Files
blender-addons/object_collection_manager/ui.py
Ryan Inch 47820f66c2 Collection Manager: Add ops for selected objects. Task: T69577
Add operators to isolate/disable the collections of selected objects.
2021-01-12 22:30:16 -05:00

1120 lines
38 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
import bpy
from bpy.types import (
Menu,
Operator,
Panel,
UIList,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
# For VARS
from . import internals
# For FUNCTIONS
from .internals import (
update_collection_tree,
update_property_group,
generate_state,
get_move_selection,
get_move_active,
update_qcd_header,
)
from .qcd_operators import (
QCDAllBase,
)
preview_collections = {}
last_icon_theme_text = None
last_icon_theme_text_sel = None
class CollectionManager(Operator):
'''Manage and control collections, with advanced features, in a popup UI'''
bl_label = "Collection Manager"
bl_idname = "view3d.collection_manager"
last_view_layer = ""
window_open = False
master_collection: StringProperty(
default='Scene Collection',
name="",
description="Scene Collection"
)
def __init__(self):
self.window_open = True
def draw(self, context):
cls = CollectionManager
layout = self.layout
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
if view_layer.name != cls.last_view_layer:
if prefs.enable_qcd:
bpy.app.timers.register(update_qcd_header)
update_collection_tree(context)
cls.last_view_layer = view_layer.name
# title and view layer
title_row = layout.split(factor=0.5)
main = title_row.row()
view = title_row.row(align=True)
view.alignment = 'RIGHT'
main.label(text="Collection Manager")
view.prop(view_layer, "use", text="")
view.separator()
window = context.window
scene = window.scene
view.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
layout.row().separator()
layout.row().separator()
# buttons
button_row_1 = layout.row()
op_sec = button_row_1.row()
op_sec.alignment = 'LEFT'
collapse_sec = op_sec.row()
collapse_sec.alignment = 'LEFT'
collapse_sec.enabled = False
if len(internals.expanded) > 0:
text = "Collapse All Items"
else:
text = "Expand All Items"
collapse_sec.operator("view3d.expand_all_items", text=text)
for laycol in internals.collection_tree:
if laycol["has_children"]:
collapse_sec.enabled = True
break
if prefs.enable_qcd:
renum_sec = op_sec.row()
renum_sec.alignment = 'LEFT'
renum_sec.operator("view3d.renumerate_qcd_slots")
# menu & filter
right_sec = button_row_1.row()
right_sec.alignment = 'RIGHT'
right_sec.menu("VIEW3D_MT_CM_specials_menu")
right_sec.popover(panel="COLLECTIONMANAGER_PT_display_options",
text="", icon='FILTER')
mc_box = layout.box()
master_collection_row = mc_box.row(align=True)
# collection icon
c_icon = master_collection_row.row()
highlight = False
if (context.view_layer.active_layer_collection ==
context.view_layer.layer_collection):
highlight = True
prop = c_icon.operator("view3d.set_active_collection",
text='', icon='GROUP', depress=highlight)
prop.is_master_collection = True
prop.collection_name = 'Master Collection'
master_collection_row.separator()
# name
name_row = master_collection_row.row()
name_row.prop(self, "master_collection", text='')
name_row.enabled = False
master_collection_row.separator()
# global rtos
global_rto_row = master_collection_row.row()
global_rto_row.alignment = 'RIGHT'
row_setcol = global_rto_row.row()
row_setcol.alignment = 'LEFT'
row_setcol.operator_context = 'INVOKE_DEFAULT'
selected_objects = get_move_selection()
active_object = get_move_active()
CM_UL_items.selected_objects = selected_objects
CM_UL_items.active_object = active_object
collection = context.view_layer.layer_collection.collection
icon = 'MESH_CUBE'
if selected_objects:
if active_object and active_object.name in collection.objects:
icon = 'SNAP_VOLUME'
elif not selected_objects.isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
else:
row_setcol.enabled = False
prop = row_setcol.operator("view3d.set_collection", text="",
icon=icon, emboss=False)
prop.is_master_collection = True
prop.collection_name = 'Master Collection'
copy_icon = 'COPYDOWN'
swap_icon = 'ARROW_LEFTRIGHT'
copy_swap_icon = 'SELECT_INTERSECT'
if cm.show_exclude:
exclude_all_history = internals.rto_history["exclude_all"].get(view_layer.name, [])
depress = True if len(exclude_all_history) else False
icon = 'CHECKBOX_HLT'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "exclude":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "exclude":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_exclude_all_collections", text="", icon=icon, depress=depress)
if cm.show_selectable:
select_all_history = internals.rto_history["select_all"].get(view_layer.name, [])
depress = True if len(select_all_history) else False
icon = 'RESTRICT_SELECT_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "select":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "select":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_restrict_select_all_collections", text="", icon=icon, depress=depress)
if cm.show_hide_viewport:
hide_all_history = internals.rto_history["hide_all"].get(view_layer.name, [])
depress = True if len(hide_all_history) else False
icon = 'HIDE_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "hide":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "hide":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_hide_all_collections", text="", icon=icon, depress=depress)
if cm.show_disable_viewport:
disable_all_history = internals.rto_history["disable_all"].get(view_layer.name, [])
depress = True if len(disable_all_history) else False
icon = 'RESTRICT_VIEW_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "disable":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "disable":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_viewport_all_collections", text="", icon=icon, depress=depress)
if cm.show_render:
render_all_history = internals.rto_history["render_all"].get(view_layer.name, [])
depress = True if len(render_all_history) else False
icon = 'RESTRICT_RENDER_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "render":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "render":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_render_all_collections", text="", icon=icon, depress=depress)
if cm.show_holdout:
holdout_all_history = internals.rto_history["holdout_all"].get(view_layer.name, [])
depress = True if len(holdout_all_history) else False
icon = 'HOLDOUT_ON'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "holdout":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "holdout":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_holdout_all_collections", text="", icon=icon, depress=depress)
if cm.show_indirect_only:
indirect_all_history = internals.rto_history["indirect_all"].get(view_layer.name, [])
depress = True if len(indirect_all_history) else False
icon = 'INDIRECT_ONLY_ON'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "indirect":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "indirect":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_indirect_only_all_collections", text="", icon=icon, depress=depress)
# treeview
layout.row().template_list("CM_UL_items", "",
cm, "cm_list_collection",
cm, "cm_list_index",
rows=15,
sort_lock=True)
# add collections
button_row_2 = layout.row()
prop = button_row_2.operator("view3d.add_collection", text="Add Collection",
icon='COLLECTION_NEW')
prop.child = False
prop = button_row_2.operator("view3d.add_collection", text="Add SubCollection",
icon='COLLECTION_NEW')
prop.child = True
button_row_3 = layout.row()
# phantom mode
phantom_mode = button_row_3.row(align=True)
toggle_text = "Disable " if cm.in_phantom_mode else "Enable "
phantom_mode.operator("view3d.toggle_phantom_mode", text=toggle_text+"Phantom Mode")
phantom_mode.operator("view3d.apply_phantom_mode", text="", icon='CHECKMARK')
if cm.in_phantom_mode:
view.enabled = False
if prefs.enable_qcd:
renum_sec.enabled = False
c_icon.enabled = False
row_setcol.enabled = False
addcollec_row.enabled = False
def execute(self, context):
wm = context.window_manager
update_property_group(context)
cm = context.scene.collection_manager
view_layer = context.view_layer
self.view_layer = view_layer.name
# make sure list index is valid
if cm.cm_list_index >= len(cm.cm_list_collection):
cm.cm_list_index = -1
# check if expanded & history/buffer state still correct
if internals.collection_state:
new_state = generate_state()
if new_state["name"] != internals.collection_state["name"]:
internals.copy_buffer["RTO"] = ""
internals.copy_buffer["values"].clear()
internals.swap_buffer["A"]["RTO"] = ""
internals.swap_buffer["A"]["values"].clear()
internals.swap_buffer["B"]["RTO"] = ""
internals.swap_buffer["B"]["values"].clear()
for name in list(internals.expanded):
laycol = internals.layer_collections.get(name)
if not laycol or not laycol["has_children"]:
internals.expanded.remove(name)
for name in list(internals.expand_history["history"]):
laycol = internals.layer_collections.get(name)
if not laycol or not laycol["has_children"]:
internals.expand_history["history"].remove(name)
for rto, history in internals.rto_history.items():
if view_layer.name in history:
del history[view_layer.name]
else:
for rto in ["exclude", "select", "hide", "disable", "render", "holdout", "indirect"]:
if new_state[rto] != internals.collection_state[rto]:
if view_layer.name in internals.rto_history[rto]:
del internals.rto_history[rto][view_layer.name]
if view_layer.name in internals.rto_history[rto+"_all"]:
del internals.rto_history[rto+"_all"][view_layer.name]
# check if in phantom mode and if it's still viable
if cm.in_phantom_mode:
if internals.layer_collections.keys() != internals.phantom_history["initial_state"].keys():
cm.in_phantom_mode = False
if view_layer.name != internals.phantom_history["view_layer"]:
cm.in_phantom_mode = False
if not cm.in_phantom_mode:
for key, value in internals.phantom_history.items():
try:
value.clear()
except AttributeError:
if key == "view_layer":
internals.phantom_history["view_layer"] = ""
# handle window sizing
max_width = 960
min_width = 456
row_indent_width = 15
width_step = 21
qcd_width = 30
scrollbar_width = 21
width = min_width + row_indent_width + (width_step * internals.max_lvl)
if bpy.context.preferences.addons[__package__].preferences.enable_qcd:
width += qcd_width
if len(internals.layer_collections) > 14:
width += scrollbar_width
if width > max_width:
width = max_width
return wm.invoke_popup(self, width=width)
def __del__(self):
if not self.window_open:
# prevent destructor execution when changing templates
return
internals.collection_state.clear()
internals.collection_state.update(generate_state())
class CM_UL_items(UIList):
filtering = False
last_filter_value = ""
selected_objects = set()
active_object = None
visible_items = []
new_collections = []
filter_name: StringProperty(
name="Filter By Name",
default="",
description="Filter collections by name",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
)
use_filter_invert: BoolProperty(
name="Invert",
default=False,
description="Invert filtering (show hidden items, and vice-versa)",
)
filter_by_selected: BoolProperty(
name="Filter By Selected",
default=False,
description="Filter collections by selected items",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
)
filter_by_qcd: BoolProperty(
name="Filter By QCD",
default=False,
description="Filter collections to only show QCD slots",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
)
def draw_item(self, context, layout, data, item, icon, active_data,active_propname, index):
self.use_filter_show = True
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
laycol = internals.layer_collections[item.name]
collection = laycol["ptr"].collection
selected_objects = CM_UL_items.selected_objects
active_object = CM_UL_items.active_object
column = layout.column(align=True)
main_row = column.row()
s1 = main_row.row(align=True)
s1.alignment = 'LEFT'
s2 = main_row.row(align=True)
s2.alignment = 'RIGHT'
row = s1
# allow room to select the row from the beginning
row.separator()
# indent child items
if laycol["lvl"] > 0:
for _ in range(laycol["lvl"]):
row.label(icon='BLANK1')
# add expander if collection has children to make UIList act like tree view
if laycol["has_children"]:
if laycol["expanded"]:
highlight = True if internals.expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_DOWN',
emboss=highlight, depress=highlight)
prop.expand = False
prop.name = item.name
prop.index = index
else:
highlight = True if internals.expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_RIGHT',
emboss=highlight, depress=highlight)
prop.expand = True
prop.name = item.name
prop.index = index
else:
row.label(icon='BLANK1')
# collection icon
c_icon = row.row()
highlight = False
if (context.view_layer.active_layer_collection == laycol["ptr"]):
highlight = True
prop = c_icon.operator("view3d.set_active_collection", text='', icon='GROUP',
emboss=highlight, depress=highlight)
prop.is_master_collection = False
prop.collection_name = item.name
if prefs.enable_qcd:
QCD = row.row()
QCD.scale_x = 0.4
QCD.prop(item, "qcd_slot_idx", text="")
c_name = row.row()
#if rename[0] and index == cm.cm_list_index:
#c_name.activate_init = True
#rename[0] = False
c_name.prop(item, "name", text="", expand=True)
# used as a separator (actual separator not wide enough)
row.label()
row = s2 if cm.align_local_ops else s1
# add set_collection op
set_obj_col = row.row()
set_obj_col.operator_context = 'INVOKE_DEFAULT'
icon = 'MESH_CUBE'
if selected_objects:
if active_object and active_object.name in collection.objects:
icon = 'SNAP_VOLUME'
elif not selected_objects.isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
else:
set_obj_col.enabled = False
prop = set_obj_col.operator("view3d.set_collection", text="",
icon=icon, emboss=False)
prop.is_master_collection = False
prop.collection_name = item.name
if cm.show_exclude:
exclude_history_base = internals.rto_history["exclude"].get(view_layer.name, {})
exclude_target = exclude_history_base.get("target", "")
exclude_history = exclude_history_base.get("history", [])
highlight = bool(exclude_history and exclude_target == item.name)
icon = 'CHECKBOX_DEHLT' if laycol["ptr"].exclude else 'CHECKBOX_HLT'
prop = row.operator("view3d.exclude_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_selectable:
select_history_base = internals.rto_history["select"].get(view_layer.name, {})
select_target = select_history_base.get("target", "")
select_history = select_history_base.get("history", [])
highlight = bool(select_history and select_target == item.name)
icon = ('RESTRICT_SELECT_ON' if laycol["ptr"].collection.hide_select else
'RESTRICT_SELECT_OFF')
prop = row.operator("view3d.restrict_select_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_hide_viewport:
hide_history_base = internals.rto_history["hide"].get(view_layer.name, {})
hide_target = hide_history_base.get("target", "")
hide_history = hide_history_base.get("history", [])
highlight = bool(hide_history and hide_target == item.name)
icon = 'HIDE_ON' if laycol["ptr"].hide_viewport else 'HIDE_OFF'
prop = row.operator("view3d.hide_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_disable_viewport:
disable_history_base = internals.rto_history["disable"].get(view_layer.name, {})
disable_target = disable_history_base.get("target", "")
disable_history = disable_history_base.get("history", [])
highlight = bool(disable_history and disable_target == item.name)
icon = ('RESTRICT_VIEW_ON' if laycol["ptr"].collection.hide_viewport else
'RESTRICT_VIEW_OFF')
prop = row.operator("view3d.disable_viewport_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_render:
render_history_base = internals.rto_history["render"].get(view_layer.name, {})
render_target = render_history_base.get("target", "")
render_history = render_history_base.get("history", [])
highlight = bool(render_history and render_target == item.name)
icon = ('RESTRICT_RENDER_ON' if laycol["ptr"].collection.hide_render else
'RESTRICT_RENDER_OFF')
prop = row.operator("view3d.disable_render_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_holdout:
holdout_history_base = internals.rto_history["holdout"].get(view_layer.name, {})
holdout_target = holdout_history_base.get("target", "")
holdout_history = holdout_history_base.get("history", [])
highlight = bool(holdout_history and holdout_target == item.name)
icon = ('HOLDOUT_ON' if laycol["ptr"].holdout else
'HOLDOUT_OFF')
prop = row.operator("view3d.holdout_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_indirect_only:
indirect_history_base = internals.rto_history["indirect"].get(view_layer.name, {})
indirect_target = indirect_history_base.get("target", "")
indirect_history = indirect_history_base.get("history", [])
highlight = bool(indirect_history and indirect_target == item.name)
icon = ('INDIRECT_ONLY_ON' if laycol["ptr"].indirect_only else
'INDIRECT_ONLY_OFF')
prop = row.operator("view3d.indirect_only_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
row = s2
row.separator()
row.separator()
rm_op = row.row()
prop = rm_op.operator("view3d.remove_collection", text="", icon='X', emboss=False)
prop.collection_name = item.name
if len(data.cm_list_collection) > index + 1:
line_separator = column.row(align=True)
line_separator.ui_units_y = 0.01
line_separator.scale_y = 0.1
line_separator.enabled = False
line_separator.separator()
line_separator.label(icon='BLANK1')
for _ in range(laycol["lvl"] + 1):
line_separator.label(icon='BLANK1')
line_separator.prop(cm, "ui_separator")
if cm.in_phantom_mode:
c_icon.enabled = False
c_name.enabled = False
set_obj_col.enabled = False
rm_op.enabled = False
if prefs.enable_qcd:
QCD.enabled = False
def draw_filter(self, context, layout):
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
icon = 'ZOOM_OUT' if self.use_filter_invert else 'ZOOM_IN'
subrow.prop(self, "use_filter_invert", text="", icon=icon)
subrow = row.row(align=True)
subrow.prop(self, "filter_by_selected", text="", icon='SNAP_VOLUME')
if context.preferences.addons[__package__].preferences.enable_qcd:
subrow.prop(self, "filter_by_qcd", text="", icon='EVENT_Q')
def filter_items(self, context, data, propname):
CM_UL_items.filtering = False
flt_flags = []
flt_neworder = []
list_items = getattr(data, propname)
if self.filter_name:
CM_UL_items.filtering = True
new_flt_flags = filter_items_by_name_custom(self.filter_name, self.bitflag_filter_item, list_items)
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if self.filter_by_selected:
CM_UL_items.filtering = True
new_flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
collection = internals.layer_collections[item.name]["ptr"].collection
# check if any of the selected objects are in the collection
if not set(context.selected_objects).isdisjoint(collection.objects):
new_flt_flags[idx] = self.bitflag_filter_item
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
new_flt_flags[idx] = self.bitflag_filter_item
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if self.filter_by_qcd:
CM_UL_items.filtering = True
new_flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
if item.qcd_slot_idx:
new_flt_flags[idx] = self.bitflag_filter_item
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
new_flt_flags[idx] = self.bitflag_filter_item
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if not CM_UL_items.filtering: # display as treeview
CM_UL_items.new_collections.clear()
flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
if internals.layer_collections[item.name]["visible"]:
flt_flags[idx] = self.bitflag_filter_item
if self.use_filter_invert:
CM_UL_items.filtering = True # invert can act as pseudo filtering
for idx, flag in enumerate(flt_flags):
flt_flags[idx] = 0 if flag else self.bitflag_filter_item
# update visible items list
CM_UL_items.visible_items.clear()
CM_UL_items.visible_items.extend(flt_flags)
return flt_flags, flt_neworder
def invoke(self, context, event):
pass
class CMDisplayOptionsPanel(Panel):
bl_label = "Display Options"
bl_idname = "COLLECTIONMANAGER_PT_display_options"
# set space type to VIEW_3D and region type to HEADER
# because we only need it in a popover in the 3D View
# and don't want it always present in the UI/N-Panel
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
def draw(self, context):
cm = context.scene.collection_manager
layout = self.layout
panel_header = layout.row()
panel_header.alignment = 'CENTER'
panel_header.label(text="Display Options")
layout.separator()
section_header = layout.row()
section_header.alignment = 'LEFT'
section_header.label(text="Restriction Toggles")
row = layout.row()
row.prop(cm, "show_exclude", icon='CHECKBOX_HLT', icon_only=True)
row.prop(cm, "show_selectable", icon='RESTRICT_SELECT_OFF', icon_only=True)
row.prop(cm, "show_hide_viewport", icon='HIDE_OFF', icon_only=True)
row.prop(cm, "show_disable_viewport", icon='RESTRICT_VIEW_OFF', icon_only=True)
row.prop(cm, "show_render", icon='RESTRICT_RENDER_OFF', icon_only=True)
row.prop(cm, "show_holdout", icon='HOLDOUT_ON', icon_only=True)
row.prop(cm, "show_indirect_only", icon='INDIRECT_ONLY_ON', icon_only=True)
layout.separator()
section_header = layout.row()
section_header.label(text="Layout")
row = layout.row()
row.prop(cm, "align_local_ops")
class SpecialsMenu(Menu):
bl_label = "Specials"
bl_idname = "VIEW3D_MT_CM_specials_menu"
def draw(self, context):
layout = self.layout
prop = layout.operator("view3d.remove_empty_collections")
prop.without_objects = False
prop = layout.operator("view3d.remove_empty_collections",
text="Purge All Collections Without Objects")
prop.without_objects = True
class EnableAllQCDSlotsMenu(Menu):
bl_label = "Global QCD Slot Actions"
bl_idname = "VIEW3D_MT_CM_qcd_enable_all_menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.enable_all_qcd_slots")
layout.operator("view3d.enable_all_qcd_slots_isolated")
layout.separator()
layout.operator("view3d.isolate_selected_objects_collections")
if context.mode == 'OBJECT':
layout.operator("view3d.disable_selected_objects_collections")
layout.separator()
layout.operator("view3d.disable_all_non_qcd_slots")
layout.operator("view3d.disable_all_collections")
if context.mode == 'OBJECT':
layout.separator()
layout.operator("view3d.select_all_qcd_objects")
layout.separator()
layout.operator("view3d.discard_qcd_history")
def view3d_header_qcd_slots(self, context):
update_collection_tree(context)
view_layer = context.view_layer
layout = self.layout
idx = 1
if internals.qcd_collection_state:
view_layer = context.view_layer
new_state = generate_state(qcd=True)
if (new_state["name"] != internals.qcd_collection_state["name"]
or new_state["exclude"] != internals.qcd_collection_state["exclude"]
or new_state["qcd"] != internals.qcd_collection_state["qcd"]):
if view_layer.name in internals.qcd_history:
del internals.qcd_history[view_layer.name]
internals.qcd_collection_state.clear()
QCDAllBase.clear()
main_row = layout.row(align=True)
current_qcd_history = internals.qcd_history.get(context.view_layer.name, [])
main_row.operator_menu_hold("view3d.enable_all_qcd_slots_meta",
text="",
icon='HIDE_OFF',
depress=bool(current_qcd_history),
menu="VIEW3D_MT_CM_qcd_enable_all_menu")
split = main_row.split()
col = split.column(align=True)
row = col.row(align=True)
row.scale_y = 0.5
selected_objects = get_move_selection()
active_object = get_move_active()
for x in range(20):
qcd_slot_name = internals.qcd_slots.get_name(str(x+1))
if qcd_slot_name:
qcd_laycol = internals.layer_collections[qcd_slot_name]["ptr"]
collection_objects = qcd_laycol.collection.objects
icon_value = 0
# if the active object is in the current collection use a custom icon
if (active_object and active_object in selected_objects and
active_object.name in collection_objects):
icon = 'LAYER_ACTIVE'
# if there are selected objects use LAYER_ACTIVE
elif not selected_objects.isdisjoint(collection_objects):
icon = 'LAYER_USED'
# If there are objects use LAYER_USED
elif collection_objects:
icon = 'NONE'
active_icon = get_active_icon(context, qcd_laycol)
icon_value = active_icon.icon_id
else:
icon = 'BLANK1'
prop = row.operator("view3d.view_move_qcd_slot", text="", icon=icon,
icon_value=icon_value, depress=not qcd_laycol.exclude)
prop.slot = str(x+1)
else:
row.label(text="", icon='X')
if idx%5==0:
row.separator()
if idx == 10:
row = col.row(align=True)
row.scale_y = 0.5
idx += 1
def view_layer_update(self, context):
if context.view_layer.name != CollectionManager.last_view_layer:
bpy.app.timers.register(update_qcd_header)
CollectionManager.last_view_layer = context.view_layer.name
def get_active_icon(context, qcd_laycol):
global last_icon_theme_text
global last_icon_theme_text_sel
tool_theme = context.preferences.themes[0].user_interface.wcol_tool
pcoll = preview_collections["icons"]
if qcd_laycol.exclude:
theme_color = tool_theme.text
last_theme_color = last_icon_theme_text
icon = pcoll["active_icon_text"]
else:
theme_color = tool_theme.text_sel
last_theme_color = last_icon_theme_text_sel
icon = pcoll["active_icon_text_sel"]
if last_theme_color == None or theme_color.hsv != last_theme_color:
update_icon(pcoll["active_icon_base"], icon, theme_color)
if qcd_laycol.exclude:
last_icon_theme_text = theme_color.hsv
else:
last_icon_theme_text_sel = theme_color.hsv
return icon
def update_icon(base, icon, theme_color):
icon.icon_pixels = base.icon_pixels
colored_icon = []
for offset in range(len(icon.icon_pixels)):
idx = offset * 4
r = icon.icon_pixels_float[idx]
g = icon.icon_pixels_float[idx+1]
b = icon.icon_pixels_float[idx+2]
a = icon.icon_pixels_float[idx+3]
# add back some brightness and opacity blender takes away from the custom icon
r = min(r+r*0.2,1)
g = min(g+g*0.2,1)
b = min(b+b*0.2,1)
a = min(a+a*0.2,1)
# make the icon follow the theme color (assuming the icon is white)
r *= theme_color.r
g *= theme_color.g
b *= theme_color.b
colored_icon.append(r)
colored_icon.append(g)
colored_icon.append(b)
colored_icon.append(a)
icon.icon_pixels_float = colored_icon
def filter_items_by_name_custom(pattern, bitflag, items, propname="name", flags=None, reverse=False):
"""
Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
pattern is the filtering pattern.
propname is the name of the string property to use for filtering.
flags must be a list of integers the same length as items, or None!
return a list of flags (based on given flags if not None),
or an empty list if no flags were given and no filtering has been done.
"""
import fnmatch
if not pattern or not items: # Empty pattern or list = no filtering!
return flags or []
if flags is None:
flags = [0] * len(items)
# Make pattern case-insensitive
pattern = pattern.lower()
# Implicitly add heading/trailing wildcards.
pattern = "*" + pattern + "*"
for i, item in enumerate(items):
name = getattr(item, propname, None)
# Make name case-insensitive
name = name.lower()
# This is similar to a logical xor
if bool(name and fnmatch.fnmatch(name, pattern)) is not bool(reverse):
flags[i] |= bitflag
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
flags[i] |= bitflag
return flags
def merge_flt_flags(l1, l2):
for idx, _ in enumerate(l1):
l1[idx] &= l2.pop(0)
return l1 + l2