prefixes to the names of exported nodes to "
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"indicate their type"),
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default=True,
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)
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use_h3d: BoolProperty(
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name="H3D Extensions",
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description="Export shaders for H3D",
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default=False,
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)
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global_scale: FloatProperty(
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name="Scale",
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min=0.01, max=1000.0,
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default=1.0,
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)
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path_mode: path_reference_mode
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def execute(self, context):
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from . import export_x3d
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from mathutils import Matrix
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"global_scale",
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"check_existing",
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"filter_glob",
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))
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global_matrix = axis_conversion(to_forward=self.axis_forward,
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to_up=self.axis_up,
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).to_4x4() @ Matrix.Scale(self.global_scale, 4)
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keywords["global_matrix"] = global_matrix
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return export_x3d.save(context, **keywords)
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def draw(self, context):
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pass
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class X3D_PT_import_transform(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Transform"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "IMPORT_SCENE_OT_x3d"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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def menu_func_import(self, context):
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self.layout.operator(ImportX3D.bl_idname,
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text="X3D Extensible 3D (.x3d/.wrl)")
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def menu_func_export(self, context):
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self.layout.operator(ExportX3D.bl_idname,
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text="X3D Extensible 3D (.x3d)")
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classes = (
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ExportX3D,
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X3D_PT_export_include,
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X3D_PT_export_transform,
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X3D_PT_export_geometry,
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ImportX3D,
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X3D_PT_import_transform,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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for cls in classes:
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bpy.utils.unregister_class(cls)
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if __name__ == "__main__":
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register()
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