Files
Damien Picard 8005f025de Export UV Layout: fix property descriptions
- The description read "the [0, 1 range]" instead of "the [0, 1]
  range", which did not make much sense.
- Use underscore inside variables in the expressions from the UDIM and
  UVTILE descriptions. These expressions came from the manual, and
  did not seem out of place in that context because of formatting, but
  here the dashes look like minus signs, so it is less confusing to
  replace them with underscores.
2023-11-21 18:20:33 +01:00

301 lines
9.8 KiB
Python

# SPDX-FileCopyrightText: 2011-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
bl_info = {
"name": "UV Layout",
"author": "Campbell Barton, Matt Ebb",
"version": (1, 2, 0),
"blender": (3, 0, 0),
"location": "UV Editor > UV > Export UV Layout",
"description": "Export the UV layout as a 2D graphic",
"warning": "",
"doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/mesh_uv_layout.html",
"support": 'OFFICIAL',
"category": "Import-Export",
}
# @todo write the wiki page
if "bpy" in locals():
import importlib
if "export_uv_eps" in locals():
importlib.reload(export_uv_eps)
if "export_uv_png" in locals():
importlib.reload(export_uv_png)
if "export_uv_svg" in locals():
importlib.reload(export_uv_svg)
import os
import bpy
from bpy.app.translations import contexts as i18n_contexts
from bpy.props import (
StringProperty,
BoolProperty,
EnumProperty,
IntVectorProperty,
FloatProperty,
)
class ExportUVLayout(bpy.types.Operator):
"""Export UV layout to file"""
bl_idname = "uv.export_layout"
bl_label = "Export UV Layout"
bl_options = {'REGISTER', 'UNDO'}
filepath: StringProperty(
subtype='FILE_PATH',
)
export_all: BoolProperty(
name="All UVs",
description="Export all UVs in this mesh (not just visible ones)",
default=False,
)
export_tiles: EnumProperty(
name="Export Tiles",
items=(
('NONE', "None",
"Export only UVs in the [0, 1] range"),
('UDIM', "UDIM",
"Export tiles in the UDIM numbering scheme: 1001 + u_tile + 10*v_tile"),
('UV', "UVTILE",
"Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1)"),
),
description="Choose whether to export only the [0, 1] range, or all UV tiles",
default='NONE',
)
modified: BoolProperty(
name="Modified",
description="Exports UVs from the modified mesh",
default=False,
translation_context=i18n_contexts.id_mesh,
)
mode: EnumProperty(
items=(
('SVG', "Scalable Vector Graphic (.svg)",
"Export the UV layout to a vector SVG file"),
('EPS', "Encapsulated PostScript (.eps)",
"Export the UV layout to a vector EPS file"),
('PNG', "PNG Image (.png)",
"Export the UV layout to a bitmap image"),
),
name="Format",
description="File format to export the UV layout to",
default='PNG',
)
size: IntVectorProperty(
name="Size",
size=2,
default=(1024, 1024),
min=8, max=32768,
description="Dimensions of the exported file",
)
opacity: FloatProperty(
name="Fill Opacity",
min=0.0, max=1.0,
default=0.25,
description="Set amount of opacity for exported UV layout",
)
# For the file-selector.
check_existing: BoolProperty(
default=True,
options={'HIDDEN'},
)
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None and obj.type == 'MESH' and obj.data.uv_layers
def invoke(self, context, event):
self.size = self.get_image_size(context)
self.filepath = self.get_default_file_name(context) + "." + self.mode.lower()
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def get_default_file_name(self, context):
AMOUNT = 3
objects = list(self.iter_objects_to_export(context))
name = " ".join(sorted([obj.name for obj in objects[:AMOUNT]]))
if len(objects) > AMOUNT:
name += " and more"
return name
def check(self, context):
if any(self.filepath.endswith(ext) for ext in (".png", ".eps", ".svg")):
self.filepath = self.filepath[:-4]
ext = "." + self.mode.lower()
self.filepath = bpy.path.ensure_ext(self.filepath, ext)
return True
def execute(self, context):
obj = context.active_object
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
meshes = list(self.iter_meshes_to_export(context))
polygon_data = list(self.iter_polygon_data_to_draw(context, meshes))
different_colors = set(color for _, color in polygon_data)
if self.modified:
depsgraph = context.evaluated_depsgraph_get()
for obj in self.iter_objects_to_export(context):
obj_eval = obj.evaluated_get(depsgraph)
obj_eval.to_mesh_clear()
tiles = self.tiles_to_export(polygon_data)
export = self.get_exporter()
dirname, filename = os.path.split(self.filepath)
# Strip UDIM or UV numbering, and extension
import re
name_regex = r"^(.*?)"
udim_regex = r"(?:\.[0-9]{4})?"
uv_regex = r"(?:\.u[0-9]+_v[0-9]+)?"
ext_regex = r"(?:\.png|\.eps|\.svg)?$"
if self.export_tiles == 'NONE':
match = re.match(name_regex + ext_regex, filename)
elif self.export_tiles == 'UDIM':
match = re.match(name_regex + udim_regex + ext_regex, filename)
elif self.export_tiles == 'UV':
match = re.match(name_regex + uv_regex + ext_regex, filename)
if match:
filename = match.groups()[0]
for tile in sorted(tiles):
filepath = os.path.join(dirname, filename)
if self.export_tiles == 'UDIM':
filepath += f".{1001 + tile[0] + tile[1] * 10:04}"
elif self.export_tiles == 'UV':
filepath += f".u{tile[0] + 1}_v{tile[1] + 1}"
filepath = bpy.path.ensure_ext(filepath, "." + self.mode.lower())
export(filepath, tile, polygon_data, different_colors,
self.size[0], self.size[1], self.opacity)
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return {'FINISHED'}
def iter_meshes_to_export(self, context):
depsgraph = context.evaluated_depsgraph_get()
for obj in self.iter_objects_to_export(context):
if self.modified:
yield obj.evaluated_get(depsgraph).to_mesh()
else:
yield obj.data
@staticmethod
def iter_objects_to_export(context):
for obj in {*context.selected_objects, context.active_object}:
if obj.type != 'MESH':
continue
mesh = obj.data
if mesh.uv_layers.active is None:
continue
yield obj
def tiles_to_export(self, polygon_data):
"""Get a set of tiles containing UVs.
This assumes there is no UV edge crossing an otherwise empty tile.
"""
if self.export_tiles == 'NONE':
return {(0, 0)}
from math import floor
tiles = set()
for poly in polygon_data:
for uv in poly[0]:
# Ignore UVs at corners - precisely touching the right or upper edge
# of a tile should not load its right/upper neighbor as well.
# From intern/cycles/scene/attribute.cpp
u, v = uv[0], uv[1]
x, y = floor(u), floor(v)
if x > 0 and u < x + 1e-6:
x -= 1
if y > 0 and v < y + 1e-6:
y -= 1
if x >= 0 and y >= 0:
tiles.add((x, y))
return tiles
@staticmethod
def currently_image_image_editor(context):
return isinstance(context.space_data, bpy.types.SpaceImageEditor)
def get_currently_opened_image(self, context):
if not self.currently_image_image_editor(context):
return None
return context.space_data.image
def get_image_size(self, context):
# fallback if not in image context
image_width = self.size[0]
image_height = self.size[1]
# get size of "active" image if some exist
image = self.get_currently_opened_image(context)
if image is not None:
width, height = image.size
if width and height:
image_width = width
image_height = height
return image_width, image_height
def iter_polygon_data_to_draw(self, context, meshes):
for mesh in meshes:
uv_layer = mesh.uv_layers.active.data
for polygon in mesh.polygons:
if self.export_all or polygon.select:
start = polygon.loop_start
end = start + polygon.loop_total
uvs = tuple(tuple(uv.uv) for uv in uv_layer[start:end])
yield (uvs, self.get_polygon_color(mesh, polygon))
@staticmethod
def get_polygon_color(mesh, polygon, default=(0.8, 0.8, 0.8)):
if polygon.material_index < len(mesh.materials):
material = mesh.materials[polygon.material_index]
if material is not None:
return tuple(material.diffuse_color)[:3]
return default
def get_exporter(self):
if self.mode == 'PNG':
from . import export_uv_png
return export_uv_png.export
elif self.mode == 'EPS':
from . import export_uv_eps
return export_uv_eps.export
elif self.mode == 'SVG':
from . import export_uv_svg
return export_uv_svg.export
else:
assert False
def menu_func(self, context):
self.layout.operator(ExportUVLayout.bl_idname)
def register():
bpy.utils.register_class(ExportUVLayout)
bpy.types.IMAGE_MT_uvs.append(menu_func)
def unregister():
bpy.utils.unregister_class(ExportUVLayout)
bpy.types.IMAGE_MT_uvs.remove(menu_func)
if __name__ == "__main__":
register()