mirror of
https://github.com/blender/blender-addons.git
synced 2025-07-29 12:05:36 +00:00

- The description read "the [0, 1 range]" instead of "the [0, 1] range", which did not make much sense. - Use underscore inside variables in the expressions from the UDIM and UVTILE descriptions. These expressions came from the manual, and did not seem out of place in that context because of formatting, but here the dashes look like minus signs, so it is less confusing to replace them with underscores.
301 lines
9.8 KiB
Python
301 lines
9.8 KiB
Python
# SPDX-FileCopyrightText: 2011-2023 Blender Foundation
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
bl_info = {
|
|
"name": "UV Layout",
|
|
"author": "Campbell Barton, Matt Ebb",
|
|
"version": (1, 2, 0),
|
|
"blender": (3, 0, 0),
|
|
"location": "UV Editor > UV > Export UV Layout",
|
|
"description": "Export the UV layout as a 2D graphic",
|
|
"warning": "",
|
|
"doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/mesh_uv_layout.html",
|
|
"support": 'OFFICIAL',
|
|
"category": "Import-Export",
|
|
}
|
|
|
|
|
|
# @todo write the wiki page
|
|
|
|
if "bpy" in locals():
|
|
import importlib
|
|
if "export_uv_eps" in locals():
|
|
importlib.reload(export_uv_eps)
|
|
if "export_uv_png" in locals():
|
|
importlib.reload(export_uv_png)
|
|
if "export_uv_svg" in locals():
|
|
importlib.reload(export_uv_svg)
|
|
|
|
import os
|
|
import bpy
|
|
|
|
from bpy.app.translations import contexts as i18n_contexts
|
|
|
|
from bpy.props import (
|
|
StringProperty,
|
|
BoolProperty,
|
|
EnumProperty,
|
|
IntVectorProperty,
|
|
FloatProperty,
|
|
)
|
|
|
|
|
|
class ExportUVLayout(bpy.types.Operator):
|
|
"""Export UV layout to file"""
|
|
|
|
bl_idname = "uv.export_layout"
|
|
bl_label = "Export UV Layout"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
filepath: StringProperty(
|
|
subtype='FILE_PATH',
|
|
)
|
|
export_all: BoolProperty(
|
|
name="All UVs",
|
|
description="Export all UVs in this mesh (not just visible ones)",
|
|
default=False,
|
|
)
|
|
export_tiles: EnumProperty(
|
|
name="Export Tiles",
|
|
items=(
|
|
('NONE', "None",
|
|
"Export only UVs in the [0, 1] range"),
|
|
('UDIM', "UDIM",
|
|
"Export tiles in the UDIM numbering scheme: 1001 + u_tile + 10*v_tile"),
|
|
('UV', "UVTILE",
|
|
"Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1)"),
|
|
),
|
|
description="Choose whether to export only the [0, 1] range, or all UV tiles",
|
|
default='NONE',
|
|
)
|
|
modified: BoolProperty(
|
|
name="Modified",
|
|
description="Exports UVs from the modified mesh",
|
|
default=False,
|
|
translation_context=i18n_contexts.id_mesh,
|
|
)
|
|
mode: EnumProperty(
|
|
items=(
|
|
('SVG', "Scalable Vector Graphic (.svg)",
|
|
"Export the UV layout to a vector SVG file"),
|
|
('EPS', "Encapsulated PostScript (.eps)",
|
|
"Export the UV layout to a vector EPS file"),
|
|
('PNG', "PNG Image (.png)",
|
|
"Export the UV layout to a bitmap image"),
|
|
),
|
|
name="Format",
|
|
description="File format to export the UV layout to",
|
|
default='PNG',
|
|
)
|
|
size: IntVectorProperty(
|
|
name="Size",
|
|
size=2,
|
|
default=(1024, 1024),
|
|
min=8, max=32768,
|
|
description="Dimensions of the exported file",
|
|
)
|
|
opacity: FloatProperty(
|
|
name="Fill Opacity",
|
|
min=0.0, max=1.0,
|
|
default=0.25,
|
|
description="Set amount of opacity for exported UV layout",
|
|
)
|
|
# For the file-selector.
|
|
check_existing: BoolProperty(
|
|
default=True,
|
|
options={'HIDDEN'},
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
obj = context.active_object
|
|
return obj is not None and obj.type == 'MESH' and obj.data.uv_layers
|
|
|
|
def invoke(self, context, event):
|
|
self.size = self.get_image_size(context)
|
|
self.filepath = self.get_default_file_name(context) + "." + self.mode.lower()
|
|
context.window_manager.fileselect_add(self)
|
|
return {'RUNNING_MODAL'}
|
|
|
|
def get_default_file_name(self, context):
|
|
AMOUNT = 3
|
|
objects = list(self.iter_objects_to_export(context))
|
|
name = " ".join(sorted([obj.name for obj in objects[:AMOUNT]]))
|
|
if len(objects) > AMOUNT:
|
|
name += " and more"
|
|
return name
|
|
|
|
def check(self, context):
|
|
if any(self.filepath.endswith(ext) for ext in (".png", ".eps", ".svg")):
|
|
self.filepath = self.filepath[:-4]
|
|
|
|
ext = "." + self.mode.lower()
|
|
self.filepath = bpy.path.ensure_ext(self.filepath, ext)
|
|
return True
|
|
|
|
def execute(self, context):
|
|
obj = context.active_object
|
|
is_editmode = (obj.mode == 'EDIT')
|
|
if is_editmode:
|
|
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
|
|
|
meshes = list(self.iter_meshes_to_export(context))
|
|
polygon_data = list(self.iter_polygon_data_to_draw(context, meshes))
|
|
different_colors = set(color for _, color in polygon_data)
|
|
if self.modified:
|
|
depsgraph = context.evaluated_depsgraph_get()
|
|
for obj in self.iter_objects_to_export(context):
|
|
obj_eval = obj.evaluated_get(depsgraph)
|
|
obj_eval.to_mesh_clear()
|
|
|
|
tiles = self.tiles_to_export(polygon_data)
|
|
export = self.get_exporter()
|
|
dirname, filename = os.path.split(self.filepath)
|
|
|
|
# Strip UDIM or UV numbering, and extension
|
|
import re
|
|
name_regex = r"^(.*?)"
|
|
udim_regex = r"(?:\.[0-9]{4})?"
|
|
uv_regex = r"(?:\.u[0-9]+_v[0-9]+)?"
|
|
ext_regex = r"(?:\.png|\.eps|\.svg)?$"
|
|
if self.export_tiles == 'NONE':
|
|
match = re.match(name_regex + ext_regex, filename)
|
|
elif self.export_tiles == 'UDIM':
|
|
match = re.match(name_regex + udim_regex + ext_regex, filename)
|
|
elif self.export_tiles == 'UV':
|
|
match = re.match(name_regex + uv_regex + ext_regex, filename)
|
|
if match:
|
|
filename = match.groups()[0]
|
|
|
|
for tile in sorted(tiles):
|
|
filepath = os.path.join(dirname, filename)
|
|
if self.export_tiles == 'UDIM':
|
|
filepath += f".{1001 + tile[0] + tile[1] * 10:04}"
|
|
elif self.export_tiles == 'UV':
|
|
filepath += f".u{tile[0] + 1}_v{tile[1] + 1}"
|
|
filepath = bpy.path.ensure_ext(filepath, "." + self.mode.lower())
|
|
|
|
export(filepath, tile, polygon_data, different_colors,
|
|
self.size[0], self.size[1], self.opacity)
|
|
|
|
if is_editmode:
|
|
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
|
|
|
return {'FINISHED'}
|
|
|
|
def iter_meshes_to_export(self, context):
|
|
depsgraph = context.evaluated_depsgraph_get()
|
|
for obj in self.iter_objects_to_export(context):
|
|
if self.modified:
|
|
yield obj.evaluated_get(depsgraph).to_mesh()
|
|
else:
|
|
yield obj.data
|
|
|
|
@staticmethod
|
|
def iter_objects_to_export(context):
|
|
for obj in {*context.selected_objects, context.active_object}:
|
|
if obj.type != 'MESH':
|
|
continue
|
|
mesh = obj.data
|
|
if mesh.uv_layers.active is None:
|
|
continue
|
|
yield obj
|
|
|
|
def tiles_to_export(self, polygon_data):
|
|
"""Get a set of tiles containing UVs.
|
|
This assumes there is no UV edge crossing an otherwise empty tile.
|
|
"""
|
|
if self.export_tiles == 'NONE':
|
|
return {(0, 0)}
|
|
|
|
from math import floor
|
|
tiles = set()
|
|
for poly in polygon_data:
|
|
for uv in poly[0]:
|
|
# Ignore UVs at corners - precisely touching the right or upper edge
|
|
# of a tile should not load its right/upper neighbor as well.
|
|
# From intern/cycles/scene/attribute.cpp
|
|
u, v = uv[0], uv[1]
|
|
x, y = floor(u), floor(v)
|
|
if x > 0 and u < x + 1e-6:
|
|
x -= 1
|
|
if y > 0 and v < y + 1e-6:
|
|
y -= 1
|
|
if x >= 0 and y >= 0:
|
|
tiles.add((x, y))
|
|
return tiles
|
|
|
|
@staticmethod
|
|
def currently_image_image_editor(context):
|
|
return isinstance(context.space_data, bpy.types.SpaceImageEditor)
|
|
|
|
def get_currently_opened_image(self, context):
|
|
if not self.currently_image_image_editor(context):
|
|
return None
|
|
return context.space_data.image
|
|
|
|
def get_image_size(self, context):
|
|
# fallback if not in image context
|
|
image_width = self.size[0]
|
|
image_height = self.size[1]
|
|
|
|
# get size of "active" image if some exist
|
|
image = self.get_currently_opened_image(context)
|
|
if image is not None:
|
|
width, height = image.size
|
|
if width and height:
|
|
image_width = width
|
|
image_height = height
|
|
|
|
return image_width, image_height
|
|
|
|
def iter_polygon_data_to_draw(self, context, meshes):
|
|
for mesh in meshes:
|
|
uv_layer = mesh.uv_layers.active.data
|
|
for polygon in mesh.polygons:
|
|
if self.export_all or polygon.select:
|
|
start = polygon.loop_start
|
|
end = start + polygon.loop_total
|
|
uvs = tuple(tuple(uv.uv) for uv in uv_layer[start:end])
|
|
yield (uvs, self.get_polygon_color(mesh, polygon))
|
|
|
|
@staticmethod
|
|
def get_polygon_color(mesh, polygon, default=(0.8, 0.8, 0.8)):
|
|
if polygon.material_index < len(mesh.materials):
|
|
material = mesh.materials[polygon.material_index]
|
|
if material is not None:
|
|
return tuple(material.diffuse_color)[:3]
|
|
return default
|
|
|
|
def get_exporter(self):
|
|
if self.mode == 'PNG':
|
|
from . import export_uv_png
|
|
return export_uv_png.export
|
|
elif self.mode == 'EPS':
|
|
from . import export_uv_eps
|
|
return export_uv_eps.export
|
|
elif self.mode == 'SVG':
|
|
from . import export_uv_svg
|
|
return export_uv_svg.export
|
|
else:
|
|
assert False
|
|
|
|
|
|
def menu_func(self, context):
|
|
self.layout.operator(ExportUVLayout.bl_idname)
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_class(ExportUVLayout)
|
|
bpy.types.IMAGE_MT_uvs.append(menu_func)
|
|
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_class(ExportUVLayout)
|
|
bpy.types.IMAGE_MT_uvs.remove(menu_func)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|