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This makes the add-on compatible with Blender 2.83 after renaming the cut operator to split. The update brings mainly bug fixes and quality of life improvements. Changelog: https://github.com/GDQuest/blender-power-sequencer/blob/master/CHANGELOG.md#power-sequencer-1 36 Commits: https://github.com/GDQuest/blender-power-sequencer/compare/1.4.0...fb55bc77cf31920ddfe6fd4342b11e53ac988c93
82 lines
3.1 KiB
Python
82 lines
3.1 KiB
Python
#
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# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
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#
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# This file is part of Power Sequencer.
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#
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# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
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# GNU General Public License as published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with Power Sequencer. If
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# not, see <https://www.gnu.org/licenses/>.
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#
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import bpy
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from ..operators.utils.global_settings import SequenceTypes
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class POWER_SEQUENCER_MT_contextual(bpy.types.Menu):
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bl_label = "Power Sequencer"
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# bl_idname = "SEQUENCER_MT_power_sequencer_menu"
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def draw(self, context):
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layout = self.layout
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if not bpy.data.is_saved:
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layout.label("Please save your project")
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layout.operator("wm.save_as_mainfile", icon="SAVE_AS", text="Save as")
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return
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if not context.sequences:
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layout.operator(
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"power_sequencer.import_local_footage", icon="SEQUENCE", text="Import local footage"
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)
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return
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selection = context.selected_sequences
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active_strip = context.scene.sequence_editor.active_strip
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types = set([s.type for s in selection])
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if active_strip.type == "GAMMA_CROSS":
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layout.operator(
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"power_sequencer.crossfade_edit", icon="ACTION_TWEAK", text="Edit crossfade"
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)
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for t in types:
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if t in SequenceTypes.VIDEO:
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layout.operator("power_sequencer.fade_add", icon="IMAGE_ALPHA", text="Fade strips")
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break
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if len(selection) == 1:
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for s in [active_strip, selection[0]]:
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if s.type in SequenceTypes.VIDEO or s.type in SequenceTypes.IMAGE:
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layout.separator()
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layout.operator(
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"power_sequencer.crossfade_add", icon="IMAGE_ALPHA", text="Auto crossfade"
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)
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break
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# TODO: Doesn't work from the menu, I guess there's an issue with the invoke method?
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# layout.separator()
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# layout.operator('power_sequencer.grab_closest_handle_or_cut', icon='SNAP_SURFACE', text='Grab cut or handle')
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if len(selection) > 1:
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layout.separator()
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layout.operator(
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"power_sequencer.ripple_delete", icon="AUTOMERGE_ON", text="Ripple delete"
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)
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layout.operator("power_sequencer.snap_selection", icon="SNAP_ON", text="Snap selection")
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layout.separator()
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layout.operator(
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"power_sequencer.import_local_footage", icon="SEQUENCE", text="Import local footage"
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)
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layout.operator(
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"power_sequencer.render_video", icon="RENDER_ANIMATION", text="Render video for the web"
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)
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